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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294432] Sat, 03 December 2011 19:49 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
There are only a handful of v1.13 features that UC-1.13/DL-1.13/AFS won't support. UC-1.13 is probably the worse due to its story elements:

Civilian Faction Names - not supported due to it giving away that three of the hostile "factions" are in fact the same faction. UC-1.13: Betrayal, is largely based around separating these factions, and re-imagining one of them.

Face Item Graphics (not the icons) - not supported due to there being several different faces that artwork would have to accommodate.

Shift-F Removes Attachments - not supported due to it removing the FSS Item. Slightly off-topic, this restriction is about to be lifted in the HAM 5.1 Optimized AFS RC for tomorrow. I'm dumping the FSS Item for a pure Item Transformation based implementation of folding stock (v4). Just need to think of a new name once the rush to create proper folding stocks begins.

[Updated on: Sat, 03 December 2011 19:49] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294444] Sun, 04 December 2011 07:26 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Double Posting to announce: Urban Chaos-1.13 Release Candidate 5-HAM5 20111203

General changes from RC3/4:
- added G3SG/1 by Xubor and AMT Hardballer Longslide based on ParaOrdnance P14-45 from IoV 920, by? (Tbird?)
- changed all 12gauge 20 round drums to use graphics from IoV920
- fixed missing Cleaning mergers with ISAR-09 and ISAR-45, reported by Wolf00 not listed in doc as these two guns are to be added in v3.60 EDIT(11/12/05): forgot they were added in AFS v3.40
- fixed A.I.M. inventory for doctors (the Golf Club Bag was moved), reported by RoWa21, not listed in doc as this bug was caused by a v3.60 change

Non-HAM 5 changes in RC5:
- workaround to vehicle sounds under Tais' SCI (experimental Vehicles Externalization), still working on the proper fix with RoWa21

[Updated on: Mon, 05 December 2011 17:53] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294448] Sun, 04 December 2011 15:03 Go to previous messageGo to next message
Andris is currently offline Andris

 
Messages:80
Registered:October 2006
Location: Budapest, Hungary
Thanks for the answer Wil!

I use "Alt" often to check if enemies have any gear on them like: Armour,helmet,face items

Problem is, Alt is just the tip of the iceberg. I cannot finish a 15 enemy battle in a single play because it slows down, then CTD. The slowdown makes all the sound stutter, repeat, basically a complete mess that is so annoying that I have to turn of the volume, which sucks because I love JA2 sounds/music

Will test on another PC with the same specs but a fresh Windows XP install. Hope its just a need to reinstall windows on my primary PC.

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Corporal 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294450] Sun, 04 December 2011 17:04 Go to previous messageGo to next message
cdudau
@WW

Is there a specific reason why your modification does not include the camo faces?

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Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294452] Sun, 04 December 2011 17:42 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

Hello wil473.I little question.When i use merc profile editor(i wanted to change few traits of Aim guys),there is no changes at all when i save my changes.If i edit the original 1.13 campaigh the changes i see changes in game.What i am do wrong?In merc profile editor i always change directory from Data-1.13 to Data-Uc113 folder to edit mercs.If i edit Data-1.13 folder-my changes work,if data-uc113 folder-changes not work.

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294453] Sun, 04 December 2011 18:19 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Andris
I use "Alt" often to check if enemies have any gear on them like: Armour,helmet,face items

Problem is, Alt is just the tip of the iceberg. I cannot finish a 15 enemy battle in a single play because it slows down, then CTD. The slowdown makes all the sound stutter, repeat, basically a complete mess that is so annoying that I have to turn of the volume, which sucks because I love JA2 sounds/music

Will test on another PC with the same specs but a fresh Windows XP install. Hope its just a need to reinstall windows on my primary PC.


Oh, right, Alt to check enemy gear, completely slipped my mind, sorry.

Up until the recovery software (incorrectly) decided the original HDD was bad, I did all my pre-release testing on a little ASUS EEE Box202 (1st gen) running XP. While there did seem to be a bit of mouse lag, and overall slowness, it wasn't unplayable. The upgraded HDD died after three years of hard use, so I reinstalled the original tiny 40GB HDD, but for some reason the recovery software thinks the drive is broken. Ubuntu and XMBC work just fine off it though. I've been meaning to replace the HDD for a while now, though by the time I could justify the $60, 2.5" format HDD's had doubled in price, they were selling 320GB drives only four months ago for $50.00, 7200RPM ones at that.


tao
Is there a specific reason why your modification does not include the camo faces?

I can't be bothered to produce graphics for Rosebud, Jubilee, Rude Dog, and Ehili. If someone wants to do the work, sure I'll throw them in a future release. Otherwise, I've historically not had fixing up graphics as a high priority for the projects. Look how long it took me to upgrade the K11's graphics.


Parkan
Hello wil473.I little question.When i use merc profile editor(i wanted to change few traits of Aim guys),there is no changes at all when i save my changes.If i edit the original 1.13 campaigh the changes i see changes in game.What i am do wrong?In merc profile editor i always change directory from Data-1.13 to Data-Uc113 folder to edit mercs.If i edit Data-1.13 folder-my changes work,if data-uc113 folder-changes not work.


Due to the UC-1.13 being divided into Old and New map campaigns, you have to edit the MercProfiles.XML in the correct (sub) Data folder:

Data-UC113\Data-UC113NewMaps
Data-UC113\Data-UC113OldMaps

EDIT: actually, you have to copy MercProfiles.XML from the subfolder's TableData folder into the main Data-UC113\TableData, edit, then copy it back to the subfolder. One thing I found odd in your post there Parkan, editing Data-1.13's MercProfiles shouldn't have any effect as it is the near the bottom of the VFS ordering. Are you just stating that editing works on plain v1.13?

I'd better put a note in the FAQ thread.

[Updated on: Sun, 04 December 2011 18:25] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294454] Sun, 04 December 2011 18:41 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

Sorry little misunderstanding.When i tried first to edit mercs ?i didnot understand first that i edit a data-113 folder not data-uc113 folder.When i start editing data-uc113 folder and found not any changes i think there was some my mistake of not understading.

Sorry.=)

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294455] Sun, 04 December 2011 18:51 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
A question.
Toggle Spoiler

Sounds like a pro job from what I've heard so far. Kind of like Ivan's voice.

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294456] Sun, 04 December 2011 18:53 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Ok, it is basically the same problem as the hunt for the "live" Ja2_Options.INI, just more complicated.

1) copy MercProfiles.XML from Data-UC113\Data-UC113NewMaps\TableData *** to Data-UC113\TableData

2) edit MercProfiles.XML using the Merc Profile Editor

3) copy MercProfiles.XML back to Data-UC113\Data-UC113NewMaps\TableData


***(or from Data-UC113\Data-UC113OldMaps\TableData)


EDIT:
Slax
Sounds like a pro job from what I've heard so far. Kind of like Ivan's voice.

I thought they were imported from JA1.

Oh, and I forgot about them, Face Item graphics would have to be done for those two, Postie, as well as Kelly, Spike and Snake. Yeah, a lot of work that I really have no interest in doing myself for a feature I don't even find that useful. Basically an all or nothing problem, before SHOW_CAMOUFLAGE_FACES will be supported by this mod, someone will have to produce graphics for all UC specific RPC's.

[Updated on: Sun, 04 December 2011 18:59] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294506] Mon, 05 December 2011 22:08 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

wil473:where i can get flare gun for 26.5mm flares ?

urban chaos 1.13 rc_5 this require ham 5.0 instaled ?
thx

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294518] Tue, 06 December 2011 01:22 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

Can i use a 4802 version of SCI-unstable for UC RC 5 or only 4778 version?

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294520] Tue, 06 December 2011 05:18 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
wolf00
wil473:where i can get flare gun for 26.5mm flares ?


At the moment, the only 26.5mm flare launcher is the (rare) VG-70 underslung launcher. I've been meaning to add standalone flare pistol and/or rifle sized launchers.

Parkan
Can i use a 4802 version of SCI-unstable for UC RC 5 or only 4778 version?


It should work, though there is more to test under HAM 5. Different .exe's will give you different features:

HAM5 = variable power scopes and other item transformation enabeld features, somewhat smarter AI, Frag grenades

4778+ = Vehicle Externalizations, Encyclopedia

[Updated on: Tue, 06 December 2011 05:20] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294532] Tue, 06 December 2011 13:18 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

Maybe i found another bug..Two mercs:Gus tarbals and Len andreson-did not evolve their attributes.Evolving of their parametres stuck.Other merc evolve their attributes in normal without troubles.

Playing on version 4778 RC 5 Ham.Cheked on modified by myself version of the game(just a little customization in ja option ini, items, etc) and on the clean version of the game without modding.

[Updated on: Tue, 06 December 2011 13:33] by Moderator

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294547] Tue, 06 December 2011 17:11 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I thought Len's attributes were always stuck?

As for Gus I am guessing a combination of his already high stats + measures to slow progress overall may be giving the impression of it being stuck. Do you have the progress bars turned on for the attributes?

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294549] Tue, 06 December 2011 17:17 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:438
Registered:April 2010
Location: Russia,Sevastopol

yes.progress bars are set on.And other mercs have evolve their attributes but no Len and Gus.
Len evolve his atributes in 4552 version and 4802 in AFS 3.50.

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Master Sergeant
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294633] Thu, 08 December 2011 01:52 Go to previous messageGo to next message
Snoopy666 is currently offline Snoopy666
Messages:1
Registered:April 2010
Location: Germany , Hamburg
Hi guys ,

changing the capacity of the 7.62x51 drum adapter from 30 to 40 , so its 50 together with the 10 of my Vepr-308 , prevents my game from crashing when i tried unloading the weapon.
Don't know what happen to other weapons with more than 10 bullets in their standard magazine.
Or is it unique to the Vepr-308 ?
Maybe u can look into this.

File ID is 627
SCI_AIMNASv20_r4561
SCI_UC113v3.53_r4553
patch UC-1.13 v3.59


Greetings from Germany

Snoopy

[Updated on: Thu, 08 December 2011 02:01] by Moderator

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Civilian
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294638] Thu, 08 December 2011 05:32 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
The bug is in the Vepr-308, it shouldn't have the 7.62x51mm Drum Adapter as an allowed attachment. The Drum Adapter is specifically a 20 to 50 round bump.

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294944] Mon, 12 December 2011 08:43 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
Wil, i've been playing a bit with UC 1.13 RC5 (the HAM 5 version).

I've noticed a couple of bugs regarding the Jeep.

1. Double Jeep
After noticing the Jeep, i left the area without driving it. Came back later to fight some red shirts. There was now 2 Jeeps in the parking...

2. Runtime error when trying to get Rude Dog out of the Jeep. Same crash whether i do it from Strategic map or Tactical.

Note that before this happenned, i've already used the jeep to move my team (once) from atremo airport to the power plant. No idea why this happens now

http://img685.imageshack.us/img685/8949/rdcalistoc13.jpg
Also note the 2 Jeeps

3. Not exactly a bug, but related to Jeep : The Jeep is considered as ennemy by the opponent, so they try to shoot it. When i fought red shirts in the Jeep starting sector (with the Jeep at its original place), they attacked it. They failed to destroy it, but managed to kill 2 of their own with friendly fire. Plus even when i started shooting at them, most of them ignored my Mercs, and continued to attack the Jeep (on of them with is bare fists, he was out of ammo i guess). So maybe there's a way to remove the "ennemy" flag for the jeep to avoid this - sad situation -

PS : The encyclopedia you mentionned above will be very useful. I had much trouble finding the first medkit seller...


EDIT :
Another simple bug : The sound file of Ehli when she falls down is uncorrect. It's a male voice, a bit disturbing.

[Updated on: Mon, 12 December 2011 12:57] by Moderator

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Corporal 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #294950] Mon, 12 December 2011 14:21 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Double Jeep and related Crash is known. It seems to be fixed/avoided in the experimental Vehicles Externalization being developed right now. HAM5 does not have this experimental feature, nor the similarly unfinished Encyclopedia feature.

Ehli is using Dimitri's NPC/RPC slot, haven't gotten around to tracking down and replacing all the sounds that need to be replaced. Yes, I know it has been years since Ehli was activated in UC-1.13 (though it is apparent why she was cut from original Urban Chaos).

[Updated on: Mon, 12 December 2011 14:23] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295026] Tue, 13 December 2011 02:06 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
I've created a monster!

http://i.imgur.com/ZAp7R.png

Now if only I could attach a derringer to the empty slot. Grumble grumble...
Very Happy

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295030] Tue, 13 December 2011 03:03 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yeah, that's one of the reasons why starting with v3.60, the Reflex sights no longer decreases number of aiming clicks. Try the Pistol2Carbine one more rail, and gives you the stability of a shoulder stock...

EDIT: the NCTH Handling rework should also tone down the whole pistols seeming better than rifles thing...

[Updated on: Tue, 13 December 2011 03:07] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295063] Tue, 13 December 2011 11:59 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

frag 12 is not regular item from your mod ? i can find them only on maps,pickup them from dead emenies ...

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295078] Tue, 13 December 2011 17:39 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I checked, Tony should sell boxes of FRAG-12 eventually, though what were your game start settings (tons of guns, sci-fi)?

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295095] Tue, 13 December 2011 21:46 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

http://img694.imageshack.us/img694/9601/screenshot2011121320381.th.jpg

this is my game setings

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295120] Wed, 14 December 2011 05:42 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Next time type that out please, my monitor is in portrait mode so the lettering is hard to read.

BR Selection Awesome - makes no difference, BR doesn't sell FRAG-12
Tons of Guns and Sci Fi - Tony will have some available mid-late game

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295128] Wed, 14 December 2011 10:06 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
UC1.13 RC5, Ham5

Very, very enjoyable game.

Regarding the Jeep issue : is my game screwed, or will a new version solve the problem for my current game ?

Map issues
x Port Kip UBT (arriving from atremo) : Gansgters drop Agram 2000 without the integral grip, at least one was loaded with 5.45x39mm AP.
x On the strategic map, Calisto airport is called "Drassen airport". Is that hard coded ?
x Atremo UBT : After punching Shark 'til he was "Dying", he was still standing up !! Death corrected this behaviour.
x On Troy [I13], 2 police guys i killed dropped their whole equipment (Spectra armor, striker pants, 2 x MP7... my progress is only 19).
x [Minor] On atremo airport, the militia seems unable to get out of the walled area (on north, in the south they do ok). Is there some kind of missing waypoints ?

Weapons
x PP-91 Kedr, CZ-75 auto : Graphically, there appears to be a integral grip, not in-game.
x Agram 2000 : Gets 10% aiming cap bonus as if it was long arm (doesn't look like)
x Unable to attach the GP-30 to the Groza Ots (7.62 version). Couldn't change the GP-30 to grip as it used to be possible. The weapon was a drop from a blackshirt in Troy [I13]
x Steyr Scout : Should have an integral bipod link
x Ots-02 Kiparis : Too big, can't fit in mid-size pockets where i can place skorpions or PM-63, which are about the same size.

Other
x Reloading shotguns is longer than expected. Ex : Reloading the Rys-u takes 49 APs according to UDB, 97 in reality.
x Why is suppression only 50 ? Default value is 75. Tried 100, following Headrock suggestion to bump up the suppression.
x "HAM style" folding stocks works well (just by clicking the weapon), but many weapon still have the folding stock attachement - which is not necessary anymore.


Gameplay
x Overall great, shorter distances means that the AI performs better.
x Only one issue : progress is totally disconnected with the equipment we have. Progress is only 19, while i have very good armor (min Dyneema / Spectra for everyone), and weaponry that is midgame (HK 416, Dragunov, MP7, M4A1, Groza Ots14). Essentially everything BR sells is totally outdated. Is that a gameplay decision (to force player to "live off the land" ?)

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Corporal 1st Class
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295132] Wed, 14 December 2011 12:46 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
knightofni
Regarding the Jeep issue : is my game screwed, or will a new version solve the problem for my current game ?

Yes, once you get that second vehicle things start to snowball. As far a fix for it, the experimental Vehicle externalization in rev 4778 seems immune to the multiple vehicle bug, but HAM5 doesn't feature it. I don't think it is possible for HAM 5 to add/activate vehicle externalization without breaking its internal save game compatibility. That said, RoWa21 did ask me to pass on to Headrock that the vehicle externalization code and XML have been revised a few times since 4778.


knightofni
Map issues
x Port Kip UBT (arriving from atremo) : Gansgters drop Agram 2000 without the integral grip, at least one was loaded with 5.45x39mm AP.
x On the strategic map, Calisto airport is called "Drassen airport". Is that hard coded ?
x Atremo UBT : After punching Shark 'til he was "Dying", he was still standing up !! Death corrected this behaviour.
x On Troy [I13], 2 police guys i killed dropped their whole equipment (Spectra armor, striker pants, 2 x MP7... my progress is only 19).
x [Minor] On atremo airport, the militia seems unable to get out of the walled area (on north, in the south they do ok). Is there some kind of missing waypoints ?


Port Kip Agram 2000 integral grip - Map Editor issue with that item, click a Tool Kit into one of its NAS slots. Same goes for any other missing defaults.

Port Kip Agram 2000 ammo - it will be fixed when I feel like flushing the maps again (tedious work involves, cycling the inventory of every enemy, militia, civ)

Drassen Airport - I'm going to have to check that, but the sector names were externalized a while ago. Can you provide a screen shot please?

Standing Dying - old v1.13 bug

Troy - that's part of your reward for storming the Crepaton training facility.

Atremo - four militia (two for each exit) are boxed in by furniture to ensure that there is always coverage for the doors. Everyone else should be able to roam freely.


knightofni
Weapons
x PP-91 Kedr, CZ-75 auto : Graphically, there appears to be a integral grip, not in-game.
x Agram 2000 : Gets 10% aiming cap bonus as if it was long arm (doesn't look like)
x Unable to attach the GP-30 to the Groza Ots (7.62 version). Couldn't change the GP-30 to grip as it used to be possible. The weapon was a drop from a blackshirt in Troy [I13]
x Steyr Scout : Should have an integral bipod link
x Ots-02 Kiparis : Too big, can't fit in mid-size pockets where i can place skorpions or PM-63, which are about the same size.


Integral grips - sure, some of the other guns that look like the magazine is forward enough to use as a grip have one. The CZ-75 Auto however opens a can of worms, that's not a grip but a magazine storage position that allows it to act as a grip. We've got nothing in-game to portray this storage aspect (tried already when NAS was being developed, can't store ammo in NAS slots).

Agram 2000 10% ACB - probably a carry over from when I tried to relate its stats to the PM-12 it is based on. I was treating it as a short barrel and no-stock version of the PM-12. I'll clear the bonus for next version.

Groza - move the Groza default attachment to a slot it doesn't fit into (like the internal slot) to cycle it. The standard GP-30 doesn't fit. Otherwise I'll need to check this on the weekend (it worked when I wrote the documentation in the FAQ section a few months back).

Steyr Scout Bipod - sure

Ots-02 Kiparis - sure


knightofni
Other
x Reloading shotguns is longer than expected. Ex : Reloading the Rys-u takes 49 APs according to UDB, 97 in reality.
x Why is suppression only 50 ? Default value is 75. Tried 100, following Headrock suggestion to bump up the suppression.
x "HAM style" folding stocks works well (just by clicking the weapon), but many weapon still have the folding stock attachement - which is not necessary anymore.

Shotgun reload - I'm guessing non-magazine fed (shell by shell) weapons are not being displayed correctly in UDB. Your actual results are closer to the intention (that's to fully load 7 shells right?)

Suppression 50 - an example of my tradition of being HAM lite, avoids some of the arguments about HAM features from those not used to it.

Folding Stock System v3/v4 - unlike AFS, UC-1.13 is dual compatible with the latest of Tais' "Unstable" SCI and HAM 5. I'm not even thinking about messing with coolness values here yet. AFS v3.60 HAM 5 Optimized is no-compromises HAM 5 (for testing ideas that may end up elsewhere).


knightofni
Gameplay
x Overall great, shorter distances means that the AI performs better.
x Only one issue : progress is totally disconnected with the equipment we have. Progress is only 19, while i have very good armor (min Dyneema / Spectra for everyone), and weaponry that is midgame (HK 416, Dragunov, MP7, M4A1, Groza Ots14). Essentially everything BR sells is totally outdated. Is that a gameplay decision (to force player to "live off the land" ?)

AI - great, now are Warmsteel's improvements working?

Weapon Drops - it is not specifically a "live off the land" encouragement. More a matter of me not getting the balance right - so much easier with 40 or so weapons. Also non-Danubian Army item placements (cops, gun runners, Crepaton staff) are being used to showcase the diversity of weapons in the mod. I tried to maintain balance in Calisto by limiting the Gun Runners to PDW. Overall Civ factions should not by default drop all their stuff. The other side of the balance question is the add-on mod that changes all Civ items to drop. Also due to ammunition requirements, a lot of the "special" stuff uses ammo that's not commonly available as after battle pick-up.

[Updated on: Wed, 14 December 2011 12:51] by Moderator

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Lieutenant

Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295159] Wed, 14 December 2011 22:44 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
knightofni
http://en.wikipedia.org/wiki/Steyr_Scout

Hey now, Steyr Elite? "...designed primarily for the law enforcement market for an urban tactical role." Seems like a worthy addition if you ask me. Smile Looks like there are 5.56 variants as well. You learn something new every day.

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Sergeant Major
Re: UC-1.13 Discussions and Bug Reporting (2011/07/30 to 2011/--/--)[message #295194] Thu, 15 December 2011 04:55 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
wil473

Drassen Airport - I'm going to have to check that, but the sector names were externalized a while ago. Can you provide a screen shot please?


http://s10.postimage.org/lvwdzstrt/UC_drassen.jpg

wil473

Integral grips - sure, some of the other guns that look like the magazine is forward enough to use as a grip have one. The CZ-75 Auto however opens a can of worms, that's not a grip but a magazine storage position that allows it to act as a grip. We've got nothing in-game to portray this storage aspect (tried already when NAS was being developed, can't store ammo in NAS slots).


Well, better half a feature than no feature at all, right ? I'd be quite satisfied to get that grip on the CZ-75 even i can't have the mag.

wil473

Groza - move the Groza default attachment to a slot it doesn't fit into (like the internal slot) to cycle it. The standard GP-30 doesn't fit. Otherwise I'll need to check this on the weekend (it worked when I wrote the documentation in the FAQ section a few months back).

Yep, i remember it worked, but now it does'nt. I've clicked the GP-30 on each slot, on the weapon, to no avail. Also tried to click a tool kit to get the default attachement, failed too.

wil473

Steyr Scout Bipod - sure

Ots-02 Kiparis - sure


excellent

wil473

Suppression 50 - an example of my tradition of being HAM lite, avoids some of the arguments about HAM features from those not used to it.

Maybe i should have been more clear, but my point was that 1.13 & AFS use 75 for supression, so why use 50 in UC ? I noticed it in-game, because it was quite different from my normal AFS experience : i was shooting (and missing, but not by far) some redshirt dude, and he was just standing there, watching bullets fly... I thought suppression was disabled...

wil473

Folding Stock System v3/v4 - unlike AFS, UC-1.13 is dual compatible with the latest of Tais' "Unstable" SCI and HAM 5. I'm not even thinking about messing with coolness values here yet. AFS v3.60 HAM 5 Optimized is no-compromises HAM 5 (for testing ideas that may end up elsewhere).

Ok, good to know.

wil473

AI - great, now are Warmsteel's improvements working?

Well, i could feel Warmsteel's improvement more in AFS. It allowed ennemies to zero in on you much faster than before. Here it's simply harder because ennemies are always so close. On the other hand, some maps are so complicated that the AI has difficulty adapting. Troy I13 was a good example : i killed around 10 ennemies because of their stupidity, much more than usual. Actually that map is so difficult to read that i had to reload twice because of movement mistakes !

wil473

Weapon Drops - it is not specifically a "live off the land" encouragement. More a matter of me not getting the balance right - so much easier with 40 or so weapons. Also non-Danubian Army item placements (cops, gun runners, Crepaton staff) are being used to showcase the diversity of weapons in the mod. I tried to maintain balance in Calisto by limiting the Gun Runners to PDW. Overall Civ factions should not by default drop all their stuff. The other side of the balance question is the add-on mod that changes all Civ items to drop. Also due to ammunition requirements, a lot of the "special" stuff uses ammo that's not commonly available as after battle pick-up.


Well, about the ammo, clearly i'll have to be carefull about my MP7s...

Actually until now i like very much the balance in terms the weapons i encounter, as well as the fact that each faction has its own "weaponry style". It's simply the progress that is too slow. Considering the weaponry i have equiped (end game armor, mid game weapons), i should be between 40 and 60, not 19. I havent' ordered anything from BR yet (well, i don't have much money too !)

The only "WTF" moment was when i attacked B14 (second part of the airport) with those whiteshirt dudes armed with assault rifles, when i had a grand total of one AR for my team. They pinned me down so fast i couldnt retreat... Total loss of team and quick load... Still, makes for a challenging fight, so it's good.

New feedback point : giving some aiming penalties to gas mask is fine, but :
1) Isn't -30% aiming cap too much ? When i see the impact that a simple +10% has (ex : Agram vs Skorpion), i feel that it's a LOT.
2) I think this is penalizing the AI too much. AI elite troops all have Gas mask on by default, while i will only put it when i see elite troops AND they're getting close. So i guess than in the interest of game balance, it'd be good to minimize those penalties

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Corporal 1st Class
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295196] Thu, 15 December 2011 07:06 Go to previous messageGo to next message
lamurt is currently offline lamurt

 
Messages:52
Registered:July 2008

this patching biz. is a nightmare (and i'm coming from falcon4)

is it possible to have a more clear installation instructions because the ones in this thread & the ones here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=236264#Post236264 are confusing the hell outta me... i have almost a gig of installers and patches lying around which i dunno what to make of them. Sad

to be exact, my confusion is caused by SCI_UC113v3.53_r4553_20110704.7z (2 parts)
do i need it as well at all?

OR

do i just follow the quick unofficial installation guide
install Rodelero's Installer for Urban Chaos-1.13 v3.55 > install UC-1.13 v3.59 20110905 on top of it withOUT the SCI in between?

cheers.

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Corporal
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295197] Thu, 15 December 2011 07:35 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
It looks complex because wil tries to address every possible case, but it's actually quite simple (after you did it once)

1) Install JA2 (i use a new copy, just for UC)
2) Install 1.13 - last stable version link
3) Install UC 1.13 - last stable version, from wil's post (the one you linked)
4) Then you need to copy the "Data-UC" folder. Download wil473's Urban Chaos 1.13 (UC1.13) here. Extract, and then copy the "Data-UC" folder into your install.

Alternatively, if you don't really care about having all the latest functions and just want to try UC, you can simply extract the entire Tai's UC SCI (link #4) over a fresh JA2 install. Should do the trick.

Hopefully accurate, worked for me.

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Corporal 1st Class
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295218] Thu, 15 December 2011 18:17 Go to previous messageGo to next message
lamurt is currently offline lamurt

 
Messages:52
Registered:July 2008

Thank you NI!

and i assume 5th step is installing 20110905 Urban Chaos-1.13 v3.59 (Cumulative Patch for v3.55) ?

[Updated on: Thu, 15 December 2011 18:29] by Moderator

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Corporal
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295222] Thu, 15 December 2011 18:36 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Ah, something just doesn't look right with knightofni's instructions. Try the Unofficial Quick Install Instructions. Five steps only, leads right to the launching of the game, and it will get you up to v3.59 (the latest official version).

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295223] Thu, 15 December 2011 18:45 Go to previous messageGo to next message
lamurt is currently offline lamurt

 
Messages:52
Registered:July 2008

rgr wil!

btw another similar quick install guide for v3.60 would be most welcome. i'd love to help beta testing

thanks for your time.

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Corporal
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295226] Thu, 15 December 2011 19:02 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
No way to avoid a convoluted install for UC-1.13 v3.60 RC5...

Part 1: Get the Data-UC folder from somewhere... I'm not comfortable with the idea of repackaging the original Urban Chaos data, however others are not so... like Tais' now out of date SCI's. Just unpack the archive to a folder on your desktop, and remember that in there is a ready to go Data-UC folder.

Part 2: install HAM 5

Part 3: copy Data-UC into root JA2 directory (of where you installed HAM 5). You should now see the following Data folders in your root JA2 install:

Data
Data-1.13
Data-1.13-HAM
Data-UC


Part 4: Drop the contents of the Urban Chaos-1.13 Release Candidate 5-HAM5 20111203 into the root JA2 directory. This is a full release not a patch. You should now see the following Data folders in your root JA2 install:

Data
Data-1.13
Data-1.13-HAM
Data-Graphics
Data-UC
Data-UC113

Part 5:
launch via the INI Editor, make sure you select the HAM 5 exe, and the default UC-1.13 mod - the one with new subway maps. (While HAM 5 will allow for complete reversion to the original UC maps, I haven't actually done the work to allow this)

Remember to overwrite when asked to do so. RC5 is going to be the last one out for a few weeks now that I'm buried in work on the no-compromises AFS/HAM5 test mod.


EDIT: @knightofni - I haven't forgotten about your reply there, though I think I'm going to stop with the quoting. I may have been doing this for too long and become very jaded about my playstyle, but this is what I do to clean up the Calisto terminal:

Toggle Spoiler


EDIT2: looked at the game under a recent non-HAM5 exe, both Calisto and Adrian airports are listed in the info screen under their stock names "Drassen Airport" and "Meduna Airport." The sector name is correct for UC, but I'm not sure if the airport names in the Map Info screens are linked to the various map and BR delivery externalizations. Perhaps its in the LUA scrips, but I haven't had time to look.

[Updated on: Thu, 15 December 2011 19:25] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295229] Thu, 15 December 2011 19:31 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
wil473
EDIT2: looked at the game under a recent non-HAM5 exe, both Calisto and Adrian airports are listed in the info screen under their stock names "Drassen Airport" and "Meduna Airport." The sector name is correct for UC, but I'm not sure if the airport names in the Map Info screens are linked to the various map and BR delivery externalizations. Perhaps its in the LUA scrips, but I haven't had time to look.
I can tell you that at least during my playthrough of version 2.8 (so I guess until the NCTH preview release) there were some hardcoded sector names, including the 2 airports (Drassen and Meduna), Orta, Tixa and I think a few more. No idea why they aren't externalized yet though, especially since most of the groundwork is there.

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First Sergeant
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295238] Thu, 15 December 2011 20:06 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Yeah. This mod currently being the only active v1.13 mod needing this type of externalization means it probably isn't on anyone's priority list. I'm still waiting for action on your item sizes definition externalization code JMich.

[Updated on: Thu, 15 December 2011 20:07] by Moderator

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295239] Thu, 15 December 2011 20:14 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Since I'm getting ready to make the city names larger on the 1024x768 display, I'll probably run into this code again. Since I wrote the externalized sector names (or at least, I think it's still my code doing it) I'll probably have an easy time figuring out why this happens and fixing it. No promises, but there's a good chance it'll be available soon.

I'm here to take care of you modders, ain't I? Razz

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Sergeant Major

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295240] Thu, 15 December 2011 20:20 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Headrock
I'm here to take care of you modders, ain't I? Razz


Yes, yes you are, sorry for doubting you.

By the way, RoWa21 wanted me to pass on that the vehicle externalization code has been updated these last few days. I know its not in HAM5, but is the inactive code?

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Lieutenant

Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #295247] Thu, 15 December 2011 22:50 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
Yes, yes you are, sorry for doubting you.


Hahaha, no it's ok, I doubt me all the time. But since this is my system and is obviously not fully working, I do have to fix it.

Quote:
By the way, RoWa21 wanted me to pass on that the vehicle externalization code has been updated these last few days. I know its not in HAM5, but is the inactive code?


I have no idea. But I guess if people are having problems, then the code is already in there and is messing things up. I might not be able to solve it for quite some time.

That is part of the gamble you took when you banked on the HAM 5 code, but I think you got a bargain out of it anyway. I will do my best to eventually get up to speed with 1.13 though. It's a question of time.

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Sergeant Major

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