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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #292839] Sat, 29 October 2011 17:30 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Confirmed that there were no mergers to create rags from any of the T-Shirts. Not sure if I had this feature in the first place, so I'm going to add it to the log as a new addition instead of a bug fix. In v3.60, knives (not including throwing knives) can be used on T-Shirts to convert the T-Shirt into a rag.

v3.60 already adds the Zastava M77 LMG variant. I'm not adding new magazine sizes till after New Magazine System as I don't want to do the work twice. Actually more than twice because Old Magazine System would require me to add a magazine for each ammotype, while NMS will just require, in theory, one item to represent the new magazine size. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=291762#Post291762 Since NMS is still in the (distant?) future, hi-capacity 7.62x51mm weapons will have to use the 50 round drums already in-mod, along with the adapter as needed.

[Updated on: Sat, 29 October 2011 17:31] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293009] Wed, 02 November 2011 23:19 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
Okay, thanks again for clearing up wil473.

I've played this AFS-mod and it is fantastic! I really like the expensive weapons and the general style. The early game necessity makes it especially fun and exciting to play.

However, how do you use the rifle grenades? Are they supposed to work in combat? I bought Type 63 7,62x39 rifle and the Rifle Grenade Launcher and to AP grenades for it. I can first attach the RGL to the rifle and then replace the RGL with the actual rifle grenade. Well obviously that does not work, but in addition I can also attach the grenade in the RGL and then attach to the rifle but nothing. Any pro-tips on this one?

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293013] Thu, 03 November 2011 02:40 Go to previous messageGo to next message
Wil473

 
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The weapon must be converted into a form where it cannot fire (bullets), but can have the grenade attached. Note the rifle grenades require that New Attachment System was activated at game start. Steps:

1) attach the Rifle Grenade Launcher to the rifle's muzzle NAS slot
2) pick up the rifle launched grenade, and click (found that it doesn't matter if it is right or left as long as the cursor is the grenade) on the weapon to open up its details screen.
3) click the rifle launched grenade on one of the empty NAS slots -> this will convert the weapon into the non-bullet shooting version with the long grenade NAS slot
4) attach the grenade to the long NAS slot
5) switch the weapon to the grenade launching mode (available now that the grenade is attached) and launch the grenade
6) after you have launched the grenade, move the Rifle Grenade Launcher to any NAS slot it doesn't fit, click on the slot and this will convert the weapon back to its normal (bullet firing) version.
7) reattach the to the muzzle Rifle Grenade Launcher NAS slot

Yes, it is a bit convoluted, but this is the best that can be managed short of either:
1) just treating rifle launched grenades as an underslung grenade luancher
2) code work (elements of which I've suggested in past here: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290546#Post290546)

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293043] Thu, 03 November 2011 16:19 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
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Okay, well it seems at least it does not work on Type 63 7,62x39mm rifle. I can attach the Rifle Grenade Launcher to the weapons muzzle slot, and then I can _replace_ the launcher with the rifle launched grenade, but it does not do anything.

I have tried this in like any possible way so I think it's broken on this weapon or there is a small chance that I'm again a dummy, which I highly doubt.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293046] Thu, 03 November 2011 18:29 Go to previous messageGo to next message
Hazapuza

 
Messages:261
Registered:February 2009
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You're not supposed to replace the launcher item. After attaching it to a gun select a rifle launched grenade and try to attach that on any other attachment slot of the weapon you're using.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293050] Thu, 03 November 2011 21:49 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
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Yes that's right. Again, seems that Type 63 rifle is broken regarding this matter. Other attachment slots are "black", so only place I can attach the rifle launched grenade is the guns muzzle, where the actual launcher is located.

Thanks for help anyway.

[Updated on: Thu, 03 November 2011 21:49] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293053] Fri, 04 November 2011 00:07 Go to previous messageGo to next message
Hazapuza

 
Messages:261
Registered:February 2009
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Yeah, now that you specified it's probably just a small mistake on wil's part.

BTW, any estimation on when UC1.13 3.60 is going to be released?

Edit: Concluding from the 3.60 change log, you're going to include iron sight items. Are these supposed to be the base sighting devices, i.e. included in every gun?

Edit2: And what about those AI cheat sun glasses? Are they going to be actively available for the enemy, or are you planning to wait if Sandro can fix the AI to effectively use scopes?

[Updated on: Fri, 04 November 2011 00:25] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293054] Fri, 04 November 2011 01:19 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
K0ukku
Yes that's right. Again, seems that Type 63 rifle is broken regarding this matter. Other attachment slots are "black", so only place I can attach the rifle launched grenade is the guns muzzle, where the actual launcher is located.

Thanks for help anyway.


While I do not have AFS v3.40 installed right now, I can say at the very least that what you are seeing is normal. Normal Type 63 or any other weapon will never allow either of the two Rifle Launched Grenades to be attached. Therefore the "black" NAS slots are pefectly normal.

The weapon must be converted into version before the big attachment slot for Rifle Launched Grenades becomes available. To convert, take the Rifle Launched Grenade, and click it into one of the "black" NAS slots. What should happen, as long as AFS v3.40 is bug free in this regard, is a merger where nothing happens to the grenade but the weapon turns into a copy with in its name. This weapon will have a long NAS slot for the Rifle Launched Grenade to attach to.

My only question is: What happens when you actually click the Rifle Grenade into one of the "black" NAS slots on the Type 63?

EDIT: I'm going to install AFS v3.40 later this evening and confirm if the Type 63 (relatively new gun) is working in all respects.


Hazapuza
Yeah, now that you specified it's probably just a small mistake on wil's part.

BTW, any estimation on when UC1.13 3.60 is going to be released?

That depends on the next publically available patch/version of v1.13. There's a NCTH fix that is already in the source that is needed. Also see below.


Hazapuza
Edit: Concluding from the 3.60 change log, you're going to include iron sight items. Are these supposed to be the base sighting devices, i.e. included in every gun?

Nope, this is an alternative to the Reflex Sight and 1.5x scope. Put another way each of the "low-end" sights does something different under NCTH:

Reflex Sight = no extra Aim Shot is more accurate
1.5x Scope = target treated as closer
Iron Sight = Max Aimed shot is more accurate


Hazapuza
Edit2: And what about those AI cheat sun glasses? Are they going to be actively available for the enemy, or are you planning to wait if Sandro can fix the AI to effectively use scopes?

I'll decide wheter to disable this item based on how much shuffling in and out of vision the enemy does under the next public v1.13.

[Updated on: Fri, 04 November 2011 01:21] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293055] Fri, 04 November 2011 01:35 Go to previous messageGo to next message
Hombre87 is currently offline Hombre87

 
Messages:15
Registered:April 2009
any chance of getting an aimnas version of this mod? i totally love your attachment-system.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293056] Fri, 04 November 2011 01:46 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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While downloading one of Tais' SCI's for AFS v3.40 testing, I noticed that there's a new "unstable" SCI dated 2011/10/31, which in theory is all v3.60 needs. Anyone up for a v3.60 Release Candidate?


Hombre87
any chance of getting an aimnas version of this mod? i totally love your attachment-system.
Yes and no. One of the features/necessary compatibility requiements of New Magazine System will be a XML based method to replace items on the map being loaded by the game engine. While I have no plans at present for AFS + AIMNAS, it should be relatively easy to create a "compatibility layer" (ie. the XML data that translates map placement items into an item mod's specific indexes) that translates AIMNAS' map placements into appropriate AFS item indexes. The only issue being the current in-progress (at least ChrisL hasn't said it isn't) nature of NMS.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293057] Fri, 04 November 2011 02:06 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Double Posting: found that in AFS v3.40, the Type 63 is missing the mergers necessary for a rifle launched grenade to convert it into the Type 63 . Sorry, K0ukku looks like the more recent guns are missing the Merger.XML entries.

EDIT: Also I was wrong about the "back" NAS slots, they indicate not only non-attachment but also no-merger setup between the Rifle Launched Grenade and the weapon. Sorry, that's what I get for not actually testing first.

Of the weapons tested, the Ruger Mini-30 is the most recent weapon fully setup for the rifle launched grenades.

[Updated on: Fri, 04 November 2011 03:02] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293061] Fri, 04 November 2011 09:41 Go to previous messageGo to next message
Hazapuza

 
Messages:261
Registered:February 2009
Location: Finland
Deleted due to misunderstanding.

[Updated on: Fri, 04 November 2011 15:34] by Moderator

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Master Sergeant
Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293063] Fri, 04 November 2011 13:19 Go to previous messageGo to next message
Wil473

 
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Now the next question is what Release Candidate do people want to see? This being the AFS thread, it is only fair to mention that AFS v3.60 is built (more or less), but has been "tested" far less than UC-1.13 v3.60 (although my "no-cheat-code" test game has become very ugly after deciding one weekend to rebuild some UBT maps without restarting the "testing"). I actually have a few hours of free time tommorow, so I'll see about putting together a RC then.

[Updated on: Fri, 04 November 2011 13:22] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293064] Fri, 04 November 2011 15:49 Go to previous messageGo to next message
Hazapuza

 
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UC 3.60 of course. Razz Although if people want AFS too, why not both? Is there some other reason besides unfinished testing?

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293065] Sat, 05 November 2011 00:33 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Every item on the v3.60 list must be checked individually for UC-1.13, DL-1.13, and AFS. UC-1.13 is the big one however as there are so many story elements its modifies. It's not on the list, but I also modified the Miranda Quest so that you can chat with the Port Kip PD and King Pin in safety before mounting a rescue.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293350] Sun, 13 November 2011 01:13 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
Sum bugs:
-S&W MP .357 pistol, no shooting sound. Gun works normally but when firing, muzzle flash normal but no sound when fired.
-SPAS-12 no AP-effect when folding or non-folding the stock.

Otherwise, pretty damn lean. Thanks wil for this ubermod.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #293359] Sun, 13 November 2011 05:50 Go to previous messageGo to next message
Wil473

 
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Thanks.

K0ukku
-S&W MP .357 pistol, no shooting sound. Gun works normally but when firing, muzzle flash normal but no sound when fired.

Looks like I forgot to include a copy of the actual sound files from IoV when I made the entry in the XML's. Affects all IoV sounds in AFS and DL-1.13.

K0ukku
-SPAS-12 no AP-effect when folding or non-folding the stock.

I'll have to check, but in v3.60 the folded stock SPAS-12 has the usual 25% General, and 30% Ready AP bonuses.

[Updated on: Sun, 13 November 2011 05:52] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #294951] Mon, 12 December 2011 14:33 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Parts of the following from this post are not HAM5 but specific to AFS and related mods:

knightofni
Bug report

I'm playing with AFS, so some bugs are due to HAM5, others to AFS. I've classified them according to which mod i think is the source. As i could be painfully wrong, i prefer to keep everything in one post rather than separating.

[HAM]
- Game breaking bug : right after picking up Hamous, all mercs (even the Heli)are unable to leave their square.
- Very annoying bug :
1. When boxing in San Mona, Darren accused me of cheating when i didn't. Couldnt get out of it, solution was to kill 'em all.
2. After killing kingpin and his cronies, i stole his money and reappeared in some house in San MOna. In the fight that followed, there's an unavoidable CTD. Solution was to leave the combat (go back to mine). Entering San Mona again (but not from underground) allowed me to finish them without CTD.
- Minor Annoyances
1. In CHitzena, some ennemies have attacked my militia. They are still in the city, but no fighting is happening. I haven't been there to check (the mine ran out, so my interest in the city too)

[AFS]
- Many kit related bugs. Notably Dimitri's LBE is "NADA". Moreover, many kits give items in pockets that don't fit (ex : Toolkit in pocket too small).
- "Belt Pack" give a pocket that looks small, but actually large enough to fit SMG
- Russian x2 NV Scope can't be removed after fitting it on a PP-19-01 Vityaz
- Unable to sell some weapons (Colt commando, Machette)


-----------
Got saves for all of this, but my shitty connection decided that today was "no upload". Will try to upload later.


Merc Starting Gear (inventory) - I'll have to recheck everyone's stuff before the next release, please note specific issues them as you find them here.

Medium Pocket in a Small NIV Slot - yeah I've been unhappy with the results of that one too, probably get rid of all occurrences of it.

PP-19-01 Vityaz - I wanted it to fit the KORSAK-1 LAM, in the underslung position, the problem is that I end up with two optics slots overlapping, trapping any scope you attach. For now reverting it to the standard AK NAS layout to avoid the problem (but no special LAM attachment).

Selling Stuff - I'll have to check their Tony and Jake settings. Try Franz, he will buy weapon classed items without them being in the merchant inventory.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #294958] Mon, 12 December 2011 15:57 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
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Regarding the Commandos, i didn't precise as i expected to upload a save, but some are sellable while other not. Couldnt find a pattern. I did normalize them all.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295028] Tue, 13 December 2011 02:34 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
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30x71 greanades these are originaly from colonial marines arsenal ? all weapons packed in one big group can be nice[for me of course].. interesting mod.. nice ideas ...

[Updated on: Sat, 18 August 2012 13:14] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295077] Tue, 13 December 2011 17:38 Go to previous messageGo to next message
Wil473

 
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wolf00
30x71 greanades these are originaly from colonial marines arsenal ? all weapons packen in one big group can be nice[for me of course].. interesting mod.. nice ideas ...


Yup, those are from the Colonial Marines. Graphics were modeled after those on some Aliens wiki page, thought the actual cylinder that they're all based on is a compressed version of the Metal Storm "add-on" parts I did for my mod when I still had a computer able to run by obsolete version of Corel Draw. The banding colour scheme is however based on the standard scheme used in my mods, more or less the same as v1.13, except Green = flare/starshell, Yellow = fire/napalm

AFS is right now returning to its roots as a mod to demo ideas to be used in the other two mods. Since there are no maps involved, I'm able to implement HAM 5 enabled stuff without having to compromise. The problem is, I'm not sure what this means for a "stock v1.13" AFS v3.60 release once the new v1.13 patch is out.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295156] Wed, 14 December 2011 22:08 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
A few small things regarding version 3.60:
- The PAR68 cannot be sold to Tony.
- The ISAR45 does not accept 7 round .45 AP mags (but can once they combined into ammo boxes they can be).

A question as well:
How is the PDW stock meant to work? I can't get it to merge into the MP5KA4 or vice versa.

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295157] Wed, 14 December 2011 22:09 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
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runing on tais sci 4802

*** Wed Dec 14 21:06:54 2011 ***
[ PWJNO-P4AT0-VBGGB-OVK5V-3B5UG ]

[1.27923e-005] : The value [Shooting Mechanism][MAX_EFFECTIVE_USE_GRADIENT] = "" in file [CTHConstants.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Generic Traits Settings][SET_MINIMUM_ATTRIBUTES_FOR_TRAITS] = "" in file [Skills_Settings.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Generic Traits Settings][ALLOW_EXCEPTION_FOR_DR_Q] = "" in file [Skills_Settings.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Laptop Settings][ENCYCLOPEDIA] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Laptop Settings][BRIEFING_ROOM] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Gameplay Settings][ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Gameplay Settings][ALLOW_COLLECTIVE_INTERRUPTS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Tactical Gameplay Settings][IMPROVED_INTERRUPT_SYSTEM] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Tactical Gameplay Settings][ALLOW_WALKING_WITH_WEAPON_RAISED] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.



vfs file selected : VFS_CONFIG.AFS-Russia and Eastern Europe.ini

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295200] Thu, 15 December 2011 08:48 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
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Savegame showing unsellable Colt Commandos

Link

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295224] Thu, 15 December 2011 18:50 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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wolf00
runing on tais sci 4802

*** Wed Dec 14 21:06:54 2011 ***
[ PWJNO-P4AT0-VBGGB-OVK5V-3B5UG ]

[1.27923e-005] : The value [Shooting Mechanism][MAX_EFFECTIVE_USE_GRADIENT] = "" in file [CTHConstants.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Generic Traits Settings][SET_MINIMUM_ATTRIBUTES_FOR_TRAITS] = "" in file [Skills_Settings.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Generic Traits Settings][ALLOW_EXCEPTION_FOR_DR_Q] = "" in file [Skills_Settings.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Laptop Settings][ENCYCLOPEDIA] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Laptop Settings][BRIEFING_ROOM] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Gameplay Settings][ALLOW_INSTANT_INTERRUPTS_ON_SPOTTING] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value FALSE will be used.
The value [Tactical Gameplay Settings][ALLOW_COLLECTIVE_INTERRUPTS] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Tactical Gameplay Settings][IMPROVED_INTERRUPT_SYSTEM] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.
The value [Tactical Gameplay Settings][ALLOW_WALKING_WITH_WEAPON_RAISED] = "" in file [Ja2_Options.ini] is neither TRUE nor FALSE. The value TRUE will be used.



vfs file selected : VFS_CONFIG.AFS-Russia and Eastern Europe.ini


...and that's what happens if you run a mod with a version of v1.13 that it isn't meant for (ie. future version with new stuff). That said, I don't think I listed system requirements for AFS v3.59 here on the Bearpit. On ModDB I've got it listed as rev 4552 or newer, guess I should add a sunset revision to that.

To be honest, it would probably be best if you join in the testing of Alrulco Folding Stock v3.60RC1 HAM5 Optimized 20111204 . Headrock's basic HAM 5 install isn't too steep, one SCI and then overwriting it with the latest version of HAM. Of course then you have to drop my mod over top of that, and select the correct .exe and mod from the drop down.

If you can wait a few days, RC2 will be out with 50 new guns (sure they're tac stock copies of existing stuff...). Oh and some more effort will be placed on the NCTH re-balance.


knightofni
Savegame showing unsellable Colt Commandos

Link


Thanks, I'll take a look at it this weekend (my days off this week coincide with the rest of Canada). Fixed, the "real" Colt Commando was not on Tony's list. Oddy, the map compatibility and RGL copies were.

[Updated on: Thu, 15 December 2011 19:44] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295249] Thu, 15 December 2011 23:39 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

ok tais sci 4802+ham 5.4 + afs mod rc5 optimized for ham5 series,this looking good.. very interesting.. i have no problem at htis moment,i try more playtesting...

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295420] Sun, 18 December 2011 20:21 Go to previous messageGo to next message
Action is currently offline Action

 
Messages:11
Registered:February 2001
Hi, sorry if this is a dumb question, but I did read the FAQ.

In the most recent AFS version for vanilla 1.13:

What I would like to do is have the enemies use all of the available weapons, rather than limiting them to only german weapons or whatever.

Do I just use VFS_Config.AFS-SirTech.ini and select the tons of guns setting?

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295422] Sun, 18 December 2011 21:12 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Sorry, there is no pre-made EnemyGunChoices.XML with all guns in AFS. The AFS-SirTech and plain AFS sub-mods just have guns that appeared in the original retail releases of JA2 and JA2: Unfinished Business.

You may if you wish put one together, probably best to use Microsoft Excel rather than the XMLEditor or Notepad++. The first page of the Integrated Items-EGC Coolness Chart is already presorted to place all "real" weapons on top, and then sort by Coolness.

Please remember to allocate some Coolness 1 weapons to Coolness 0 in the EnemyGunChoices.XML - Coolness 0 in Items.XML disables an item from appearing, Coolness 0 in EnemyGunChoices.XML defines the first level of weapons you will face.

The 650 "real" weapons that have to be considered for EnemyGunChoices.XML is a big reason why AFS doesn't have a stock v1.13 style "everything-but-the-kitchen-sink" equipment selection for the AI. Remember, not all those 650 should be in enemy use, unless you want some of them equipped with folded stock long arms that will generally miss at the ranges the enemy fires from.

EDIT: I spent a few minutes and added another sheet to Integrated Items-EGC Coolness Chart, basically I just took all the "real" guns, subtracted 1 from their coolness, removed most of the folded stock rifles/AR's/LMG's, and did some minor revisions back to their item.xml coolnesses for balance. If someone wants to figure out how, they may figure out some way to get the 500 odd guns into a EnemyGunChoices.XML.

[Updated on: Mon, 19 December 2011 00:26] by Moderator

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Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295470] Mon, 19 December 2011 19:11 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Wil, is it a bug that the M203PI can't fit 40mm Teargas rounds in RC2?

Not sure if it is meant to be a problem with the forward sliding M203 design not fitting longer rounds compared to the sideways opening designs like the AG36?

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Sergeant
Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295477] Mon, 19 December 2011 22:02 Go to previous messageGo to next message
Lord Leperman is currently offline Lord Leperman

 
Messages:31
Registered:February 2006
There's a glitch on some grenades: All 20mm and 40mm grenades (Russian, Standard, and Metal Storm) have their functions mixed up. The 40mm stun for example, functions like a frag grenade. The HE VOG grenades function dispense smoke, and the 40mm napalm functions like a illumination grenade.

I don't see a problem with the other grenade types as of the moment. Will post when I find more.

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Private 1st Class
Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295494] Tue, 20 December 2011 03:53 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Tango
Wil, is it a bug that the M203PI can't fit 40mm Teargas rounds in RC2?

Not sure if it is meant to be a problem with the forward sliding M203 design not fitting longer rounds compared to the sideways opening designs like the AG36?


That's a bug, I've considered adding extra long rounds that the M203 series won't be able to use, but not yet.


Lord Leperman
There's a glitch on some grenades: All 20mm and 40mm grenades (Russian, Standard, and Metal Storm) have their functions mixed up. The 40mm stun for example, functions like a frag grenade. The HE VOG grenades function dispense smoke, and the 40mm napalm functions like a illumination grenade.

I don't see a problem with the other grenade types as of the moment. Will post when I find more.


I'm suspecting that I may have mixed up the AFS and UC-1.13 Explosives.XML. The XMLEditor strips out the HAM tags, so I grabbed the Explosives.XML from the last RC and added it to RC2. The problem is I have a test install of the latest UC-1.13 in there too. I'll have to dig out my own archived copy of AFS v3.60RC-HAM Optimized and see if that was the case.

[Updated on: Tue, 20 December 2011 03:54] by Moderator

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Lieutenant

Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295595] Thu, 22 December 2011 14:23 Go to previous messageGo to next message
H_412 is currently offline H_412

 
Messages:27
Registered:October 2009
Got a weird one, I killed Mike in Alma then I took Cambria but couldn't find the last guy in the mine. After a search I used GABBI and in the corner of the map there was an invisible, dying Mike. He wasn't losing health but one shot killed him and he dropped all his gear
The first time I couldn't find the last guy I reloaded and attacked again, that was when I gave up and used GABBI, so it seems to be happening consistently, from that save anyway.
I have a save before I attacked the mine, do you want that, how do I upload it?

I also noticed the funky VOG grenades in Tony's inventory, so not an isolated case.

[Updated on: Thu, 22 December 2011 14:27] by Moderator

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Private 1st Class
Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295597] Thu, 22 December 2011 14:39 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
H_412
Got a weird one, I killed Mike in Alma then I took Cambria but couldn't find the last guy in the mine. After a search I used GABBI and in the corner of the map there was an invisible, dying Mike. He wasn't losing health but one shot killed him and he dropped all his gear
The first time I couldn't find the last guy I reloaded and attacked again, that was when I gave up and used GABBI, so it seems to be happening consistently, from that save anyway.
I have a save before I attacked the mine, do you want that, how do I upload it?


That's probably a bug with the .exe more than anything else. While AFS is the easiest mod to install, a mod for various reasons is not the best venue for troubleshooting the .exe. Which version of the mod, and what .exe are you running? Does this 2nd Mike reliably appear when you rerun the mine battle?


H_412
I also noticed the funky VOG grenades in Tony's inventory, so not an isolated case.
Not sure what you mean by that. If this is related to the mixed up XML, that should have been fixed a few days ago with AFS v3.60RC2b-HAM5 Optimized 20111219. EDIT: ran though a quick test game, the VOG series grenades (including the GRD smoke) have the correct explosions.

[Updated on: Thu, 22 December 2011 14:49] by Moderator

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Lieutenant

Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295599] Thu, 22 December 2011 15:07 Go to previous messageGo to next message
H_412 is currently offline H_412

 
Messages:27
Registered:October 2009
Looked like it was reliable last night, but not now, looks like I just screwed up as usual. All I did was reveal enemies and Danny who was standing next to him couldn't see him, I didn't spawn him in GABBI. Starting the battle and revealing hasn't shown Mike today.
I'm running AFS HAM 3.60 RC2a HAM5 but I haven't downloaded an update since the 18th. I didn't test the VOGs but in the description box the effects looked wrong.

Don't know, I'm probably wrong. Just thought I should mention it and try and help

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Private 1st Class
Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295757] Tue, 27 December 2011 05:16 Go to previous messageGo to next message
Action is currently offline Action

 
Messages:11
Registered:February 2001
wil473
EDIT: I spent a few minutes and added another sheet to Integrated Items-EGC Coolness Chart, basically I just took all the "real" guns, subtracted 1 from their coolness, removed most of the folded stock rifles/AR's/LMG's, and did some minor revisions back to their item.xml coolnesses for balance. If someone wants to figure out how, they may figure out some way to get the 500 odd guns into a EnemyGunChoices.XML.


Thanks.

This spreadsheet was a big help when I edited EnemyGunChoices.XML to get more weapons into enemy hands.

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Private
Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295758] Tue, 27 December 2011 05:17 Go to previous messageGo to next message
ChonkE is currently offline ChonkE

 
Messages:17
Registered:January 2008
Location: Utah
AFS HAM 5.5.1, 3.60 rc2b; when equipping RIS Mount with Scope rings to weapon and using the left-click the square to add optics equipment feature, you can override/overwrite the scope mount with the Holo Scope which allows the Scope, Magnifier, Holo Sight on mount together (it just keeps the rings underneath the holo sight). When trying to convert a scope from this setup from 9x to 3x (not sure if reverse is true) power magnification, crash to desktop.

Edit: AWESOME MOD BTW! THANKS Very Happy

[Updated on: Tue, 27 December 2011 05:18] by Moderator

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Private
Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295807] Tue, 27 December 2011 19:06 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Action
wil473
EDIT: I spent a few minutes and added another sheet to Integrated Items-EGC Coolness Chart, basically I just took all the "real" guns, subtracted 1 from their coolness, removed most of the folded stock rifles/AR's/LMG's, and did some minor revisions back to their item.xml coolnesses for balance. If someone wants to figure out how, they may figure out some way to get the 500 odd guns into a EnemyGunChoices.XML.


Thanks.

This spreadsheet was a big help when I edited EnemyGunChoices.XML to get more weapons into enemy hands.

You may want to make this file available for anyone who wants a v1.13 style EGC. I still haven't figured out how to rotate the spreadsheet by 90 degrees so that I can simply paste the item numbers into a EnemyGunChoices.XML


ChonkE
AFS HAM 5.5.1, 3.60 rc2b; when equipping RIS Mount with Scope rings to weapon and using the left-click the square to add optics equipment feature, you can override/overwrite the scope mount with the Holo Scope which allows the Scope, Magnifier, Holo Sight on mount together (it just keeps the rings underneath the holo sight). When trying to convert a scope from this setup from 9x to 3x (not sure if reverse is true) power magnification, crash to desktop.

Edit: AWESOME MOD BTW! THANKS Very Happy

Thank you, the RIS Mount with Scope is bugged, overlapping slot bug specifically. I need to get NAS to display only the addon scope ring slot, but not the default one.

Glad you're enjoying the mod, even in its technically unfinished form.


EDIT: found it, the Compact Holo Sight somehow ended up on the attachment list for the RIS Mount with Scope. Fixed for next version, hopefully the ModDB release for the Official update to v1.13 in the next few days.

[Updated on: Tue, 27 December 2011 19:30] by Moderator

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Lieutenant

Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295833] Wed, 28 December 2011 01:38 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
The M74 Quad-rocket pack for the M202 FLASH is flawed. Basically, with the New attachment system the quad-rocket pack just counts as one rocket. After one shot, no more ammo.

I was editing the startking kits and gave Gus the FLASH in kit 4 and wanted to try it out when I noticed this. In addition, I think the incendiary rockets should have some kind of initial explosive damage. It's kinda silly that the blast doesnt do ANY damage, only the flames when the game progresses. I'd imagine a rocket fired straight to yer balls from a goddamn RPG would give you a minor tummy ache at least!

I will probably do all the starting kits and give them a little more progression and personal appeal. I think the high-end mercs should really have good equipment in kit 4. Kits 1-2, pretty standard personal defence weaponry (of course depending a little bit from price-category and merc). In kit 3, usually serious business and Kit 4 the real deal.

[Updated on: Wed, 28 December 2011 01:42] by Moderator

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Staff Sergeant
Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #295834] Wed, 28 December 2011 02:22 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
K0ukku
The M74 Quad-rocket pack for the M202 FLASH is flawed. Basically, with the New attachment system the quad-rocket pack just counts as one rocket. After one shot, no more ammo.

I was editing the startking kits and gave Gus the FLASH in kit 4 and wanted to try it out when I noticed this. In addition, I think the incendiary rockets should have some kind of initial explosive damage. It's kinda silly that the blast doesnt do ANY damage, only the flames when the game progresses. I'd imagine a rocket fired straight to yer balls from a goddamn RPG would give you a minor tummy ache at least!
Thanks, I forgot to set the magazine size correctly for the magazine.

While it is kind of silly that fire and explosion damage are exclusive of each other now, adding a new explosion type is beyond the scope of the project. EDIT: actually, I take that back, I can use HAM 5 fragmentation to generate a "secondary" explosion. The problem is they won't be centred on the same tile. EDIT2: Never mind, Fire primary and explosive fragments (or vice versa) doesn't seem to work, or if it does, the fireball does not last beyond the firing event (as opposed to spanning multiple turns)


K0ukku
I will probably do all the starting kits and give them a little more progression and personal appeal. I think the high-end mercs should really have good equipment in kit 4. Kits 1-2, pretty standard personal defence weaponry (of course depending a little bit from price-category and merc). In kit 3, usually serious business and Kit 4 the real deal.


Kit 2 is meant to be the Diedranna Lives! equipment (with addition of LBE). The relatively modest load outs for high-end mercs are to prevent the hire for 1 day exploit to get high-end gear early in the game.

[Updated on: Wed, 28 December 2011 02:57] by Moderator

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Lieutenant

Re: Alrulco Folding Stock Bug Reports - (2011/08/06 - 20--/--/--)[message #297393] Sat, 28 January 2012 19:05 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
A month in the works since rev.4780 was released:

Alrulco Folding Stock v3.61 20120128 (Full)


System Requirements:
Stable v1.13 Rev. 4870

[Updated on: Sun, 29 January 2012 08:03] by Moderator

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Lieutenant

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