Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Crouched stance
Crouched stance[message #295348]
|
Sat, 17 December 2011 05:36
|
|
buuface |
 |
Messages:165
Registered:October 2011 |
|
|
Hi i was wondering currently what advantages there are to moving in crouched mode as opposed to standing.
I understand it effects the chance of being spotted.
But i notice the enemy never uses this mode or prone stance (is there a way to edit that?)
Is a crouched target more difficult to hit? How is this also effected by whether the target is moving or not? (a crouched target would be slower and therefore easier to hit?)
Report message to a moderator
|
Staff Sergeant
|
|
|
|
|
|
|
|
|
|
Re: Crouched stance[message #295437]
|
Mon, 19 December 2011 00:59 
|
|
LootFragg |
 |
Messages:349
Registered:August 2009 Location: Berlin, Germany |
|
|
When crouched, you're more accurate. For details, check the info box on guns, there are advantages or disadvantages of all three stances. At short ranges, there is no actual difference. At medium ranges it is advisable to crouch.
Also, line of sight issue: When standing you're sometimes not able to see through trees. This changes once you duck down or go prone. In forests, always stay low in order to see things.
Hhh... why don't I simply go into detail like I always do? Here it goes...
Stances
Cover and sight
- Standing will help your line of sight as you're able to look past obstacles. Exception: Trees. See above. You will be exposed if standing behind rocks and low walls. "Height" is 4. Danger zone is yellow, see below.
- Crouching will still let you look over obstacles you're behind but not over obstacles the enemy is hiding behind (short ranges). Your head is visible. "Height" is 3. Danger zone is orange, see below.
- Being prone gets full advantage of the cover in front of you but you might not be able to look past a rock. "Height" is 1. Be aware that your legs need an extra tile. Danger zone is red, see below.
Movement
- Standing makes you agile. You need 4 APs to turn around. If you don't walk but run, you're fast and can move far. Apart from being visible, you make noise and you're easy to interrupt.
- Crouching is a compromise. You need 6 APs to turn and movement is slow. For now, you'll have to crouch in order to apply bandages. You can't kick in doors.
- Being prone makes you stationary. In order to turn around you'll need to crouch first which costs loads of APs. You cannot open doors or do anything relevant when lying flat. Your movement is severely hampered.
Firefights
- Standing is sufficient on short ranges so for close quarters stand upright and be fast. You can throw grenades at maximum range. You have accuracy penalties on higher ranges. You can be hit in the legs and fall over quite easily. You get maximum suppression and will often duck when being shot at.
- Crouching gets you some cover at higher ranges and adds handling bonuses to firing guns. You can throw grenades at short ranges. You can get hit in the legs but not as easily. You get less suppression and need to take a good amount in order to go prone. Headshot chance seems reduced but not by much.
- Being prone gets you the most cover but only at certain distances. You cannot throw grenades (by now). You get the bipod bonus for having a gun with a bipod. Advisable for higher ranges. You cannot fall over. You have maximum suppression tolerance. Remember that you cannot turn around, so face the direction in which you want to fire before going prone. You have accuracy penalties when firing at the head from a very short distance. Headshots are rare.
All in all, it's pretty intuitive with a few exceptions. Lying down costs you APs, movement is only really possible when running and you cannot fire a machine gun from the hip and expect perfect accuracy. Standing is flexible, prone is stationary and crouching is a compromise.
I personally use to stand up, run and then crouch down. If there is no cover and I don't need to hurry, I prone down but this takes far more time. For urban fights I usually stand all the time except if I'm exposed. Remember that crouching is quick to do. If I don't have a good location with a very narrow angle to cover I don't go prone for the sake of being able to turn around quickly.
On rooftops, it is best not to stand upright. Crouch to get a shot if you don't see the enemy below, then go prone again.
Enemies move when crouched and prone but that's more a bug than a feature as they don't use cover. For very short distances (2 tiles) I'd rather move crouched than standing up, running and going back down because it doesn't save any APs. If I'm under fire and have cover, I practically ALWAYS stay crouched even when moving larger distances. That's because I have often been interrupted and even killed when getting up and just rushing forward. In the open, it's best to run but if you have lots of obstacles without much space between them, stay down. The chance of somebody seeing you behind obstacles is FAR lower. Even if you can get shot at, you might be invisible behind cover.
Check your threat display aka danger zones by pressing [Del]. It isn't perfectly accurate but the colours are an indicator for visibility. Green is safe. You are invisible on yellow tiles when crouching. So when wearing camouflage you can sneak up on somebody that way due to larger yellow zones or you can move through a strip of yellow tiles (lots of obstacles in the way) on which you would be seen when running. Orange tiles are for prone positions, everything red is bad.
As a rule of thumb: If there is no reason preventing it, always go down. Reasons are need for flexibility (close quarters) or movement (especially if your area is safe) or combat advantages (line of sight, throwing, speed). Crouching still lets you do everything so duck down at the end of a move if you have the time.
Report message to a moderator
|
|
|
|
|
|
|
Re: Crouched stance[message #297355]
|
Fri, 27 January 2012 19:50
|
|
RasterOps |
 |
Messages:48
Registered:July 2004 Location: Tempe, Az. USA |
|
|
@LootFragg:
When the XML Editor worked, I noticed there was no difference in weapon handling when comparing standing to crouched, which I find very odd. Furthermore, in-game, when looking at the Advanced weapon properties the "Gun Handling Modifier" always (?) has identical values for standing and crouched; when an applicable attachment is equipped. Am I looking in the right places or perhaps missing something? Was there some kind of discussion somewhere that would explain why the crouched stance should not benefit from improved weapons handling vs. standing?
I am seriously considering editing all weapons to adjust the crouched stance weapon handling, when I get the XML editor working again (no idea what happened). This will be tedious and I have no basis for what the values should be. For example, the in-game "Gun Handling Modifier" of one weapon has a standing and crouched handling of +20% while prone is -75%. That weapon has a bipod. Another weapon has -10% for standing and crouched while there is no benefit (modification, --) for being prone. That weapon has foregrip. I'm thinking that even without attachments there should be some handling benefit for being crouched.
Report message to a moderator
|
Corporal
|
|
|
Goto Forum:
Current Time: Mon Dec 04 15:32:44 GMT+2 2023
Total time taken to generate the page: 0.01173 seconds
|