Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS
HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #294292]
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Tue, 29 November 2011 20:00
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Urban Chaos-1.13 v3.60 Release Candidate 4-HAM5 20111129
Urban Chaos-1.13 v3.60 RC5-HAM5 20111203
Urban Chaos-1.13 v3.60 RC6-HAM5 20111221
HAM 5 Compatibility is now a sub-mod for Urban Chaos-1.13 v3.60 (Full) 20111230
Basically RC3, but with the extra files to make use of HAM 5 (now featuring Warmsteel's Less-Retarded AI). If you are testing HAM 5 compatible mods, please comment in this thread instead of the main feedback threads (those are for releases meant for mainstream v1.13). As with previous versions of HAM, it is expected that the features tested in Headrock's separate releases will make it into mainstream v1.13 eventually.
The following HAM 5 features are in use with UC-1.13 v3.60 RC5-HAM5:
[Updated on: Sat, 31 December 2011 08:44] by Moderator Report message to a moderator
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Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #294839]
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Sat, 10 December 2011 13:53
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knightofni |
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Messages:96
Registered:August 2011 |
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wil473 {...)
Basically (...)
That's not ''basically'', the changelog is like 6 pages long !!
Overall, excellent, combat balance is better, most of the previous exploits (handguns, reflex sights) have been toned down. Especially like the way you've changed Match sights / reflex sights.
This gave me an idea about scopes : shouldn't it be very difficult to shoot at a (fast) moving target with a scope ? How about giving a malus to PercentTargetTrackingSpeed ? Based on mag i guess, something like 2x : -10%, 4x : -20%, 6-9 x : -30%.
Will give more feeback as i play more.
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Corporal 1st Class
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Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295415]
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Sun, 18 December 2011 18:01
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knightofni |
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Messages:96
Registered:August 2011 |
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Testing with the international vendor on expert mode, i got an IMI galil sniper + scope 6x very early in the game, from a blackshirt - in the crossroad south of Omerta. Day 7 or 8, on my first trip back to san mona after taking drassen airport. Forgot to check game progress, but pre-taking drassen airport i was at 9.
So that was a pretty nasty surprise when i met it, but now that i've put my greedy hands on it, blackshirts are easy to kill. I have no strong opinion whether that is good or not : it did make a pretty tough and unexpected fight. Just wondering how it is possible, because scope x6 is supposed to have a rather high coolness, isnt it ?
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Corporal 1st Class
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Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295445]
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Mon, 19 December 2011 03:28
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knightofni |
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Messages:96
Registered:August 2011 |
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wil473The IMI Galil Sniper has a 6x Scope as a default attachment. All sniper rifles should have a scope of some kind attached, either a 4x PSO-1 or 6x. I don't think the plain 6x scope is available for purchase as it is the "stock" scope on so many rifles.
I checked the Enemy Gun List (in the XML Editor, not just the Google Doc) for the International VFS, the IMI Galil Sniper is a level 5 weapon. Do you have the Drassen Counter Attack on? I'm thinking that perhaps you ran into the DCA squad.
Nope, it was just 7 guys (2 blacks / 5 reds) standing on that crossroad below Omerta, not moving at all. Actually, most of their weapons were crap, except that Galil sniper. I didn't even totally took drassen, just the first two sectors, so it shouldnt be the DCA (which is on).
Game so far
1. Go to san mona, eliminate Kingpin and is cronies [forced to because of boxing bug]
2. Go to drassen airport, order stuff from BR, train militia
3. Go back to san mona to sell the loot. On the way, decide to attack the crossroad "guards" ==> meet sniper
Maybe there is a higher coolness on that tile ?
I've also noticed that on Tony's tile (after eliminating Kingpin), ennemies are always blackshirt with pretty decent weapons [last one : ColtCanada C8 + grenade launcher & muzzle brake]
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Corporal 1st Class
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Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #296642]
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Fri, 13 January 2012 19:47
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SacredVow |
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Messages:11
Registered:January 2010 |
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Haven't played JA2 for ages, inspired to try again after reading about warmsteel's less retarded AI.
Then I saw this and thought why not try UC at the same time?
Hope it goes well
[Updated on: Fri, 13 January 2012 20:09] by Moderator Report message to a moderator
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Private
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Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #296831]
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Mon, 16 January 2012 23:21
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Evo |
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Messages:9
Registered:July 2010 |
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Similar to medicinman,
In one game i did not find any items in the atremo police station, i started a new game and now every time I enter atremo police station from subway, all locker items refill (though you need to pick them up). It is a bit annoying to get them back every time, I am gonna park my jeep somewhere else but just wanted to report this (as you can get game breaking amounts of money ingram and 9mm ammo (which is surprisingly hard to come by early on)
edit: it seems like all the sectors get their inventory refreshed if you enter through metro, of course you shouldn't have anybody in the sector before entering. i know you are gonna say not to exploit it but some sectors have too much inventory (police sectors so far) that when you come back it just fills up. (i have not tried entering it twice in a row to see if the items will duplicate without taking any but i am guessing it is more to do with the way items are placed. (since i remember in vanilla 1.13 and aimnas that when you leave underground together, items did not respawn.) plus all that money is too tempting
edit 2: another bug is the history, whenever i talk to someone and it is updated it says irrelevant notes, such as talking to the the bartender and saying someone named walter was bribed to gain access to the basement, or receiving donation form a rich guy in balime and stuff. (sorry if posted earlier)
[Updated on: Tue, 17 January 2012 08:49] by Moderator Report message to a moderator
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Private
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Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297068]
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Sat, 21 January 2012 03:20
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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EvoThanks wil, I just wanted to make sure that I did not install anything incorrectly Reported under HAM thread.
edit: forgot to ask, is it ok to fid more than one laptop ? This is my first time with UC and i found another laptop in a locker in one of the subway station. It has the exact description as the quest laptop. Right after that it got replicated by the bug (i am keeping them separate just in case ) so now I have three laptops and I can get another one every time I talk to Carmen (or whoever was the guy at the airport). The sector needs to be reloaded though as otherwise it crashes saying the npc inventory item was not found (sth along those lines).
That laptop in the subway is a spare laptop. Someone a while back decided to sell their laptop to locals and the only way to proceed in the game was to use the cheat codes.
Carmen trying to supply additional laptops and machetes is a known bug. A year ago something crept into the game breaking the hack to Carmen's behaviour. Best I can do is set it up so he doesn't leave the airport. Don't talk to him after he's given you the laptop and machete once, just give him the heads you find for the money.
This respawning inventory issue has me concerned, this happening in HAM 5 UC-1.13 only?
Alex_SPBHello, I have just installed you mod and it looks very promising. Folding stocks a really great. The only thing I can not understand is how to use modular LBE (molle?) system.
Thank you. The modular LBE is simple, the M-LBE pouches fit in either of the Leg NIV slots so you can get at the pockets. For storage, you may move the M-LBE pouch to a pocket it will fit into. There are pockets specifically set aside for you to store M-LBE pouches on. Essentially it is a simplified version of the IoV mod's MOLLE system.
[Updated on: Sat, 21 January 2012 03:24] by Moderator Report message to a moderator
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Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297477]
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Mon, 30 January 2012 15:34
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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EvoHi Wil,
Can the new release be used on top of the previous one without starting over? I am guessing the sector inventory problem is not looked into.
Thanks,
There are some changes to calibres between the Release Candidates and yesterday's release. 6.8mm SPC and 7.92x57mm Mauser are affected. If you don't have any guns/ammo in those two calibres then you can probably update with no issues.
The sector inventory issue appears to be linked to HAM 5 itself, and no word from Headrock in a while.
EvoPS: I did not comment on NCTH because it was first time playing with it (used Aimnas octh all the time) but the in your last release, tex with dual tokarevs was way more effective over almost any realistic distance than my all stats over 90 imp with an smg. (single shots) also, that 9.18m pak smg was my training weapon as anybody who used it got way more hits with it than any other higher accuracy weapon in that range. All in all I feel like aimed shots are just for training marksmanship, burst fire is a bit useless and you can full auto to legs with a rather controllable weapon and your hit rate goes up a lot, actually feels like cheating -considering single shot inaccuracy-. (days of aiming to the feet with ak47 in counter strike to get a headshot ) all with no optics.
Define realistic distances please? Under NCTH, within a certain range the pistol is going to be more effective than carbines and possibly some larger SMG's. The Tokarev has a handling of 9 which is slightly below average (10) so that may be giving it a bonus. Also Tex does have the Ambidextrous trait.
EDIT: actually, now that I think about it, what SMG's are you comparing single shots against the Tokarev with? If the SMG's are one handed, Machine-Pistols, then you will have to make sure you deploy the stock. The MP will become a two-handed weapon, but loses a quarter (or more if it has a grip) of its handling penalty.
[Updated on: Mon, 30 January 2012 16:18] by Moderator Report message to a moderator
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Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303783]
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Mon, 23 April 2012 09:43
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illuminatus |
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Messages:61
Registered:April 2009 Location: CA, USA |
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One of the new features in r5207 is the ability to toggle scope modes (of which I think you're aware, Wil), but I don't think the AFS mod supports it, as with SUSAT 4x scope installed or uninstalled, I was unable to toggle that scope to be "used" for shooting. For me, the only sight available (as indicated by the icon) was Iron Sights.
Took me a while to realize that this is happening as I wondered why my CTH was so low all the time. I turned the feature off in the options file and everything returned to normal. Unless I'm missing something here, I'd recommend anyone with r5207 and AFS or UC to play with the Scope Mode selection feature turned off.
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Corporal
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