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HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #294292] Tue, 29 November 2011 20:00 Go to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Urban Chaos-1.13 v3.60 Release Candidate 4-HAM5 20111129
Urban Chaos-1.13 v3.60 RC5-HAM5 20111203
Urban Chaos-1.13 v3.60 RC6-HAM5 20111221
HAM 5 Compatibility is now a sub-mod for Urban Chaos-1.13 v3.60 (Full) 20111230

Basically RC3, but with the extra files to make use of HAM 5 (now featuring Warmsteel's Less-Retarded AI). If you are testing HAM 5 compatible mods, please comment in this thread instead of the main feedback threads (those are for releases meant for mainstream v1.13). As with previous versions of HAM, it is expected that the features tested in Headrock's separate releases will make it into mainstream v1.13 eventually.

The following HAM 5 features are in use with UC-1.13 v3.60 RC5-HAM5:

[Updated on: Sat, 31 December 2011 08:44] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #294468] Sun, 04 December 2011 21:08 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Alrulco Folding Stock v3.60RC1 HAM5 Optimized 20111204

Basically the previously unreleased Alrulco Folding Stock v3.60 Release Candidate, but optimized for HAM 5.1 (now featuring Warmsteel's Less-Retarded AI). Specifically features the following differences with v3.60 planned for the end of year mainstream v1.13 patch/release:

[Updated on: Sun, 04 December 2011 21:13] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #294839] Sat, 10 December 2011 13:53 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
wil473
{...)
Basically (...)


That's not ''basically'', the changelog is like 6 pages long !!

Overall, excellent, combat balance is better, most of the previous exploits (handguns, reflex sights) have been toned down. Especially like the way you've changed Match sights / reflex sights.

This gave me an idea about scopes : shouldn't it be very difficult to shoot at a (fast) moving target with a scope ? How about giving a malus to PercentTargetTrackingSpeed ? Based on mag i guess, something like 2x : -10%, 4x : -20%, 6-9 x : -30%.

Will give more feeback as i play more.

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Corporal 1st Class
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295393] Sun, 18 December 2011 03:45 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Alrulco Folding Stock v3.60RC2 HAM5 Optimized 20111218
AFS v3.60RC2a-HAM 5 Optimized 20111218

AFS v3.60RC2b-HAM5 Optimized 20111219

Features the following improvements over RC1:

[Updated on: Wed, 21 December 2011 21:41] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295406] Sun, 18 December 2011 13:32 Go to previous messageGo to next message
Tango is currently offline Tango

 
Messages:106
Registered:July 2006
Wil, the RC2 release is crashing at startup with the latest HAM version (5.5a) due to the lack of a CoolnessBySector XML file in the AFS > Maps > Tabledata folder.

Fixed by transferring a copy of the one from the HAM folder but I'm not sure if this is the coolness you intended to use. Seems that the AFS config won't read it from the HAM folder.

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Sergeant
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295412] Sun, 18 December 2011 15:02 Go to previous messageGo to next message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
I've found the reason: The basic VFS INI file supplied in the zip (vfs_config.AFS.INI) does not include the HAM directory like the other files. That would cause a crash if the HAM-5-required files are not copied to other directories. So even if you did copy the CoolnessBySector.XML, you'll still end up crashing whenever you reach a point that looks for the missing STIs.

Should be an easy fix, but only Wil can do it.

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Sergeant Major

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295414] Sun, 18 December 2011 17:03 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Sorry about that, the plain AFS VFS file was overlooked in testing (it was missing the .theme so I forgot it was there).

AFS v3.60RC2a-HAM 5 Optimized 20111218
AFS v3.60RC2b-HAM5 Optimized 20111219

RC2a has one additional change - the Tactical Gun Bag has its combo set to 15 (universal compatibility). This means the Tactical Gun Bag can be accessed in the Backpack slot while wearing any combat pack. It is still recommended that it is stored in the Gun Sling NIV slot as it will not cause any movement penalties there.

EDIT: by the way, the plain AFS VFS, by default has the same enemy gun choice as the Sirtech VFS. I'm not too happy with the balance. My quick testing of the uploaded RC2a is resulting in a lot of .38 Specials being dropped in the first couple maps.

[Updated on: Wed, 21 December 2011 21:40] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295415] Sun, 18 December 2011 18:01 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
Testing with the international vendor on expert mode, i got an IMI galil sniper + scope 6x very early in the game, from a blackshirt - in the crossroad south of Omerta. Day 7 or 8, on my first trip back to san mona after taking drassen airport. Forgot to check game progress, but pre-taking drassen airport i was at 9.

So that was a pretty nasty surprise when i met it, but now that i've put my greedy hands on it, blackshirts are easy to kill. I have no strong opinion whether that is good or not : it did make a pretty tough and unexpected fight. Just wondering how it is possible, because scope x6 is supposed to have a rather high coolness, isnt it ?

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Corporal 1st Class
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295417] Sun, 18 December 2011 18:53 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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The IMI Galil Sniper has a 6x Scope as a default attachment. All sniper rifles should have a scope of some kind attached, either a 4x PSO-1 or 6x. I don't think the plain 6x scope is available for purchase as it is the "stock" scope on so many rifles.

I checked the Enemy Gun List (in the XML Editor, not just the Google Doc) for the International VFS, the IMI Galil Sniper is a level 5 weapon. Do you have the Drassen Counter Attack on? I'm thinking that perhaps you ran into the DCA squad.

[Updated on: Sun, 18 December 2011 18:54] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295439] Mon, 19 December 2011 01:24 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
Wow. This new frag feature is so cool. Grenade launcher will be soo good. Love it!

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Staff Sergeant
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295445] Mon, 19 December 2011 03:28 Go to previous messageGo to next message
knightofni is currently offline knightofni

 
Messages:96
Registered:August 2011
wil473
The IMI Galil Sniper has a 6x Scope as a default attachment. All sniper rifles should have a scope of some kind attached, either a 4x PSO-1 or 6x. I don't think the plain 6x scope is available for purchase as it is the "stock" scope on so many rifles.

I checked the Enemy Gun List (in the XML Editor, not just the Google Doc) for the International VFS, the IMI Galil Sniper is a level 5 weapon. Do you have the Drassen Counter Attack on? I'm thinking that perhaps you ran into the DCA squad.


Nope, it was just 7 guys (2 blacks / 5 reds) standing on that crossroad below Omerta, not moving at all. Actually, most of their weapons were crap, except that Galil sniper. I didn't even totally took drassen, just the first two sectors, so it shouldnt be the DCA (which is on).

Game so far
1. Go to san mona, eliminate Kingpin and is cronies [forced to because of boxing bug]
2. Go to drassen airport, order stuff from BR, train militia
3. Go back to san mona to sell the loot. On the way, decide to attack the crossroad "guards" ==> meet sniper

Maybe there is a higher coolness on that tile ?

I've also noticed that on Tony's tile (after eliminating Kingpin), ennemies are always blackshirt with pretty decent weapons [last one : ColtCanada C8 + grenade launcher & muzzle brake]

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Corporal 1st Class
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295487] Tue, 20 December 2011 00:59 Go to previous messageGo to next message
K0ukku is currently offline K0ukku

 
Messages:188
Registered:December 2009
Good job implementing HAM5 so quickly.

However, I noticed some explosives dont have any fragmentation, like the Claymore-mine would be very cool to get working properly. Also Pipebomb, TNT and so on dont have any fragmentations. Thou TNT is not a fragmentation explosive. C1 had some shrapnels.

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Staff Sergeant
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295495] Tue, 20 December 2011 05:35 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
AFS v3.60RC2b-HAM5 Optimized 20111219

- Fixed the incorrect Explosives.XML (accidentally included the one from UC-1.13 v3.60RC5 when restoring HAM 5 features)
- Added fragments to Pipe Bomb item from UC


K0ukku
Good job implementing HAM5 so quickly.

However, I noticed some explosives dont have any fragmentation, like the Claymore-mine would be very cool to get working properly. Also Pipebomb, TNT and so on dont have any fragmentations. Thou TNT is not a fragmentation explosive. C1 had some shrapnels.


Thanks, while checking that I had the right file in RC2b, confirmed the Claymore already has fragments. I'll check the UC-1.13 v3.60 RC6 build (which is meant to bring it up to the same standards as AFS RC2b except for the experimental NCTH Coolness re-ranking).

[Updated on: Tue, 20 December 2011 05:40] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #295576] Wed, 21 December 2011 21:37 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Double posting to announce:

Urban Chaos-1.13 v3.60 RC6-HAM5 20111221
HAM 5 Compatibility is now a sub-mod for Urban Chaos-1.13 v3.60 (Full) 20111230

[Updated on: Sat, 31 December 2011 08:41] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #296628] Fri, 13 January 2012 07:46 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
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Triple Posting to Announce:

20120112 Alrulco Folding Stock v3.60RC3-HAM 5 Optimized

- Iron Sights are somewhat dependent on HAM 5 Item Transformation

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #296642] Fri, 13 January 2012 19:47 Go to previous messageGo to next message
SacredVow is currently offline SacredVow

 
Messages:11
Registered:January 2010
Haven't played JA2 for ages, inspired to try again after reading about warmsteel's less retarded AI.
Then I saw this and thought why not try UC at the same time?
Hope it goes well

[Updated on: Fri, 13 January 2012 20:09] by Moderator

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Private
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #296711] Sun, 15 January 2012 01:56 Go to previous messageGo to next message
medicinman is currently offline medicinman

 
Messages:38
Registered:July 2004
Location: FL
Hi don't know if it is HAM version related or just UC113.

Sector items disappear (like all but 7 rocks?) in A9. Several times at different times. Meaning after finding missing reloaded, played several more hours after careful checking. End of next battle all missing again (battle in B9).

Pat

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Private 1st Class
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #296831] Mon, 16 January 2012 23:21 Go to previous messageGo to next message
Evo is currently offline Evo

 
Messages:9
Registered:July 2010
Similar to medicinman,

In one game i did not find any items in the atremo police station, i started a new game and now every time I enter atremo police station from subway, all locker items refill (though you need to pick them up). It is a bit annoying to get them back every time, I am gonna park my jeep somewhere else but just wanted to report this (as you can get game breaking amounts of money ingram and 9mm ammo (which is surprisingly hard to come by early on)

edit: it seems like all the sectors get their inventory refreshed if you enter through metro, of course you shouldn't have anybody in the sector before entering. i know you are gonna say not to exploit it but some sectors have too much inventory (police sectors so far) that when you come back it just fills up. (i have not tried entering it twice in a row to see if the items will duplicate without taking any but i am guessing it is more to do with the way items are placed. (since i remember in vanilla 1.13 and aimnas that when you leave underground together, items did not respawn.) plus all that money is too tempting Very Happy

edit 2: another bug is the history, whenever i talk to someone and it is updated it says irrelevant notes, such as talking to the the bartender and saying someone named walter was bribed to gain access to the basement, or receiving donation form a rich guy in balime and stuff. (sorry if posted earlier)

[Updated on: Tue, 17 January 2012 08:49] by Moderator

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Private
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #296896] Wed, 18 January 2012 15:22 Go to previous messageGo to next message
Wil473

 
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Registered:September 2004
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Evo - irrelevant notes is due to v1.13 not externalizing that story element yet. Original UC just hacked the .exe to get the event log to make sense.

Please copy and report the missing items thread to the main HAM 5 thread. This is the third report of missing items being reported with the mod running under HAM 5 over the last few days.

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297044] Fri, 20 January 2012 18:42 Go to previous messageGo to next message
Evo is currently offline Evo

 
Messages:9
Registered:July 2010
Thanks wil, I just wanted to make sure that I did not install anything incorrectly Smile Reported under HAM thread.

edit: forgot to ask, is it ok to fid more than one laptop ? This is my first time with UC and i found another laptop in a locker in one of the subway station. It has the exact description as the quest laptop. Right after that it got replicated by the bug Smile (i am keeping them separate just in case ) so now I have three laptops and I can get another one every time I talk to Carmen (or whoever was the guy at the airport). The sector needs to be reloaded though as otherwise it crashes saying the npc inventory item was not found (sth along those lines).

[Updated on: Fri, 20 January 2012 19:28] by Moderator

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Private
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297050] Fri, 20 January 2012 21:35 Go to previous messageGo to next message
Alex_SPB is currently offline Alex_SPB

 
Messages:169
Registered:February 2008
Location: Russia, St.Petersburg
Hello, I have just installed you mod and it looks very promising. Folding stocks a really great. The only thing I can not understand is how to use modular LBE (molle?) system.

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Staff Sergeant
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297068] Sat, 21 January 2012 03:20 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Evo
Thanks wil, I just wanted to make sure that I did not install anything incorrectly Smile Reported under HAM thread.

edit: forgot to ask, is it ok to fid more than one laptop ? This is my first time with UC and i found another laptop in a locker in one of the subway station. It has the exact description as the quest laptop. Right after that it got replicated by the bug Smile (i am keeping them separate just in case ) so now I have three laptops and I can get another one every time I talk to Carmen (or whoever was the guy at the airport). The sector needs to be reloaded though as otherwise it crashes saying the npc inventory item was not found (sth along those lines).


That laptop in the subway is a spare laptop. Someone a while back decided to sell their laptop to locals and the only way to proceed in the game was to use the cheat codes.

Carmen trying to supply additional laptops and machetes is a known bug. A year ago something crept into the game breaking the hack to Carmen's behaviour. Best I can do is set it up so he doesn't leave the airport. Don't talk to him after he's given you the laptop and machete once, just give him the heads you find for the money.

This respawning inventory issue has me concerned, this happening in HAM 5 UC-1.13 only?


Alex_SPB
Hello, I have just installed you mod and it looks very promising. Folding stocks a really great. The only thing I can not understand is how to use modular LBE (molle?) system.

Thank you. The modular LBE is simple, the M-LBE pouches fit in either of the Leg NIV slots so you can get at the pockets. For storage, you may move the M-LBE pouch to a pocket it will fit into. There are pockets specifically set aside for you to store M-LBE pouches on. Essentially it is a simplified version of the IoV mod's MOLLE system.

[Updated on: Sat, 21 January 2012 03:24] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297071] Sat, 21 January 2012 04:34 Go to previous messageGo to next message
Evo is currently offline Evo

 
Messages:9
Registered:July 2010
wil473


This respawning inventory issue has me concerned, this happening in HAM 5 UC-1.13 only?



Unfortunately I did not try with anything else but HAM alpha and UC. Since I play legit most of the time, I play for a long time before switching. I am hooked to UC though, thanks Smile It seems from the HAM thread that nobody else has this problem since nobody else posted but UC-1.13 players. My previous run with aimnas20 had zero problems. (even played that multiplayer with annoying crashes but still fun Very Happy )

Edit: Wil, someone posted in the HAM alpha thread that they did not have the inventory problems. (no uc1.13) I also did a bit more testing and posted it there.

[Updated on: Sun, 22 January 2012 01:49] by Moderator

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Private
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297409] Sun, 29 January 2012 02:28 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Just so everyone who has been participating in the testing over these last few weeks isn't left behind with the mass market release:

Alrulco Folding Stock-HAM 5 Optimized v3.61 20120128 (Full)

Available From:
MediaFire


v1.13 Features Implementation:

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297460] Mon, 30 January 2012 07:13 Go to previous messageGo to next message
Evo is currently offline Evo

 
Messages:9
Registered:July 2010
Hi Wil,

Can the new release be used on top of the previous one without starting over? I am guessing the sector inventory problem is not looked into.

Thanks,
PS: I did not comment on NCTH because it was first time playing with it (used Aimnas octh all the time) but the in your last release, tex with dual tokarevs was way more effective over almost any realistic distance than my all stats over 90 imp with an smg. (single shots) also, that 9.18m pak smg was my training weapon as anybody who used it got way more hits with it than any other higher accuracy weapon in that range. All in all I feel like aimed shots are just for training marksmanship, burst fire is a bit useless and you can full auto to legs with a rather controllable weapon and your hit rate goes up a lot, actually feels like cheating -considering single shot inaccuracy-. (days of aiming to the feet with ak47 in counter strike to get a headshot Smile ) all with no optics.

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Private
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #297477] Mon, 30 January 2012 15:34 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Evo
Hi Wil,

Can the new release be used on top of the previous one without starting over? I am guessing the sector inventory problem is not looked into.

Thanks,


There are some changes to calibres between the Release Candidates and yesterday's release. 6.8mm SPC and 7.92x57mm Mauser are affected. If you don't have any guns/ammo in those two calibres then you can probably update with no issues.

The sector inventory issue appears to be linked to HAM 5 itself, and no word from Headrock in a while.


Evo
PS: I did not comment on NCTH because it was first time playing with it (used Aimnas octh all the time) but the in your last release, tex with dual tokarevs was way more effective over almost any realistic distance than my all stats over 90 imp with an smg. (single shots) also, that 9.18m pak smg was my training weapon as anybody who used it got way more hits with it than any other higher accuracy weapon in that range. All in all I feel like aimed shots are just for training marksmanship, burst fire is a bit useless and you can full auto to legs with a rather controllable weapon and your hit rate goes up a lot, actually feels like cheating -considering single shot inaccuracy-. (days of aiming to the feet with ak47 in counter strike to get a headshot Smile ) all with no optics.


Define realistic distances please? Under NCTH, within a certain range the pistol is going to be more effective than carbines and possibly some larger SMG's. The Tokarev has a handling of 9 which is slightly below average (10) so that may be giving it a bonus. Also Tex does have the Ambidextrous trait.

EDIT: actually, now that I think about it, what SMG's are you comparing single shots against the Tokarev with? If the SMG's are one handed, Machine-Pistols, then you will have to make sure you deploy the stock. The MP will become a two-handed weapon, but loses a quarter (or more if it has a grip) of its handling penalty.

[Updated on: Mon, 30 January 2012 16:18] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #298827] Mon, 13 February 2012 17:40 Go to previous messageGo to next message
Evo is currently offline Evo

 
Messages:9
Registered:July 2010
Hi Will,

Sorry about late reply as I am and will be traveling abroad for a month. By realistic distance I meant that anything the merc won't complain shooting (aka too far or out of sight). SMG's were mostly one handed regular stuff. Ultra accurate ones like the ppsh or similar can barely hold their ground. I guess it is simply -the more you fire the more your chance of hitting- issue.

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Private
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #302100] Wed, 21 March 2012 04:21 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
This is it, final major version of Alrulco Folding Stock optimized for HAM5:

20120320 AFS v3.63-HAM5 Optimized

Save Game Statement:
I really haven't had a chance to test it with older versions of AFS. Note there was a change to magazines at the end of the XML in v3.62, leading to some disruption to .22 WMR ammo boxes from v3.61 save games. Also changes to A.I.M. merc starting gear requires a new game.


v1.13 Features Implementation:

[Updated on: Wed, 21 March 2012 04:24] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303569] Wed, 18 April 2012 07:39 Go to previous messageGo to next message
illuminatus is currently offline illuminatus

 
Messages:61
Registered:April 2009
Location: CA, USA
Curious if the 20120320 version if compatible with the latest unstable, say, circa r5207 released by Tai's SCI, which happens to have HAM5 code integrated?

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Corporal
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303571] Wed, 18 April 2012 08:27 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Sorry, I was meaning to update all the threads once I saw some activity on the download (ie. it's working). Unless any major issue come up with testing, UC-1.13 will be brought up to v3.65 standards by Friday.

With HAM5 features in the rev5207 Single Click Installer, this basically means the end of the separate HAM5 version (lately the only major difference was that the two Folding Stock System related items were commented out of Attachments.XML). This saves me some time, only had to modify three files to get rev.5207 compatibility.

Alrulco Folding Stock v3.65 20120414 (Full)

Available From:
MediaFire


Works With the Following v1.13 Revisions:

[Updated on: Wed, 18 April 2012 09:11] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303574] Wed, 18 April 2012 10:14 Go to previous messageGo to next message
illuminatus is currently offline illuminatus

 
Messages:61
Registered:April 2009
Location: CA, USA
That's great news! Can't wait to try the latest and the greatest Smile

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Corporal
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303632] Thu, 19 April 2012 19:27 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
UC-1.13 v3.65 testing under Rev.5207 has confirmed that the HAM5 dissappearing items bug has been transmitted to the SVN.

I was using the teleport cheat to quickly get around the map to test the Carmen Quest and discovered that entire sectors were loosing their inventory. Aside from this there appear to be no major challenges to UC-1.13 v3.65 being released tomorrow. I'll do a final run after work tonight.

EDIT: after the release, I'm going to see if I can replicate the bug in stock v1.13, otherwise we're going to have this one ignored like the phantom enemies issue caused by winning underground. Took months before the coders thought it was really happening.

[Updated on: Thu, 19 April 2012 19:30] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303639] Thu, 19 April 2012 22:24 Go to previous messageGo to next message
illuminatus is currently offline illuminatus

 
Messages:61
Registered:April 2009
Location: CA, USA
I believe I ran into the sector inventory disappearing bug in Meduna Airport in the last HAM5 alpha + AFS game I finished. Wasn't sure if that was a HAM5 issue or 1.13 issue. I'm guessing that was HAM5, but now that HAM5 is in the latest SVN...

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Corporal
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303692] Fri, 20 April 2012 19:26 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
The bug is really bad, I can cause it by visiting a sector (A), moving to another and dropping back to Sector A in tactical. Still haven't gotten around to replicating it in stock. Did replicate another rev.5207 issue with the stock "v1.13" mod data though, trying to look at the stats for ammo items in the UDB causes the game to CTD. This does not happen under the HAM5 Alpha, so I'm guessing something was missed during the integration of HAM5 into the SVN.

With some trepidation (as there are at big bugs with the underlying v1.13 mods the following is installed over) here is:


Urban Chaos-1.13 v3.65.1 (Full) 20120421

Available from:
MediaFire

System Requirements:
1) One of the Jagged Alliance 2 v1.13 Mods listed below

[Updated on: Tue, 24 April 2012 19:53] by Moderator

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Lieutenant

Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303783] Mon, 23 April 2012 09:43 Go to previous messageGo to next message
illuminatus is currently offline illuminatus

 
Messages:61
Registered:April 2009
Location: CA, USA
One of the new features in r5207 is the ability to toggle scope modes (of which I think you're aware, Wil), but I don't think the AFS mod supports it, as with SUSAT 4x scope installed or uninstalled, I was unable to toggle that scope to be "used" for shooting. For me, the only sight available (as indicated by the icon) was Iron Sights.

Took me a while to realize that this is happening as I wondered why my CTH was so low all the time. I turned the feature off in the options file and everything returned to normal. Unless I'm missing something here, I'd recommend anyone with r5207 and AFS or UC to play with the Scope Mode selection feature turned off.

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Corporal
Re: HAM 5 Compatible Versions of UC-1.13, DL-1.13, and AFS[message #303798] Mon, 23 April 2012 18:30 Go to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I am aware of the scope modes in concept, but didn't realize that the SCI had implemented them. That said, default is for scope modes to be off in Ja2_Options.ini.

;------------------------------------------------------------------------------------------------------------------------------
; scope modes
;------------------------------------------------------------------------------------------------------------------------------

; Allow manual toggle between a gun's different scopes/sights (toggle via '.' in tactical)
USE_SCOPE_MODES = FALSE

; Allow display of scope modes on weapon
DISPLAY_SCOPE_MODES = TRUE


Even though I've updated the .ini for Rev.5207 (meaning 5216 as well), I will not have time to implement any of the new features for another two months or so. This latest release was to clear it from my computer so I can get on with other projects (ones that pay in theory).

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Lieutenant

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