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Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » HAM 5 Alpha - You know it!!
Re: HAM 5 Alpha - You know it!![message #296973] Thu, 19 January 2012 19:53 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
Sometimes when you are shift+m'ing stuff around you could accidentally put items in a container. Try GABBI alt+O alt+E cheat to see hidden items.

[Updated on: Thu, 19 January 2012 22:25] by Moderator

Re: HAM 5 Alpha - You know it!![message #296975] Thu, 19 January 2012 20:26 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
It's [ALT] + E to make everything visible, [ALT] + O is obliterate enemies.


Re: HAM 5 Alpha - You know it!![message #296983] Thu, 19 January 2012 21:29 Go to previous messageGo to next message
tag8833

 
Messages:35
Registered:September 2010
[ALT] + E, [ALT] + O its off to work we go. Those keys don't make the inventory come back.

Here is the issue in pictures.

I look at the sector inventory and see items.
http://thumbnails39.imagebam.com/17065/199d90170645270.jpg

I go to Tactical
http://thumbnails62.imagebam.com/17065/3bf9a9170645271.jpg

I return to Sector inventory and see no items except for Rocks
http://thumbnails55.imagebam.com/17065/3911c0170645275.jpg

Thinking about the items ending up in a container, I looked at the open container in front of me.
http://thumbnails63.imagebam.com/17065/e409e5170645276.jpg

And when I close and open it again, an item appears.
http://thumbnails42.imagebam.com/17065/6a43dd170645278.jpg

So maybe all the items are there, just no longer visible. So I explored the map, and found a couple of the missing items laying on the ground out of sight. So perhaps the issue is that it forgets what items I know about when I go to tactical.

But then I tried the [Shift]-M key upon entering tactical with all of the items invisible. It makes the tile I'm standing on trigger the red hand as if items are there, but when I click "Nothing".

Is there something I need to do to enable the cheat codes? [ALT] + E seems like it might help, but appears to do nothing.
Re: HAM 5 Alpha - You know it!![message #296985] Thu, 19 January 2012 21:36 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Yeah, got to tactical, hold [CTRL] and type g a b b i , you should get a confirmation.


Re: HAM 5 Alpha - You know it!![message #296994] Thu, 19 January 2012 23:30 Go to previous messageGo to next message
tag8833

 
Messages:35
Registered:September 2010
That does indeed work as advertised. It shows me which open containers have hidden items in them. So I can go around and close the container and reopen them to unhide the items. It also shows me which items are laying on the ground waiting to be rediscovered. It appears that no items were actually lost they were just all hidden.

Does that mean the bug is a map issue with UC 1.13 or is it HAM?
Re: HAM 5 Alpha - You know it!![message #296995] Thu, 19 January 2012 23:31 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
HAM, I guess.


Re: HAM 5 Alpha - You know it!![message #297014] Fri, 20 January 2012 06:18 Go to previous messageGo to next message
Evo

 
Messages:9
Registered:July 2010
I ran into the same problem, after I have posted about my problem (sector inventory just reappears -all original items placed in map-) I realized that my items were gone as well. However, i never put my items in map containers, what happened is that once all of my items in the sector inventory disappeared, i did the gabbi cheat and found out that all the original items are waiting to be discovered in the containers, again. But all of my items are gone.

I am guessing the map inventory just resets under some conditions. I never left items in sectors where this happened before (on the ground at least) so did not notice it. I do not think it is sector specific as it happened in various sectors at different times (with 2nd entrance, with 10th entrance etc.)

Extra: The new ai seems to be afraid of your weapon range and try to stay outside your firing range, just running back and forth most of the time. It is a good way to level up mercs but does not give the stress of old ai where if you missed the first runners you know you will be overrun. (not to mention elites and red shirts waiting in toilets to be punched to death after a loud gunfight Smile

regardless, thanks to everyone involved, everything is great Smile
Re: HAM 5 Alpha - You know it, bitches!![message #297033] Fri, 20 January 2012 16:56 Go to previous messageGo to next message
Sowilo

 
Messages:46
Registered:April 2011
Hi,

is this HAM-Mod compatible with AIMNAS?

And what's about this mod?:

1.13 Unstable ( ONLY GET THIS IF YOU DONT MIND RUNNING INTO BUGS )
Current version: SCI_113Unstable_r4778_20111029.7z (Updated 29 October 2011)
Re: HAM 5 Alpha - You know it, bitches!![message #297034] Fri, 20 January 2012 16:59 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Please visit the AIMNAS thread and the FAQ, it's all there.


Re: HAM 5 Alpha - You know it, bitches!![message #297038] Fri, 20 January 2012 18:17 Go to previous messageGo to next message
tag8833

 
Messages:35
Registered:September 2010
Evo,

It looks like you are right, and I was wrong when I said all of the items that were in the sector were still there. It looked that way for the specific sector I looked at only because all of the items were a part of the default sector inventory.

It looks like the sector inventory resets. For me it is repeatable which sector will reset on which visit, but once it starts resetting, it seem to never stop.
A9 - 3rd visit
C5, C6 - 2nd visit
Re: HAM 5 Alpha - You know it, bitches!![message #297042] Fri, 20 January 2012 18:40 Go to previous messageGo to next message
Evo

 
Messages:9
Registered:July 2010
I had the landing sector reset after a lot of times (as i was hoarding there), I had a few underground sectors reset right away. The only inconsistent thing is that some resets are visible from the sector inventory, as in as soon as i step in all reset items are already discovered (like the ones in the police lockers) but this last time when my items disappeared I had to do the cheat to see items. Now that I think of it in one underground sector, dropped items remained while the sector inventory respawned.

I just wonder if this happens with vanilla 1.13 or is it due to UC&AFS hybrid. We can't be the only ones playing legit so this only happens with UC ?

Edit: Is it possible to disable the sector inventory additions (sorting,hiding etc) without breaking saves? Since our games already have the bug, we can try to see right away if it is caused by them (that is the only visible feature added about the sector inventory -to me anyways Very Happy -)

[Updated on: Fri, 20 January 2012 18:44] by Moderator

Re: HAM 5 Alpha - You know it, bitches!![message #297084] Sat, 21 January 2012 17:46 Go to previous messageGo to next message
Friendly Fire

 
Messages:74
Registered:January 2006
First a big thank you for your work !
I play an hybrid of ja113 4870 (the one from the wiki, no SVN nonsense for me), IOV 925, with WF maps and I just put HAM 551 in my JA113 data folder (VFS is in the same category with SVN for me).
It works well, I use OCTH, yes I am a dinosaur.
Only problem is whenever a militia picks something from the ground I get a CTD.
I guess it is linked to the message that should follow, because my mercs and the enemy pick things up without a problem. Is there a way to disable those messages ?
I managed to make some impact and frag explosives,using the JMich's XML editor (another big thank you for that) still testing the parameters to reach sensible results.
The almost certain death from fragments when the grenade lands in the square of the target is annoying though, since the fragments should add a risk factor, randomness, not certainty.
I had to fiddle with the range bonus values of chokes and extender since the IOV exe reads them as percentages and HAM 5 as flat values (why is that, BTW ? Percentages seem more logical to me).
Would it be possible to make the fragments deal no damage in the first 1 or 2 squares ? The explosive takes care of that close range reasonably enough.
Oh, almost forgot, I had repeated CTD when applying a crate or 7.62x54 to my PKM, no problem splitting the crate in sector inventory, so it was not very important, but you should know.
Re: HAM 5 Alpha - You know it, bitches!![message #297085] Sat, 21 January 2012 17:48 Go to previous messageGo to next message
reVurt

 
Messages:61
Registered:March 2007
Location: The Great White North, eh...
I've been testing pretty much every version of HAM 5 on top of only Tais' SCI v1343, linked to in the first post, and have never encountered this sector inventory bug. The one time inventory disappeared was after I had left items on the ground in a road sector and a wandering patrol passed through, after which most (but not all) of the items had been taken. That all said, I typically move items to warehouse them in mine sectors and at SAM sites, but at those locations, I've never noticed anything going missing. My current game is at progress 59, so I've seen a fair bit of Arulco by now.

So no, not happening with my vanilla HAM game.
Re: HAM 5 Alpha - You know it, bitches!![message #297092] Sat, 21 January 2012 22:22 Go to previous messageGo to next message
Sowilo

 
Messages:46
Registered:April 2011
Hi,

I just started playing JA2 1.13 HAM5 AIMNAS V25 and gave Enricos letter to the contact woman in Omerta. She took it but then ... nothing happened. She didn't react in any way and Dimitri in the other Omerta-sector refuses to let me in.

Is this a bug, too less leadership (30) or anything else ..? Or is it possible to go on, taking Drassen anyway ..?
Re: HAM 5 Alpha - You know it, bitches!![message #297093] Sat, 21 January 2012 22:37 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
This is a known issue with big maps, the quest doesn't work. However, if you haven't realized yet, JA2 doesn't have mandatory quests you must fulfill to 'take a city' or something, just go there and kill some baddies.


Re: HAM 5 Alpha - You know it, bitches!![message #297094] Sat, 21 January 2012 22:40 Go to previous messageGo to next message
Sowilo

 
Messages:46
Registered:April 2011
.. this quest is never performable with my version?! So no Ira, Dimitri, Carlos, etc....? The whole game long..? Cause the letter is away ..
Re: HAM 5 Alpha - You know it, bitches!![message #297095] Sat, 21 January 2012 22:46 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Nope, no aid from any of the rebels. And 'whole game long' is only the north east corner of the map anyway.


Re: HAM 5 Alpha - You know it, bitches!![message #297096] Sat, 21 January 2012 22:48 Go to previous messageGo to next message
Sowilo

 
Messages:46
Registered:April 2011
.. and this is normal with this version or just "a maybe" ...?
Re: HAM 5 Alpha - You know it, bitches!![message #297097] Sat, 21 January 2012 22:49 Go to previous messageGo to next message
Sowilo

 
Messages:46
Registered:April 2011
Always apologize my terrible English .... I'm a German .--
Re: HAM 5 Alpha - You know it, bitches!![message #297099] Sat, 21 January 2012 22:51 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
It's 'normal' for the AIMNAS V25 big maps, independent of the used exe. So it's not really a HAM issue.

Edit: And why do we have a proportionally higher tendency to apologize? Always leaves me wondering ...

[Updated on: Sat, 21 January 2012 22:57] by Moderator



Re: HAM 5 Alpha - You know it, bitches!![message #297101] Sat, 21 January 2012 22:59 Go to previous messageGo to next message
Sowilo

 
Messages:46
Registered:April 2011
I see... last question: When I leave a sector, nearly all left behind items are gone away. Is this also normal..? Quite new experience for me. Might be more realistic but shit .... everythings away ;o(
Re: HAM 5 Alpha - You know it, bitches!![message #297102] Sat, 21 January 2012 23:00 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Uhm, no. That's a bug. Good thing you mention it as you seem to be the first non-UC player having that issue.


Re: HAM 5 Alpha - You know it, bitches!![message #297104] Sun, 22 January 2012 01:47 Go to previous messageGo to next message
Evo

 
Messages:9
Registered:July 2010
Update on the sector inventory bug: It seems like it is triggered by loading the sector directly form the map. My bugged sector did not reset when I took one of my mercs to the next sector and came back form the tactical. Since I was using metro excessively where I was just doing hits from metro nonstop, I did not load sectors directly from the map, hence why Tag noticed it before me. And that underground sector happened when I hauled the items from it with a donkey and loaded it again to advance with my squad.

Tl:dr, it seems to be only triggered if you load the sector from the map. I can avoid it by changing sectors by walking to the edges.

Quick edit: Even if you have noone in the sector and just load it from the tactical, it will still trigger.

[Updated on: Sun, 22 January 2012 01:48] by Moderator

Re: HAM 5 Alpha - You know it, bitches!![message #297114] Sun, 22 January 2012 12:23 Go to previous messageGo to next message
Sowilo

 
Messages:46
Registered:April 2011
There are also some minor bugs, like items in the mercenary-inventory are somewhere beside its normal place or mercenaries lying "through" a wall.

But I really hate the letter-issue .... would probably be a loyalty-problem too ...
Re: HAM 5 Alpha - You know it, bitches!![message #297119] Sun, 22 January 2012 15:36 Go to previous messageGo to next message
Friendly Fire

 
Messages:74
Registered:January 2006
Two new kinds of CTD's : one when buying from a bartender and not putting what was bought in merc's inventory and one when an enemy picked up an item (although it is not every time in this case).
Re: HAM 5 Alpha - You know it, bitches!![message #297602] Thu, 02 February 2012 03:00 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Absolutly great mod!
Re: HAM 5 Alpha - You know it, bitches!![message #298707] Sun, 12 February 2012 11:19 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Hello is it possible to play HAM5+ using bigger WF maps? (or are they already included)

If so, where can i get the WF maps from ? Do i have to download full WF and manually install the maps?
Re: HAM 5 Alpha - You know it, bitches!![message #298710] Sun, 12 February 2012 11:56 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Get AIMNASv25 (and exactly this version) for big maps and full support of new HAM features (transformations and frag explosives). Follow my old instructions here.


Re: HAM 5 Alpha - You know it, bitches!![message #298711] Sun, 12 February 2012 12:13 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Thanks very much DepressivesBrot!



But loading AIMNAS will mean i lose the NCTH support, wont it ?

It seems like a lot of work has gone into balancing the NCTH in the latest HAM, was really looking forward to trying it out...

[Updated on: Sun, 12 February 2012 12:14] by Moderator

Re: HAM 5 Alpha - You know it, bitches!![message #298712] Sun, 12 February 2012 12:15 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Well, yes ... that's the side effect. Life's full of choices Razz


Re: HAM 5 Alpha - You know it, bitches!![message #298713] Sun, 12 February 2012 12:15 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
I found this link http://kermi.pp.fi/JA_2/Maps/Wildfire/v4552+/

Maybe that would be better for just the maps? What do you think?
Re: HAM 5 Alpha - You know it, bitches!![message #298714] Sun, 12 February 2012 12:17 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
That's standard sized WF maps. Still a solid improvement over Vanilla maps. So if you want to check out NCTH, go for those. And also get AFS, has a much better reputation for NCTH balance than the basic 1.13 data.


Re: HAM 5 Alpha - You know it, bitches!![message #298911] Tue, 14 February 2012 08:53 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Hi Headrock,

first: Thank you for the great work. Actually I am very happy with the sector inventory and the transformations.

Dont't know if it was discussed before but I would really like to see additional sorting options in the inventory.

In my mind, the buttons for weapons, ammo, etc should be in one line. Beneath that row there should be e.g. for weapons, buttons for the classes (pistols, mp, smg, etc.). If you click on ammo, you should have similar options like in BR (or other configurations, of course). In LBE you should be able to select between the different types (cp, bp, belt, vest, ect). It would be great if you could make the bombs and grenades sortable by caliber (if not, that's not bad, there aren't that much different grenades). Armor is clear (head, legs, chest).


I have no idea wether this suggestion is doable or not or how intricrate the work will be.

Maybe you'll be able to implement that. Anyway, again, thank you for the great new features! Smile
Re: HAM 5 Alpha - You know it, bitches!![message #299161] Thu, 16 February 2012 18:28 Go to previous messageGo to next message
Dyson

 
Messages:204
Registered:December 2008
Let me say it with Paul Young's words:

Why don't you come back, pleeeeeeeeeeeeeease hurry!! Wink





Re: HAM 5 Alpha - You know it, bitches!![message #300064] Thu, 23 February 2012 12:38 Go to previous messageGo to next message
derek

 
Messages:148
Registered:April 2010
Is this compatible with latest 1.13 release?
Re: HAM 5 Alpha - You know it, bitches!![message #300251] Sat, 25 February 2012 00:43 Go to previous messageGo to next message
illuminatus

 
Messages:61
Registered:April 2009
Location: CA, USA
From what I understand, it's not, as it's built on its own executable.
Re: HAM 5 Alpha - You know it, bitches!![message #300257] Sat, 25 February 2012 02:04 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
illuminatus
From what I understand, it's not, as it's built on its own executable.


correct.


Re: HAM 5 Alpha - You know it, bitches!![message #300527] Tue, 28 February 2012 21:11 Go to previous messageGo to next message
Redwolf

 
Messages:42
Registered:July 2009
I'm not sure if I broke something, or if this is normal, but after the big counterattack in drassen, I was never attacked in a city again (or a sam site).

I'm not sure if I messed up the ini settings, here are the relevant ones:
INITIAL_GARRISON_PERCENTAGES_INSANE = 200
MIN_ENEMY_GROUP_SIZE_INSANE = 30 (was 20)
PERCENT_EXTRA_ELITES_INSANE = 100
QUEENS_INITIAL_POOL_OF_TROOPS_INSANE = 8000
ENEMY_STARTING_ALERT_LEVEL_INSANE = 100
ENEMY_ALERT_DECAY_INSANE = 1
NUM_AWARE_BATTLES_INSANE = 4
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_INSANE = 30
EVALUATION_DELAY_VARIANCE_INSANE = 30
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_INSANE = 6
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_INSANE = 1

I have a full set of 32 militia in each town sector except san mona.

Actually, sorry, I took Omerta, Drassen and Cambria, plus Drassen and Cambria's Sam Sites.

Now I'm hanging out in Cambria, repaired, healed up, equipped my mercs, was about to go to Chitzena/Grumm when I realized I've never been attacked again, so I let the game run for two weeks, and nothing was attacked.

Did you alter anything relating to enemy patrols?
Re: HAM 5 Alpha - You know it, bitches!![message #300528] Tue, 28 February 2012 21:22 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
If your cities are full off elite militia, enemies can chicken out.
Re: HAM 5 Alpha - You know it, bitches!![message #300532] Tue, 28 February 2012 22:09 Go to previous messageGo to previous message
Redwolf

 
Messages:42
Registered:July 2009
I could have sworn that never happened in the past, neither with vanilla nor (much) earlier versions of 1.13.

Edit:
So, I killed off all my militia, and let another few days advance, still no attacks...

But I do have at least a single merc in most sectors, maybe it's

MERCS_OFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 500
MERCS_DEFFENSE_IN_AUTORESOLVE_BATTLES_BONUS = 500

I'll try lowering that next...

No change...

I dismissed all my mercs, except hamous, which I moved in the truck to omerta, and upon advancing time again my game freezes (100% cpu usage, have to kill via taskmon) as soon as it reaches 21:39 of the current day (approximately 4 hours later).

I think I messed everything up with my numerous xml/ini changes...

Edit #2: Nevermind, the freezes was from all my mercs simultaneously dropping their gear in drassen, it resolved itself after letting it run for 3 minutes.

I've reinstalled everything, only made changes to enemy/militia/creature slots in tactical (so savegame would load), and still nothing is attacking.

I'll try making a new game next, and let you know if I get attacked then.

[Updated on: Tue, 28 February 2012 23:06] by Moderator

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