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About posting of Ironman notes[message #297970] Mon, 06 February 2012 14:28 Go to next message
Fins_T is currently offline Fins_T

 
Messages:89
Registered:January 2012
Location: Russia
I started to post my notes in "War Correspondent" subforum of this board, in separate topic.

I'd like to know wrether people in this forum would like to see some notes which i create for myself while playing through 1.13 Ironman campaign, expert difficulty mode, with some custom settings, only 2 IMP characters and with no AIM mercenaries. So far i have taken Drassen, and managed to protect it against some few attacks without losses, including one fight against 20 enemies, 10 of them elites, without any militia supporting my mercs - so i am quite confident i will be able to get far into the game in this mode, and possibly complete it.

Said notes are mainly about fights: tactics, weapons, number of failed attempts (if any), injuries taken (if any), etc. I also capture pictures of interesting (to me) moments now and then, and would probably be able to provide them here as well.

Apart from learning wrether this kind of posting would be welcome or not, i also would be grateful to learn where (which subforum) and in which form it would be most appropriate to post such notes (if to do it at all, that is). In particular, should i make some dozen or so posts in the new topic to "reserve" them for future postings, in order to maintain integrity of the future notes - or is it not allowed? Or should i wait till campaign is complete, and post everything right away "in one seat"? Or may be something else?


Grateful for any replies, negative included,

Fins T.

[Updated on: Sat, 18 February 2012 16:39] by Moderator

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Corporal 1st Class
Re: About posting of Ironman notes[message #297977] Mon, 06 February 2012 15:28 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:539
Registered:September 2006
Location: Netherlands
I think a walkthrough is welcome, im curious Smile

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First Sergeant
Re: About posting of Ironman notes[message #297981] Mon, 06 February 2012 16:33 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
I'd suggest 'War Correspondent' subforum. Tho it is in the vanilla section, there are already 1.13's experiences and war stories told.

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Sergeant Major
Re: About posting of Ironman notes[message #299019] Wed, 15 February 2012 11:08 Go to previous messageGo to next message
Istrebitel is currently offline Istrebitel

 
Messages:212
Registered:December 2009
Location: Russia, Saint-Petersburg
Of course welcome, dunno what subforum but welcome obviously! Smile

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Sergeant 1st Class
Re: About posting of Ironman notes[message #299070] Wed, 15 February 2012 16:58 Go to previous messageGo to next message
Fins_T is currently offline Fins_T

 
Messages:89
Registered:January 2012
Location: Russia
Alright, 3 positive replies is enough for me to try it. Thank you, guys, for encouraging me.

I'll post what i'll have to date this saturday. Will take a look at "War correspondent" subforum 1st, to see how others do it and try to make things similar for the sake of convenience.

Progress in game, so far, is Drassen and Cambria firmly occipied with regular/elite militia, two SAM sectors occupied by 20 elite militia each, Hamous and Mad Dog recruited. So far game is somewhat easier than i expected Ironman mode to be, but i don't mind it this way. Smile

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Corporal 1st Class
Re: About posting of Ironman notes[message #299152] Thu, 16 February 2012 16:23 Go to previous messageGo to next message
Istrebitel is currently offline Istrebitel

 
Messages:212
Registered:December 2009
Location: Russia, Saint-Petersburg
Do you play ironman as "if i fail in combat i reload from start of the combat, not from previous turn" or "whatever happens in combat i will not reload, will only use save/load to work around bugs or to store/resume gaming sessions"?

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Sergeant 1st Class
Re: About posting of Ironman notes[message #299154] Thu, 16 February 2012 16:30 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:539
Registered:September 2006
Location: Netherlands
Istrebitel
Do you play ironman as "if i fail in combat i reload from start of the combat, not from previous turn" or "whatever happens in combat i will not reload, will only use save/load to work around bugs or to store/resume gaming sessions"?


You cant save when enemies are in sector.

In other words, save "Before"you enter a sector or enemies come in sector Very Happy

[Updated on: Thu, 16 February 2012 16:33] by Moderator

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First Sergeant
Re: About posting of Ironman notes[message #299173] Thu, 16 February 2012 20:41 Go to previous messageGo to next message
Fins_T is currently offline Fins_T

 
Messages:89
Registered:January 2012
Location: Russia
Istrebitel
Do you play ironman as "if i fail in combat i reload from start of the combat, not from previous turn" or "whatever happens in combat i will not reload, will only use save/load to work around bugs or to store/resume gaming sessions"?

I play "Ironman" game mode. I enabled it during creation of new campaign. Game does not allow me to save if there are enemies present.

I am aware about bugs, but this is a part of a challenge to beat the game in this mode. Besides i have no other mods than 1.13 (4870), and it runs quite stable in my system. Having good variety of previous saves, and if needed, using various methods of defeating bugs (if any will appear) is what i'll do if troubled by any serious bugs.

As for game sessions, any typical fight, given settings i play, does not take very long, and i plan my time. If i don't have enough for another fight, i just don't start it, using little time left for something else. In worst case i'll lose several minutes of gameplay a few times - which is nothing in compare to many failed attempts Ironman mode unevitably brings along. And in my case, i'm quite generous as to what to consider "failed" attempt; usually i tend to re-play any sector until i can make it without injuries or with minor ones, yet sometimes when i feel serious injuries are justified, i won't replay a sector. I won't accept any deaths of my people though - that's always a fail to me. Guess i could add this part into "HABITS" part of my initial post of the notes in the topic i started to post notes themselves. But... Naaah. Smile

I'll keep going posting more in notes' topic from now on, and will look into this here one now and then; though not often.

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Corporal 1st Class
Re: About posting of Ironman notes[message #299292] Sat, 18 February 2012 05:50 Go to previous messageGo to next message
buuface is currently offline buuface

 
Messages:165
Registered:October 2011
I play Iron mad mode too

Im playing on expert mode but with a few ini. changes (starting garrison 200%, Queen starting force pool 800, min enemy squad size 10) to make it more difficult. I never seem face groups of enemy smaller than about 32 men, often its more like 40-60

I play with 5 IMPs and a bunch of other mercs (100,000 starting cash) but even then the game is furiously difficult at times.

Losing a single merc (as long as its not one of my favorites) can seem like an acceptable loss after certain particularly challenging battles.

So far ive lost Gasket and Demitri though both of them died heroically while saving the life of more valuable mercs.

2 IMPs and no other mercs you say? Sound very tricky indeed

I'd be very interested to hear more about your campaign!

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Staff Sergeant
Re: About posting of Ironman notes[message #299326] Sat, 18 February 2012 15:37 Go to previous messageGo to next message
Fins_T is currently offline Fins_T

 
Messages:89
Registered:January 2012
Location: Russia
One major decrease in difficulty seem to be changing that option of reinforcements from non-town sectors to "off". Mentioned in 1st post of my notes topic (link above) with some more explanatory.

I'll be posting notes about pre-Cambria part right now, and also notes about pre-Chitzena later today in notes' topic. For convinience, i'll also edit 1st post of this topic with the link to notes' topic.

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Corporal 1st Class
Re: About posting of Ironman notes[message #299365] Sat, 18 February 2012 23:13 Go to previous messageGo to next message
Istrebitel is currently offline Istrebitel

 
Messages:212
Registered:December 2009
Location: Russia, Saint-Petersburg
Well i'm playing with reinforcements from all sectors, also on expert 200% and 12 min size, to feel like Insane but without unlimited troop pool.

I'm not playing ironman because i dont want to have no option to save in case some bug happens (like, CTD after i flawlessly cleared almost all sector... FUUUU) but i'm playing without "reloading on failure". Well, almost. Last walkthrough, i had to reload only once when i really got surprised when i thought i'm on my way to victory in the sector, and my IMP got killed by a "wounded" elite who just ate two mortar bombs in the face.
And three times when i just simply misclicked or did some totally foolish mistake. Thats four reloads for whole campaign, could be single one if i wouldnt be stupid three other times.

Thing is, right now i'm noticing that playing JA2 on "no reload on failure" actually doesnt help making the game fun, but instead, it makes you find a way to exploit the AI and stick to it. This "no reload on failure" actually prevents experimenting rather than making you think better.

Like, right now, i'm confident if i'd play another one, i'd not need reloads at all. Thats because i just found the way to beat the AI without it having ANY chance of fighting back. Thing is, since even losing one person is an "end" of sorts (the mercs are too colorful, too individual to afford someone to die), you kinda stick to what works. And in turn it just dumbs down your game since every batle becomes a repetition of the same algorithm that works.

If you compare with games like X-Com 1/2/3, where it is a very thrilling experience to play without reload on defeat, those games actually... somehow... worked better in that direction, and mainly because you could afford losing personell, it was just about swallowing that huge loss of all the crew and the ship on an unlucky terror act, and blaming yourself for not evacuating when you could but taking your chances and losing... and going on.

I think there is a problem with playing "ironman" or "no reload on failure" that in JA2 the penalty for mistake is too huge. Its game-stopping to lose a single person, if you really get attached to the mercs you play (and i do get attached because SirTech made a wonderful atmosphere in this game with so many unique personalities). I mean, a game of "no reload on failure" is thrilling because its a game of risk, its "high stakes" and its a real "test of endurance", test of your nerves. But when you are not allowed to risk (well because its too much to lose a single merc) you are forced to take a safe approach and... its not that fun to play safe when the point is to take risk and succeeed?...

PS: Maybe the problem is that the game is too binary. I dont know if it was so in vanilla, when i played vanilla i reloaded all the time, but it feels that current 1.13 is too deadly. You often either take no hits or die in one burst. I even got bull down to 25% of his health... in full EOD... thats a merc with bodybuilding (extra damage resistance)... an enemy just interrupted me and fired one burst... It seems that there is much more increase in damage compared to increase in defense in 1.13... in original game i remember only rocket rifle could one-shot your merc in treated/coated armor. In 1.13, its just insane, you open a door, too bad you didnt win the interrupt. BAM anti-material shot to the face, goodbye! Not to mention the explosives that explode explosives in your inventory and that are way more powerful (like 35 AP to fire a grenade that does 35 damage and 120 stun in a radius of 9)

PSS: Btw, in this campaign, after countless games played, i finally completed my first xray detector. Man, this is just insanely overpowered. I mean, you can get one VERY fast (right after drassen, since balime east is easilly conquered by capming the gates which are lit at night conveniently) and its just so powerful. Do people play without it? Because with it, its like you cannot lose at all. It just shows you where there enemy is - so you can never be surprised really.

[Updated on: Sat, 18 February 2012 23:31] by Moderator

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Sergeant 1st Class
Re: About posting of Ironman notes[message #299668] Tue, 21 February 2012 11:24 Go to previous message
Fins_T is currently offline Fins_T

 
Messages:89
Registered:January 2012
Location: Russia
Finally posted notes about Cambria-related part of my Ironman notes (link in the 1st post of the topic). Didn't have enough time to properly correct the text, some typos and silly language may be. Hopefully will correct it soon. As promised, there is a picture of Mad Dog getting 100 in explosives stat, a point of wisdom and increase in his level all nearly at the same time (all 3 numbers in green). Smile

IRT Istrebitel:

Yes, i am aware many people prefer to play ironman-style without having ironman setting being on; you put some solid reasons to do so, Istrebitel. Myself, i prefer to face any and all difficulties "ironman" setting would bring itself (no saving in combat, period), while in the same time tuning other settings to my liking to make ironman game more enjoyable, and also while "exploiting" save-load out of combat as much as i like to. Both approaches - your and mine, - are completely sound, it's just a matter of personal taste and choices for any particular playthrough. Imho.

Indeed, X-com (at least 1st one, the classic) would benefit alot if it would have hardcoded "ironman" mode (no saving in tactical). IIRC, there are some mods actually implementing it!

Indeed, losing key personnel in JA2 is game-killing; for this reason, i just reload before-fight if it happens. Often do so even if large injury happens, but that's my munchkinism, i guess. As for "no reload on failure", - yep, this seem to be completely unplayable in JA2, given amount of unavoidable surprises and mistakes most players happen to do during any JA2 playthrough.

As for "too deadly", sometimes 1.13 is indeed; but also, quite often, it is not. Having some merc injured for a few points from assault rifle or even sniper rifle hit is usual experience. Surely there is always some chances armor won't work (even EOD has that 1% to be bypassed completely), but i find it reasonable: provides incentive for the player to be careful _always_ - exactly as it should be in real life.

X-Ray is useful indeed; but even without it, it is possible to never be surprised, if you take proper positions, use terrain and various cover to their full extent, and always (always! Smile ) have team's back and flanks being observed. Certainly it takes much additional time to play "safe way", but some players actually enjoy doing it (i often do).

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Corporal 1st Class
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