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Re: Sniper Rifles Uber?[message #302906]
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Sat, 07 April 2012 03:36
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Ryft |
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Messages:278
Registered:June 2009 |
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People say that NCTH needs some more balance, but the exact same thing can be said about OCTH, too. The ridiculously powerful long range weapons were imbalanced, making SMGs and carbines pretty useless later on, whereas sniper rifles and battle rifles were king. It gets even worse when you realize how incredibly simplistic OCTH really was... basically you always wanted the best range weapon with the highest magnification scope, which is silly. There's a reason you don't see SWAT teams or their equivalent storming buildings with sniper rifles and 10x scopes.
NCTH resolves the lack of realism that the old system had... the worst thing I can say about it is that the coolness settings and weapon progression no longer make sense, and that semi automatic fire kind of sucks in general. Even still.... the coolness and progression settings are easy enough to edit on your own (I'm currently engaged in a project to adjust them), and even the semi-auto issue becomes less noticeable by late game, when sniper rifles definitely still have a place and function at longer ranges, even if you only hit with them maybe 40-60% of the time, and semi-automatic fire in other situations makes less sense anyway, giving ground to aimed bursts of various lengths.
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Master Sergeant
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Re: Sniper Rifles Uber?[message #304026]
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Sun, 29 April 2012 10:22
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Sweeper |
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Messages:99
Registered:March 2002 Location: Namsos, Tr |
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I play with OCTH and I do not find Sniper Rifles to be uber, but then again I guess my playstyle is different.
I always carry 3 weapons on every merc, 1x Long range main arm, 1x SMG and 1x Pistol.
I have found that while a Sniper rifle will work nicely on long range, its two shots per turn with bolt cycling for an example is too slow when faced with multiple targets, and its slowness is a killer when you bump into a group coming around the corner.
So the SMGs aren't as useless as some make them out to be, they are useless as a primary during daytime, but during night and corner defense, the fast firing and readying pistols and SMGs are the bread and butter of my campaign.
I also play with the GABBI cheats so I can use the ALT + B cheat (Spawn enemies) to create huge battles centered around defense for an example, and it is great fun.
Just have to keep the bursts to a minimum as ammuniton often comes at a premium.
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Corporal 1st Class
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Re: Sniper Rifles Uber?[message #304402]
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Sat, 05 May 2012 21:13
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Sweeper |
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Messages:99
Registered:March 2002 Location: Namsos, Tr |
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NCTH is uber crap and in my opinion should have been put on a harddrive and then had DBAN run on it (Secure deletion)
Anyways, having everyone with sniper rifles, I tried that tactic, but sadly they just cannot keep up with the flow of bad guys.
Sure if I was guaranteed 100 damage per shot and headshots, then yes.
That would have given my squad a 12 count kill per turn, which helps somewhat, but not entirely.
In reality I can get one kill for 2 shots with an occassional miss or when I have to aim for the chest to have any chance of scoring a hit.
The reason for that is that you carry limited ammunition if you got 12.7, .50 BMG.
With a PSG-1 or Messenger 90 you are better off, but the hitting punch is lower, and even with AP ammo you will occassionally find that you need 3x rounds to the chest to score that kill.
The way I play the game, I am often swamped with 10-12 guys showing up at once, and often they fan out so I have prioritize who gets the shots, so the guys that charge me with sniper rifles goes first, starting with the biggest calibre, and pistol wielders go in as the last unless they get awfully close.
OCTH is still my preferred way of playing and I always disable the NCTH and will continue doing so because of this fact.
And of course the logical flaw that a G41 rifle can't hit a man being in effective range, while an SMG also without any attachments scores a hit even being out around 30 squares away and way outside effective range.
OCTH may be simple, but at least it makes sense.
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Corporal 1st Class
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Re: Sniper Rifles Uber?[message #304435]
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Sun, 06 May 2012 04:19
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Sweeper |
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Messages:99
Registered:March 2002 Location: Namsos, Tr |
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Well I am not exactly hating on it, if you love it, great.
But right now we have it like it is with a Linux distro and that is excellent, meaning that if you liked KDE or Gnome you made a choice.
Besides, OCTH is fitting if you decide to play the vanilla JA which in my opinion should be availible for those that wants it, it is after all the roots of the mod, pretty much like OpenTTD allows you to tweak everything back to the DOS version if you are so inclined.
I will give NCTH a trial run when it is in a working order and makes some sense which it presently does not (Refer to my example with the PDW SMG and G41.)
As for problems right now, I have to figure out why Magic only wants to shoot on the same vector towards to the Northwest, regardless of where the enemy is positioned.
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Corporal 1st Class
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