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Sniper Rifles Uber?[message #302675] Mon, 02 April 2012 04:16 Go to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Say... is it possible, that sniper rifles are the absolute cr

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Master Sergeant
Re: Sniper Rifles Uber?[message #302677] Mon, 02 April 2012 05:04 Go to previous messageGo to next message
TClaymore is currently offline TClaymore

 
Messages:34
Registered:July 2011
Depends. If you're using the old chance-to-hit system, then yes. Sniper rifles are ridiculously accurate and powerful there. It's a headshot-fest all the way around. On the other hand, if you're using Headrock's new chance-to-hit system, currently autofire is much more useful, so heavy assault rifles/light machine guns would be the order of the day.

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Private 1st Class
Re: Sniper Rifles Uber?[message #302684] Mon, 02 April 2012 12:02 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
I agree with TClaymore

OCTH -> Sniper Rifles
NCTH -> LMGs & Assault Rifles

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First Sergeant
Re: Sniper Rifles Uber?[message #302687] Mon, 02 April 2012 15:00 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Mhmm... I'm somewhat reluctant to get the NCTH, because most posts I've read about it more or less called it crap or "not there yet"... is there a concise post/thread that explains the changes?

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Master Sergeant
Re: Sniper Rifles Uber?[message #302699] Mon, 02 April 2012 17:29 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Not quite true. I've played with it for a bit and it's pretty good, the balance is out as the NCTH is balanced to realistic weapon performance which kinda renders coolness pointless and makes the guns fill certain roles better. Due to this weapon progression is kinda out of whack more than NCTH being a bit crap...

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Lieutenant

Re: Sniper Rifles Uber?[message #302701] Mon, 02 April 2012 19:00 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
So... basically at the moment the games works better as a whole with OCTH, but the general idea/concept NCTH is appealing?

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Master Sergeant
Re: Sniper Rifles Uber?[message #302702] Mon, 02 April 2012 19:40 Go to previous messageGo to next message
Sam Hotte

 
Messages:1966
Registered:March 2009
Location: Middle of Germany
IMVHO that's a valid conclusion (regarding 4870 release version). Smile

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Sergeant Major
Re: Sniper Rifles Uber?[message #302706] Mon, 02 April 2012 20:11 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Valid for 4870, but tbh I prefer NCTH rather than OCTH. However I use latest SCI's...

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Lieutenant

Re: Sniper Rifles Uber?[message #302714] Mon, 02 April 2012 22:27 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
We should have NCTH crosshair on OCTH. Maybe as a third option. Then we'd have good ol' stable and reliable OCTH stats but with the fancy NCTH looks. Yeah, that would be awesome!..

P.S: Yeah semi-trolling. Idea seems cool but something is missing... a coder maybe...

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First Sergeant
Re: Sniper Rifles Uber?[message #302742] Tue, 03 April 2012 18:24 Go to previous messageGo to next message
TClaymore is currently offline TClaymore

 
Messages:34
Registered:July 2011
I definitely agree with Kaerar, actually. I actually much prefer NCTH to OCTH. It does probably need a bit of fine-tuning, but I'd say it makes the game a lot more interesting.

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Private 1st Class
Re: Sniper Rifles Uber?[message #302906] Sat, 07 April 2012 03:36 Go to previous messageGo to next message
Ryft is currently offline Ryft

 
Messages:278
Registered:June 2009
People say that NCTH needs some more balance, but the exact same thing can be said about OCTH, too. The ridiculously powerful long range weapons were imbalanced, making SMGs and carbines pretty useless later on, whereas sniper rifles and battle rifles were king. It gets even worse when you realize how incredibly simplistic OCTH really was... basically you always wanted the best range weapon with the highest magnification scope, which is silly. There's a reason you don't see SWAT teams or their equivalent storming buildings with sniper rifles and 10x scopes.

NCTH resolves the lack of realism that the old system had... the worst thing I can say about it is that the coolness settings and weapon progression no longer make sense, and that semi automatic fire kind of sucks in general. Even still.... the coolness and progression settings are easy enough to edit on your own (I'm currently engaged in a project to adjust them), and even the semi-auto issue becomes less noticeable by late game, when sniper rifles definitely still have a place and function at longer ranges, even if you only hit with them maybe 40-60% of the time, and semi-automatic fire in other situations makes less sense anyway, giving ground to aimed bursts of various lengths.

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Master Sergeant
Re: Sniper Rifles Uber?[message #302908] Sat, 07 April 2012 04:19 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Funny thing... I think I've been playing with NCTH all along... it's default in 4870 isn't it? I don't mind it... but then again... maybe I should stop loading a savegame everytime I miss a shot, to notice the difference. Very Happy

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Master Sergeant
Re: Sniper Rifles Uber?[message #302914] Sat, 07 April 2012 08:16 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Just a thought: Rather than just displaying the new cursor with octh... how about a mixed CTH? Use the new cursor and the effects controlled by the variables from cth_constants.ini (well, quite a few of them anyway) along with the OCTH values? It probably wouldn't be too hard to add, since all the relevant places in the code would be checking for ncth/octh already.

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First Sergeant

Re: Sniper Rifles Uber?[message #303448] Sun, 15 April 2012 06:30 Go to previous messageGo to next message
TClaymore is currently offline TClaymore

 
Messages:34
Registered:July 2011
Only problem with that is that they approach the shooting entirely differently. I think that the initial build of NCTH came with mostly OCTH values already, plus ballpark estimates on new values that OCTH didn't factor in. Could be wrong, though.

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Private 1st Class
Re: Sniper Rifles Uber?[message #304026] Sun, 29 April 2012 10:22 Go to previous messageGo to next message
Sweeper is currently offline Sweeper

 
Messages:99
Registered:March 2002
Location: Namsos, Tr
I play with OCTH and I do not find Sniper Rifles to be uber, but then again I guess my playstyle is different.
I always carry 3 weapons on every merc, 1x Long range main arm, 1x SMG and 1x Pistol.
I have found that while a Sniper rifle will work nicely on long range, its two shots per turn with bolt cycling for an example is too slow when faced with multiple targets, and its slowness is a killer when you bump into a group coming around the corner.

So the SMGs aren't as useless as some make them out to be, they are useless as a primary during daytime, but during night and corner defense, the fast firing and readying pistols and SMGs are the bread and butter of my campaign.

I also play with the GABBI cheats so I can use the ALT + B cheat (Spawn enemies) to create huge battles centered around defense for an example, and it is great fun.
Just have to keep the bursts to a minimum as ammuniton often comes at a premium.

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Corporal 1st Class
Re: Sniper Rifles Uber?[message #304031] Sun, 29 April 2012 13:51 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
There you go... I my playstyle with OCTH was 6 Mercs, 4 with MSG/PSG sniper rifles and 2 with Gepard M1 anti-material guns. That means about 6-8 kills per turn, I didn't need any secondary weapons, not even at night.

With NCTH the chance to actually hit with a sniper rifle is MUCH lower, BUT a headshot will usually cause more than 100 HP of damage, thus automatically killing any enemy, even with a low-level sniper rifle like the M21 or SM25 - which makes the 12,7mm babes completely useless.

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Master Sergeant
Re: Sniper Rifles Uber?[message #304060] Mon, 30 April 2012 03:13 Go to previous messageGo to next message
UniversalWolf is currently offline UniversalWolf

 
Messages:140
Registered:June 2009
Location: United States
NCTH is miles better than OCTH. OCTH should be ejected once and for all since NCTH still needs some tweaking to tune it to optimum performance, and clinging to the old just slows things down.

A dedicated sniper team in NCTH is still pretty powerful though, as long it has a clear LOS. I've eradicated entire maps full of enemies (specifically a weapon cache sector in the desert) and they could never figure out where the shots were coming from. Good camo is important.

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Sergeant
Re: Sniper Rifles Uber?[message #304071] Mon, 30 April 2012 13:09 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
I don't know... it really sucks, if you waste tons of precious ammo, because your MRK 100 sniper misses 2 out of three shots...

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Master Sergeant
Re: Sniper Rifles Uber?[message #304402] Sat, 05 May 2012 21:13 Go to previous messageGo to next message
Sweeper is currently offline Sweeper

 
Messages:99
Registered:March 2002
Location: Namsos, Tr
NCTH is uber crap and in my opinion should have been put on a harddrive and then had DBAN run on it (Secure deletion)
Anyways, having everyone with sniper rifles, I tried that tactic, but sadly they just cannot keep up with the flow of bad guys.
Sure if I was guaranteed 100 damage per shot and headshots, then yes.
That would have given my squad a 12 count kill per turn, which helps somewhat, but not entirely.
In reality I can get one kill for 2 shots with an occassional miss or when I have to aim for the chest to have any chance of scoring a hit.

The reason for that is that you carry limited ammunition if you got 12.7, .50 BMG.
With a PSG-1 or Messenger 90 Razz you are better off, but the hitting punch is lower, and even with AP ammo you will occassionally find that you need 3x rounds to the chest to score that kill.

The way I play the game, I am often swamped with 10-12 guys showing up at once, and often they fan out so I have prioritize who gets the shots, so the guys that charge me with sniper rifles goes first, starting with the biggest calibre, and pistol wielders go in as the last unless they get awfully close.

OCTH is still my preferred way of playing and I always disable the NCTH and will continue doing so because of this fact.
And of course the logical flaw that a G41 rifle can't hit a man being in effective range, while an SMG also without any attachments scores a hit even being out around 30 squares away and way outside effective range.
OCTH may be simple, but at least it makes sense.

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Corporal 1st Class
Re: Sniper Rifles Uber?[message #304403] Sat, 05 May 2012 21:24 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
The fact that it needs some (ok, a lot of) work and you don't like it doesn't allow you to run around and hate on it, mkay? :nono:

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Captain

Re: Sniper Rifles Uber?[message #304415] Sat, 05 May 2012 22:35 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
DepressivesBrot
The fact that it needs some (ok, a lot of) work and you don't like it doesn't allow you to run around and hate on it, mkay? :nono:


to translate it, whatever headrock ever did needed lots of tweaking (he always said that) - he did encourage everyone to do that - what he delivered was weird figures in a new system that should annoy YOU (the player) so much to start working on it and give him (the genius coder) a chance to find out new stuff


so sir (sweeper) what is your prob to not even try it (he did document what he did) and simply demand a right to be pampered like my 12 month old daughter?

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Captain
Re: Sniper Rifles Uber?[message #304428] Sun, 06 May 2012 01:58 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
While I don't like when people just go and bash other people's work, I kinda feel that sweeper is basically right. Considering the amount of tweaks it (still) needs, I really don't get why it is the DEFAULT setting in the 4870 build

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Master Sergeant
Re: Sniper Rifles Uber?[message #304430] Sun, 06 May 2012 02:25 Go to previous messageGo to next message
Headhunter is currently offline Headhunter

 
Messages:264
Registered:November 2009
Location: Sweden
DepressivesBrot
The fact that it needs some (ok, a lot of) work and you don't like it doesn't allow you to run around and hate on it, mkay? :nono:


So why don't we begin work on balancing NCTH?

Unlike say improving the AI, this is something that everyone can participate in as it doesn't require coding experience or new animations. You just tweak some values in the XML editor (right?).
I mean, the hard part about balancing NCTH isn't changing the values. It's determining what those values should be.

Now, the process of determining these values begins with a discussion on where in the headshot-game (OCTH)/full-auto-dependency (current NCTH) scale a proper compromise of the two is reached. At least it should, or we'll end up where we are now, where NCTH works properly for some and not at all for others.

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Master Sergeant
Re: Sniper Rifles Uber?[message #304431] Sun, 06 May 2012 02:38 Go to previous messageGo to next message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
Is the whole "number of targeting dots" part of NCTH? Because I'm quite critical of that as well, but if it isn't, that's beside the point.

Also - without any experience in shooting people - I feel that a sniper (90+ MRK) who takes as much time as he wants (max. aim) should hit, if not with every, with about 9 out of 10 shots (i.e. the MRK should be the chance to hit with a score of 100 being something like 99%). I'm talking about a standing enemy within range, who doesn't know where the sniper is (and doesn't move, but in a TBS that's hard to tell).

Is there a thread explaining how NCTH works so we can figure out what parameters to tweak?

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Master Sergeant
Re: Sniper Rifles Uber?[message #304433] Sun, 06 May 2012 03:25 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Read this thread completely: NCTH Discussion on What Exactly We Have Right Now (as far as XML Tags)

There will be a test in one weeks time...

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Lieutenant

Re: Sniper Rifles Uber?[message #304435] Sun, 06 May 2012 04:19 Go to previous message
Sweeper is currently offline Sweeper

 
Messages:99
Registered:March 2002
Location: Namsos, Tr
Well I am not exactly hating on it, if you love it, great.
But right now we have it like it is with a Linux distro and that is excellent, meaning that if you liked KDE or Gnome you made a choice.
Besides, OCTH is fitting if you decide to play the vanilla JA which in my opinion should be availible for those that wants it, it is after all the roots of the mod, pretty much like OpenTTD allows you to tweak everything back to the DOS version if you are so inclined.

I will give NCTH a trial run when it is in a working order and makes some sense which it presently does not (Refer to my example with the PDW SMG and G41.)
As for problems right now, I have to figure out why Magic only wants to shoot on the same vector towards to the Northwest, regardless of where the enemy is positioned.

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Corporal 1st Class
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