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Re: What should the AI consider?[message #317445] Mon, 15 April 2013 06:56 Go to previous messageGo to next message
Durak

 
Messages:57
Registered:April 2010
Torres84
It would be great if they stayed away from their comrades corpses, most of the time I have only to face the same direction and they keep coming even on open grounds with the bigmaps, it's just a massacre.

Also, would it be possible to make them fire at your last known position? make them start suppression fire or throw grenades, to at least force you to move.



Fully agree with that.
I'm not a coder, but this sounds like it could be done without tremendous efforts, and it would have a huge impact on how battles are fought.

Plus when throwing grenades, they shouldn't be throwing SMOKE grenades at their enemies - because this makes absolutely no sense.
They should use them to cover their approach or retreat.

edit:
Once the player gets high range weaponry the AI enemies always seem to be completely disoriented and passive.
When I shoot them from a great distance, many battles are over before they even fire a single shot at one of my mercs or in the general direction where the shots come from, which is imho THE reason why mid/late game may soon get boring.
They just can't cope with your scope...

[Updated on: Mon, 15 April 2013 07:13] by Moderator

Re: What should the AI consider?[message #317446] Mon, 15 April 2013 07:44 Go to previous messageGo to next message
PasHancock

 
Messages:726
Registered:February 2011
Location: Estonia,Tallinn
well, i think they throw smoke grenades on you to "Smoke you Out", because in Smoke cloud you cant do anything so you're forced to change your position.

If they gonna stay away from corpses, then what they gonna do if there is alot of corpses?
Re: What should the AI consider?[message #317447] Mon, 15 April 2013 09:00 Go to previous messageGo to next message
Durak

 
Messages:57
Registered:April 2010
Yeah, but most of the time something like the following happens:

A group of fighters (militia or enemy soldiers) bunches up, preferably in the open (i.e. in the middle of a road). A soldier from the opposite faction approaches. He is throwing a grenade. You think: Yay! (or: Noooo!, dependant on which side the thrower is on). A cloud of smoke arises, the whole group gets invisible, and no one is able to see their targets anymore. You think: Why didn't you throw something which goes boom, you could've take out half a dozen enemies, you idiot!

I don't think this is a good game mechanic.



And especially on BigMaps there shouldn't be a problem with too many corpse obstacles for the enemy.
This might be true for narrow passages, interiors and such, though.
Maybe solve this by prioritizing "uncorpsed" tiles for enemy pathfinding, so they only step on tiles adjacent to or directly under a corpse when there is really no other way?
Or... throw a smoke grenade on the corpse to cover their approach Smile

[Updated on: Mon, 15 April 2013 09:08] by Moderator

Re: What should the AI consider?[message #317448] Mon, 15 April 2013 10:38 Go to previous message
Gambigobilla

 
Messages:700
Registered:July 2008
This ia a dead thread. Move on.
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