Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » IoV (Current version: Revised 929v008)
Re: IoV (Current version: 928)[message #321072] Tue, 28 May 2013 13:24 Go to previous messageGo to next message
zwwooooo is currently offline zwwooooo

 
Messages:73
Registered:February 2009
IoV929 is under developement...When the beta version is released, I will update in this post.

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Corporal
Re: IoV (Current version: 928)[message #321291] Sun, 02 June 2013 15:48 Go to previous messageGo to next message
WillyWonka is currently offline WillyWonka

 
Messages:120
Registered:February 2006
Location: Sweden/Sverige
zwwooooo
IoV929 is under developement...When the beta version is released, I will update in this post.


Nice...do you have any hints on what

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Sergeant
Re: IoV (Current version: 928)[message #321294] Sun, 02 June 2013 16:47 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
zwwooooo
IoV929 is under developement...When the beta version is released, I will update in this post.
Are you working on anything related to the exe? I'm asking since I'm currently cleaning up and preparing your stuff for integration.
A note on that: I'll definitely go with a new tag , but that's just a simple replace_with operation on your files.

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Captain

Re: IoV (Current version: 928)[message #321327] Mon, 03 June 2013 16:25 Go to previous messageGo to next message
dinglehopper is currently offline dinglehopper

 
Messages:134
Registered:January 2008
Depre,

By integration do you mean into one of your SCIs, or is this somehow getting integrated into the main trunk?

If by main trunk would it be like a new items level; standard, tons of guns, and metric crapload of guns?

Just curious.

Either way this is good news.

DH

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Sergeant
Re: IoV (Current version: 928)[message #321330] Mon, 03 June 2013 16:58 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
No, no, no ... just adding a few features to the trunk since no pure item mod should require its own exe.

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Captain

Re: IoV (Current version: 928)[message #321331] Mon, 03 June 2013 18:42 Go to previous messageGo to next message
dinglehopper is currently offline dinglehopper

 
Messages:134
Registered:January 2008
Oh.
Hmmm.
Well this is good news too, it means it will be easier to use mods like IoV in newer development builds.

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Sergeant
Re: IoV 924[message #321408] Thu, 06 June 2013 12:13 Go to previous messageGo to next message
Piotr_1987 is currently offline Piotr_1987

 
Messages:12
Registered:May 2013
Location: Poland
Could someone relink IoV 924 ?

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Private
Re: IoV 924[message #321417] Thu, 06 June 2013 19:03 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello Captain and welcome to the forum,

CptPeter
Could someone relink IoV 924 ?


IoV 922 including the two patches up to version 924 that you are looking for is backed up here:

http://kermi.pp.fi/JA_2/Mods_v1.13/IoV_former_DBB/IoV/Archive/IoV_922/


@ all: If you are looking for older DBB, Cosplay, IoV etc. builds you may get the chance to find them here:

http://kermi.pp.fi/JA_2/Mods_v1.13/IoV_former_DBB/


Best regards; Schein

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First Sergeant

Re: IoV 924[message #321422] Thu, 06 June 2013 20:31 Go to previous messageGo to next message
Piotr_1987 is currently offline Piotr_1987

 
Messages:12
Registered:May 2013
Location: Poland
THX Grin

* I'v beed looking and I can't find weapons and item request discussion ... pls help (I'm blind or something?)

**Is there some work in progress to make 929 ?

[Updated on: Mon, 10 June 2013 23:33] by Moderator

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Private
Re: IoV 924[message #321562] Wed, 12 June 2013 17:06 Go to previous messageGo to next message
Nehan is currently offline Nehan
Messages:4
Registered:May 2010
What 1.13 version should I use with IoV? I downloaded the newest one from Depri's thread but it crashes when combined with IoV - and I can't find the older ones.

also, is this mod compatible with NCTH or it's made only for OCTH?

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Civilian
Re: IoV (Current version: 928)[message #321563] Wed, 12 June 2013 17:36 Go to previous messageGo to next message
zwwooooo is currently offline zwwooooo

 
Messages:73
Registered:February 2009
DepressivesBrot
zwwooooo
IoV929 is under developement...When the beta version is released, I will update in this post.
Are you working on anything related to the exe? I'm asking since I'm currently cleaning up and preparing your stuff for integration.
A note on that: I'll definitely go with a new tag , but that's just a simple replace_with operation on your files.


Yes, I was responsible for integrating and upgrading the code for Chinese's Version and IoV's build. But I did not learn VC++. So, I can only be to simply modify the update.

(Sorry for my poor English. Any by Google Translate...)

1.13 add many features recently. IoV Some features have been included. Such as big Item size, RangeBonus change to ratable(Similar).

The following features are in IoV922~928:

1. Sight ranger of day / night from 2/1 change to 3/1. In other word you can see 30 grid at day, but at night just 10 grid.
2. The change to ratable. For example, "20" meet is 120%.
3. New ITEMSIZE confine is 0~54. For more shape and size magazine and frag and other item.
4. New malfunction type. Example a new M16 jam same a Damage 60% AK. But a 100% AK have 0.4% jam chance.
But we are want getting better this programmer, jaw just only before auto shooting. Because only check for a jam on the first bullet. We hope check for a jam in each one bullet.
5. It can plates for the LED bulletproof. Like CRIAS, MBSS, HSGI WASATCH.......

Point 4 features can not be integrated into source by me, so we decided to give up. Use "weapons overheating" and "Weapons dirt" parameter instead.

Then, IoV929 retain only the following two features:

1. Sight ranger of day / night from 2/1 change to 3/1. In other word you can see 30 grid at day, but at night just 10 grid.
2. It can plates for the LED bulletproof. Like CRIAS, MBSS, HSGI WASATCH.......

In these days I will sort out the modified code files. If so , please integrated into the source 1.13. Thanks.

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Corporal
Re: IoV (Current version: 928)[message #321564] Wed, 12 June 2013 17:42 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Sounds good to me. To be honest, I was a bit weary about having that malfunction feature nobody understands anymore. It's a good decision to give up on it.

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Captain

Re: IoV (Current version: 928)[message #321565] Wed, 12 June 2013 22:08 Go to previous messageGo to next message
mmm is currently offline mmm

 
Messages:63
Registered:May 2013
For IOV, we used to take the "reliability" as the need before maintenance/cleaning, and the condition pretty much as a representation of amount of dirt, rather than the physical integrity(after all it takes no more than a couple dozens of rounds to render many weapons unusable, a bit too quick consider real world barrels and receivers generally have life in thousands ). It may fail to account for the instances like the items lose their status in the event of explosion too. But overall, it works to a degree. With the dirt system in place, it's kinda of a duplication. Also the formula is a bit too simplistic for my liking, the degradation of chance to jam is pretty much linear, which may not be a good enough simulation of all scenarios.

Now, I haven't tried the dirt system yet, I'm not familiar with it. But assume it provide enough options to differentiate weapons, it will serve a good replacement. My fear is that it could end up being nothing more than just more micro managing.

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Corporal
Re: IoV 924[message #321567] Wed, 12 June 2013 22:18 Go to previous messageGo to next message
mmm is currently offline mmm

 
Messages:63
Registered:May 2013
For 928, try older versions. The exe was probably based on 5540 or something like that.

Supposedly, it's optimized for NCTH and at least playable for OCTH. Nevertheless the actual gameplay balance is non-existence and not necessarily realistic(for me). It could be attributed to both the NCTH system and not enough amount of tweak on the part of IOV.

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Corporal
Re: IoV 924[message #321568] Wed, 12 June 2013 22:36 Go to previous messageGo to next message
mmm is currently offline mmm

 
Messages:63
Registered:May 2013
* I don't think it exists on BP... But you may try PM zwwooooo or go here:tbsgame.net/bbs/(maybe too challenging). Be advised IoV is now being more selective about adding new items, due to the already excessive size. And you could quite possibly be ignored simply because not that many people speaks English.

** There is one under development. But I expect bugs for initial release, as usual. I could confirm that there's going to be some substantial change to the item stats that will alter the game play quite a bit.

[Updated on: Wed, 12 June 2013 22:37] by Moderator

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Corporal
Re: IoV 929[message #321571] Wed, 12 June 2013 23:24 Go to previous messageGo to next message
Piotr_1987 is currently offline Piotr_1987

 
Messages:12
Registered:May 2013
Location: Poland
mmm
But you may try PM zwwooooo or go here:tbsgame.net/bbs/(maybe too challenging)


yep ... maybe something less Chinese Smile

mmm
** There is one under development.


next week, next month, next year ?

mmm
I could confirm that there's going to be some substantial change to the item stats that will alter the game play quite a bit.


can u make some example ? like as_rifles less accurate ?

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Private
Re: IoV 929[message #321609] Sat, 15 June 2013 11:50 Go to previous messageGo to next message
mmm is currently offline mmm

 
Messages:63
Registered:May 2013
CptPeter

next week, next month, next year ?


My guess is maybe a couple of weeks, I could be wrong. There are efforts underway to move IoV features to vanilla 1.13. It could take time.

CptPeter

can u make some example ? like as_rifles less accurate ?

From what I can tell, some aim levels(up to 3) are transfered to telescopic sights. And weapons with only default iron sight receive only up to 5 aimlevels. BTW, behaviors for "sights with aimlevel modification" is also fixed in new exe.

Iov is changing the behaviors for folding stocks. With stock folded, guns receive no aimlevel but range penalty. Doesn't make too much sense maybe; "range" stat was envisaged to represent external ballistics performance only. But since NCTH is so messed up, I believe it will achieve the desired effect, namely: making folded stock faster and better suited for close range combat, but still limit it's usefulness in long range engagement.

[Updated on: Sun, 16 June 2013 07:41] by Moderator

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Corporal
Re: IoV 929[message #322646] Fri, 12 July 2013 23:43 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

for iov team: here is a video, i found this on net,there is japanese type 99 machine gun,using 7.7x50 ammo & conversion for 7.62x39mm + firing from akm magazines ...

http://www.youtube.com/watch?v=92L4G6n1LXA

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Sergeant Major
Re: IoV 929[message #322859] Wed, 17 July 2013 14:53 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Any news about new version of iov? =)

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Master Sergeant
Re: IoV (Current version: 928)[message #322951] Fri, 19 July 2013 14:58 Go to previous messageGo to next message
zwwooooo is currently offline zwwooooo

 
Messages:73
Registered:February 2009
DepressivesBrot
Sounds good to me. To be honest, I was a bit weary about having that malfunction feature nobody understands anymore. It's a good decision to give up on it.


I tried to add IoV settings switch parameter to JA2_Options.INI. But due to "sighting distance parameter" (gbLightSighting[1][SHADE_MIN+1]) is a pointer type constant, I don't know VC++, so I cannot use the parameter in JA2_Options.INI to give value to "sighting distance". Embarrassed

Only following feature add/modify:
1. Sight ranger of day / night from 2/1 change to 3/1.
2. LBE can be bulletproof after adding bulletproof plate into it.
(Like CRIAS, MBSS, HSGI WASATCH...)

Please help integrate this into 1.13. Thanks.

These are the source files I edited:
- Tactical\opplist.cpp
- Tactical\Weapons.app

Download - opplist.cpp_and_Weapons.app[svn6221].7z



[Updated on: Fri, 19 July 2013 15:00] by Moderator

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Corporal
Re: IoV (Current version: 928)[message #322961] Fri, 19 July 2013 20:11 Go to previous messageGo to next message
scuzzyfuzzy is currently offline scuzzyfuzzy

Messages:4
Registered:March 2012
Location: Zagreb, Croatia
Hi,

I have this weird problem with IoV 928: my IMP's can't start with any LBE (which is pretty annoying...)

Tried editing \Data-IoV\TableData\IMPItemChoices.xml (Default Items), but no luck... it doesn't matter what I put there, it won't show when I create my IMP... (all other items, e.g. Sun Goggles, Flash Suppressor, etc. in the 'Random Items' works fine, but LBE in 'Random Items' also doesn't work)

I also tried editing the same file in Data-1.13 folder, also no luck...

Any ideas...?

tnx

P.S. I used a clean JA2 Gold, r5470 and the SVN from this topic

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Civilian
Re: IoV (Current version: 928)[message #322962] Fri, 19 July 2013 20:44 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

scuzzyfuzzy
Hi,

I have this weird problem with IoV 928: my IMP's can't start with any LBE (which is pretty annoying...)

Tried editing \Data-IoV\TableData\IMPItemChoices.xml (Default Items), but no luck... it doesn't matter what I put there, it won't show when I create my IMP... (all other items, e.g. Sun Goggles, Flash Suppressor, etc. in the 'Random Items' works fine, but LBE in 'Random Items' also doesn't work)

I also tried editing the same file in Data-1.13 folder, also no luck...

Any ideas...?

tnx

P.S. I used a clean JA2 Gold, r5470 and the SVN from this topic


You need to edit in ja2_option.ini two parametres- MAx Item size and max weapon size,to appropiated values.

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Master Sergeant
Re: IoV (Current version: 928)[message #323013] Sun, 21 July 2013 01:13 Go to previous messageGo to next message
scuzzyfuzzy is currently offline scuzzyfuzzy

Messages:4
Registered:March 2012
Location: Zagreb, Croatia
Oh... Oh, stupid me...
And know I remember I read that in the readme...

Thank you very much Parkan for having the nervs and time to answer, you saved my (Arulcan) life...

Smile

Parkan
scuzzyfuzzy
Hi,

I have this weird problem with IoV 928: my IMP's can't start with any LBE (which is pretty annoying...)

Tried editing \Data-IoV\TableData\IMPItemChoices.xml (Default Items), but no luck... it doesn't matter what I put there, it won't show when I create my IMP... (all other items, e.g. Sun Goggles, Flash Suppressor, etc. in the 'Random Items' works fine, but LBE in 'Random Items' also doesn't work)

I also tried editing the same file in Data-1.13 folder, also no luck...

Any ideas...?

tnx

P.S. I used a clean JA2 Gold, r5470 and the SVN from this topic


You need to edit in ja2_option.ini two parametres- MAx Item size and max weapon size,to appropiated values.

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Civilian
Re: IoV (Current version: 928)[message #323474] Tue, 30 July 2013 14:59 Go to previous messageGo to next message
mmm is currently offline mmm

 
Messages:63
Registered:May 2013
I guess by the time 929 is released, IoV will probably make a transition to a pure XML Customization.

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Corporal
Re: IoV (Current version: 928)[message #323731] Wed, 07 August 2013 03:20 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Any news about release?

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Master Sergeant
Re: IoV (Current version: 928)[message #323805] Fri, 09 August 2013 00:30 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
:newstuff:

Thanks to DepressivesBrot and zwwooooo, all remaining features of IoV that 1.13 did not have are now in the trunk as of r6279 and r1722:

added and adjusted the following features by zwwooooo to help restoring IoV to a pure item mod:
- externalized the brightness vision range modifiers to allow for different ratios of day/night vision range
- added as a complement to
- added the possibility for LBE vests to function as plate carriers

As a result, IoV is now fully compatible to our exes. They don't have to worry about updating their exes, and we have some new features to play with :shake:

For those interested: does what it says. Adding a 80 tag to a gun/attachment will increase its base range by 80%. The -modifiers come afterwards.

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Captain

Re: IoV (Current version: 928)[message #323846] Sat, 10 August 2013 07:01 Go to previous messageGo to next message
zwwooooo is currently offline zwwooooo

 
Messages:73
Registered:February 2009
@Parkan

IoV929 alpha is released. But many bug, and new exe support IoV. So need to fix bug and be compatible with new exe.


@Flugente
@DepressivesBrot

Thanks a lot!

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Corporal
Re: IoV (Current version: 928)[message #323847] Sat, 10 August 2013 09:55 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Your alfa version has bug with dissappearing weapons from mercs when hiring them.I made different instals of you mod and sill bug occur.Hired BOSS with colt 9sm,Sidney with sterling la2,clif with colt 9 smg.all stuff remained but weapons are lost.I even checked MAx item sizes in ja 2 option ini in all folders but still weapons are lost when hire them.Such bug occur with some other mercs too.Weapons losing.

[Updated on: Sat, 10 August 2013 09:56] by Moderator

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Master Sergeant
Re: IoV (Current version: 928)[message #323974] Wed, 14 August 2013 14:40 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Alfa version of IOV 929 is a really a mess with bugs.Like dissappearing weapons,wrong items\ammunition in kits of mercs,dissappearing ammunition when eject ammo in sector inventory and etc...

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Master Sergeant
Re: IoV (Current version: 928)[message #324425] Thu, 29 August 2013 02:08 Go to previous messageGo to next message
Dext3r is currently offline Dext3r

 
Messages:25
Registered:May 2012
Anyone here got a working exe? The mediafile link seems to be broken. Plus there is a virus warning for iov exe...

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Private 1st Class
Re: IoV (Current version: 928)[message #324430] Thu, 29 August 2013 02:49 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
The latest 1.13 exes are compatible with IoV.

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Sergeant Major
Re: IoV (Current version: 928)[message #324434] Thu, 29 August 2013 08:05 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

but the alfa version of iov929 still broken and not really playble,because it has a lot of bugs.

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Master Sergeant
Re: IoV (Current version: 928)[message #324448] Thu, 29 August 2013 20:15 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
http://www.mediafire.com/download/kx28f2jk3wf6vvp/ja2_IoV.exe
From IoV928_exe5345_full[need1.13svn1460+].7z

I'd still go with the latest unstable 1.13 builds though. For the sake of not being a stick in the mud.

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Sergeant Major
Re: IoV (Current version: 928)[message #324459] Thu, 29 August 2013 23:19 Go to previous messageGo to next message
Dext3r is currently offline Dext3r

 
Messages:25
Registered:May 2012
Many thanks. The media fire links provided by the mod author of iov are dead, at least for me.
So with latest build you mean 6322?

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Private 1st Class
Re: IoV (Current version: 928)[message #324460] Thu, 29 August 2013 23:31 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

928 work with svn1460 and a little higher.the latest will not work because of massive changes in directory structure.

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Master Sergeant
Re: IoV (Current version: 928)[message #324463] Fri, 30 August 2013 01:41 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Jason S.
So with latest build you mean 6322?

Yup.

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Sergeant Major
Re: IoV (Current version: 928)[message #324473] Fri, 30 August 2013 08:05 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Slax
Jason S.
So with latest build you mean 6322?

Yup.



is that really possible to play iov928 on latest build?I think it needs many changes to mod directory.
can you share with your IOV 928 changed files?

[Updated on: Fri, 30 August 2013 08:09] by Moderator

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Master Sergeant
Re: IoV (Current version: 928)[message #324483] Fri, 30 August 2013 11:36 Go to previous messageGo to next message
Slax is currently offline Slax

 
Messages:1411
Registered:July 2006
Location: People riding polar bears...
Just read the changelog.
TL;DR: IoV features are supported.

[Updated on: Fri, 30 August 2013 13:16] by Moderator

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Sergeant Major
Re: IoV (Current version: 928)[message #324513] Fri, 30 August 2013 19:38 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

i understand this,i asked only about mod directory with changed structure,if it possible.=)

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Master Sergeant
Re: IoV (Current version: 928)[message #324517] Fri, 30 August 2013 21:31 Go to previous messageGo to previous message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

iov 929 have fixed some serious bugs from ver 928,it is a unfortunate new bugs are on scene,give them some time for fixing bugs in mod... it is devopled in from people for people[in free time betwen real life/work] my first mod this group is dbb mod gen 5*** ...

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Sergeant Major
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