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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322434]
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Fri, 05 July 2013 16:00
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anv |
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Messages:258
Registered:March 2013 |
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Snake
Reuban
Elroy, with 50% extra smugness
Mouse
Also fixed
DeadmanMERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz thanks Deadman.
Download
Bonus:
Hey, remember that time Snake supposedly took a bullet right between the eyes, while serving with Spam in Maupaa? Well, the reports of his death were greatly exaggerated, as he eventually got better.
Optional scarred Snake
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322541]
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Tue, 09 July 2013 06:34
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Fjordsen |
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Messages:12
Registered:July 2007 |
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Oh, could pretty please add Speck as well?
I understand Mike and John Kulba would be hard as they are already in game(I mean, you can actually see them on the tactical map), but like someone said previously,with Speck is not a problem, they're all pre-recorded messages and that sounds more reasonable actually - I wouldn't expect him to be behind a webcam from 9 to 5 and chatting with potential clients!
As for the emails replied it's not a big deal, PAs will often do these things in your behalf. Carp also has a job with AIM and he's in, so I don't see why Speck can't...
[Updated on: Tue, 09 July 2013 06:39] by Moderator Report message to a moderator
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Private
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322615]
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Thu, 11 July 2013 16:32
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anv |
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Messages:258
Registered:March 2013 |
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OK, apparently there were two slightly different big Speck portraits in game files + animated one used for Speck Com.
Basing on those I finished the rest.
And finally Speck in game.
+fixed Biggins' wrong ammo.
Download Speck
Additionally:
From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea. Also added quotes for MERC website:
- on recruiting Speck
- on trying to recruit unavailable Speck
- on trying to recruit unavailable Biff (present in game files and code, but previously unused)
- Speck advertising himself
Code changes + diff (I couldn't paste diff in post, weird).
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322619]
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Thu, 11 July 2013 23:41
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Charlie_May |
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Messages:27
Registered:March 2009 |
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Missing a comma after "pliers" in the bio. Other than that, outstanding work anv, as always! I, too, wanted to play with Speck, but didn't want to break the immersion by having him also sitting on Speck.com... I didn't know you also knew how to code!
EDIT: Also, the add. info part should read "He has yet to retake some of his physical exams and marksmanship tests"or "He has yet to retake some of his physicals, and marksmanship tests..." I think...
[Updated on: Thu, 11 July 2013 23:47] by Moderator Report message to a moderator
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Private 1st Class
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322644]
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Fri, 12 July 2013 22:05
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Skiru |
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Messages:33
Registered:May 2013 |
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So only thing left is John Kulba (he should be able to be recruited after finishing delivery to airport quest) and few JAI guides Elio (the tracker ), Juan (the tinkerer ) and Wahan (the shaman ) (they could be good addition to merc roster)
Please add them, especialy Wahan (11 marksmanship and cool quotes)
When Barry shot down soldier Turtle say that: oportunity to work with someone Mike caliber don't happen oftet. Is it correct quote on right place?
[Updated on: Sat, 13 July 2013 22:27] by Moderator Report message to a moderator
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Private 1st Class
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322691]
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Sat, 13 July 2013 23:06
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anv |
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Messages:258
Registered:March 2013 |
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@wil473: Whoops. Correct Speck has index = 38. That one with index = 1 is just his evil twin, too much ctrl+c, ctrl+v on my part . Fortunately, when game loads profiles, evil Speck is immediately overwritten by Haywire, so no harm done.
@Skiru: At least someone lately added natives' portraits to wiki, so I wouldn't have to replay JA1 and kill all guides until I get to take a screenshot of Wahan It can be done, but they have less quotes to choose from.
Kulba probably shouldn't join immediately after escort, but after some time to justify his turning from overweight civilian to pretty badass merc. Let's say he gets home, sends you a gift, Mary gets shot by a burglar like he says in UB, Kulba decides to become mercenary. So around two weeks after being escorted - probably still earlier then it could happen, but with a chance of arrival before player takes Meduna - he either joins MERC or arrives in Arulco as RPC.
@merc05: Well, someone had to present the TRUE account of those events...
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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322695]
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Sun, 14 July 2013 08:31
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Skiru |
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Messages:33
Registered:May 2013 |
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ANV i like your way of thinking. About John Kulba, great idea i wonder if it can be all incorporated to code.
I can't wait to see the last guys (Guides and Kulba) in the game. It will be great to see a last piece (apart from troubleshooting) being puted to this epic mod.
when Wink have a urban camo his face is gray but the model is green, is this bug or just how it should be?
[Updated on: Sun, 14 July 2013 08:51] by Moderator Report message to a moderator
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Private 1st Class
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