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Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322055] Wed, 26 June 2013 09:42 Go to previous messageGo to next message
Skiru

 
Messages:33
Registered:May 2013
Sorry my mistake, it is af course Turtle.
But i find you alredy fix this issue Smile

About Winks demolitions, Shank this crappy little tenager have also demolition despite having extremly low explosive and it is not recomended for him to handle anything but a grenade Smile

BTW. I find a way to go around this new mercs rise e-mail glitch. Deleting ALL incoming mails is the way to prevent this bug from happening.

where i can get this graphic files for this few new items, hedgetimmer and some NADA (not existant because of lack of graphics) items?

PS. Maybe you have some program editing saves. I wanna change Winks throwing to demolitions without restarting a game Smile

[Updated on: Wed, 03 July 2013 15:43] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322058] Wed, 26 June 2013 10:35 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
anv

Changes:
- fixed few quotes (Wink, Carp, Turtle, Sparky)
- changed Wink's throwing trait to demolitions
- changed incorrect zeroes in buddy/hate records to 255s
- changed Sparky opinion of Gary from buddy to hated


Committed.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322064] Wed, 26 June 2013 11:49 Go to previous messageGo to next message
Kaucukovnik

 
Messages:13
Registered:July 2012
Location: Czech Republic
Would it be possible to add mails for KIA MERC members? Turtle died on my current playthrough before I managed to hire him and found out way too late...
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322086] Wed, 26 June 2013 18:31 Go to previous messageGo to next message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
Bug? : MERC Soliders like Doc , Rev (leadership over 50) cant talk Doreen to quit her Job.
(direct talk does not impress her)

*my Imp with leadership 35 can do it.

edit = Using the latest SVN update (1686) and 6148.exe

[Updated on: Thu, 27 June 2013 13:21] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322088] Wed, 26 June 2013 19:06 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
Deadman
Bug? : MERC Soliders like Doc , Rev (leadership over 50) cant talk Doreen to quit her Job.
(direct talk does not impress her)

*my Imp with leadership 35 can do it.


it is not only the leadership that counts. it seems some other values in mercprofiles.xml seems to be not set for the new mercs.

are you playin with latest sci development version? if yes, please upload a savegame.

[Updated on: Wed, 26 June 2013 19:08] by Moderator



Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322092] Wed, 26 June 2013 19:32 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@Deadman: Yes, of course I didn't set approach records for new mercs.
Fixed

What exactly the problem with Doc? Only Raffi should hate him, rest of the guys should ignore him.

@Skiru: Graphics
Link
BigItems/GUN370.sti
BigItems/GUN371.sti
Interface/MDGUNS.sti
tilesets/0/smguns.sti


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322125] Thu, 27 June 2013 14:33 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
anv
@Deadman: Yes, of course I didn't set approach records for new mercs.
Fixed


committed


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322131] Thu, 27 June 2013 20:43 Go to previous messageGo to next message
Jtavish

 
Messages:7
Registered:September 2012
erm....is the latest version still 3.0? I haven't been following this forum for quite some time now, and I want to get back in.

I was thinking of using this mod with Arulco revisited....but I need to know what's the latest version of this mod ( I read the 9 pages but couldn't find any indication of it!!!! )
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322137] Thu, 27 June 2013 21:31 Go to previous messageGo to next message
Flugente

 
Messages:3528
Registered:April 2009
Location: Germany
I'm not sure what '3.0' refers to. This is in the current trunk, though you will probably be able to use this with AR by moving the necessary data.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322206] Sat, 29 June 2013 19:19 Go to previous messageGo to next message
Deadman

 
Messages:39
Registered:March 2008
Location: Germany
MERC, Kit 5, Empty Inv when Hired : Haywire, Biff
MERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz

started new game (fast run through till merc available)

Using the latest SVN update (1686) and 6148.exe
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322434] Fri, 05 July 2013 16:00 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
Snake
http://imageshack.us/a/img689/4900/6tt.png

Reuban
http://imageshack.us/a/img19/7470/q668.png

Elroy, with 50% extra smugness
http://imageshack.us/a/img28/1350/b07.png

Mouse
http://imageshack.us/a/img259/593/t36.png


Also fixed
Deadman
MERC, Kit 5, Wrong ammo or no West/Bag to Carry Stuff : Flo, Gumpy, Sktiz
thanks Deadman.

Download

Bonus:
Hey, remember that time Snake supposedly took a bullet right between the eyes, while serving with Spam in Maupaa? Well, the reports of his death were greatly exaggerated, as he eventually got better.
http://imageshack.us/a/img24/8287/javf.png
Optional scarred Snake


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322437] Fri, 05 July 2013 16:10 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
They are all great (especially Reuban) but could you please remove duckface from snake? On a side note mouse looks like a babe and this somehow... feels weird.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322478] Sat, 06 July 2013 16:32 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@Gambigobilla:
Snake: Razz I didn't aim for duckface!
http://imageshack.us/a/img818/7913/7vn.png
I updated links with less obnoxious versions.

Mouse: Yes, it's ironic, but not much can be done, I tried to be as close to original as possible.

@RoWa21:
That's the plan.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322480] Sat, 06 July 2013 20:48 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
I have no problems with Mouse but she always felt like a biff-class mercenary but with the new looks she looks like a female Hollywood spy movie star. Definitely will hire her with my next game :diabolical: :snake:
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322496] Sun, 07 July 2013 12:37 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
I just committed Snakes new face. Thanks anv


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322537] Tue, 09 July 2013 01:00 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
Anv, good work on the latest bunch of faces to end up on the SVN and in the SCI. Just to let you know, I am using your recent artwork as the base to upgrade some of the Urban Chaos-1.13 mercs (the ones common to DG and UC). Unfourtunately the presence of the 90x100 "B" prefixed graphic files means I cannot directly use the graphics. I think I have come up with a template for reconstructing the needed faces for use as hireable locals.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322541] Tue, 09 July 2013 06:34 Go to previous messageGo to next message
Fjordsen

 
Messages:12
Registered:July 2007
Oh, could pretty please add Speck as well?

I understand Mike and John Kulba would be hard as they are already in game(I mean, you can actually see them on the tactical map), but like someone said previously,with Speck is not a problem, they're all pre-recorded messages and that sounds more reasonable actually - I wouldn't expect him to be behind a webcam from 9 to 5 and chatting with potential clients!
As for the emails replied it's not a big deal, PAs will often do these things in your behalf. Carp also has a job with AIM and he's in, so I don't see why Speck can't...

[Updated on: Tue, 09 July 2013 06:39] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322547] Tue, 09 July 2013 11:34 Go to previous messageGo to next message
Slax

 
Messages:1430
Registered:July 2006
Location: People riding polar bears...
Snake could still do with some work. Looks sort of like a neanderthal.
Hm. Maybe that's why a bullet to the brain didn't do the trick. There's nothing there! Surprised

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322599] Thu, 11 July 2013 00:26 Go to previous messageGo to next message
Skiru

 
Messages:33
Registered:May 2013
I agree with Fabius_Hirrus to add Speck.

BTW. John Kulba and Mike should be RPC that could be recruited by someone with extremly high leadership.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322600] Thu, 11 July 2013 01:01 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
Skiru

BTW. John Kulba and Mike should be RPC that could be recruited by someone with extremly high leadership.


Mike can already be recruited. I just committed today.
see here: http://www.bears-pit.com/board/ubbthreads.php/topics/322512/Improved_hireable_Mike_script.html#Post322512


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322615] Thu, 11 July 2013 16:32 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
OK, apparently there were two slightly different big Speck portraits in game files + animated one used for Speck Com.
http://imageshack.us/a/img713/6904/x4g.png

Basing on those I finished the rest.
http://imageshack.us/a/img826/5741/zutu.png

And finally Speck in game.
http://imageshack.us/a/img259/324/s993.png

+fixed Biggins' wrong ammo.
Download Speck

Additionally:
From now on, as long as Speck is hired (or dead, or POW, or travelling), he won't be sitting on Speck Com nor sending you emails. However, is he's able to, he'll comment on current situation from battlefield: player owing money, Flo getting married, MERC merc dying, etc., so keeping him alive might be a good idea. Also added quotes for MERC website:
- on recruiting Speck
- on trying to recruit unavailable Speck
- on trying to recruit unavailable Biff (present in game files and code, but previously unused)
- Speck advertising himself

Code changes + diff (I couldn't paste diff in post, weird).




Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322619] Thu, 11 July 2013 23:41 Go to previous messageGo to next message
Charlie_May

 
Messages:27
Registered:March 2009
Missing a comma after "pliers" in the bio. Other than that, outstanding work anv, as always! I, too, wanted to play with Speck, but didn't want to break the immersion by having him also sitting on Speck.com... I didn't know you also knew how to code!

EDIT: Also, the add. info part should read "He has yet to retake some of his physical exams and marksmanship tests"or "He has yet to retake some of his physicals, and marksmanship tests..." I think...

[Updated on: Thu, 11 July 2013 23:47] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322620] Fri, 12 July 2013 00:01 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
@anv: Outstanding work, I commit the Speck files
@Charlie_May: I corrected Specks bio


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322644] Fri, 12 July 2013 22:05 Go to previous messageGo to next message
Skiru

 
Messages:33
Registered:May 2013
So only thing left is John Kulba (he should be able to be recruited after finishing delivery to airport quest) and few JAI guides Elio (the tracker ), Juan (the tinkerer ) and Wahan (the shaman ) (they could be good addition to merc roster)

Please add them, especialy Wahan (11 marksmanship and cool quotes)

When Barry shot down soldier Turtle say that: oportunity to work with someone Mike caliber don't happen oftet. Is it correct quote on right place?

[Updated on: Sat, 13 July 2013 22:27] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322682] Sat, 13 July 2013 20:08 Go to previous messageGo to next message
Wil473

 
Messages:2826
Registered:September 2004
Location: Canada
While adding Speck data from SCI_Unstable_Revision_6221_on_GameDir_1703 to UC-1.13 data I noticed that Speck has the same index = 1 in MercAvailability.XML as Haywire. Is this intentional or do the indexes need to be corrected?


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322683] Sat, 13 July 2013 20:14 Go to previous messageGo to next message
merc05

 
Messages:87
Registered:January 2013
Checked how it looks on Turtle in MercProfiles.xml and everything seems ok:

https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir/Data-1.13/TableData/MercProfiles.xml

Turtle should say that about Mike:
		149
		255
		255
		255
		255
		255
		0


I remember at some point in SVN the newly added mercenaries had 0's instead of 255's (255 denotes none, 0 = Barry). Check whether this is not the cause.

@anv: Exceptionally well orchestrated adding Speck. I was ROTFL when I saw the bio Very Happy.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322691] Sat, 13 July 2013 23:06 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@wil473: Whoops. Correct Speck has index = 38. That one with index = 1 is just his evil twin, too much ctrl+c, ctrl+v on my part Wink . Fortunately, when game loads profiles, evil Speck is immediately overwritten by Haywire, so no harm done.

@Skiru: At least someone lately added natives' portraits to wiki, so I wouldn't have to replay JA1 and kill all guides until I get to take a screenshot of Wahan Smile It can be done, but they have less quotes to choose from.
Kulba probably shouldn't join immediately after escort, but after some time to justify his turning from overweight civilian to pretty badass merc. Let's say he gets home, sends you a gift, Mary gets shot by a burglar like he says in UB, Kulba decides to become mercenary. So around two weeks after being escorted - probably still earlier then it could happen, but with a chance of arrival before player takes Meduna - he either joins MERC or arrives in Arulco as RPC.

@merc05: Well, someone had to present the TRUE account of those events...


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322695] Sun, 14 July 2013 08:31 Go to previous messageGo to next message
Skiru

 
Messages:33
Registered:May 2013
ANV i like your way of thinking. About John Kulba, great idea i wonder if it can be all incorporated to code.

I can't wait to see the last guys (Guides and Kulba) in the game. It will be great to see a last piece (apart from troubleshooting) being puted to this epic mod.

when Wink have a urban camo his face is gray but the model is green, is this bug or just how it should be?

[Updated on: Sun, 14 July 2013 08:51] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322696] Sun, 14 July 2013 09:00 Go to previous messageGo to next message
Marlboro Man

 
Messages:1192
Registered:October 2005
Location: USA
I'll quote Rowa and say outstanding work on these anv. Smile

Cheers
MM


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322743] Mon, 15 July 2013 16:34 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
anv
@wil473: Whoops. Correct Speck has index = 38. That one with index = 1 is just his evil twin, too much ctrl+c, ctrl+v on my part Wink


Fixed


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322769] Mon, 15 July 2013 22:57 Go to previous messageGo to next message
Seomis

 
Messages:54
Registered:June 2011
excellent job on the adding of new mercs. Sadly i dont have svn so i was kinda wondering if someone could make a single installer with all the stuff that as been added so far. I usually download the files and paste then over Data 1.13 but i dont know if i'm doing stuff in the right way. So if someone could make a single install with all the stuff that as been done so far it will be great. However i must say one of two things about this so far.
Why in several AIM and even MERC members in the gear stuff it appears the word nada i think that's a bug noneless i usually drop the stuff over the map. Also some speeches do not work for instance Mouse, Stella and others in AIM we can see they speaking but they dont have any sound. The same with guys that were assigned to Merc. Also i do not know were to add the files of Speck diff so if someone could give me hint it will be appreciated. Noneless i was away for a quite while but luckly i do found my former notebook were i have my access code to the pit i was thinking that i did have lose it almost for a year now. But i guess it's fate. So hope some one could help and you all did great congrats.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322771] Mon, 15 July 2013 23:02 Go to previous messageGo to next message
Flugente

 
Messages:3528
Registered:April 2009
Location: Germany
You, Sir, clearly lack data ingame. Your install lacks data, thats the reason. You should look for DepressivesBrot's SCIs.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322773] Mon, 15 July 2013 23:13 Go to previous messageGo to next message
Seomis

 
Messages:54
Registered:June 2011
hmm i still use v.4870 so there are new versions that were added. Sorry after almost a year i'm kinda lost if you could give a helping hand it will be much appreciated.
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322774] Mon, 15 July 2013 23:13 Go to previous messageGo to next message
Thor

 
Messages:427
Registered:February 2007
Location: Belgium
@ Flugente: Haha, and you were a few seconds ahead of me... I had already CTRL-Ced the same link Smile

@ anv: Great stuff, man, I keep on repeating it!

@ both: you guys are a modding team on own! Very Happy

[Updated on: Mon, 15 July 2013 23:17] by Moderator

Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322775] Mon, 15 July 2013 23:19 Go to previous messageGo to next message
Seomis

 
Messages:54
Registered:June 2011
ok downloading the latest SCI dated from 13 Jul of 2013. Is this enough or should i download older versions?
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322776] Mon, 15 July 2013 23:19 Go to previous messageGo to next message
Flugente

 
Messages:3528
Registered:April 2009
Location: Germany
Use the link, Luke. It will provide you with the newest versions in the easiest possible way. As far as 'new stuff' goes... if anything in these forums is treated as 'new' nowadays, it isn't in 4870, 'cause that is ancient.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322777] Mon, 15 July 2013 23:21 Go to previous messageGo to next message
Seomis

 
Messages:54
Registered:June 2011
i see so please guide me. Is downloading the lates sci file enough or should i download all the other files before this?
Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322779] Mon, 15 July 2013 23:26 Go to previous messageGo to next message
lockie

 
Messages:3788
Registered:February 2006
Location: Scotland
Latest sci from Depressivebrot's link in his signature .


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322780] Mon, 15 July 2013 23:27 Go to previous messageGo to next message
Flugente

 
Messages:3528
Registered:April 2009
Location: Germany
Its all described in the link. Read the instructions.


Re: Jagged Alliance Deadly Games Mercs with all speech for 1.13[message #322781] Mon, 15 July 2013 23:28 Go to previous messageGo to previous message
Seomis

 
Messages:54
Registered:June 2011
Ok then i'm doing it right now. I will download the latest sci hope that's enough to keep me updated in a way Smile thanks for the help.
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