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Re: BUGZILLA report all bugs here![message #322603] Thu, 11 July 2013 08:23 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
That's likely just wrong interpretation. All the standard scopes are fixed power, what you are seeing is the effective magnification used in the calculation. Try shooting people at.longer range.


Re: BUGZILLA report all bugs here![message #322611] Thu, 11 July 2013 14:36 Go to previous messageGo to next message
Bambusar

 
Messages:63
Registered:July 2012
In Chitzena only John joins the squad after you agree to escort them. Mary doesnt join. John has spy covert icon on.
http://imgur.com/EreBSJ3

More info and save file: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322610/Re_Depri_s_Builds_and_Packages.html#Post322610
Re: BUGZILLA report all bugs here![message #322612] Thu, 11 July 2013 14:38 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Correct. The magnification factor that is displayed in the upper left corner of the NCTH cursor shows the magnification at target range. That means that if a target is 21 tiles away it is at 3x magnification (3x NORMAL_SHOOTING_DISTANCE / 10). For this range the best scope to use would be a 3x scope.
The indicator is green if a scope is used at or beyond its designated range and turns red if used below its designated range. This will apply a penalty which can be quite big, especially for the higher power scopes. Don't use these for close quarter combat.

Re: BUGZILLA report all bugs here![message #322616] Thu, 11 July 2013 16:50 Go to previous messageGo to next message
SharkD

 
Messages:355
Registered:July 2003
Ok, thanks.

[edit]

Well, my IMP is still not hitting worth shit even though he has a Marksmanship of ~85, plus the bonus for his Sniper trait.

[Updated on: Thu, 11 July 2013 19:18] by Moderator

Re: BUGZILLA report all bugs here![message #322617] Thu, 11 July 2013 20:07 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
A 10x scope has a designated range of 10x (NORMAL_SHOOTING_DISTANCE / 10 * SCOPE_RANGE_MULTIPLIER). With the default of 70 for NORMAL_SHOOTING_DISTANCE that means 70 tiles! Certainly too much for the standard maps. The penalty for shooting at a target at 21 tiles range is 67 points which will ruin your CTH.

You can do a number of things to increase CTH with scopes.

1. Don't use a scope below designated range. I know that this is difficult on standard maps.

2. Decrease SCOPE_RANGE_MULTIPLIER. This will make the game "think" that your scope has a lower magnification when it comes to penalty calculation. I'm using a value of 0.7 at the moment which would cause the 10x scope to have a designated range of 49 tiles. That is still too much for the maps I play on so I stick with 7x (~34 tiles) and 8x (~39 tiles) scopes for my sniper rifles and 4x scopes for the ARs.

3. Change AIM_TOO_CLOSE_SCOPE. This is a multiplier used to calculate the penalty for using a scope below designated range. The default is -4.0. To have half the penalty set it to -2.0. You can't set it to something >0 because that would mean a bonus for using a scope below its designated range. Wink


It is difficult to get used to NCTH when you are used to the headshot game that we had with OCTH but I must say that I like it. Mercs have been far to accurate with the old system. With NCTH I usually aim for the torso and get good results. The start was difficult however because I had to get close to the enemy and therefore risk to take some bullets but it was fun.

edit: Btw. this is a screenshot that I took a few minutes ago. My expert sniper was aiming at an elite who was 39 tiles away. She uses a M21 with a 7x scope. The weapon was mounted on a table. Nice small aperture, isn't it? Smile

http://img802.imageshack.us/img802/9183/sn4s.png

[Updated on: Thu, 11 July 2013 22:11] by Moderator


Re: BUGZILLA report all bugs here![message #322642] Fri, 12 July 2013 21:18 Go to previous messageGo to next message
SharkD

 
Messages:355
Registered:July 2003
I've been save scumming every turn and still can't hit 50% of the time with any of my mercs (not just the sniper). Meanwhile redshirt soldiers are getting headshots with shotguns and pistols from several tiles away.

For instance, I had an auto expert with a FAMAS and 2x scope who couldn't hit the enemy from ~15 tiles.

I am giving up and going back to revision 4870.

[Updated on: Fri, 12 July 2013 21:32] by Moderator

Re: BUGZILLA report all bugs here![message #322643] Fri, 12 July 2013 22:02 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
There is a hardcoded save-scumming cth penalty.
Re: BUGZILLA report all bugs here![message #322655] Sat, 13 July 2013 04:10 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
E1vS
1692 SVN
6187 exe

(I have only 11 mercs) 1) When trying to escort John and Mary, Mary does not join squad but John does.
2) Darren takes money but no boxer appears on the ring in San Mona.
1) fixed with r6221.
2) Could not reproduce.


Re: BUGZILLA report all bugs here![message #322666] Sat, 13 July 2013 12:19 Go to previous messageGo to next message
Bambusar

 
Messages:63
Registered:July 2012
E1vS

Darren takes money but no boxer appears on the ring in San Mona.


Those fights are very bugged, make sure you save game before starting to talk to Darren.
Always go in the ring from "front side".
Pay attention where in the ring you click to jump in.

It can happen that as soon you hit other guy Darren will accuse you of cheating.

Sometimes after you get out of the ring Darren wont pay you if you are turned away from him. and you cant control where your soldier will be facing after you exit the ring.

Also sometimes I noticed that you cant take money from your bank account. Buttons are just grayed out. To fix that problem just exit the game and start it again.

In all three cases you have to reload the game form before ouy started talking to Darren.

Anyways for San Mona Extreme Fighting: Always make safe save game before starting the quest.

Another Tip: fight first day only twice, sou you can get more fights before Kingpin invites you to his house. Never kill any of the fighters, you wont be bale to fight them other days.



About NCTH:
In my current game I have Steyr scout with 7x battle scope and it seems like it is working alright, I hit like 66% of shots from 15-25 tiles wit 90 marksmanship merc.
What bothers me more are about 80% missed shots with handguns on 3-5 tiles with mid class mercs with about 60 marksmanship. And lots of missed shots using machine pistols and assault rifles without attachments on single shot mode.
While double pistols for ambidextrous mercs are almost too precise.

[Updated on: Sat, 13 July 2013 12:47] by Moderator

Re: BUGZILLA report all bugs here![message #322670] Sat, 13 July 2013 13:40 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Bambusar

Also sometimes I noticed that you cant take money from your bank account. Buttons are just grayed out. To fix that problem just exit the game and start it again.
Try using different tabs in UDB. Extracting money is only possible with one.

You can fight 3 times the first time and still have more fights on other days.


Re: BUGZILLA report all bugs here![message #322671] Sat, 13 July 2013 13:43 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
SharkD
I've been save scumming every turn and still can't hit 50% of the time with any of my mercs (not just the sniper). Meanwhile redshirt soldiers are getting headshots with shotguns and pistols from several tiles away.

Sometimes they are very lucky but this happened for my mercs as well. I aimed at the torso but have scored a headshot instead. It just depends on the final bullet path.


Bambusar

Sometimes after you get out of the ring Darren wont pay you if you are turned away from him. and you cant control where your soldier will be facing after you exit the ring.

Not sure but I think that Darren gives the money to the nearest merc. That's why I always pay with one merc that stays next to him and fight with another.


Bambusar

Also sometimes I noticed that you cant take money from your bank account. Buttons are just grayed out. To fix that problem just exit the game and start it again.

No need to restart. Just switch to the "Desc." tab in the description box.
Maybe the money box should be handled differently code-wise.

edit: There is another problem with money. The display for "Current Money:" at the bottom is always empty.

edit2: Fixed.
- current balance is displayed again at the bottom of the UDB
- UDB resets to Description tab when clicking on money or the deposit/withdraw money button

[Updated on: Sat, 13 July 2013 17:34] by Moderator


Re: BUGZILLA report all bugs here![message #322698] Sun, 14 July 2013 10:04 Go to previous messageGo to next message
Bambusar

 
Messages:63
Registered:July 2012
thx for fast responses

Meanwhile i did some new sprites for new gear with missing images

Fell free to put them to trunk if people like them:
http://www.mediafire.com/?seyjf1vnewjyk9e
In 7z you have 11 files and directions where to copy each one. This was made from files taken from 6232/1704, newer versions will already have this in the trunk.

I will test them right away.

http://i.imgur.com/fzs8Dd0.png

http://i.imgur.com/pAgeMQF.png


http://prntscr.com/1facz6
This image is showing why I changed tileset icons of backpacks. Old one were IMO a big and looked unnatural in horizontal position (tileset and interface icons were the same).
New ones are smaller and Diagonally placed for Backpacks and Vertically for smaller combat packs, so they are easy to distinguish.

http://prntscr.com/1famty
This is new and old Light knife interface/inventory sprite. Old one used same picture for Light knife and Combat Knife. New inventory sprite allows us to recognize them even if there isnt name below them.

If flashlight seems strange, this millitary flashlight is the one I used.
I didnt choose version that can be attached to helmet since our Flashlight has quite high damage if thrown (18, 5). This one is heavier than helmet versions.



:laugh: Post or PM me (so we dont spam the thread unnecessarily) any other items you find missing or you think need to be redesigned.


Another bug with Escort John and Marry quest:
JA_6221

Now you can recruit both of them but when you escort them to the Airfield in Drassen mission end dialogue is does not trigger. I tried leaving and entering B13 few times but no avail.
Savefile: http://www.mediafire.com/?kbv6v526n354omy
Screnshot: http://prntscr.com/1fchm2

[Updated on: Tue, 16 July 2013 18:57] by Moderator

Re: BUGZILLA report all bugs here![message #322731] Mon, 15 July 2013 09:37 Go to previous messageGo to next message
SharkD

 
Messages:355
Registered:July 2003
6201/1698 [edit] WildFire 6.06 maps

1. Somehow some of my mercs' weapons got switched from the Colt 9mm SMG to the AK-47. I'm pretty near the beginning of the game, and feel the AK-47 might be a bit overpowered. On the other hand, the SMGs had a lot of attachments that I wish I had now.

See the characters named Auto 1 and Auto 2. Save game: http://www.mediafire.com/?12j1ins60z62hca

2. I'm playing at Experienced difficulty. Drassen Airport was just attacked, and 40 veteran militia lost versus 18 red shirts. Is this normal? Red shirts used to lose pretty bad against veterans.

[Updated on: Wed, 17 July 2013 14:38] by Moderator

Re: BUGZILLA report all bugs here![message #322764] Mon, 15 July 2013 22:31 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Ahem, is this a new feature?

http://img812.imageshack.us/img812/3808/pxpb.png

This comes up when I try to access the M.E.R.C. web page. Could be related to the new "Hire Speck" feature. I didn't hire him nor was I aware that his website would vanish.

Re: BUGZILLA report all bugs here![message #322772] Mon, 15 July 2013 23:09 Go to previous messageGo to next message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
IIRC this has been in vanilla that MERC website can disappear for a while (and comes back with a new merc available or such). Don't recall the exact circumstances, tho, like when this could happen, money paid/owed etc.
Re: BUGZILLA report all bugs here![message #322787] Mon, 15 July 2013 23:39 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Ok, thank you. Never noticed this feature in the past. Bad for them that I can't pay my bills now. Very Happy

Re: BUGZILLA report all bugs here![message #322800] Tue, 16 July 2013 05:07 Go to previous messageGo to next message
Clarkew

 
Messages:75
Registered:May 2011
Location: East Texas, USA
Anyway to turn off Unique Enemy Names? It's defaulted to Unique Names off and Ranks on in the INI yet in game (svn 1704, Exe 6232) they still show up on red shirts and up. Am I missing a setting somewhere?

Thanks
Re: BUGZILLA report all bugs here![message #322802] Tue, 16 July 2013 09:13 Go to previous messageGo to next message
Bambusar

 
Messages:63
Registered:July 2012
@ClarkeW

Names are from

..\Jagged Alliance 2 Gold\Data-1.13\TableData\Profiles


This part of Ja2_Options.INI is responsible for that.

;------------------------------------------------------------------------------------------------------------------------------
; Controls wether enemy soldiers/militiamen can use predefined profiles from TableData/Profiles.
; In the xml, one can specify name/bodytype/hair/skin/traits
; If selected, the game will select a newly created soldier's data from these profiles randomly
;------------------------------------------------------------------------------------------------------------------------------
SOLDIER_PROFILES_ENEMY   = TRUE
SOLDIER_PROFILES_MILITIA = FALSE



Looks like this part of Ja2_Options.INI is overridden by ENEMY PROFILES.

;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyNames.xml'.
; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_RANK = FALSE.
;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_NAMES = FALSE

;------------------------------------------------------------------------------------------------------------------------------
; Turn this on, and the game uses individual enemy names (in tactical) defined in 'TableData\EnemyRank.xml'.
; If you set this to TRUE, then you have to set INDIVIDUAL_ENEMY_NAMES = FALSE.
;------------------------------------------------------------------------------------------------------------------------------
INDIVIDUAL_ENEMY_RANK = TRUE



Unrelated:
lastest 1704/6232 is still missing # for 675 HK P7M8 handgun in Weapons.ini
I dont think HK P7M8 has Accuracy 0 intentionally. 5 or 6 would be more suitable.
Lowest of all weapons is sawed off shotgun with 3.
.38 Special and U-94S UDAR have 4.



[Updated on: Tue, 16 July 2013 09:21] by Moderator

Re: BUGZILLA report all bugs here![message #322803] Tue, 16 July 2013 09:44 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
Bambusar

Unrelated:
lastest 1704/6232 is still missing # for 675 HK P7M8 handgun in Weapons.ini
I dont think HK P7M8 has Accuracy 0 intentionally. 5 or 6 would be more suitable.
Lowest of all weapons is sawed off shotgun with 3.
.38 Special and U-94S UDAR have 4.


Fixed, now it has accuracy 6.


Re: BUGZILLA report all bugs here![message #322805] Tue, 16 July 2013 10:54 Go to previous messageGo to next message
wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

i check this later,in older svn install i see this bug:ammo belt 5.56 match 200, have image for caws ammo
Re: BUGZILLA report all bugs here![message #322806] Tue, 16 July 2013 11:42 Go to previous messageGo to next message
Bambusar

 
Messages:63
Registered:July 2012
445
5.56x45mm Belt M
5.56x45mm Belt, Match
1


is missing
###

### should be 245 if I am not wrong.

[Updated on: Tue, 16 July 2013 11:45] by Moderator

Re: BUGZILLA report all bugs here![message #322810] Tue, 16 July 2013 12:49 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
Bambusar
445
5.56x45mm Belt M
5.56x45mm Belt, Match
1


is missing
###

### should be 245 if I am not wrong.



Fixed


Re: BUGZILLA report all bugs here![message #322829] Tue, 16 July 2013 20:16 Go to previous messageGo to next message
Clarkew

 
Messages:75
Registered:May 2011
Location: East Texas, USA
Thanks Bambusar, that fixed it!
Re: BUGZILLA report all bugs here![message #322858] Wed, 17 July 2013 14:37 Go to previous messageGo to next message
SharkD

 
Messages:355
Registered:July 2003
6201/1698, WF 6.06 maps

Movement bug. My merc was crawling and then got an infinite "not enough AP" spam message.

http://i421.photobucket.com/albums/pp292/SharkD2161/Support/th_ja2_6201_01_zps736efc08.png

Save game: http://www.mediafire.com/?fouvl4024hbwyct
Re: BUGZILLA report all bugs here![message #322875] Wed, 17 July 2013 20:47 Go to previous messageGo to next message
merc05

 
Messages:87
Registered:January 2013
r6221 on GameDir 1703

Supposedly fixed in r6182, when playing a build with encyclopedia enabled and clicking on items tab in the encyclopedia menu the game crashes to desktop.
Re: BUGZILLA report all bugs here![message #322885] Wed, 17 July 2013 22:29 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
Bambusar
thx for fast responses

Meanwhile i did some new sprites for new gear with missing images

Fell free to put them to trunk if people like them:
http://www.mediafire.com/?seyjf1vnewjyk9e
In 7z you have 11 files and directions where to copy each one. This was made from files taken from 6232/1704, newer versions will already have this in the trunk.

I will test them right away.

http://i.imgur.com/fzs8Dd0.png

http://i.imgur.com/pAgeMQF.png


http://prntscr.com/1facz6
This image is showing why I changed tileset icons of backpacks. Old one were IMO a big and looked unnatural in horizontal position (tileset and interface icons were the same).
New ones are smaller and Diagonally placed for Backpacks and Vertically for smaller combat packs, so they are easy to distinguish.

http://prntscr.com/1famty
This is new and old Light knife interface/inventory sprite. Old one used same picture for Light knife and Combat Knife. New inventory sprite allows us to recognize them even if there isnt name below them.

If flashlight seems strange, this millitary flashlight is the one I used.
I didnt choose version that can be attached to helmet since our Flashlight has quite high damage if thrown (18, 5). This one is heavier than helmet versions.



:laugh: Post or PM me (so we dont spam the thread unnecessarily) any other items you find missing or you think need to be redesigned.


Another bug with Escort John and Marry quest:
JA_6221

Now you can recruit both of them but when you escort them to the Airfield in Drassen mission end dialogue is does not trigger. I tried leaving and entering B13 few times but no avail.
Savefile: http://www.mediafire.com/?kbv6v526n354omy
Screnshot: http://prntscr.com/1fchm2


Thanks Bambusar, I just committed the files to the 1.13 SVN GameDir.


Re: BUGZILLA report all bugs here![message #322918] Thu, 18 July 2013 16:11 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

Is this the right place for reporting ?

6221_on_GameDir_1703

I found missing M.E.R.C. Kit selections in AFS - though wil473 pointed out one of them is a Stock v113 issue:
Mausi
Some item kits are missing for M.E.R.C. characters, namely
- Walter Yuntz has no kit 5
- Gregory "Spooky" Block has only kit 5 (some clothes)


wil473
Wally's Kit 5 was missing a food item. For some reason there has to be something filled into the pocket slots for kits 2-5 to appear. This is not a problem in UC-1.13 as only kit 1 is used, but for this and DL-1.13 I've been using food items to make Kit 5 always appear.

I'll add gear selections to Spooky if he is now appearing in stock v1.13 M.E.R.C. I thought he was left off the roster for players to activate via XML editing as they saw fit.
Re: BUGZILLA report all bugs here![message #322941] Fri, 19 July 2013 02:53 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
Bambusar

Another bug with Escort John and Marry quest:
JA_6221

Now you can recruit both of them but when you escort them to the Airfield in Drassen mission end dialogue is does not trigger. I tried leaving and entering B13 few times but no avail.
Savefile: http://www.mediafire.com/?kbv6v526n354omy
Screnshot: http://prntscr.com/1fchm2


Changing Overhead.lua
elseif ( ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then

to
elseif ( ( CheckNPCSectorBool( Profil.MARY, 13, SectorY.MAP_ROW_B, 0 ) == true ) or ( CheckNPCSectorBool( Profil.JOHN, 13, SectorY.MAP_ROW_B, 0 ) == true ) ) then
seems to fix this. Apparently ProfileIdsSectorX, Y, Z aren't set to proper values.


Re: BUGZILLA report all bugs here![message #323003] Sat, 20 July 2013 21:17 Go to previous messageGo to next message
nhja2fan

 
Messages:27
Registered:March 2012
Using SCI_Unstable_Revision_6232_on_GameDir_1704 I noticed the following:

At the end of a battle (defense of Drassen center sector), a 9mm clip on the ground had 0 bullets.

Creating boxes or crates caused the game to spawn multiple boxes or crates with 0 bullets. Merging items does not get rid of the clip, boxes or crates.

Edit: A workaround is to delete the zero round clip. This seems to fix/avoid the problem.

[Updated on: Sat, 20 July 2013 21:26] by Moderator

Re: BUGZILLA report all bugs here![message #323006] Sat, 20 July 2013 22:07 Go to previous messageGo to next message
Parkan

 
Messages:436
Registered:April 2010
Location: Russia,Sevastopol

Using SCI_Unstable_Revision_6232_on_GameDir_1704 and still notice a some old bug that occurs from 4870 with bugfix update(or maybe from even older release):
If player create a Imp char and after some time IMP char die,player remove that imp char from roster.If after that recreate same IMP char,that IMP char will be with doubled items in inventory(if there was 3 Clips-there after that will 6 Ammo clips,and so on)
Re: BUGZILLA report all bugs here![message #323030] Sun, 21 July 2013 17:43 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
6234/1709

Mercs turn into fast food maniacs. No, seriously. After saving and loading game, gear kit selections looks like:
http://img706.imageshack.us/img706/7137/8sv5.png
Same happens to MERC.
Trying to hire someone:
AIM - without equipment sends merc normally, with "buy equipment" - doesn't send merc or closes hiring window. Closing window manually clears all gear kits.
MERC - without equipment sends merc normally, with - crashes game with "Unhandled exception" error.

Reselecting kit fixes displayed gear, but hiring merc with equipment still crashes game.


Re: BUGZILLA report all bugs here![message #323036] Sun, 21 July 2013 21:09 Go to previous messageGo to next message
nhja2fan

 
Messages:27
Registered:March 2012
Using SCI_Unstable_Revision_6232_on_GameDir_1704 I noticed the following:

Was training Militia in Cambria mine sector.

Performed defense of same sector, afterwards, going back to train militia, was charged another $750, even though the training was half complete.
Re: BUGZILLA report all bugs here![message #323038] Sun, 21 July 2013 21:51 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
anv
6234/1709

Trying to hire someone:
AIM - without equipment sends merc normally, with "buy equipment" - doesn't send merc or closes hiring window. Closing window manually clears all gear kits.
MERC - without equipment sends merc normally, with - crashes game with "Unhandled exception" error.

Reselecting kit fixes displayed gear, but hiring merc with equipment still crashes game.


I sent a fix to RoWa.

Unfortunately there is some broken data in the savegame which was caused by a previous bug. I was able to fix the bug itself but I can't fix the savegame.

The good thing is that you can still use the savegame with this fix. You just need to do the following:

AIM:
1. select the merc that you want to hire
2. select one of the kits. This will update the kit and make it work again.
3. hire the merc.

M.E.R.C:
1. select the merc that you want to hire
2. click on "Inv" to display the gear kits.
3. select one of the kits to make it update
4. hire the merc.

[Updated on: Sun, 21 July 2013 21:52] by Moderator


Re: BUGZILLA report all bugs here![message #323050] Mon, 22 July 2013 00:38 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
anv
Bambusar

Another bug with Escort John and Marry quest:
JA_6221

Now you can recruit both of them but when you escort them to the Airfield in Drassen mission end dialogue is does not trigger. I tried leaving and entering B13 few times but no avail.
Savefile: http://www.mediafire.com/?kbv6v526n354omy
Screnshot: http://prntscr.com/1fchm2


Changing Overhead.lua
elseif ( ProfileIdsSectorX == 13 and ProfileIdsSectorY == SectorY.MAP_ROW_B and ProfileIdbSectorZ == 0 ) then

to
elseif ( ( CheckNPCSectorBool( Profil.MARY, 13, SectorY.MAP_ROW_B, 0 ) == true ) or ( CheckNPCSectorBool( Profil.JOHN, 13, SectorY.MAP_ROW_B, 0 ) == true ) ) then
seems to fix this. Apparently ProfileIdsSectorX, Y, Z aren't set to proper values.


Fixed


Re: BUGZILLA report all bugs here![message #323051] Mon, 22 July 2013 00:41 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
anv
6234/1709

Mercs turn into fast food maniacs. No, seriously. After saving and loading game, gear kit selections looks like:
http://img706.imageshack.us/img706/7137/8sv5.png
Same happens to MERC.
Trying to hire someone:
AIM - without equipment sends merc normally, with "buy equipment" - doesn't send merc or closes hiring window. Closing window manually clears all gear kits.
MERC - without equipment sends merc normally, with - crashes game with "Unhandled exception" error.

Reselecting kit fixes displayed gear, but hiring merc with equipment still crashes game.


Fixed, thanks anv for reporting and silversurfer for fixing the bug


Re: BUGZILLA report all bugs here![message #323058] Mon, 22 July 2013 10:55 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
silversurfer

Unfortunately there is some broken data in the savegame which was caused by a previous bug. I was able to fix the bug itself but I can't fix the savegame.

The good thing is that you can still use the savegame with this fix.


One thing just came to mind - there might be some side effects in using such a savegame. Profiles that you can't access through AIM or M.E.R.C. could still contain some invalid data. I ran into this bug with Hamous before the fix. He had lots of NADA items and several HK21s in his inventory. So I wonder what happened to the other profiles...

Re: BUGZILLA report all bugs here![message #323068] Mon, 22 July 2013 19:40 Go to previous messageGo to next message
Elvis_A

 
Messages:278
Registered:December 2012
Location: exUSSR
Thanks guys for fixing John/Mary bug.

I am going to test new version very soon. Cool I hope save/load is not broken

About San Mona club bug - I did not know that killing boxer will cause a bug Embarrassed Bull is deadly on the ring

[Updated on: Mon, 22 July 2013 19:46] by Moderator

Re: BUGZILLA report all bugs here![message #323069] Mon, 22 July 2013 20:47 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

Pseudo-bug, tested with revisions 6023 and 6221:
The animated *sti files, as well as the A.I.M. roster pictures (not the one in the biography, the one when viewing all mercs) of Monk and Shadow are hardcoded into the exe(?) and won't be overwritten by *sti files placed into the Faces folder.

Any chance to make the exe (or whatever causes it) read the placed *sti files ?
Re: BUGZILLA report all bugs here![message #323072] Mon, 22 July 2013 22:16 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
The problem is you are putting your files at "data" folder which is the lowest priority on VFS and they get overruled by the "Data-1.13" folder. You are not even playing vanilla JA2 why are you using "data" folder? Put your files into the folder which mod you are playing.

edit: if you insist on putting them into your "data" folder, you can alternatively delete 10.sti and 170.sti from "Data-1.13\faces"

[Updated on: Mon, 22 July 2013 22:18] by Moderator

Re: BUGZILLA report all bugs here![message #323075] Mon, 22 July 2013 22:53 Go to previous messageGo to previous message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Please excuse me for not stating it: This is exactly the problem, after seeing that Monk and Shadow were not overwritten with the files from Data/faces, i placed the files to Data-1.13/faces as well. But the *sti files were still not used by the game.
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