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Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
Re: BUGZILLA report all bugs here![message #323079] Mon, 22 July 2013 23:17 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
Just tried it and it works perfectly. Are you sure that you are modifying \data-1.13\faces\10.sti and \data-1.13\faces\170.sti ? Also starting a new game is a must. There is probably a little oversight somewhere. Check everything carefully again.
Re: BUGZILLA report all bugs here![message #323080] Mon, 22 July 2013 23:22 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Okay, will do, but tomorrow.
Possible that i overlooked something, i was installing, reinstalling and testing quite a lot the last days and maybe lost track somewhere.


And thanks a lot for clarifying the VFS structure Smile
Re: BUGZILLA report all bugs here![message #323081] Mon, 22 July 2013 23:25 Go to previous messageGo to next message
Elvis_A

 
Messages:278
Registered:December 2012
Location: exUSSR
It is not really a bug but since you entered mercs from Ja 1 you need to change or add some info in the Alumni section
Re: BUGZILLA report all bugs here![message #323118] Tue, 23 July 2013 16:58 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

Gambigobilla
Just tried it and it works perfectly. Are you sure that you are modifying \data-1.13\faces\10.sti and \data-1.13\faces\170.sti ? Also starting a new game is a must. There is probably a little oversight somewhere. Check everything carefully again.

Don't know what i'm doing wrong.
Have 2 versions installed:
1) JA2 -> JA2 v113 6063, no mod, in both Data subfolders are the faces installed. Started new game, but still what i call "hardcoded" Monk+Shadow
2) JA2 -> JA2 v113 6221 -> AFS 4.47, in all 3 Data subfolders are the faces installed. Same than above.

E1vS
It is not really a bug but since you entered mercs from Ja 1 you need to change or add some info in the Alumni section

What and where is the Alumni section ?
Re: BUGZILLA report all bugs here![message #323120] Tue, 23 July 2013 17:19 Go to previous messageGo to next message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
Mausi
What and where is the Alumni section ?

In game, AIM Website, the pages where former members are listed in a Gallery.
Re: BUGZILLA report all bugs here![message #323141] Tue, 23 July 2013 23:27 Go to previous messageGo to next message
SharkD

 
Messages:355
Registered:July 2003
I'm playing 6201/1698. Not sure if this is a bug, but loading times have increased dramatically since 4870. Especially when opening/closing a sector's inventory, or when starting or ending an "auto-resolve" battle between the militia and army.

I think the latter has to do with the new "Equip militia with guns/armour/etc." feature.
Re: BUGZILLA report all bugs here![message #323150] Wed, 24 July 2013 02:37 Go to previous messageGo to next message
nhja2fan

 
Messages:27
Registered:March 2012
6232/1704

This problem has existed forever (pre 4870), but is still present.

In sector H10 (a cache), there will be an inaccessible Sniper Scope. Additional problems with the crates in the sector occur as well (can close/open multiple times to get multiple sets of items). The cause of this problem is in the map itself in that the Druganov does not accept a sniper scope. Either the sniper scope should be changed to a PSO-1/3, or the map load function should handle this error condition in a better fashion.

A quick workaround is to add the sniper scope as an acceptable attachment to the Druganov, then the map loads and operates properly.
Re: BUGZILLA report all bugs here![message #323159] Wed, 24 July 2013 14:21 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

Mausi
Pseudo-bug, tested with revisions 6023 and 6221:
The animated *sti files, as well as the A.I.M. roster pictures (not the one in the biography, the one when viewing all mercs) of Monk and Shadow are hardcoded into the exe(?) and won't be overwritten by *sti files placed into the Faces folder.


Fresh install solved the problem :whoknows:
Re: BUGZILLA report all bugs here![message #323170] Wed, 24 July 2013 21:32 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Revision 6232 on Gamedir 1704:
The Facesviewer.exe generates an error while starting and can't be executed properly.

Error message:
http://s1.directupload.net/images/130724/temp/d79r3ty4.png

Re: BUGZILLA report all bugs here![message #323209] Thu, 25 July 2013 10:10 Go to previous messageGo to next message
nhja2fan

 
Messages:27
Registered:March 2012
6232/1704

Another problem that has been around forever, but is still present.

If an explosion knocks a merc to the ground (lying down), he/she may not return to be able to do anything (change stance/move/shoot) until turn based operation ends. Trying to make the merc perform an action results in the spinning clock cursor. The merc in question has APs and energy.

Possible contributing factor, more than one merc affected by he explosion.
Re: BUGZILLA report all bugs here![message #323216] Thu, 25 July 2013 12:31 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
nhja2fan
6232/1704

Another problem that has been around forever, but is still present.

If an explosion knocks a merc to the ground (lying down), he/she may not return to be able to do anything (change stance/move/shoot) until turn based operation ends. Trying to make the merc perform an action results in the spinning clock cursor. The merc in question has APs and energy.


Could you please upload the savegame + Inis somewhere? Best would be one savegame directly before and one after the explosion so I can check what happens when I try to do something with a merc.

Re: BUGZILLA report all bugs here![message #323221] Thu, 25 July 2013 15:52 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
Mausi
Revision 6232 on Gamedir 1704:
The Facesviewer.exe generates an error while starting and can't be executed properly.

Error message:
http://s1.directupload.net/images/130724/temp/d79r3ty4.png



Remove the write protection from your JA2 installation directory.


Re: BUGZILLA report all bugs here![message #323348] Sun, 28 July 2013 11:44 Go to previous messageGo to next message
nhja2fan

 
Messages:27
Registered:March 2012
@silversurfer, Sorry, I don't have the saves, if I come across it again, I'll make sure I have save games, and I'll PM you.
Re: BUGZILLA report all bugs here![message #323408] Mon, 29 July 2013 06:36 Go to previous messageGo to next message
SharkD

 
Messages:355
Registered:July 2003
SharkD
I'm playing 6201/1698. Not sure if this is a bug, but loading times have increased dramatically since 4870. Especially when opening/closing a sector's inventory, or when starting or ending an "auto-resolve" battle between the militia and army.

I think the latter has to do with the new "Equip militia with guns/armour/etc." feature.

Also, my militia aren't using the weapons in sector inventory. Instead, they start off in each battle with no equipment, and only pick up stuff laying within reach on the ground. Militia is next to useless! Mad
Re: BUGZILLA report all bugs here![message #323418] Mon, 29 July 2013 13:02 Go to previous messageGo to next message
Parkan

 
Messages:436
Registered:April 2010
Location: Russia,Sevastopol

militia Ai seems very stupid or broken.in tactical only few militia man can made moves or attack all other militia can do nothing and sit on their asses.if command them to spread out the spread and after that still do nothing on their turns.so during tactical battles when i command with my mercs-militia is useless.they become handy on autoresolve battles nothing more.

Maybe it is possible to add them i script with Search and kill during tactical combat?
Re: BUGZILLA report all bugs here![message #323437] Mon, 29 July 2013 17:59 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Greetings :wave:

RoWa21
Mausi
Revision 6232 on Gamedir 1704:
The Facesviewer.exe generates an error while starting and can't be executed properly.

Error message:
http://s1.directupload.net/images/130724/temp/d79r3ty4.png



Remove the write protection from your JA2 installation directory.

Thanks a lot Smile

However now i'm curious how this happened. When creating new folders i don't set write protection, windows (at least usually/as far as i know) also doesn't. And i do install in a mod-friendly folder :whoknows:

silversurfer
nhja2fan
6232/1704

Another problem that has been around forever, but is still present.

If an explosion knocks a merc to the ground (lying down), he/she may not return to be able to do anything (change stance/move/shoot) until turn based operation ends. Trying to make the merc perform an action results in the spinning clock cursor. The merc in question has APs and energy.


Could you please upload the savegame + Inis somewhere? Best would be one savegame directly before and one after the explosion so I can check what happens when I try to do something with a merc.


Same game revision: is it really a bug or is it simply "all energy drained" ?
I had the same with explosives on one instance, and on a different with H2H hits. The merc couldn't do anything, because energy was drained and didn't recover for a very long time (something like 10-20 turns, don't remember exactly). Outside of turn-based energy recovers quicker than during turn-based.

[Updated on: Mon, 29 July 2013 18:01] by Moderator

Re: BUGZILLA report all bugs here![message #323439] Mon, 29 July 2013 18:08 Go to previous messageGo to next message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
Mausi
However now i'm curious how this happened. When creating new folders i don't set write protection, windows (at least usually/as far as i know) also doesn't. And i do install in a mod-friendly folder :whoknows:

Sometimes a file/folder being copied from a write protected source (e.g. CD) keeps this attribute when copied elsewhere.
So maybe the file to be written to is from your vanilla install CD or has been protected in Depri's SCI or some such.
Re: BUGZILLA report all bugs here![message #323442] Mon, 29 July 2013 18:56 Go to previous messageGo to next message
iklop

 
Messages:82
Registered:July 2013
Location: Germany
Sam_Hotte
Mausi
However now i'm curious how this happened. When creating new folders i don't set write protection, windows (at least usually/as far as i know) also doesn't. And i do install in a mod-friendly folder :whoknows:

Sometimes a file/folder being copied from a write protected source (e.g. CD) keeps this attribute when copied elsewhere.
So maybe the file to be written to is from your vanilla install CD or has been protected in Depri's SCI or some such.

Hm. I made a JA2 installation and simply copy that for fresh v1.13 installations. A necessity that arose quickly last week, thus i simply blame the SCI :whoknows:
Re: BUGZILLA report all bugs here![message #323447] Mon, 29 July 2013 20:35 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
SharkD
I'm playing 6201/1698. Not sure if this is a bug, but loading times have increased dramatically since 4870. Especially when opening/closing a sector's inventory, or when starting or ending an "auto-resolve" battle between the militia and army.

I think the latter has to do with the new "Equip militia with guns/armour/etc." feature.
Yes it has. With good reason, as we have to loop over the entier inventory 3 times for every militia we create. That includes auto resolve.

A bug causing them to forget equipment was fixed recently, you should probably update.

Parkan
militia Ai seems very stupid or broken.in tactical only few militia man can made moves or attack all other militia can do nothing and sit on their asses.if command them to spread out the spread and after that still do nothing on their turns.so during tactical battles when i command with my mercs-militia is useless.they become handy on autoresolve battles nothing more.
Militia are as dumb or smart as they always were. They use the same AI as the enemy, nothing has changed there.

Parkan
Maybe it is possible to add them i script with Search and kill during tactical combat?
No.


Re: BUGZILLA report all bugs here![message #323453] Mon, 29 July 2013 22:27 Go to previous messageGo to next message
Parkan

 
Messages:436
Registered:April 2010
Location: Russia,Sevastopol

Almost all my battle with milita goes like: my merc defending,and only few militia made some actions, other milita siting and do nothing.sometimes during defences or attacks from 20 unit of militia only 5-6 can act other sitting and dying.Tryed to command to them-not big work for this.it need some fixes really.or add them command serach and kill?because no commands work besides-spread out,get cover,lay down,and retrat perhaps(never used it so)

[Updated on: Mon, 29 July 2013 22:36] by Moderator

Re: BUGZILLA report all bugs here![message #323454] Mon, 29 July 2013 22:30 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Well... do they have weapons? Are they in a position where they can actually see the enemy?


Re: BUGZILLA report all bugs here![message #323455] Mon, 29 July 2013 22:38 Go to previous messageGo to next message
Parkan

 
Messages:436
Registered:April 2010
Location: Russia,Sevastopol

They have weapons.they have all,they not doing thing that needed.Tha'ts all.
Re: BUGZILLA report all bugs here![message #323456] Mon, 29 July 2013 22:43 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Then please state the exe revision you are using, and post a savegame and your Ja2_Options.ini.


Re: BUGZILLA report all bugs here![message #323457] Mon, 29 July 2013 22:54 Go to previous messageGo to next message
Parkan

 
Messages:436
Registered:April 2010
Location: Russia,Sevastopol

okey,but i am playing in UC right now.and such glitches i have very long time even in 4870 revision.
Re: BUGZILLA report all bugs here![message #323458] Mon, 29 July 2013 22:56 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
4870 is old. I don't do any maintenance for ancient code. If this is not in current unstables, I am not interested. Same for any mods. I won't install mods just to find bugs.


Re: BUGZILLA report all bugs here![message #323459] Mon, 29 July 2013 23:00 Go to previous messageGo to next message
Bambusar

 
Messages:63
Registered:July 2012
try to position them (by calling them to you with merc wearing headphones) near the side of the map where enemies will enter the map

in my experience they always all fight, if they dont have weapons they try hand to hand combat

only problem i se is that they shoot over heads of friendlies way to often so if you place them close together they tend to shoot each other in the back while aiming to at the enemies

i have no idea what could be the reason for not doing anything at all and just staying put

in options ini file you can try to set

WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = TRUE


and restart the game, maybe that would help a bit
Re: BUGZILLA report all bugs here![message #323461] Mon, 29 July 2013 23:18 Go to previous messageGo to next message
Parkan

 
Messages:436
Registered:April 2010
Location: Russia,Sevastopol

Flugente
4870 is old. I don't do any maintenance for ancient code. If this is not in current unstables, I am not interested. Same for any mods. I won't install mods just to find bugs.


I understand that.I will proved all what you need for 1.13 stock mod when i get to it.about 4870 i said that such bug appeared in 4870 too and in unstable releases.it often appears on my playthroughs


WE_SEE_WHAT_MILITIA_SEES_AND_VICE_VERSA = TRUE

it always set to true adn influences only on player vision of milita

[Updated on: Mon, 29 July 2013 23:21] by Moderator

Re: BUGZILLA report all bugs here![message #323471] Tue, 30 July 2013 12:42 Go to previous messageGo to next message
Randok

 
Messages:304
Registered:March 2004
JA+SCI_Unstable_Revision_6258_on_GameDir_1715
When it is enabled NCTH, shooting does not work, for example: grass, wall, tree, etc.
That is, there is no sound, no fewer bullets.
Re: BUGZILLA report all bugs here![message #323477] Tue, 30 July 2013 17:20 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Randok
JA+SCI_Unstable_Revision_6258_on_GameDir_1715
When it is enabled NCTH, shooting does not work, for example: grass, wall, tree, etc.
That is, there is no sound, no fewer bullets.


The parameter "WEAPON_SOUND_EFFECTS_VOLUME" is set to 0 in the current Ja2_Options.ini. Try resetting it to 50 and see if it helps.

Re: BUGZILLA report all bugs here![message #323479] Tue, 30 July 2013 17:53 Go to previous messageGo to next message
Randok

 
Messages:304
Registered:March 2004
Quote:
The parameter "WEAPON_SOUND_EFFECTS_VOLUME" is set to 0 in the current Ja2_Options.ini. Try resetting it to 50 and see if it helps.
- Nothing
When I shoot the enemy everything is fine ( sound, fewer bullets ).
When I shoot at the ground, wall, etc. .. (no sound, no fewer bullets).
This situation is when there is no fight.

When a player's turn, and I'm trying to shoot into the ground is CDT.

[Updated on: Tue, 30 July 2013 18:05] by Moderator

Re: BUGZILLA report all bugs here![message #323482] Tue, 30 July 2013 19:33 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Careful people. Revision 6258 breaks savegame compatibility.

Re: BUGZILLA report all bugs here![message #323484] Tue, 30 July 2013 20:45 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Currently fixing that.

*Note to code contributors: If a struct you want to add stuff to has something like
UINT8 bPadding[ 86 ];
, then you should use that.


Re: BUGZILLA report all bugs here![message #323485] Tue, 30 July 2013 21:23 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Revison 1715 with 6258 exe
  • When hiring someone from M.E.R.C. the gear cost doesn't get substracted from the account. A.I.M. does work in this regard.
  • The order of the biographies of the 3 new natives is wrong.
  • On a weapon an removeable attachment A, and an attachment B with the flag 2< are present. Attachment B can be transformed into an attachment C, which is also 2<, but is listed as incompatible with A. Performing this item transformation strangly ejects C from the weapon, not A. Shouldn't it be the other way around?

    Edit: To make is less abstract, in my case backup iron sights get ejected, if i flip them up while a incompatible scope is attached...
  • Skills_Settings.INI: changing POSSIBLE_AIM_CLICK_ADDED_HANDGUNS to 0 doesn't have an effect ingame.
  • Items.xml: Setting PercentReloadTimeAPReduction to negative values does only work if it's present on an attachment, just on a weapon doesn't work.
  • Items.xml: In a exchange with silversurfer he said the tooltip for is wrong, positive values act as a penalty, not a bonus.

[Updated on: Wed, 31 July 2013 00:05] by Moderator

Re: BUGZILLA report all bugs here![message #323486] Tue, 30 July 2013 21:26 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
r6260 restores savegame compatibility and fixes a few code issues. It's incompatible to 6258, but few people should have that anyway.


Re: BUGZILLA report all bugs here![message #323488] Tue, 30 July 2013 21:40 Go to previous messageGo to next message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
Randok is fully correct. When using NCTH and not firing at a soldier, the NCTH calculation throws an error. Fixed in r6261.


Re: BUGZILLA report all bugs here![message #323490] Tue, 30 July 2013 21:47 Go to previous messageGo to next message
Randok

 
Messages:304
Registered:March 2004
Thank you Smile
Re: BUGZILLA report all bugs here![message #323493] Tue, 30 July 2013 22:30 Go to previous messageGo to next message
JMich

 
Messages:549
Registered:January 2011
Location: Greece
Strohmann
  • When hiring someone from M.E.R.C. the gear cost doesn't get substracted from the account. A.I.M. does work in this regard.

Intentional. M.E.R.C. doesn't get any money in advance, they take it when you settle your tab.
Re: BUGZILLA report all bugs here![message #323498] Tue, 30 July 2013 23:43 Go to previous messageGo to next message
SharkD

 
Messages:355
Registered:July 2003
Flugente
r6260 restores savegame compatibility and fixes a few code issues. It's incompatible to 6258, but few people should have that anyway.

Will 6201 savegames work with it?
Re: BUGZILLA report all bugs here![message #323499] Tue, 30 July 2013 23:46 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Flugente
Randok is fully correct. When using NCTH and not firing at a soldier, the NCTH calculation throws an error. Fixed in r6261.


Thanks for fixing that (actually my fault Embarrassed ). When I moved that agile/experienced check out of the height difference check I overlooked that little pTarget detail...


Strohmann
Items.xml: Setting PercentReloadTimeAPReduction to negative values does only work if it's present on an attachment, just on a weapon doesn't work.


Oh yes and that's not the only tag that isn't working on the gun. Fixing... <- fixed in rev 6264


edit:

Strohmann
Items.xml: In a exchange with silversurfer he said the tooltip for is wrong, positive values act as a penalty, not a bonus.


Do we fix the description or the code in this case? I have no idea how many modders use this tag.

[Updated on: Wed, 31 July 2013 23:36] by Moderator


Re: BUGZILLA report all bugs here![message #323500] Tue, 30 July 2013 23:46 Go to previous messageGo to previous message
Flugente

 
Messages:3527
Registered:April 2009
Location: Germany
It should, unless your 6201 exe was built with odd builddefines. Depri's SCI should be ok.


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