Request: police (modifying admins/yellow shirts)[message #327929]
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Mon, 11 November 2013 12:43
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niculinux |
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Messages:77
Registered:January 2012 Location: Italy |
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Good morning, here's one annoiance of mine, enjoy it :diabolical:
So administrators/yellow shirts in vanilla ja2 are ment to be encountered only in cityest, thiough i remmeber i slaughtered them only outside Drassen and in that city only...so I was wondering if thei presence could me more frequent in cities, and they may be rename to "police" or whatever...
...plus, in some important cities (Drassen which has an airport, Cambria meduna and so on...) there may be also a sectror containing a police station! Provided that would not be an overload of work, of course...
As for the first point they may also drop more frequently hancuffs and batons, making the interrogation feature to be use a bit more...
What the AIMNAS developers/community thinks about? Am i ranting after all?
Edit, they could have also some proper police taunts such as "freeze" "drop you weapon" "you're under arrest", ecc.. mhh.. ROFL
[Updated on: Mon, 11 November 2013 14:24] by Moderator Report message to a moderator
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Re: Request: police (modifying admins/yellow shirts)[message #327931]
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Mon, 11 November 2013 13:19
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niculinux |
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Messages:77
Registered:January 2012 Location: Italy |
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silversurferActually there is a police station in every major town. It is called A.C.A. building whatever that stands for.
Deidranna has no need for a police force. She has her soldiers and lots of them.
Admins are more like the recruits of her army, red shirts are the normal soldiers while elites are specialists/officers/mercenaries.
Thanks for your explanation, silversurfer!
In the end, may be possible to modify those A.C.A. buildings, replacing those writings with a nice hand of white paint and therefore modifying them as police stations, or even building them from scratch (nothing too expensive, though)? Also with that equipment stuff I wrote above? If not, whatever!!
Edit: sorry, from the AIMNAS Faq
smeagol
Q: I can't train militia in towns anymore???
A: Yes, you can... but you will need the sector with the A.C.A. building (A.C.A. is the Arulcan police), a rebel hideout or a military base for that
If there's not will to modify that stuff, sry, I meant about the chanche to have such modification in the mod, dont' really want to annoy
[Updated on: Mon, 11 November 2013 14:24] by Moderator Report message to a moderator
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Re: Request: police (modifying admins/yellow shirts)[message #327936]
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Mon, 11 November 2013 13:57
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niculinux |
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Messages:77
Registered:January 2012 Location: Italy |
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FlugenteAdmins only appear on very low progress levels, they are gradually replaced by the standard army. One would simply have to change this code part. Imho it would be reasonable to have admins in every cities' initial garrison, but not in reinforcement sent from Meduna.
That's exactly what i meant :naughty: but they may also appear as reinforcements in cities only eg. a policeman is ordered to serve in anothr city where need of some manforce (?!?!)
Edit: obviously, while they should have not weapons of war (pistols, shotguns, at least some SMG) they of course cooperate either with regular troops and elites already present in a given city sector..but then in the early game and/or in minor cityes the may appear in urban sectros not supported by regulars (good for a more balanced game, i think)
..well there are a lot of choiches... :crossbones:
[Updated on: Mon, 11 November 2013 14:21] by Moderator Report message to a moderator
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Re: Request: police (modifying admins/yellow shirts)[message #327996]
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Tue, 12 November 2013 10:11
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niculinux |
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Messages:77
Registered:January 2012 Location: Italy |
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FlugenteniculinuxEdit: obviously, while they should have not weapons of war (pistols, shotguns, at least some SMG) they of course cooperate either with regular troops and elites already present in a given city sector..but then in the early game and/or in minor cityes the may appear in urban sectros not supported by regulars (good for a more balanced game, i think) Admin gun and item selection is already in separate xmls, so you can easily edit that.
Please Fulgente Your Highness, would you do that for the next AIMNAS version?
On second though, this seems a feature more fitting to the next 1.13 official relase...please forward that suggesiton to the official 1.13 developer team? That'all.... :wave:
edit: damn typos >:=O
[Updated on: Tue, 12 November 2013 10:25] by Moderator Report message to a moderator
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Re: Request: police (modifying admins/yellow shirts)[message #328019]
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Tue, 12 November 2013 14:45
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niculinux |
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Messages:77
Registered:January 2012 Location: Italy |
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FlugenteUnless smeagol decides to use a very old exe for no good reason at all, this will be in. Frankly, this can't simply be removed from current 1.13 without coding.
OK, thanks! I figured out it could be impelemtned in AIMNAS, at least with the minumum effort possibble, by just modifying yellow shirt's loadout and taunts. Brand new buildings would cost more time >.< Edit: sry but i've not much time/will to taemper with .xml or whtaever it's involved, so i won't do that :bawling:
Ok whatever will be fine, thank you again Flugente!!! :cheerleader:
[Updated on: Tue, 12 November 2013 14:46] by Moderator Report message to a moderator
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