Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » IoV (Current version: Revised 929v008)
Re: IoV (Current version: 928)[message #327261] Mon, 28 October 2013 11:38 Go to previous messageGo to next message
GaBChriS is currently offline GaBChriS

 
Messages:12
Registered:May 2013
hey sirs,

short question, is there any way to play IoV with the latest 1.13 SCI atm?

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Private
Re: IoV (Current version: 928)[message #327262] Mon, 28 October 2013 11:57 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Short answer: Unless you want to invest a good bit of tme and effort familiarizing yourself with the file structure, no.

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Captain

Re: IoV (Current version: 928)[message #327281] Mon, 28 October 2013 21:25 Go to previous messageGo to next message
GaBChriS is currently offline GaBChriS

 
Messages:12
Registered:May 2013
thanks for the fast answer again Smile

well, if someone would spend some minutes of his time to explain, i d try it, tbh i'm rly newbie in the file structure stuff Sad

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Private
Re: IoV (Current version: 928)[message #328332] Tue, 19 November 2013 11:30 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Greetings everyone,

The good news for IoV is, it can still be mounted on the latest revision of 1.13 exe (I've just tested it on r6618), which means that we have an easier meaning of trying bugs out.

However it has been delayed by several months, The TableData xmls are out to date and some new features cannot be supported. I tried the XML_editor but it couldn't work, which means editing xml for IOV will require a lot of work.

Add: Thanks to advices from JMith, now XML Editor can work on latest 1.13 build with IoV mod.

Add2: I also adapted Radio Operator feature items from 1.13 to IoV.

I've uploaded IoV v929 on Github, if you love this gorgeous mod, please post your advice and contribute.

PS: IoV now is a pure .xml work and does not require messing with 1.13 sourcecode.

Poke here as hard as you can Smile

Editor1: Add news.

[Updated on: Sun, 24 November 2013 18:54] by Moderator

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Re: IoV (Current version: 928)[message #328506] Sun, 24 November 2013 18:45 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Parkan
Your alfa version has bug with dissappearing weapons from mercs when hiring them.I made different instals of you mod and sill bug occur.Hired BOSS with colt 9sm,Sidney with sterling la2,clif with colt 9 smg.all stuff remained but weapons are lost.I even checked MAx item sizes in ja 2 option ini in all folders but still weapons are lost when hire them.Such bug occur with some other mercs too.Weapons losing.


Hello Parkan,

Great news, I've found the reason with missing starting weapons and missing ammo when ejecting from weapons too, will fix and update to Github tomorrow.

Add: I cannot fix this problem, I've already posted it here for discussion. This missing weapon and ammo problem is much more complicated than I thought.

It's a pity that no one seems to be interested in IoV lately. IoV is really not like you've thought about with too many bugs, it works fine with the latest 1.13 build and I've already made XML Editor work on it.

Edit1: Forgot to Quote.
Edit2: Missing weapon and Ammo problem cannot be fixed shortly.

[Updated on: Tue, 26 November 2013 06:40] by Moderator

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Re: IoV (Current version: 928)[message #328507] Sun, 24 November 2013 18:49 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
You have been silent for a long time and people had to stick with an aged exe, that's always costing a lot of interest.

Make a nice and easy release and post it in the announcements and people will come back Smile

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Captain

Re: IoV (Current version: 928)[message #328542] Mon, 25 November 2013 18:03 Go to previous messageGo to next message
Toma777 is currently offline Toma777

 
Messages:55
Registered:October 2013
Location: serbia
This is great news i love this great mod! I thik that Parkan in this thread mentioned something about that 1.13 mod have problems in Ammo section: Converting armors from OIV to NIV! Maybe this is relatet to missing weapons and ammo!

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Corporal
Re: IoV (Current version: 928)[message #328546] Mon, 25 November 2013 18:58 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Those problems was under stock 1.13 mod after added MOLLE items to it.Problem of IOV-is much early happened.I think when i decided to convert armors something went wrong and Ammo section was in the mess a little(maybe because XML editor went something wrong),so i stopped my work for time and i think i continue it later.

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Master Sergeant
Re: IoV (Current version: 928)[message #328678] Thu, 28 November 2013 19:17 Go to previous messageGo to next message
Dext3r is currently offline Dext3r

 
Messages:25
Registered:May 2012
Well i am still very interested. But could you please give me a complete download for the latest IoV?
Thanks ;

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Re: IoV (Current version: 928)[message #328687] Fri, 29 November 2013 05:02 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
How to download and play a working version of IOV v929:

First visit the link below:

This is the Github link for IOV v929b2.

In the downright part of this webpage, you'll find a botton called "Download ZIP", click this and you'll get a latest working version of IOV v929. Then unzip the content into your JA2 root dirctory, and enjoy the game.

This package is meant to work with the latest 1.13 gamedir and build, and basically you don't need to modify anything in the Ja2.ini (unless you want to play with a different map) or any other critical modifications in the Ja2options.ini to play IoV. Just remember not to modify item_size and weapon_size and IoV will work pretty OK with the latest build.

Currently there is one critical bug that is still under troubleshooting, so if you've met with missing weapons from recruiting mercs or eject mag from a weapon and get nothing, please don't be surprised, this is because some of the IOV size magazines are bugged.

Please try these and the bug will not bother you anymore:

1. Always eject bugged ammo from weapon manually, do not simply replace it with another magazine unless you know the mag inside is not bugged, or you may get crash or lose the mag.

2. If you want to play with gun using bugged mags, you can always buy them from BR and NPC, just do not remove the mag from weapon, if you do you'll get nothing.

3. If you find your mercs not having a gun after recruiting, you can either modify startinggear xml file to choose other preferred weapons with no bugged mag or you can use another starting gear choice.

Please report bugs here, I'll try to fix those that I'm capable of.



Part of the bugged magazine list:

6 rnds 12 Gauge;
32 rnds 9x19mm;
10 rnds .45ACP;
12 rnds .45ACP;
150 rnds 5.56x56mm;
200 rnds 7.62x39mm;
1/5/10/50rnds, all of .50BMG;
all of .338 Spectri;
all of .338 Norma;
all of .300;
etc.

Edit: adding bugged mag list.

[Updated on: Fri, 29 November 2013 05:08] by Moderator

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Re: IoV (Current version: 928)[message #328722] Sat, 30 November 2013 21:37 Go to previous messageGo to next message
WillyWonka is currently offline WillyWonka

 
Messages:120
Registered:February 2006
Location: Sweden/Sverige
Is there a picture chart of the stuff in 928? There used to be a Chinese page for COS/IoV before.

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Sergeant
Re: IoV (Current version: 928)[message #328731] Sun, 01 December 2013 13:38 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
MartinWillyWonka
Is there a picture chart of the stuff in 928? There used to be a Chinese page for COS/IoV before.


First, please try XML Editor for IoV, this is the optimal choice for viewing items, and now it is compatible with IoV files.

Second, I don't know any website with IoV stuff lists with pics, but there is a v928 Excel query chart, if it is what you are looking for.

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Re: IoV (Current version: 928)[message #328733] Sun, 01 December 2013 15:09 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
Bug reports:
1. duplicate index 364 at magazines.xml
2. Simple LAM(item 1853) has wrong image

And a little request if you still make sci-fi guns (i see there are weapons from aliens and fallout) could you please add LAPD 2019 blaster from Blade Runner. Pic in spoiler

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First Sergeant
Re: IoV (Current version: 928)[message #328737] Sun, 01 December 2013 17:56 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Gambigobilla
Bug reports:
1. duplicate index 364 at magazines.xml
2. Simple LAM(item 1853) has wrong image

And a little request if you still make sci-fi guns (i see there are weapons from aliens and fallout) could you please add LAPD 2019 blaster from Blade Runner. Pic in spoiler


Great! You might have just located the missing weapons and mags bug, thanks.
Unfortunately this is not the cause of missing weapons & mags bug.

I'm working on it, will update in this threat once the bug is fixed.

Fixed and synced to Github in BugFix No.3:

Fixed: Duplicate magazine index in Magazines.xml, 4.7mm 255rnds
Index-364 now moved to Index-879, all 4.7mm mags are bug free now.

Fixed: Wrong pics for Simple LAM on/off in Items.xml, index-1853 and
index-2655, now using P1item335.sti, the same as FlashLight index-876.
(Unfortunately I didn't find the accurate image for Simple LAM, please tell me the sti number if you remember which it is.)

Updated: Update Ja2_Options.ini for latest 1.13 revision.

And I'll add your request to the repository, will discuss it with IoV team (as long as they are available, hopefully).

Edit1: Reported bugs fixed.

[Updated on: Mon, 02 December 2013 07:25] by Moderator

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Re: IoV (Current version: 928)[message #328738] Sun, 01 December 2013 23:18 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

anything new's related to iov 930 ?

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Sergeant Major
Re: IoV (Current version: 928)[message #328739] Sun, 01 December 2013 23:38 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

wolf00
anything new's related to iov 930 ?
wolf00
anything new's related to iov 930 ?


Does it exist?

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Master Sergeant
Re: IoV (Current version: 928)[message #328740] Sun, 01 December 2013 23:42 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i think iov 930 is planed or under devoplment... i wait for john_5696 reply.. he confrim if this project exist

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Sergeant Major
Re: IoV (Current version: 928)[message #328741] Mon, 02 December 2013 07:36 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
wolf00
i think iov 930 is planed or under devoplment... i wait for john_5696 reply.. he confrim if this project exist


Yes, IoV author D-Boy confirmed, and here I quote: "a v930 to be released late this year", about 2-3 months ago, as well as adding several new weapons to IoV, and he stopped responding or updating since then.

I'm not an author of IoV so before D-boy makes any announcement, I'll only debug and make IoV compatible with the latest 1.13. And IoV will, like a 1.13 branch, remain in 929 beta version.

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Re: IoV (Current version: 928)[message #328762] Tue, 03 December 2013 02:51 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

some shoguns looks buged,ugl xm-148 this item is imposible mount on gun ... some good & uniuqe[originaly created exlusively for this mod] items are gone..

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Sergeant Major
Re: IoV (Current version: 928)[message #328763] Tue, 03 December 2013 06:36 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
wolf00
some shoguns looks buged,ugl xm-148 this item is imposible mount on gun ... some good & uniuqe[originaly created exlusively for this mod] items are gone..


Please provide with their full names, or item indexes would be perfection.

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Re: IoV (Current version: 928)[message #328766] Tue, 03 December 2013 10:38 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

ithaca 37 & remington 870 for excample this have ammo originaly capacity six rounds but they are rebuild to 5 rounds[they eject nada]

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Sergeant Major
Re: IoV (Current version: 928)[message #328793] Wed, 04 December 2013 06:58 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
wolf00
ithaca 37 & remington 870 for excample this have ammo originaly capacity six rounds but they are rebuild to 5 rounds[they eject nada]


I tested and found that Ithaca 37 model & Remington 870 are using bugged magazine size 5/6, so you can change all shotgun using magsize 5/6 to 7 in order to avoid bugs, currently there is no cure for this bug.

And when you say "they eject nada", do you mean they eject something but it appears a "NADA" pic, or they eject with nothing in the cursor? If it is the former, please tell me the EXE revision you were using.

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Re: IoV (Current version: 928)[message #328807] Wed, 04 December 2013 23:32 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have instaled 1.13 mod: data 1886/exe 6671 xml editor for iov not work [mising file p1 item 553.sti]

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Sergeant Major
Re: IoV (Current version: 928)[message #328816] Thu, 05 December 2013 15:10 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
wolf00
i have instaled 1.13 mod: data 1886/exe 6671 xml editor for iov not work [mising file p1 item 553.sti]


1. I used the latest revision for today and missing weapon&mags problem was the same, never experienced any NADA object from reloading.

2. Regarding XML Editor, please copy all missing files from original 1.13 directory to IOV directory, do not overwrite any existing files in IOV. Because XML Editor is designed for 1.13 data files, those missing files are routinely checked but not required for the Editor to function properly on other mods. And remember to backup data files before using the Editor, because it will modify some of them without your notice.

Happy hunting!

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Private 1st Class
Re: IoV (Current version: 928)[message #328820] Thu, 05 December 2013 21:55 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have ithaca 37 from san mona bar[ i buy this from santo brothers],when i load witch alt+r & try unload ammo from gun i get nothing. btw: i using xml editor for iov ...

this is underbarel grenade launcher,but acting like stalone ...

http://img801.imageshack.us/img801/3722/pwdm.jpg

Uploaded with ImageShack.us

[Updated on: Fri, 06 December 2013 14:40] by Moderator

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Sergeant Major
Re: IoV (Current version: 928)[message #328863] Mon, 09 December 2013 04:36 Go to previous messageGo to next message
Rilke1987 is currently offline Rilke1987
Messages:4
Registered:January 2010
Despite the ammo bug, for me IOV929 seems to be so great.

But when I tried to equip my mercs with some MOLLE LBE, I found that the 'Narrow Molle' slot was suitable for nothing.

I checked the xml for 'pockets'. The 'Narrow Molle' could only hold "Loading Bearings' of SIZE 49/50 while there's no LBE of such a size.

I guess it might be a bug or was I just missing something?

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Civilian
Re: IoV (Current version: 928)[message #328882] Tue, 10 December 2013 05:11 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
wolf00
this is underbarel grenade launcher,but acting like stalone ...



Working on this grenade launcher, will support underbarel.

I couldn't find any grenade launcher in IOV that looks like it, please give me the full name of it. You don't need to upload any pics, if you meet with bugged guns or mags in the future, just tell me it's full name.

Rilke
But when I tried to equip my mercs with some MOLLE LBE, I found that the 'Narrow Molle' slot was suitable for nothing.

I checked the xml for 'pockets'. The 'Narrow Molle' could only hold "Loading Bearings' of SIZE 49/50 while there's no LBE of such a size.



Noted, working on this problem.


Yeah, you are right, there is no item with size 49/50. This pocket I think is designed to hold up only MOLLE components, such as Item-Index-1717: FLC Vest. And currently these MOLLE components is mixed with other vests and pants in size. This will take some time for me to fix.

Add: Should these pouches still function as thigh packs? If not I can remove this feature from MOLLE pouch items.

Ammo bug is still not fixable currently, despite this, IoV is pretty fine, just need some catchup.

[Updated on: Tue, 10 December 2013 10:03] by Moderator

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Private 1st Class
Re: IoV (Current version: 928)[message #328883] Tue, 10 December 2013 11:26 Go to previous messageGo to next message
Rilke1987 is currently offline Rilke1987
Messages:4
Registered:January 2010
John_5696
wolf00
this is underbarel grenade launcher,but acting like stalone ...



Working on this grenade launcher, will support underbarel.

I couldn't find any grenade launcher in IOV that looks like it, please give me the full name of it. You don't need to upload any pics, if you meet with bugged guns or mags in the future, just tell me it's full name.

Rilke
But when I tried to equip my mercs with some MOLLE LBE, I found that the 'Narrow Molle' slot was suitable for nothing.

I checked the xml for 'pockets'. The 'Narrow Molle' could only hold "Loading Bearings' of SIZE 49/50 while there's no LBE of such a size.



Noted, working on this problem.


Yeah, you are right, there is no item with size 49/50. This pocket I think is designed to hold up only MOLLE components, such as Item-Index-1717: FLC Vest. And currently these MOLLE components is mixed with other vests and pants in size. This will take some time for me to fix.

Add: Should these pouches still function as thigh packs? If not I can remove this feature from MOLLE pouch items.

Ammo bug is still not fixable currently, despite this, IoV is pretty fine, just need some catchup.


Glad to find some way to make IOV better.

And for the Narrow MOLLE pouch, as further consideration, they should still be unique that only hold MOLLE LBEs, I think. Currently the LBE system is a little bit messed due to the item size thing in IOV, it's really necessary to separate the item sizes by functions. Thus those pouch only for MOLLE could be useful in the future if the item size system be improved.

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Civilian
Re: IoV (Current version: 928)[message #328885] Tue, 10 December 2013 17:21 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Rilke

And for the Narrow MOLLE pouch, as further consideration, they should still be unique that only hold MOLLE LBEs, I think. Currently the LBE system is a little bit messed due to the item size thing in IOV, it's really necessary to separate the item sizes by functions. Thus those pouch only for MOLLE could be useful in the future if the item size system be improved.


Fixed and committed in BugFix No.4. I've modified MOLLE II pouches so FLC Vest and other MOLLE II compatible vests now can hold MOLLE II pouches. And yes I shall add information in Pockets.xml so modders will understand each ItemSize's representations. Also, I can make all MOLLE pouches to be actual pouches but I'm not sure whether should I remove their "Thigh Pack" property?

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Private 1st Class
Re: IoV (Current version: 928)[message #328886] Tue, 10 December 2013 22:01 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

[quote=John_5696]wolf00
this is underbarel grenade launcher,but acting like stalone ...



Working on this grenade launcher, will support underbarel.

I couldn't find any grenade launcher in IOV that looks like it, please give me the full name of it. You don't need to upload any pics, if you meet with bugged guns or mags in the future, just tell me it's full name.


http://en.wikipedia.org/wiki/XM148_grenade_launcher here you have have link to the web page for that ugl ...

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Sergeant Major
Re: IoV (Current version: 928)[message #328891] Wed, 11 December 2013 05:20 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
wolf00
http://en.wikipedia.org/wiki/XM148_grenade_launcher here you have have link to the web page for that ugl ...


I checked XM-148 Grenade Launcher and it was already built in for "Colt XM177-E2" and "L34A1 Bitch", it also works as a standalone weapon, there is an Item.Index.929 standalone XM-148 Grenade Launcher and a built-in version Item.Index.930, so this is not a bug, you just need to get a built-in version of XM-148 Grenade Launcher for under-barrels.

It is an option though to remove the standalone version and make the built-in version universal, or make the standalone version exactly the same as the built-in version.

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Re: IoV (Current version: 928)[message #328892] Wed, 11 December 2013 06:25 Go to previous messageGo to next message
Rilke1987 is currently offline Rilke1987
Messages:4
Registered:January 2010
John_5696
Rilke

And for the Narrow MOLLE pouch, as further consideration, they should still be unique that only hold MOLLE LBEs, I think. Currently the LBE system is a little bit messed due to the item size thing in IOV, it's really necessary to separate the item sizes by functions. Thus those pouch only for MOLLE could be useful in the future if the item size system be improved.


Fixed and committed in BugFix No.4. I've modified MOLLE II pouches so FLC Vest and other MOLLE II compatible vests now can hold MOLLE II pouches. And yes I shall add information in Pockets.xml so modders will understand each ItemSize's representations. Also, I can make all MOLLE pouches to be actual pouches but I'm not sure whether should I remove their "Thigh Pack" property?


Maybe should inquire DBB for suggestion if he has further arrangement for the MOLLE system and the Thigh Pack. For me, it makes the game more realistic but still to be improved by adjusting the hard-core code and UI such as adding more positions for hip pack or thigh pack. And furthermore, the best way should be that the number of thigh pack could be different with different LBE components.

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Civilian
Re: IoV (Current version: 928)[message #328896] Wed, 11 December 2013 09:24 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

i have already in my invetory at drasen Colt XM177-E2 but field for xm-148 is blacked out,no chance to place it here ... i post here picture later

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Sergeant Major
Re: IoV (Current version: 928)[message #328898] Wed, 11 December 2013 12:22 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
@Rilke:
I only fix bugs for IOV 929, so if these "Thigh Pack" MOLLE items are actually a Feature rather than a Bug, then I will not change it. Regarding to IOV authors, well if they are planning to debug and update I'll be more than happy to try the new version and help with debugging, but that seems too far away.

@wolf00:
Yes I understand what you meant, the standalone XM-148 GL cannot be mounted because XM-148 is already integrated with several guns (they cannot be removed manually, maybe because this GL is hard to integrate/remove in field), I think former IOV team made this intentionally, they made new weapon combos with the UGL so they look realistic. If you want to use this UGL try to get these weapon combos.

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Re: IoV (Current version: 928)[message #329027] Mon, 16 December 2013 05:08 Go to previous messageGo to next message
curtman is currently offline curtman

Messages:3
Registered:November 2005
Location: kentucky
To John_5696.
Possible Bug when you attach scopes or other items to certain weapons they disappear.
and also can you put a list of files to copy for XML editor? Thank You

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Civilian
Re: IoV (Current version: 928)[message #329202] Sun, 22 December 2013 21:04 Go to previous messageGo to next message
12345678ace is currently offline 12345678ace
Messages:1
Registered:July 2008
Id like to give this mod a try, but I'm having difficulty finding "1.13 game_dir svn1463". I'm assuming its an older release the mod is compatible with?

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Civilian
Re: IoV (Current version: 928)[message #329233] Tue, 24 December 2013 03:59 Go to previous messageGo to next message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
@chorn:

1. I'll wait for 1.13 stable revision next year and continue bug fixes. Problems noted, however some of them that I'm aware of are still under troubleshooting, until someone could tell me where the problem is. Not an author of Ja2 mods myself, I'll try as long as I'm not busy.

2. You don't need the list of missing files because XML Editor will tell you which are missing. You don't need to find each of them either, the easiest way is to use basic Windows Explorer functions and copy everything from 1.13 directory into IOV directory without overwriting.

@12345678ace:

It might be possible to extract older data from 1.13 svn, but I'm not sure whether a revision of more than several hundred commits older is possible.

However you can find older SCI package from Chinese site, try to google "TBSGAME", assuming you understand some Chinese. Older version has much less bug for IOV but more for 1.13.

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Re: IoV (Current version: 928)[message #330441] Sat, 08 February 2014 23:50 Go to previous messageGo to next message
Dext3r is currently offline Dext3r

 
Messages:25
Registered:May 2012
Is there an update to IoV? It is not compatible anymore with the newest 1.13 version.
Game is running and so on but items have wrong pictures now which is kinda annoying ;

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Re: IoV (Current version: 928)[message #330662] Tue, 18 February 2014 03:28 Go to previous messageGo to next message
Dext3r is currently offline Dext3r

 
Messages:25
Registered:May 2012
Any news? It

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Re: IoV (Current version: 928)[message #330755] Fri, 21 February 2014 11:50 Go to previous messageGo to previous message
John_5696 is currently offline John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
@Jason S.

No news, there is currently no one in Chinese site working on a new IoV release. I'm busy recently and I'll try to make IoV compatible with the 2014 summer stable release later. But right now, I'm doing translation for this release, so please be patient. We need real coders to make IoV compatible with 1.13.

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