Bugs: 2014 Official 1.13 Release (7435) with 7609 Update[message #335180]
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Thu, 28 August 2014 15:40
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Buggler |
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Messages:211
Registered:November 2009 |
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Post bugs from the 2014 Stable Official 1.13 release (7435) with 7609 Update in this thread.
A good bug report is straight to the point:
Quote:1. Bug Description
2. Detailed steps to reproduce the bug
(If it's a graphical glitch, screenshots will do. Error messages are NOT graphical glitches)
3. If bug cannot be easily reproduced on a new game, upload the savegame to a file hoster.
(best case scenario to be just before bug occurs; customized Ja2_Options.INI as well if savegame cannot be loaded with default Ja2_Options.INI)
4. Any mods & its version running on top of 1.13?
(Mod-related bugs should be reported in the relevant mods thread first as they will be read over there as well.)
Coders/Modders need to be able to reproduce the bug on their side before they can do something about it.
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FAQ
Where is the savegame location?
Quickest way - hover your mouse on the bugged savegame slot and then do a filename search within JA2 directory.
(Look at the folder path if you have multiple identical filenames)
Why is it labeled as 'Stable' when it does not seem so?
Only with bug reporters' help does the game becomes more stable/bug-free.
(Coders/Modders can only do a limited set amount of testing before release. In other words, they can't possibly cover all angles. On a side note, on and off they still bump into vanilla bugs)
[Updated on: Wed, 07 January 2015 17:39] Report message to a moderator
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Sergeant 1st Class
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335275]
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Sat, 30 August 2014 19:07
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Wigen |
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Messages:5
Registered:August 2014 Location: Poland |
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A code will work if I use Ctrl + "G", "A", "B", "B", "Y"?
Yes
[Updated on: Sat, 30 August 2014 20:43] by Moderator Report message to a moderator
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Private
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335375]
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Tue, 02 September 2014 10:57
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Boge |
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Messages:55
Registered:July 2012 |
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HeadhunterBogeThe reveal last enemies location option doesn't seem to work for me. It's enabled in the options.
Did you press "Insert" in tactical?
No, what is that supposed to do? I also can't see the enemy's equipment when I hold ALT. Oh, and how do I turn off the lights on my mercs? I turned off the light when they move, but when they stop, it's lit up. It used to be G, but now that toggles formation.
[Updated on: Tue, 02 September 2014 11:00] by Moderator Report message to a moderator
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Corporal
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335402]
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Tue, 02 September 2014 21:41
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Boge |
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Messages:55
Registered:July 2012 |
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HeadhunterHow far away are you when you're trying to see the enemys equipment?
Within shooting distance, 20-30 gun range I'd say.
[Updated on: Tue, 02 September 2014 23:35] by Moderator Report message to a moderator
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Corporal
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335435]
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Wed, 03 September 2014 23:30
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Boge |
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Messages:55
Registered:July 2012 |
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Not really a bug, but I'm having full reinforced zones getting attacked very often, sometimes with as little as 3 enemies. It's definitely increased from previous versions. Is there a way to change that, or make them smarter?
EDIT: Right after I posted this, they gave up. Must be those dark blue militia.
[Updated on: Wed, 03 September 2014 23:51] by Moderator Report message to a moderator
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Corporal
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335463]
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Thu, 04 September 2014 18:33
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ramzesLOL |
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Messages:9
Registered:January 2012 |
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Hello,
I have a rather weird bug.
Game does not read STARTING_CASH_NOVICE, STARTING_CASH_EXPERIENCED, STARTING_CASH_EXPERT STARTING_CASH_INSANE from Ja2_Options, it takes all other options (tested with arrival time and A.I.M availability) but not starting cash :/.
Im running r.7476 with wildfire 6.07 maps.
To check that my game does not read Ja2_Options from other folders than the folder that ive instaled r.7476 i have changed starting cash in EVERY SINGLE Ja2_Options file that i colud find on my hard drive and it still uses defalut values(in game).
For test porpuses Ive set STARTING_CASH_NOVICE to an unacceptable value, this is the result:
http://imgur.com/6wi5RTf
It sais that game will use 2000 but guess what it STILL uses defalut value of 45000 that i cannot change :/.
Other than that game runs great.
[Updated on: Thu, 04 September 2014 20:15] by Moderator Report message to a moderator
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Private
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Re: Bugs: 2014 Stable 1.13 Release (7435)[message #335478]
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Thu, 04 September 2014 23:15
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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ramzesLOLHello,
I have a rather weird bug.
Game does not read STARTING_CASH_NOVICE, STARTING_CASH_EXPERIENCED, STARTING_CASH_EXPERT STARTING_CASH_INSANE from Ja2_Options, it takes all other options (tested with arrival time and A.I.M availability) but not starting cash :/.
Im running r.7476 with wildfire 6.07 maps.
To check that my game does not read Ja2_Options from other folders than the folder that ive instaled r.7476 i have changed starting cash in EVERY SINGLE Ja2_Options file that i colud find on my hard drive and it still uses defalut values(in game).
For test porpuses Ive set STARTING_CASH_NOVICE to an unacceptable value, this is the result:
http://imgur.com/6wi5RTf
It sais that game will use 2000 but guess what it STILL uses defalut value of 45000 that i cannot change :/.
Other than that game runs great. First off, this is a bug with an unstable relase, not the '14 stable, so this post and all following posts should be moved to the right place. This issue does NOT happen in the '14 stable release.
Now, to the issue at hand. You, dear sir, are right to be confused. Very recently, a separate method to define game difficulty was added. Some values that were in JA2_Options.ini were moved to TableData/Data-1.13/DifficultySettings.xml. Here you can set those values, and add more difficulty levels (although doing so will crash your game, because apparently we don't test what we commit, so just don't). The starting cash bits in the ini are just relics - the game will read them, complain if you give bad ones, but never use them anyway.
Should you feel very confused by this right now, don't worry, you have every right to. This change was not publicly announced, so you have no chance of knowing unless you read our SVN logs daily :whythis: . Just edit the DifficultySettings.xml and wonder :dontknow2:
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