Home » CHIT-CHAT » Off Topic Discussions » I just wanted to say Thank You. (Yeah, that's that, I wanted to say Thank You.)
I just wanted to say Thank You.[message #359450] Thu, 09 April 2020 02:08 Go to next message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
I hadn't played JA2 in a while, then got the courage to whip it back out and skim through at least JA2_Options.ini and get a rough game started. One crash, one deadlock, couple of bugs and damn, I love this game.

It is pretty damn hard to get back into it when you haven't played it for years and you have to re-learn that Shift+B drops your backpack. Thankfully, all the resources are there.

And I thought, I want to just say Thank You. I mean, I've been passively donating via Patreon, so I've had rich conversations with the Thank-You-Bot and the PayPal-Bot and I occasionally said thanks to some people a couple of years ago but I never really actually said a proper Thank You, I think.

Like, a proper Thank You to everyone who has been working on the game and especially those who continue to work on it, the game itself and the framework surrounding it. I'm not gonna start dropping names because I don't want to leave someone out. Though I am going to thank DepressivesBrot in particular for continuing to upload executables to his SkyDrive. I am a lazy man. Thank you, Depri.

But really, you've all been working for years, steadily providing updates to a game I love. The full game is way too complex and I love that. It is strange how this thing keeps drawing me in and how much fun I'm having. I bet I'll remember it fondly another twenty years from now. If it's not actually still being maintained and expanded by then, because you guys are persistent. Hah! Much love.

Thank you for so many features, thank you for so many little fixes and tweaks, for all those big and small impacts that shape this piece. I'm glad to have found this. I am glad to have this.

Daniel

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Master Sergeant
Re: I just wanted to say Thank You.[message #359552 is a reply to message #359450] Tue, 14 April 2020 22:16 Go to previous messageGo to next message
Greyfoot is currently offline Greyfoot

 
Messages:62
Registered:November 2010
Location: Dublin
I can only echo your sentiments, it is good to see that the game is still getting much deserved love and attention. I also would like to thank for all those who kept renewing the game one way or the other. I won`t name anyone either, we all know who you are. ;)

Peace

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Corporal
Re: I just wanted to say Thank You.[message #359755 is a reply to message #359450] Sat, 25 April 2020 19:30 Go to previous messageGo to next message
Nixou is currently offline Nixou

 
Messages:56
Registered:January 2008
Location: France
Now it is everytime clearer that JA2 is becoming a timeless classic, no new game will come close.

Modern games are either more casual, short sighted, less deep.


I bought the game in 2000 (20 years ago, crazy...) and have been playing 1.13 ever since I got internet.


For all the hard work, new features, balance debates we had here on bear's pit, weapons debates, casual discussions on JA's future etc and all the modders

Thank you everyone of you. happy

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Corporal
Re: I just wanted to say Thank You.[message #360491 is a reply to message #359450] Thu, 02 July 2020 19:14 Go to previous message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
Thanks to the original Sir-Tech team and Mad Mugsy!

Of all the software I have ever purchased, no other single purchase has been of better value.

Hundreds, perhaps even thousands, of hours of entertainment, sourcecode diving, modding, and sharing the game with other fans in the 'pit. The only one I haven't played is JA: Deadly Games (not sure why, just never got to it.)

The post-Sir-tech releases for the franchise have been pretty lacklustre. JA:BiA is a guilty pleasure, but it's a superficial 3d replica of what fans expect from a JA title, Flashback was a hot mess (I really wanted to like it but it was too painful), HG:JE was okay but missing the soul of the original, Rage is a puzzle game with JA characters as wallpaper.

I'm not even sure that it's possible to make a game like JA2 today, there are simply too many excellent but diverse features built-in. The voice acting, the character bias system, the economic engine, the 2.5d cover engine, pretty much everything, well the AI isn't the best but it's good enough: most of those things can be found in other games, but I've never seen it done so well as with JA2.

It took Bryan Fargo over thirty years to revisit Wasteland so that it got the treatment it (and Fallout) deserved, maybe the soul of JA2 can be reborn someday, too.

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First Sergeant
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