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AIM or MERC to IMP[message #358001] Fri, 06 September 2019 01:27 Go to next message
CarsonBlackman is currently offline CarsonBlackman

 
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Registered:August 2019
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My idea is to play with a team consisting exclusively of IMP mercenaries, instead of hired mercenaries from AIM or MERC. I can do this now but because of the limited number of IMP portraits and voice packs available I have to re use the existing ones. Is it possible to redesignate, or relocate AIM and MERC (or even NPC) portraits and voices and use them for IMP mercenaries? What files would be needed and where would I have to put them for this to work?

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Corporal
Re: AIM or MERC to IMP[message #358002 is a reply to message #358001] Fri, 06 September 2019 19:52 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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The code allows for up to 10 IMPs. You can add portraits and voice files, but you cannot have more than 10 IMPs. AFAIK.

[Updated on: Fri, 06 September 2019 19:54]

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Sergeant Major
Re: AIM or MERC to IMP[message #358008 is a reply to message #358002] Sat, 07 September 2019 15:55 Go to previous messageGo to next message
CarsonBlackman is currently offline CarsonBlackman

 
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Registered:August 2019
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"As of r8622, IMP slots are now purely defined by <Type>6</Type> in MercProfiles.xml. Removed MAX_IMP_CHARACTERS and IMP_XXX settings. That's right, we no longer have any IMP slot settings in MercProfiles.xml, all you need is to set which slot in principle can be an IMP slot and you can use it. I've taken the liberty of setting that on any other free slot in the trunk, which gives us ~29 possible IMP slots."
Flugente - Re: Ongoing redesign: start options/ini/ingame options[message #355191 is a reply to message #354901] Sun, 30 September 2018 23:03

I already established that I can have more than ten. The game I have now has 21. But there aren't that many portraits and voice packs for IMP's, so several of my mercs are using the same voices and or portraits. My thought was to use AIM, MERC, or NPC's. I need to know what files need to be copied and where to put them so that they become available to be selected when creating new IMP's.

[Updated on: Sat, 07 September 2019 17:52]

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Corporal
Re: AIM or MERC to IMP[message #358011 is a reply to message #358008] Sun, 08 September 2019 07:13 Go to previous messageGo to next message
edmortimer is currently offline edmortimer

 
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Hopefully someone else will help you as I am mostly taking a vacation from modding because I am tired.

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Sergeant Major
Re: AIM or MERC to IMP[message #358061 is a reply to message #358008] Sun, 15 September 2019 15:37 Go to previous messageGo to next message
Kitty

 
Messages:439
Registered:October 2017
Location: Germany
MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Time Capsule (How-to Library) » "How do I do that?" Adding a new character Link:

http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23377&goto=349550#msg_349550

Maybe this could be helpful

[Updated on: Fri, 29 May 2020 07:15] by Moderator




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Master Sergeant
Re: AIM or MERC to IMP[message #360184 is a reply to message #358061] Fri, 29 May 2020 06:54 Go to previous messageGo to next message
Winston is currently offline Winston
Messages:1
Registered:May 2020
Has anyone been able to have any success doing this? I've been reading up on this site and pbworks and have had little success tracking down what I need.

Just as CB wants to do...I just basically want to change the voice and portrait options for IMP character creation. To be clear, my goal at the moment is simply to work within the game itself until I feel more comfortable taking on more complex coding (like creating a new characters)

An example of what I'm trying to achieve for IMP characters

Replace face 1 IMP option (Blood I think) with Shadow's portrait
Replace voice 4 IMP option (Russian I think) with Magic's voice

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Civilian
Re: AIM or MERC to IMP[message #360185 is a reply to message #360184] Fri, 29 May 2020 07:14 Go to previous messageGo to next message
Hawkeye is currently offline Hawkeye

 
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Registered:October 2005
Location: Australia
Winston wrote on Fri, 29 May 2020 13:54


An example of what I'm trying to achieve for IMP characters

Replace face 1 IMP option (Blood I think) with Shadow's portrait
Replace voice 4 IMP option (Russian I think) with Magic's voice

You just need to switch graphics, so take the sti's from Shadow 10.sti and rename them 200.sti which is the black IMP portrait (and no, it's not Blood,) which can be found in Data-1.13\faces.

For voices it's a similar technique copy Magic's voice files and rename them to replace your IMP voice set. However AIM mercs speech packs differ from MERC mercs as well as IMP's and RPC's. Some differ for interaction with NPC's for example.


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Lieutenant

Re: AIM or MERC to IMP[message #360187 is a reply to message #360185] Fri, 29 May 2020 15:32 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Giving an IMP a merc voiceset is a tiny bit easier, as we define the IMP voicesets in TableData/IMPVoices.xml:
<VOICE>
	<szVoiceSetName>Female cunning</szVoiceSetName>
	<voiceset>302</voiceset>
	<bSex>1</bSex>
</VOICE>
You can easily add a merc'S voice there.

But it is as Hawkeye says, some lines differ from AIM to MERC to IMP to NPC. For example, while an AIM merc uses line 55 to comment upon seeing Mike, IMPs use it when dropping into Omerta.



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If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: AIM or MERC to IMP[message #360190 is a reply to message #360187] Sat, 30 May 2020 00:23 Go to previous message
Vritran is currently offline Vritran

 
Messages:199
Registered:February 2020
Location: North East England
I use a program called Bulk Rename Utility when I'm editing characters ---> https://www.bulkrenameutility.co.uk/Download.php

Very useful in regards to voicesets as it will allow you to batch change 010_000 to 010_116 to lets say XXX_000 to XXX_116 in a few clicks.

[Updated on: Sat, 30 May 2020 00:24]

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