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Re: Sector bug[message #360679 is a reply to message #360677]
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Fri, 24 July 2020 19:20 
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Flugente |
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Messages:3503
Registered:April 2009 Location: Germany |
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Eh? The prompt on the second picture clearly states that this is indeed an enemy ambush, so yeah, this is one.
You can shut that possibility down, or lower the chances of that happening, in the corresponding settings in JA2_Options.ini:
;------------------------------------------------------------------------------------------------------------------------------
; Enemy Ambushes
; This setting allows a chance an enemy group ambush player's squad.
; The chance is based on many factors:
; * Game difficulty.
; * Whether you know if the enemy is there or not.
; * How big the enemy group is (very large groups will not likely ambush you, smaller groups can ambush you more likely).
; * Number of your mercs (meaning how easily the enemy can detect you soon enough to prepare for you. More mercs
; mean higher chance).
; * Highest level amongst the mercs in your squad.
; * Some other small circumstances.
; * Finally the calculated chance is percentually multiplied by ENEMY_AMBUSHES_CHANCE_MODIFIER
; If you play with new traits, the "Scouting" trait in your squad can prevent these ambushes.
; If you like to play vanilla JA2 style, set this to FALSE.
;------------------------------------------------------------------------------------------------------------------------------
ENABLE_CHANCE_OF_ENEMY_AMBUSHES = TRUE
; With this setting, you can make the chance bigger (by positive value) or smaller (by negative)
; (Setting this to -50 means the precalculated chance will be reduced to half. Values from -100 to 100 are allowed.)
ENEMY_AMBUSHES_CHANCE_MODIFIER = 0
; If set to TRUE and mercs are ambushed, they won't start clustered in one location and looking in one direction.
; Instead they will be spread around the map central entry point, no more than AMBUSH_MERCS_SPREAD_RADIUS tiles away, and all looking outwards.
; If one of your team has high enough leadership and Squadleader trait, you will be able to deploy your mercs in that zone prior to entering the sector.
AMBUSH_MERCS_SPREAD = TRUE
AMBUSH_MERCS_SPREAD_RADIUS = 10
; If set to 1 and mercs are ambushed, enemies nearer than AMBUSH_MERCS_SPREAD_RADIUS to the map central entry point will instead be distributed more outward:
; They will be placed around that point, not closer than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 and not further away than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 tiles.
; These radii will be modified by your team's experience, scout trait and backgroun values.
; They will face the center entry point (and thus the mercs).
; If set to 2, all enemies will be placed that way, not just those nearer than AMBUSH_MERCS_SPREAD_RADIUS.
AMBUSH_ENEMY_ENCIRCLEMENT = 1
AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 = 25
AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 = 50
I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.
If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.Report message to a moderator
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