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Sector bug[message #360658] Wed, 22 July 2020 18:01 Go to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
when my mercs go through g7 game doesnt allow me to put my mercs on certain spots on the map, instead it forces you to put your troops in center of the map like bloodcat ambush.
save: https://www85.zippyshare.com/v/uT4gFKwz/file.html

https://i.imgur.com/0Fp88hz.jpg

here that is not an ambush

https://i.imgur.com/L7QSqiR.jpg

[Updated on: Wed, 22 July 2020 18:03]

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Master Sergeant
Re: Sector bug[message #360677 is a reply to message #360658] Fri, 24 July 2020 18:02 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
i cant play this game because of this. after this same thing happened on g-6. they simply kill maddog hamous ira etc right after the battle starts. this is ridiclous.

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Master Sergeant
Re: Sector bug[message #360679 is a reply to message #360677] Fri, 24 July 2020 19:20 Go to previous messageGo to next message
Flugente

 
Messages:3503
Registered:April 2009
Location: Germany
Eh? The prompt on the second picture clearly states that this is indeed an enemy ambush, so yeah, this is one.

You can shut that possibility down, or lower the chances of that happening, in the corresponding settings in JA2_Options.ini:
;------------------------------------------------------------------------------------------------------------------------------
; Enemy Ambushes
; This setting allows a chance an enemy group ambush player's squad.
; The chance is based on many factors:
; * Game difficulty.
; * Whether you know if the enemy is there or not.
; * How big the enemy group is (very large groups will not likely ambush you, smaller groups can ambush you more likely).
; * Number of your mercs (meaning how easily the enemy can detect you soon enough to prepare for you. More mercs 
;    mean higher chance).
; * Highest level amongst the mercs in your squad.
; * Some other small circumstances.
; * Finally the calculated chance is percentually multiplied by ENEMY_AMBUSHES_CHANCE_MODIFIER 

; If you play with new traits, the "Scouting" trait in your squad can prevent these ambushes.
; If you like to play vanilla JA2 style, set this to FALSE.
;------------------------------------------------------------------------------------------------------------------------------

ENABLE_CHANCE_OF_ENEMY_AMBUSHES = TRUE

; With this setting, you can make the chance bigger (by positive value) or smaller (by negative)
; (Setting this to -50 means the precalculated chance will be reduced to half. Values from -100 to 100 are allowed.)
ENEMY_AMBUSHES_CHANCE_MODIFIER = 0

; If set to TRUE and mercs are ambushed, they won't start clustered in one location and looking in one direction.
; Instead they will be spread around the map central entry point, no more than AMBUSH_MERCS_SPREAD_RADIUS tiles away, and all looking outwards.
; If one of your team has high enough leadership and Squadleader trait, you will be able to deploy your mercs in that zone prior to entering the sector.
AMBUSH_MERCS_SPREAD = TRUE

AMBUSH_MERCS_SPREAD_RADIUS = 10

; If set to 1 and mercs are ambushed, enemies nearer than AMBUSH_MERCS_SPREAD_RADIUS to the map central entry point will instead be distributed more outward:
; They will be placed around that point, not closer than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 and not further away than AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 tiles.
; These radii will be modified by your team's experience, scout trait and backgroun values.
; They will face the center entry point (and thus the mercs).
; If set to 2, all enemies will be placed that way, not just those nearer than AMBUSH_MERCS_SPREAD_RADIUS.
AMBUSH_ENEMY_ENCIRCLEMENT = 1

AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS1 = 25
AMBUSH_ENEMY_ENCIRCLEMENT_RADIUS2 = 50



I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

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Captain

Re: Sector bug[message #360686 is a reply to message #360679] Sat, 25 July 2020 17:02 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
in vanilla game, ambushes can happen only if you dont know they (bloodcats only) are in that section which makes sense but in this example i can see how much enemies in that sector before i go there so it is irrational if you ask me. we shouldnt know enemy presence in that sector if there will be an ambush.

so if i go there with 2 mercs they can not ambush me then? good to know.

[Updated on: Sat, 25 July 2020 23:11]

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Master Sergeant
Re: Sector bug[message #360688 is a reply to message #360686] Sat, 25 July 2020 18:10 Go to previous messageGo to next message
silversurfer

 
Messages:2790
Registered:May 2009
If you want to prevent ambushes, take a scout with you. Ira can do that job.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: Sector bug[message #360690 is a reply to message #360688] Sat, 25 July 2020 23:10 Go to previous message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
agreed. can ira do her spotter thing for snipers in the night too? or it is just for daylight?

[Updated on: Sat, 25 July 2020 23:10]

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Master Sergeant
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