Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs: Unofficial releases (SCI's), unstable and DEV builds (Read the first post before posting!)
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #360856 is a reply to message #341931]
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Fri, 07 August 2020 05:16
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Kaata |
Messages:4
Registered:August 2020 |
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Hello!
I'm running the 8796 revision of 1.13(installed via Depri's SCI).
I'm getting an odd bug using IMP merc creation where no matter the major traits I pick or attributes of the created merc I can only select from a small number of pistols (based on what I've read I should for example be seeing some rifle option in the gear selection if I double up on marksman to get to sniper).
Thoughts?
Best,
K
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Civilian
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #360859 is a reply to message #360857]
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Fri, 07 August 2020 16:37
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Kaata |
Messages:4
Registered:August 2020 |
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silversurfer wrote on Fri, 07 August 2020 12:01Can't reproduce. If I select Sniper trait I get a Calico M-900 and 4x scope in the list, just as expected.
Yeah, maybe it was just something with my install (reinstalled everything and now it works correctly).
Cheers,
K
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Civilian
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #361112 is a reply to message #361110]
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Fri, 04 September 2020 13:00
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LatZee |
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Messages:187
Registered:December 2015 |
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baraba wrote on Fri, 04 September 2020 03:43how can i put this so called ''survivalist'' abilities back to hunter/ranger in newest SCI? i just have not enough perk slots for some my custom mercs because of this innovation, why you did it my gosh
Those skills are hardcoded, so no way of reverting that change outside of downloading the whole code base, reverting those changes in code and recompiling your own version. Or sticking with some older version from before that time, if that is so important. Or increase the limit on how many skills mercs can have so that they can fit one more minor skill if needed.
If your custom mercs are already on max skills (whatever the limit is, 10 or so probably), I personally, can't really see what's the problem, as Hunter/Ranger is pretty meh anyway, rifle bonuses are small, shotguns are pretty mediocre at best, outside of super early when everything is better than pistols or giving them to poor mercs like Ira, so for some superhumanly minmaxed mercs, I'd never want them to be Hunters/Rangers anyway
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Staff Sergeant
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #361446 is a reply to message #361443]
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Sat, 03 October 2020 18:16
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mogimbo |
Messages:1
Registered:October 2020 |
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Hi all, first post so feel free to move/remove if it's in the wrong thread or forum.
I am experiencing the same "one enemy per sector bug" as MisterMoe posted above. It seems to affect pretty much every sector. I kill the enemy, get the history log update, and then usually the sector is still flagged as hostile with a number of enemies in parentheses when right-clicking in strategic view. Am also running 8796 with pretty much unchanged .ini files and options.
Is it related to reinforcment settings somehow? Will try and revert to an older build perhaps. Grateful for any input.
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Civilian
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #361860 is a reply to message #341931]
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Mon, 16 November 2020 13:02
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Russkie |
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Messages:7
Registered:November 2020 |
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Crash at Drassen SAM Site
When attempting to attack the Drassen SAM site, I experience a crash to desktop, specifically it seems to happen when an explosion goes off after joining combat with the enemy. It happens everytime to me once I try to take the SAM site, whether I throw a grenade, or the enemy does. Once I believe an enemy stepped on a mine and that explosion also triggered the crash. Basically, the explosion makes its sound, and then the game crashes to a windowed black screen.
Version is r8909_g2574 - I will happily provide any further files or info needed
The only mod addition to the base 1.13 is Wildfire 6.07 for the maps.
I would really appreciate any thoughts on this as I have tried reinstallation, compatibility fixes, scoured the forums to avoid having to make a post, but since I can never fully take Northern Arulco's SAMs without a crash, my early game progression is pretty limited. Thank you for all the amazing work you do!
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Private
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #361936 is a reply to message #361860]
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Wed, 25 November 2020 21:21
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Russkie |
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Messages:7
Registered:November 2020 |
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Sorry to post again, but I've still had no success with the crashing issue, in fact, I managed to progress past the Drassen SAM Site simply because by a miracle, nobody hit a mine or threw a grenade, but once I got into Cambria (The hospital), it happened again. Explosion, then crash to desktop. I feel this will be unavoidable considering the minefield surrounding it, and so, I'm stuck once more.
I found this in game_log if it is of any help?
*** Wed Nov 25 15:38:13 2020 ***
[ FHD82-KDHF8-JVOHD-XKJ8A-EIOAT ]
[578.628] : ERROR : ========== Wed Nov 25 15:38:13 2020 ==========
File : D:\# JA2 SVN (ab Okt 2020)\Source - 8909\Build\ext\VFS\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile
file "NPC_SPEECH\d_060_100.wav" does not exist
[578.666] : ERROR : ========== Wed Nov 25 15:38:13 2020 ==========
File : D:\# JA2 SVN (ab Okt 2020)\Source - 8909\Build\ext\VFS\src\Core\vfs_file_raii.cpp
Line : 34
Location : vfs::COpenReadFile::COpenReadFile
file "NPC_SPEECH\d_060_100.wav" does not exist
Any suggestions at all would be heartily welcomed! Also, again I apologise for posting again, just extremely desperate to enjoy the game as intended. Thank you to whomever might help in any way.
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Private
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #361939 is a reply to message #361936]
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Thu, 26 November 2020 02:46
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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Russkie wrote on Wed, 25 November 2020 21:21 ... file "NPC_SPEECH\d_060_100.wav" does not exist ...
I've no expertise on error-reports, so this might be totally unrelated, but here is a guess:
The d_60 files I found in Npc-Speech-Folders (in Data and Data-1.13) and Npc_Speech.slf (opened with DragonUnpacker) are for Dimitris comments on special sectors (like first visit Drassen Airport,Hospital, etc) and the like.
I couldn't find "d_060_100.wav" in any of those, so 100 seemingly realy doesn't exist (lower numbers are there).
I can't tell why the game is trying to open such a file, one of the coders might do.
Maybe Dimitri is trying to comment on the explosion (or sector entry, since it's happening for Airport and Hospital?)? Is he in your Team? If so, you could try if this is also happening without him to narrow down the problem.
Like I said, it's only a guess.
---
[Updated on: Thu, 26 November 2020 03:01]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #361980 is a reply to message #361975]
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Thu, 03 December 2020 15:46
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Kurt |
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Messages:420
Registered:March 2004 |
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I know nothing, but I don't think missing speech sound files can cause a crash. My error log is full of "missing activation.wav" messages, and once I had a merc speech window pop up (IIRC Dimitri's), except it contained a "can't find some speech file or another" error message.
What I'm saying is that JA2 1.13 (8915-2579 vanilla, don't know about Wildfire) seems to be quite relaxed about missing sound and even speech files.
I would suggest to try an installation of vanilla JA2-1.13, without Wildfire, edit the arrival map and give yourself some explosives. If blowing them up doesn't cause any crashes, add Wildfire, try again. That way you should be able to pinpoint what causes those crashes.
[Updated on: Thu, 03 December 2020 15:47] Report message to a moderator
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Master Sergeant
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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #361982 is a reply to message #361981]
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Thu, 03 December 2020 17:36
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Kitty |
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Messages:473
Registered:October 2017 Location: Germany |
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edmortimer wrote on Thu, 03 December 2020 16:00Patch 6.04
I can't download this (ERR_CONNECTION_TIMED_OUT), but isn't this a patch for the Wildfire.exe? The one for the complete Wildfire as sold on CD ?
As far as I understood, Russkie is trying to use 1.13 with Wildfire-maps and would therefore use an exe for JA2 since it's just the WF-maps.
The most up-to-date WF-maps I'm aware of should be 6.07 from SVN-link in Silversurfers signature.
Russkie wrote on Thu, 03 December 2020 08:21
@ Russkie: If you're not using 6.07-maps, see a few posts above. There is a link below a post of Silversurfer. To download this, you'll need to use SVN with silversurfers link.
If you need instructions on how to use SVN, look at SVN to get started.
Use silversurfers link instead of the link to 1.13 mentioned in those descriptions.
If I misunderstood and you're using the WF.exe, then of course the patch edmortimer is suggesting is worth a try.
[Updated on: Thu, 03 December 2020 17:46]
How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN
I need more details. (Didi Hallervorden) Report message to a moderator
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