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Let the revival begin: good old games rise from the ashes[message #313437] Sat, 22 December 2012 16:42 Go to next message
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Crowdfunding opportunities such as Kickstarter allowed basically the Gods of gaming to make a spectacular return. Games that filled our childhood with joy only to end in abandonware and be replaced on the shelves by shallow overhyped mass-produced b/s, those games are making a comeback in force. Made by the people, for the people. Now, I am not sure how long this miracle will last. It will be enough for one of the high profile KS projects to fail to deliver and the magic will vanish. But I pray not. Because too much goodness is headed our way. Yea, well, maybe one day Ian Currie will read this and realise it's about time to lead his longtime abandoned fanbase out of the desert. And make a crowdfunded JA3. Maybe it will never happen, the man is comfortably eating away his Turbine director paycheck. Who knows. But until then, here's what's coming. Feel free to add to the list, with the condition that the new sequel should be made by its original creator, not some 3rd party.

Wasteland 2 is an upcoming post-apocalyptic role-playing video game and is under development by inXile Entertainment and Obsidian Entertainment for Microsoft Windows, Mac OS X and Linux. It is a sequel to the 1988 video game Wasteland which was the spiritual ancestor of the [color:#CC0000]Fallout [/color]series.

http://upload.wikimedia.org/wikipedia/en/thumb/7/7e/Wasteland2art.jpg/256px-Wasteland2art.jpg Plot
The game is set in an alternate history timeline, in which the nuclear holocaust took place in 1998 in relation to an impact event involving a cluster of meteors that sparked a global nuclear war. On the day of the cataclysm, a company of U.S. Army Engineers were in the desolate southwestern desert constructing bridges in an area with a number of small survivalist communities and a newly-constructed federal death row prison with light industrial facilities. The soldiers sought shelter in the prison, expelled the inmates and invited nearby survivalists to join them shortly thereafter. Years later, together they formed "the Desert Rangers, in the great tradition of the Texas and Arizona Rangers", to help other survivors in the desert and beyond it

Gameplay
Wasteland 2 will be a turn-based and party-based role-playing game with tactical combat and an isometric view. The player's party will feature seven characters, split up into four player characters (Rangers) and three non-player characters.The Rangers will be highly customizable and the player's choice of statistics, skills and appearance will give the Rangers an individualized personality. The party will also include non-player characters, each with their own personality, motivations, opinions and agendas.

How it came back
In 2003, inXile (founded by Wasteland's producer, Brian Fargo) acquired the rights to Wasteland from Konami, which held it in relation to the Yu-Gi-Oh! franchise. In 2007, Fargo said, "I am indeed looking into bringing back the game that spawned the Fallout series. Stay tuned..."[10] In November 2007, the website Duck and Cover reported on possible concept images from Wasteland 2 displayed in the main header of the inXile Entertainment website. The Wasteland 2 Kickstarter ended on the April 17, raising a total of $2,933,252 (making it the third highest crowd funded video game on Kickstarter to date), with an additional $107,152 in PayPal pledges.[18] On April 24, it was confirmed that Obsidian developers would be working on the project. Brian Fargo stated that the team aims to ship Wasteland 2 around October 2013, and on July 10, 2012 it was announced that the original Wasteland would be bundled with it. There are currently no plans to support any consoles or handheld devices.

Official website

[Updated on: Sat, 22 December 2012 17:38] by Moderator

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Re: Let the revival begin: good old games rises from the ashes[message #313438] Sat, 22 December 2012 16:45 Go to previous messageGo to next message
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Elite: Dangerous is an upcoming space trading and combat simulator that represents the fourth instalment in the Elite video game series. Having languished for several years due to the over-cautious nature of the traditional publisher model, the developers are now seeking to crowdfund the project through a Kickstarter campaign.

http://upload.wikimedia.org/wikipedia/en/thumb/b/b7/Elite_Dangerous_artwork.jpg/250px-Elite_Dangerous_artwork.jpg
Gameplay
Take a ship and 100 credits to make money legally or illegally - trade, bounty-hunt, pirate, assassinate your way across the galaxy. Elite: Dangerous retains the basic premise of previous games - players start with a spaceship and a small amount of money and make their own way in an open galaxy. Players will choose how much they interact with others, from completely offline play to something approaching an MMO. The extensively procedurally generated universe is expected to be vast both in scope and detail, perhaps allowing players to fly down into a unique cloudscape for every planet of every size in a universe containing billions of stars. Unlike previous games in the series, procedural generation of economic and political aspects of the universe will be based largely on player input, so for example a concerted campaign by players against a star system could destabilise the local government, turning it from a stable system into an anarchic one.
Many elements of previous games will be retained, with the most playable parts taken from each. For example, space flight will be more like the original Elite; whereas players will be able to buy and customise ships like in the Frontier games[13][14]. The creators have often noted how the previous games lend themselves naturally to modern online gaming - for example, destroying an innocent ship has always lead to a criminal record and to police attention in systems rich enough to afford law enforcement, which would provide a powerful anti-griefing mechanism in a multiplayer game.

Funding
Elite: Dangerous languished for over a decade, which designer David Braben has said is due to the traditional publishing model. Publishers are required to manage business risks in an evidence-based way, which makes it hard to fund a game that can't be modelled on a sufficiently similar game in the near past. The recent emergence of crowdfunding has provided a more hospitable channel, as individuals are more willing to gamble a small sum of their own money on a compelling vision and more motivated by intangible rewards like having their name immortalised in a game's NPC database.
Funding for the initial development is being organised through a Kickstarter campaign, which is due to end on January 4th 2013. If they're successful in reaching their

[Updated on: Sat, 22 December 2012 17:06] by Moderator

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Re: Let the revival begin: good old games rises from the ashes[message #313439] Sat, 22 December 2012 17:00 Go to previous messageGo to next message
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Star Citizen is an upcoming space trading and combat simulator game for the PC. Star Citizen is currently being developed by Chris Roberts' Cloud Imperium Games Corporation, founded in 2011. Roberts' previous works include games such as [color:#CC0000]Wing Commander, Privateer and Freelancer[/color]. Development started in 2011 on a modified version of the CryEngine 3 game engine, and has an expected release date of sometime between 2014 and 2015.

http://www.robertsspaceindustries.com/wp-content/uploads/2012/10/star-citizen-logo.png
Funding
The developers of the game started a crowdfunding campaign in October 2012 on both the project website and Kickstarter. Funding quickly surpassed initial target goals and subsequently additional stretch goals have been added to the funding campaign, most promising more or expanded content at release.
The initial end date of the funding campaign on the RSI website was later extended by 10 days to match the Kickstarter end date, both to enable additional funding as well as a joined special event for the end of the crowdfunding campaigns.
On 17 November 2012 (two days before crowdfunding closure) the game achieved the record for highest crowd-funded game-project ever with over $4.2 million (210% of the initial funding goal).When the crowdfunding campaign ended on 19 November 2012, the total funded by backers was $6,238,563 from 89,668 backers, both record numbers for crowd funded games.

Squadron 42
The project also includes Squadron 42, a single player campaign that takes place within the Star Citizen universe. Able to be played off-line or with friends, you essentially sign up to fly for the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands. If you prove yourself, you might get asked to join the legendary 42nd Squadron. Set up like the French Foreign Legion, they can always be found in the toughest war zones and always manage to come out on top. Once you complete your tour however, you re-enter the persistent Star Citizen universe with some money in your pocket and Citizenship to find your way.

Official website

[Updated on: Sat, 22 December 2012 17:52] by Moderator

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Re: Let the revival begin: good old games rise from the ashes[message #313440] Sat, 22 December 2012 17:18 Go to previous messageGo to next message
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Project Eternity (working title) is an upcoming fantasy role-playing video game from Obsidian Entertainment for Microsoft Windows, OS X and Linux, at least partially funded through Kickstarter. Involved in production are Chris Avellone, Tim Cain, Adam Brennecke and Josh Sawyer. It is notable for its crowd funding campaign, which raised $4,163,208, the highest funded crowd sourced game until Star Citizen surpassed this on 17 November 2012, placing Project Eternity second overall.

http://upload.wikimedia.org/wikipedia/en/thumb/e/e4/Project_Eternity_Kickstarter_promotional_image.png/250px-Project_Eternity_Kickstarter_promotional_image.png

Project Eternity will feature a party-based real-time-with-pause tactical gameplay, fixed isometric user interface for the game-world with two-dimensional hand-drawn backdrops, in a similar vein as its spiritual ancestors [color:#FF0000]Planescape: Torment, Icewind Dale series and Baldur's Gate series[/color] (all based on BioWare's Infinity Engine).
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur's Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You'll create your own character and collect companions along the way - taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. ...and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.

Obsidian Entertainment is an American role-playing video game developer founded in 2003 after the disestablishment of Interplay Productions' Black Isle Studios. Although it has created original IP, Obsidian has mostly developed sequels to existing games, and many of their games are based on licensed properties. Obsidian continues to operate under the management of its founding officers: Feargus Urquhart (CEO), Chris Parker (COO), Darren Monahan (CIO), Chris Avellone (CCO) and Chris Jones (CTO).

Official website

[Updated on: Sat, 22 December 2012 17:46] by Moderator

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Re: Let the revival begin: good old games rise from the ashes[message #313441] Sat, 22 December 2012 17:32 Go to previous messageGo to next message
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Double Fine Adventure (working title, codenamed "Reds") is an upcoming point-and-click adventure game and is Tim Schafer's first in the genre since 1998's [color:#FF0000]Grim Fandango[/color]. The game is to be produced and distributed by Schafer's Double Fine Productions for Microsoft Windows, Mac OS X, Linux, iOS, and Android platforms.

http://upload.wikimedia.org/wikipedia/en/thumb/d/db/Double_Fine_Adventure_logo.jpg/256px-Double_Fine_Adventure_logo.jpg It is notable for being the largest crowd funded game at the time, and is one of the highest-backed crowd funded projects of any type, having raised $3.45 million from more than 87,000 backers through Kickstarter. The success of the Kickstarter drive helped to establish Kickstarter as a viable alternative to venture capital and publisher funding for niche video game titles. The game's development is being chronicled by an episodic series of documentaries produced by 2 Player Productions.

Double Fine Productions
Founded in 2000 by industry veteran Tim Schafer ([color:#FF0000]Day of the Tentacle, Full Throttle, Grim Fandango[/color]), the San Francisco-based company has established itself as a unique creative force with critically-acclaimed titles such as Psychonauts, Brutal Legend, Costume Quest, Stacking, Iron Brigade, Once Upon a Monster, and Double Fine Happy Action Theater. This year, you'll be given a front-row seat as they revisit Tim's design roots and create a brand-new, downloadable "Point-and-Click" graphic adventure game for the modern age.

Official website

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Re: Let the revival begin: good old games rise from the ashes[message #313442] Sat, 22 December 2012 17:38 Go to previous messageGo to next message
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Two Guys SpaceVenture - by the creators of [color:#FF0000]Space Quest[/color]. Remember the Space Quest series from Sierra's duo the Two Guys From Andromeda? Well they are back & making a brand new SpaceVenture

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Re: Let the revival begin: good old games rise from the ashes[message #313443] Sat, 22 December 2012 17:45 Go to previous messageGo to next message
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Leisure Suit Larry using Kickstarter to hit on everybody at once.

http://www.allowe.com/images/Larry/L-collar.jpg The team that created Leisure Suit Larry 1 has been reassembled to create a 2012 "Reloaded" version. Al Lowe, Josh Mandel, Sabine Duvall, and Leslie Balfour have teamed up with Replay Games to form what we call "The Dream Team" of adventure games. We'll be making Leisure Suit Larry 1-7 and keeping you guys informed every step of the way. If this game is successful then we can bring you guys the rest of the Leisure Suit Larry games (and maybe even Leisure Suit Larry 4: The Case Of The Missing Floppies)!

The design includes the new locations, new puzzles, new art, dialogue, and new female character! Everything in the game is getting updated! In some cases, Al identified puzzle sequences that he had always felt could use improvement; in other cases, we agreed together that there would be ways to handle a given puzzle sequence either more logically, more entertainingly, or both. We were careful not to stray too far from the source material because we still want the game to feel like the game you

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Re: Let the revival begin: good old games rise from the ashes[message #343515 is a reply to message #313443] Sun, 20 December 2015 03:11 Go to previous messageGo to next message
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So im guessing the kickstarter train ran out of steam? Most of those games have come out and were lackluster or just plain terrible. Really sad too. I'd hoped that if games were crowd funded and paid for by fans and made for those same fans they wouldn't suck. But it seems like most of these "indie" design teams are just after money and not in it to make a good game for their fellow gamers.

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Re: Let the revival begin: good old games rise from the ashes[message #343516 is a reply to message #343515] Sun, 20 December 2015 03:22 Go to previous messageGo to next message
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Which KS train you're talking about? Wasteland 2, E:D and SC are published and doing well.

If you mean JA:F, that story is old already and we should let it RIP.

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Re: Let the revival begin: good old games rise from the ashes[message #343519 is a reply to message #343516] Sun, 20 December 2015 05:11 Go to previous messageGo to next message
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I was refering to the KS train in general.

Edit: using a smartphone to reply, accidently clicked send for the quick reply.

It became saturated and then several games that did come out were awful or just a different game then what was promised.

Wl2 was a good game. But it stayed too close to its predecessor with several out dated features that just didn't translate into a modern game that was no longer limited by hardware of the day.
Havent played elite:dangerous. Heard it was good tho. Glad that it found a balance between nostalgia and updated gameplay.
Isn't star citizen still in alpha three years later? And whats more fun then sinking 60 bucks into a game just to find out you either get destroyed by everone or sink another 100-200 just to get on a level playing fieldhttps://robertsspaceindustries.com/pledge/ships/sabre/Sabre#buying-options
If people can spend hundreds of dollars to fast track the game and get a clear advantage over people, thats not a game I'd recommend.


Did project eternity end up being pillars of eternity?

And ya, JA:F was bad and it should be left in the basement like the misformed offspring it was.

Edit 2: I don't know how to place a working hyperlink in the text. The site is for star citizen's ships that can be purchased with real money for use in game. And they are hundreds of dollars. And thats just a fighter. Not even a capital ship or starliner, which will be purchasable once they get out of alpha and have more of a game designed.

[Updated on: Sun, 20 December 2015 05:50]

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Re: Let the revival begin: good old games rise from the ashes[message #361010 is a reply to message #343519] Tue, 25 August 2020 14:45 Go to previous message
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good info above all

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