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Asking help for modding walk behaviour...[message #362189] Wed, 06 January 2021 20:18 Go to next message
LeChico
Messages:4
Registered:January 2021
Location: South Korea
If this is not in correct section, please let me know. This is the first time I'm ever using a online community.

So first of all, I played this game for like 20 years. (I was born with this game, in 1994. I still have the original CD)
And in 2013, I discovered 1.13 version and patched my game.
Since then, I never updated it and have been so satisfied
(Basically it means I'm used to play semi-vanilla version)


Recently I downloaded JA2 in Steam and patched latest 1.13 mod. I had to.
I lost seven year old modded JA2 folder due to the personal server breakdown. crying


My mind is blown (there is SO MUCH new options and stuff! Jejus) after the installation and spent an hours just setting INI in my taste.
But one thing bothers me and I don't know how to fix.


When my boys (and girls) moves in real time mode, it's fine.
But when it's in turn based mode (like invading in Omerta) my soldiers stays in moving motion when they moved as if they were interrupted. (I added image)
In vanilla and old 1.13 version, the animation goes back to standby after they move. The newest version doesn't.
It bothers me (dunno why) and I manually make them standby by pressing escape every time.

I dug in INI editor for half of an hour and couldn't find the setting for this.
Is this a bug? or just me missing the option?
Please let me know how to do.



BTW I am so grateful for people who've been making this mod.
One day, after I get enough wealth, I will gather and join a dev team and make JA2 remastered version.
(Better graphics, improved AI, maybe immersive epilogue and so on)
If I can, also make a mobile version (so that I could liberate Arulco in my toilet)
Cloud-synchronised save would be nice. Hmm.

So much ideas but after gathering a fortune. It's not gonnabe a business, probably starts as my weekend project and ends with gigantic github repository.
Re: Asking help for modding walk behaviour...[message #362204 is a reply to message #362189] Thu, 07 January 2021 22:00 Go to previous messageGo to next message
sevenfm

 
Messages:2515
Registered:December 2012
Location: Russian Federation
LeChico wrote on Wed, 06 January 2021 23:18
When my boys (and girls) moves in real time mode, it's fine.
But when it's in turn based mode (like invading in Omerta) my soldiers stays in moving motion when they moved as if they were interrupted. (I added image)
In vanilla and old 1.13 version, the animation goes back to standby after they move. The newest version doesn't.
It bothers me (dunno why) and I manually make them standby by pressing escape every time.

I dug in INI editor for half of an hour and couldn't find the setting for this.
Is this a bug? or just me missing the option?
Please let me know how to do.
Ja2_Options.INI
; In turnbased combat, do not automatically change animation from 'running' to 'standing' after arriving at target location (same for walking etc.)
; This saves AP if we decide to immediately continue moving to another location.
NO_STANDING_ANIM_ADJUSTMENT_IN_COMBAT = TRUE

I have no idea why this option was set to TRUE by default.



7609+AI (r2104) | Experimental project | Modpack | Youtube | Trunk (r9027) | 1.13 Starter Docs | 1.13 How to get | Win10 fix | Discord


Re: Asking help for modding walk behaviour...[message #362209 is a reply to message #362204] Fri, 08 January 2021 08:34 Go to previous message
LeChico
Messages:4
Registered:January 2021
Location: South Korea
Ahhh thank you so much
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