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Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » AIMNAS Bug Reprts Part 3
Re: AIMNAS Bug Reprts Part 3[message #358921 is a reply to message #358067] Mon, 03 February 2020 16:34 Go to previous messageGo to next message
theseur

 
Messages:6
Registered:January 2020
Hi,

I have the same problem as well I am playing Jagged Alliance 2 1.13 v7609 smeagol's mod.
Well, I was in Drasen 1x because I am playing insane (my biggest battle vas 14 cvs 350) and I go to Citzena first then the closest SAM then the HUMVEE Drassen and the SAM near Drassen was liberated as well. Yet Skyrider stood next to the chopper we talked but the heli was not an option at vehicles menu. Has the heli problem been solved for you?

Best Tibor
Re: AIMNAS Bug Reprts Part 3[message #358947 is a reply to message #357709] Thu, 06 February 2020 21:33 Go to previous messageGo to next message
theseur

 
Messages:6
Registered:January 2020
Hi Smeagol,
Thank you very much your labour. I play with this version. (see link https://drive.google.com/drive/folders/10IddH3fYI5fyX7lJUX3XEVXG4u1fAoAZ?usp=sharing)
questions:
1.Am I in the right thread?
There is a bug: if an enemy soldier dies the clock starts and the game quits there are 64 soldiers of 18x to kill.


Yours Tibor
Re: AIMNAS Bug Reprts Part 3[message #359105 is a reply to message #357709] Sat, 29 February 2020 23:12 Go to previous messageGo to next message
GASK3T

 
Messages:174
Registered:March 2011
Location: USA
Found a couple of bugs; using version 1.13 8741 + AIMNAS

- When handing off the deed to the leather shop - game locks up
- Skyrider does not do or say anything when I take him to his chopper
- Mary and John do not do or say anything when i take them to the chopper
- Mike never shows up around the 50% completion mark
- Maria and Angel dont show up at any of the farm sites when Kingpin is looking for them
- Cannot recruit Mike (shoot him down to critical and invite doesnt work)

[Updated on: Sat, 07 March 2020 04:29]

Re: AIMNAS Bug Reprts Part 3[message #360038 is a reply to message #359105] Fri, 15 May 2020 02:11 Go to previous messageGo to next message
Franimus

 
Messages:55
Registered:June 2015
Location: USA
Found another bug... Not sure when it started happening, but RoleIcons.sti is causing a crash because it has no "advanced officer" icon at index #5. Looking at the AIMNAS version of that sti file, it only has 5 total icons. I copied over the one from the base game and now it works on my box.
Re: AIMNAS Bug Reprts Part 3[message #360120 is a reply to message #360038] Fri, 22 May 2020 20:42 Go to previous messageGo to next message
Franimus

 
Messages:55
Registered:June 2015
Location: USA
Latest aimnas in guthub now fixes skyrider, subtitle language, and the bug I mentioned. I'll be working on getting the other npcs working in the next few weeks.
It also updates all the configuration to the latest 1.13 (up to and including factories) so you will see differences in difficulty across the board. Lmk (preferably on discord) if you experience any new problems related to this update.
Credit also to sun_Alf especially for the skyrider fix.
Re: AIMNAS Bug Reprts Part 3[message #360144 is a reply to message #360120] Sun, 24 May 2020 22:47 Go to previous messageGo to next message
Radar

 
Messages:21
Registered:August 2016
Location: Czech Republic
Nice to see things being fixed. Good job. So you are now part of the AIMNAS' development or just a random hero? thumbs up
icon14.gif  Re: AIMNAS Bug Reprts Part 3[message #360502 is a reply to message #360120] Sun, 05 July 2020 20:42 Go to previous messageGo to next message
PET

 
Messages:35
Registered:April 2006
Location: Czech Republic
Thanks man!

Franimus wrote on Fri, 22 May 2020 19:42
Latest aimnas in guthub now fixes skyrider, subtitle language, and the bug I mentioned. I'll be working on getting the other npcs working in the next few weeks.
It also updates all the configuration to the latest 1.13 (up to and including factories) so you will see differences in difficulty across the board. Lmk (preferably on discord) if you experience any new problems related to this update.
Credit also to sun_Alf especially for the skyrider fix.
Re: AIMNAS Bug Reprts Part 3[message #361318 is a reply to message #360502] Thu, 17 September 2020 17:34 Go to previous messageGo to next message
Obi-Mark
Messages:4
Registered:March 2006
Location: Croatia
When attempting to take clothes from dead black soldiers, "items.xml is missing clothes" message appears, though the game doesn't crash. I traced the problem to clothes.xml. It's missing uiIndex 13. I copied from uiindex 12 and changed szName and Pants to BLACKPANTS. seems to work now.

On another note, whenever I have to receive item from NPC game hangs. No Carmen, no Sergeant in Alma interaction. Haven't reached San Mona yet.
Also, strange bug appears, all enemy soldiers simply stand in place. Playing latest git version with 8741.

[Updated on: Thu, 17 September 2020 17:36]

Re: AIMNAS Bug Reprts Part 3[message #362860 is a reply to message #357709] Mon, 12 April 2021 19:51 Go to previous messageGo to next message
No-Nothing

 
Messages:68
Registered:March 2013
B-12 some treetops don't disappear while toggling show/hide treetops.
https://ibb.co/TvByY5g
B-13 airport staff spawn spots seem strange.
https://ibb.co/h869mxL
https://ibb.co/jJZL9nK
C-14 here it goes this pesky bug when the first movement of each merk is stopped by a freeze and the merk looses some AP. Circumstances: attack from B-14 & forced turn-based mode.
snapsoft failed to capture the cursor (cycling clock)
https://ibb.co/RNTLDLN

[Updated on: Mon, 12 April 2021 20:07]

Re: AIMNAS Bug Reprts Part 3[message #362955 is a reply to message #362860] Fri, 23 April 2021 13:39 Go to previous messageGo to next message
Uriens

 
Messages:338
Registered:July 2006
MPXS 9 and MPXS 9 folded accept no attachments at all. ID's 4465 and 4466. They have no entries in the attachment.xml file which is the reason for this.
Re: AIMNAS Bug Reprts Part 3[message #363217 is a reply to message #362955] Wed, 12 May 2021 08:46 Go to previous messageGo to next message
Uriens

 
Messages:338
Registered:July 2006
In the Merges.XML file a merge combo has wrong value:

	<MERGE>
		<firstItemIndex>952</firstItemIndex>
		<secondItemIndex>952</secondItemIndex>
		<firstResultingItemIndex>966</firstResultingItemIndex>
		<secondResultingItemIndex>0</secondResultingItemIndex>
		<mergeType>4</mergeType>
		<APCost>10</APCost>
	</MERGE>

<secondItemIndex>952</secondItemIndex> should be 953. It allows merging a single grenade MOLLE item with double grenade MOLLE item to get triple grenade MOLLE item.

Same thing applies for desert version of those items:

	<MERGE>
		<firstItemIndex>982</firstItemIndex>
		<secondItemIndex>982</secondItemIndex>
		<firstResultingItemIndex>996</firstResultingItemIndex>
		<secondResultingItemIndex>0</secondResultingItemIndex>
		<mergeType>4</mergeType>
		<APCost>10</APCost>
	</MERGE>

<secondItemIndex>982</secondItemIndex> should be 983 here.

[Updated on: Wed, 12 May 2021 08:57]

Re: AIMNAS Bug Reprts Part 3[message #363316 is a reply to message #357709] Thu, 03 June 2021 00:13 Go to previous message
No-Nothing

 
Messages:68
Registered:March 2013
1) Seems like broken tiles
https://i.ibb.co/xh1tXjt/F-G-1.jpg
these tiles block access from outside for gases/fire by "magical walls", though you can still deliver those there by blowing up stuff right in one of the tiles. Then you end up observing following panorama (cursor on explosion place):
https://i.ibb.co/wQHmwy7/F-G-2.jpg
2) Drag people action fails to work. You can drag corpses without any interferences but when you try to do the same with living (merks or militia) they break loose... Also would be nice for the sake of immersion into "covert/silent missions" to make some gear stick to corpses.
3) Dimitri's LVL too low? IMHO he should be at least 3 LVL.
4) MILITIA_REQUIRE_RESOURCES has balance issue. Bullets value is tooooo high! You just can throw small piles of bullets in from time to time and that's enough!
https://i.ibb.co/8zjt0f9/MR.jpg
Despite of INI Editor saying "Interval=0.01" in a text editor, luckily, you can type "MILITIA_RESOURCES_ITEMCLASSMOD_AMMO_BULLET=0.001" in and game accepts it, works just fine!
5) Hopefully many of this is already fixed. I use version from app. this year beginning.
https://i.ibb.co/Wp0xFpL/B-1.jpg
https://i.ibb.co/LpYsfNs/B-2.jpg
https://i.ibb.co/v3yPs5m/BR.jpg
Sure distribution to categories is doubtful or even matter of opinion. It's just for quick check.
Vincent J. Claymore wrote on Tue, 05 November 2019 10:03
Found a few item-related bugs:

Item 310 (*** Extender ***) cannot be placed in inventory slots, instead and error message is loaded that looks similar to the detailed view of items. The only way this item can be placed into LBE is by replacing another item that was in the same slot before.

Item 461 (NVG I A) same issue.
smeagol wrote on Wed, 06 November 2019 12:59
The NVG and extender were tough ones, but with the help of discord chat member Vanessa, the bug could be tracked down to a missing xml entry in attachments.xml

There's two entries in the file which are missing the item the attachments could be attached to (for item 310 and item 461).
Unfortunately the bug for NVG is back! 

[Updated on: Thu, 03 June 2021 10:10] by Moderator

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