BP Logo
Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Arulco Vacations Bug Reports & Fixes (Squashing Bugs while on vacation in Arulco)
Re: Arulco Vacations Bug Reports & Fixes[message #356355 is a reply to message #356319] Mon, 07 January 2019 03:38 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Dear Ed,

Do you have a rough eta for 1.11? happy
Re: Arulco Vacations Bug Reports & Fixes[message #356356 is a reply to message #356355] Mon, 07 January 2019 04:04 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:
Do you have a rough eta for 1.11? happy


big grin Very, soon! I had a spurt of creativity and have re-done the facility sub-game . . . many more options, you can even go over to the dark side and work the criminal angle in San Mona, or become a warlord in Alma . . . or be a good guy and open a free clinic in Cambria . . . and more . . . 99 different Facilities (might be 100 before release). But to answer the question . . . as soon as I make sure the new ones don't present game-breaking problems. A few days at most. :-)

Re: Arulco Vacations Bug Reports & Fixes[message #356357 is a reply to message #356356] Mon, 07 January 2019 09:08 Go to previous messageGo to next message
buuface

 
Messages:165
Registered:October 2011
Fantastic. Cant wait!
Re: Arulco Vacations Bug Reports & Fixes[message #362307 is a reply to message #342717] Fri, 05 February 2021 21:08 Go to previous messageGo to next message
Fan

 
Messages:194
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
1. I visite Bobby Ray to buy p.e. TIMS BACKPACK or nightvisions. I am scrolling and then CTD!
2. I play NOVICE to learn this mod, named Arulco vacations. Vacations? No, this is hard work, very hard work. I am training militia in Omerta, looking south: enemies, enemies. I got Drassen, and am training militia; interrupt: enemies. I am healing my mercs: enemies, enemies. I look into Ja2-Options.ini: Loyality by default: 42 %(!). Sorry, no chance.
I play "Enemies drop all: No", but I am looking into cupboards for items: very hard work.

Sorry.

The maps are very good. Money 999999 is better than original and we have Ja2-Options.ini and no lock down any mine or so. But the enemies are to much. Can I change this? Thank you. suprised
Re: Arulco Vacations Bug Reports & Fixes[message #362308 is a reply to message #362307] Fri, 05 February 2021 22:01 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
I am guessing you mean the patrols that come by. I added a lot more patrols, and they patrol the roads and go into the towns. You can try using the vanilla 1.13 PatrolGroups.xml as there are fewer and they cover much less ground..

Go to

..\Data-AV\TableData\Army\

and rename PatrolGroups.xml to AV-PatrolGroups.XML or whatever you wish. The VFS will go to 1.13 to read that PatrolGroups.xml file if AV doesn't have it.

However . . . you'll need to start a new game.

There are other ways, but they are more involved - and all that I know need a game re-start.

Re: Arulco Vacations Bug Reports & Fixes[message #362309 is a reply to message #362308] Fri, 05 February 2021 23:33 Go to previous messageGo to next message
Fan

 
Messages:194
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
@edmortimer,

thank you, I shall try it.

What the matter with the bug(?) CTD?
Re: Arulco Vacations Bug Reports & Fixes[message #362310 is a reply to message #362309] Sat, 06 February 2021 00:03 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:
What the matter with the bug(?) CTD?
That is an unresolved problem in that version. It is fixed in the update I am working on now. Unfortunately that doesn't help you right now. I'm sorry about that.

Re: Arulco Vacations Bug Reports & Fixes[message #362347 is a reply to message #362310] Tue, 09 February 2021 15:10 Go to previous messageGo to next message
Fan

 
Messages:194
Registered:March 2008
Location: Germany, Rheinl.-Pfalz
I am playing vers. 1.11
In the Ja2-Options.ini: ENABLE_ALL_TERRORISTS = TRUE.
I got Terry, Joe, Annie and Jasmin in the same sector.
But I was seeking for Chris for the second time in the country without success. What's the matter with him? He is the best off all terrorists IMO.

Thank you!

[Updated on: Tue, 09 February 2021 15:13]

Re: Arulco Vacations Bug Reports & Fixes[message #362348 is a reply to message #362347] Tue, 09 February 2021 16:36 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Chris is in the same Chitzena sector as Annie, Joe, Terry & Jasmin but he lives in the south-central section of the map. He often can be seen running around the south intersection during battles . . . check your history log to see if he was an unintended victim of gunfire during a battle.

Re: Arulco Vacations Bug Reports & Fixes[message #362779 is a reply to message #362348] Tue, 30 March 2021 06:33 Go to previous messageGo to next message
Panzer

 
Messages:89
Registered:February 2016
Location: Altis, Sometimes Tanoa
I can't seem to use Real-time sneaking in the new beta. No idea what's causing the constant turn based.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #362780 is a reply to message #362779] Tue, 30 March 2021 06:35 Go to previous messageGo to next message
Seven.

 
Messages:2518
Registered:December 2012
Location: Russian Federation
Forced turnbased mode enabled probably.
And you need to be in stealth mode.



7609+AI (r2136) | Experimental project | Modpack | Youtube | Trunk (r9087) | 1.13 Starter Docs | 1.13 How to get | Win10 fix | Discord


Re: Arulco Vacations Bug Reports & Fixes[message #362781 is a reply to message #362780] Tue, 30 March 2021 07:57 Go to previous messageGo to next message
Panzer

 
Messages:89
Registered:February 2016
Location: Altis, Sometimes Tanoa
Forgot about the stealth mode, and now it works, but is still rather spotty, sometimes forcing me into turnbased without my being spotted. Forced Turnbased mode is off.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #362782 is a reply to message #362781] Tue, 30 March 2021 08:02 Go to previous messageGo to next message
Seven.

 
Messages:2518
Registered:December 2012
Location: Russian Federation
It's probably because enemy hears you and gets interrupt.



7609+AI (r2136) | Experimental project | Modpack | Youtube | Trunk (r9087) | 1.13 Starter Docs | 1.13 How to get | Win10 fix | Discord


Re: Arulco Vacations Bug Reports & Fixes[message #362793 is a reply to message #362782] Sat, 03 April 2021 10:09 Go to previous messageGo to next message
Panzer

 
Messages:89
Registered:February 2016
Location: Altis, Sometimes Tanoa
Got what I think is a bug. In Chitzena I cannot finish combat. I am presuming it has to do with the terrorists, but they are not hostile. any suggestions, or I am going to have to kill a town?



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #362794 is a reply to message #362793] Sat, 03 April 2021 10:24 Go to previous messageGo to next message
Seven.

 
Messages:2518
Registered:December 2012
Location: Russian Federation
Maybe try to switch strategic/tactical or finish with autoresolve.



7609+AI (r2136) | Experimental project | Modpack | Youtube | Trunk (r9087) | 1.13 Starter Docs | 1.13 How to get | Win10 fix | Discord


Re: Arulco Vacations Bug Reports & Fixes[message #362796 is a reply to message #362793] Sat, 03 April 2021 14:04 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:
Got what I think is a bug. In Chitzena I cannot finish combat. I am presuming it has to do with the terrorists, but they are not hostile. any suggestions, or I am going to have to kill a town?
One of the civilian factions might have turned hostile because of unintentionally being wounded. They will often hide (defensive), so I'd check the buildings for an angry civ before killing the town.

Re: Arulco Vacations Bug Reports & Fixes[message #362802 is a reply to message #342717] Sat, 03 April 2021 22:19 Go to previous messageGo to next message
Panzer

 
Messages:89
Registered:February 2016
Location: Altis, Sometimes Tanoa
I'll try that, thanks. Also have noticed a few buildings here and there don't seem to be revealing right, the roof stays overhead, it gets janky with clicking, nothing is accessible in them.

It was the administrator hiding off in a corner, exactly like one would expect an mining admin for a totalitarian regime would do. (it just happened to be the last place I checked.)

[Updated on: Sat, 03 April 2021 22:26]




I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #362803 is a reply to message #362802] Sun, 04 April 2021 00:07 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:

I'll try that, thanks. Also have noticed a few buildings here and there don't seem to be revealing right, the roof stays overhead, it gets janky with clicking, nothing is accessible in them.

It was the administrator hiding off in a corner, exactly like one would expect an mining admin for a totalitarian regime would do. (it just happened to be the last place I checked.)

I'm glad that was the issue.

But there is a building in lower Chitzena that doesn't have it's insides set to reveal. Here's the map fix for that. Just unzip into your main game folder merging the folders and overwriting 2 files. Savegame compatible.

Re: Arulco Vacations Bug Reports & Fixes[message #362806 is a reply to message #362803] Sun, 04 April 2021 07:56 Go to previous messageGo to next message
Panzer

 
Messages:89
Registered:February 2016
Location: Altis, Sometimes Tanoa
That'll be nice to have when I get back around to Chitzena. There's a similar building at the Drassen SAM site.

Another one spotted is Bull complaining about Biff being on the team, when Biff isn't on the team. Not sure which merc is actually the issue, but I've got the rebels as well as Hamous, Hurl, Igor, Leech, Leon, Sam, Smoke, and Static. I think it might be Leon, Sam, or Hurl.



I have no Wife, Children, or real Job. This also means I have 24 hours a day and 7 days a week to think of a rebuttal. You have been warned.

"I got another problem: I am being overrun by Dinosaur Nazis on Hoverboards!" -Ravenhugger

"Before you judge a man, walk a mile in his shoes. After that who cares? He's a mile away - and you've got his shoes!" - Unknown Criminal
Re: Arulco Vacations Bug Reports & Fixes[message #363011 is a reply to message #362806] Mon, 26 April 2021 21:21 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Some Merc/IMP voices are not played when AV is used with Sevenfm's Modpack. The reason is because in +AI ogg files have higher priority than wav files, and in Sevenfm's Modpack voices in Data and Data-1.13 are repacked to ogg format. Sevenfm fixed the issue for his Modpack and was gracious to give the converted ogg files to be used in standalone AV - as one of the things on my To-Do list is to convert wav files to ogg format wherever it is possible.

Using standalone AV you might also run into this problem if you have ogg files in your multiple mod installation of JA2 IDed the same as my wav files. This OGG Patch only includes the OGG files and does not delete the wav files - you will have to delete them manually. Proceed only if familiar with with this type of operation. When it is time for a major AV12 upgrade or fix I will include Sevenfm's ogg files instead of my wav files in a full install download. Until then proceed at your own risk when you unzip the patch into your DATA-AV folder.

Спасибо, Sevenfm!!!





Re: Arulco Vacations Bug Reports & Fixes[message #363034 is a reply to message #342717] Wed, 28 April 2021 23:28 Go to previous messageGo to next message
Victor_Tadeu

 
Messages:96
Registered:December 2015
Location: Brazil
Entering San Mona mine bugs the game. I'm sent to AI but my mercs are invisible and can't move.

Also one day after I arrive in San Mona, Kingpin forces becomes hostile without provocation. I didn't stole his stash, but I stole a bunch of forbidden items without no one seeing.
I think I also stealthly killed a civilian, can't remember the faction, maybe Contrabandista or Gangster (Kingpin), but no one became hostile and I kept walking, talking and looting just fine even in different San Mona sectos.

Maybe is it? The just realised later what I did? If that so... wich one? Stealing, killing or both?

edit: Gaston suddenly quits, took me a while to figure out it was because he hated someone in the team (Raider most likely). Is there any way to check mercs relations?

[Updated on: Thu, 29 April 2021 02:16]




Born, play JA2, die, reload, die again, reload again.
Re: Arulco Vacations Bug Reports & Fixes[message #363036 is a reply to message #363034] Thu, 29 April 2021 02:21 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:
Entering San Mona mine bugs the game. I'm sent to AI but my mercs are invisible and can't move.

Also one day after I arrive in San Mona, Kingpin forces becomes hostile without provocation. I didn't stole his stash, but I stole a bunch of forbidden items without no one seeing.
I think I also stealthly killed a civilian, can't remember the faction, maybe Contrabandista or Gangster (Kingpin), but no one became hostile and I kept walking, talking and looting just fine even in different San Mona sectos.

Maybe is it? The just realised later what I did? If that so... wich one? Stealing, killing or both?

I also had Gaston thrown a tantrum about how incompetent Biff is a quit. What was that?
I'm assuming you are using the BETA and not the v12 release. There is a fix for the Mine Bug that was posted earlier.

It is not possible in JA2 to steal forbidden items without the owner(s) finding out. In AV San Mona there are some items you can steal, and some you can not. it depends who it belongs to.

The Contrabandistas are Tony's gun runners. If you killed one of them then Tony & Hans and a few others go aggro, but not the Gangsters. Since all the Contrabandistas are in buildings their first inclination (being outnumbered) is to take cover.

The Gaston voice file is a XML glitch. I'll check on it. Basically, he's pissed at somebody he doesn't like who is in his squad . . . and is using the Biff voice file to express his displeasure.


EDIT: He doesn't like Bubba.

[Updated on: Thu, 29 April 2021 02:39]


Re: Arulco Vacations Bug Reports & Fixes[message #363040 is a reply to message #363036] Thu, 29 April 2021 06:47 Go to previous messageGo to next message
Victor_Tadeu

 
Messages:96
Registered:December 2015
Location: Brazil
Thanks for the fix! I noticed the fix has a new Ja2_Options.INI, I changed some stuff in mine. I don't remember most, but I can go over it again, but if you can make it easier for me can you tell me the code lines to change in the INI file so I can apply the changes to mine?
*EDIT: I just compare the two INI, no difference apart the changes I made and one for enemy tooltips. So I assume is safe to keep using mine.

So there is no way to know who I'm stealing from and eventually they find out even if they don't see and go hostile in the act? Since we are on the topic... in the same building with the box ring there is some safes with money inside. The money isn't forbidden. Is EVERYTHING that is not forbidden safe for taking apart from Kingpin stash? Other than Kingpin faction going hostile, what is the downside of stealing from other factions?

I read about relations and Gaston MercProfiles in your blog and it seens he hates americans very much... and his team was mostly americans. I loaded a save a few hours before he snap and left him alone. He is ok. I just started to fiddle with this relation thing, lever really cared. I'm getting the hang of it with your blog JA2 wiki "How Does It Works", problem is AV files doesn't have a PROF.dat to use PROEDIT with neither I'm can load AV files in XML Profile Editor. Any tips?

[Updated on: Thu, 29 April 2021 21:02]




Born, play JA2, die, reload, die again, reload again.
Re: Arulco Vacations Bug Reports & Fixes[message #363082 is a reply to message #342717] Sun, 02 May 2021 03:15 Go to previous messageGo to next message
Victor_Tadeu

 
Messages:96
Registered:December 2015
Location: Brazil
The fix for the bug in San Mona mine didn't worked, even when using the original options.ini. Maybe it's not save compatible?

[Updated on: Sun, 02 May 2021 03:15]




Born, play JA2, die, reload, die again, reload again.
Re: Arulco Vacations Bug Reports & Fixes[message #363084 is a reply to message #363082] Sun, 02 May 2021 14:34 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
The Options.ini doesn't come into play for this problem - it's a map problem. Something about that map keeps resetting the transport spots to default (which is off-map on A1) if the map is edited after the transport spots are set. At some point i will have to rebuild the map from scratch to see if that fixes the problem.

Re: Arulco Vacations Bug Reports & Fixes[message #363092 is a reply to message #363084] Mon, 03 May 2021 00:01 Go to previous messageGo to next message
Victor_Tadeu

 
Messages:96
Registered:December 2015
Location: Brazil
Do you know any work around to access the mine without going through Kingpin? (i want to fight his assassins)

I tried teleport cheat but it doesn't work for underground, or at least I couldn't make it work.

Edit: could it work to go back to v11, go to the mine, do whatever I have to there, come back and change back to v12?

[Updated on: Mon, 03 May 2021 00:09]




Born, play JA2, die, reload, die again, reload again.
Re: Arulco Vacations Bug Reports & Fixes[message #363279 is a reply to message #363092] Mon, 24 May 2021 04:26 Go to previous messageGo to next message
Victor_Tadeu

 
Messages:96
Registered:December 2015
Location: Brazil
Some buildings interiors doesn't load, the roof keep visible over it. North east SAM site has one like that on the top right. It sometimes loads partially but I can't interact with the cabinets in it.



Born, play JA2, die, reload, die again, reload again.
Re: Arulco Vacations Bug Reports & Fixes[message #363281 is a reply to message #363279] Mon, 24 May 2021 07:13 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:

Some buildings interiors doesn't load, the roof keep visible over it. North east SAM site has one like that on the top right. It sometimes loads partially but I can't interact with the cabinets in it.
Thanks, I'll check and fix that as soon as I am able.

Re: Arulco Vacations Bug Reports & Fixes[message #363338 is a reply to message #363281] Tue, 08 June 2021 08:50 Go to previous messageGo to next message
Victor_Tadeu

 
Messages:96
Registered:December 2015
Location: Brazil
The magazine "7.5x55MM GP-11 24 M" is crashing the game when seen in inventory, either merc or sector.

Details: I ordered a bunch of things from BB and it started to crash my Drassen airport sector inventory, so I sent one merc to take each item out of the delivery box one by one and opened his inventory until I identified the culprit. Fun thing is the merc still can take and hold the item without the crash, that will only happen if I open his inventory, so I took in my merc hands, moved to a safe space, dropped it on the floor with SHIFT+Q and nuked it out of existence with a rocket launcher. Instant work around and I'm proud of this destructive solution to keep playing before a fix!

[Updated on: Tue, 08 June 2021 08:51]




Born, play JA2, die, reload, die again, reload again.
Re: Arulco Vacations Bug Reports & Fixes[message #363340 is a reply to message #363338] Wed, 09 June 2021 02:40 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:

The magazine "7.5x55MM GP-11 24 M" is crashing the game when seen in inventory, either merc or sector
Thank you for this - this is an important bug because it is a break in the numbering in Magazines.XML. That will require fixes to many items in Magazines.xml & Items.xml, however you may be able to get a quick fix by going to item 2399 in Items.xml (the 7.5x55MM GP-11 24 M item), and change the <ubClassIndex>744</ubClassIndex> to <ubClassIndex>745</ubClassIndex>. This will only work for items uncovered after you make the fix.

There is no 744 in Magazines.xml, and that is causing the crash.

Re: Arulco Vacations Bug Reports & Fixes[message #363348 is a reply to message #363340] Wed, 09 June 2021 22:47 Go to previous messageGo to next message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:


Quote:


The magazine "7.5x55MM GP-11 24 M" is crashing the game when seen in inventory, either merc or sector

Thank you for this - this is an important bug because it is a break in the numbering in Magazines.XML. That will require fixes to many items in Magazines.xml & Items.xml, however you may be able to get a quick fix by going to item 2399 in Items.xml (the 7.5x55MM GP-11 24 M item), and change the <ubClassIndex>744</ubClassIndex> to <ubClassIndex>745</ubClassIndex>. This will only work for items uncovered after you make the fix.

Looking into this uncovered another couple problems with magazines. Unfortunately, I am ill and unable to concentrate more than a few minutes at a time. Fixing this will have to wait.

Re: Arulco Vacations Bug Reports & Fixes[message #363361 is a reply to message #363348] Fri, 11 June 2021 15:30 Go to previous messageGo to next message
Victor_Tadeu

 
Messages:96
Registered:December 2015
Location: Brazil
Also, minor non game breaking bug. When turning ammo into boxes, flechette shotgun ammo and lockbuster ammo boxes are with each other graphic and name changed. It don't change the type of the ammo "inside the box", loading the gun or converting into different clip sizes gives you the original ammo type, just the boxes names/graphics are changed.



Born, play JA2, die, reload, die again, reload again.
Re: Arulco Vacations Bug Reports & Fixes[message #363374 is a reply to message #363361] Tue, 15 June 2021 20:25 Go to previous messageGo to next message
Victor_Tadeu

 
Messages:96
Registered:December 2015
Location: Brazil
CMMG M7 7.3 is described as a pistol but takes two hands to hold and the animation is also of a two handed weapon. Is it how it supposed to be? Does it still beneficts from pistol perk (Gunfighter)?



Born, play JA2, die, reload, die again, reload again.
Re: Arulco Vacations Bug Reports & Fixes[message #363378 is a reply to message #363374] Wed, 16 June 2021 04:09 Go to previous message
edmortimer

 
Messages:1490
Registered:January 2015
Location: Home Free
Quote:

CMMG M7 7.3 is described as a pistol but takes two hands to hold and the animation is also of a two handed weapon. Is it how it supposed to be? Does it still beneficts from pistol perk (Gunfighter)?
Yes and yes. Though it probably shouldn't be classified as a pistol.

Previous Topic: ArulcoVacations v12 BETA
Next Topic: Arulco Vacations
Goto Forum:
  


Current Time: Sat Jun 19 21:09:16 EEST 2021

Total time taken to generate the page: 0.03430 seconds