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Re: Vengeance: Reloaded Bugzilla[message #363292 is a reply to message #363287] Fri, 28 May 2021 05:03 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
I had heard about the adding a neutral civ before, but it's been a long time, so thanks for the reminder. Putting a cow in may add some issues, including hearing them moo when first entering the map. I may just add a civ janitor or desk clerk as a work around or like you say add another civ perhaps on the very edge of a map so you don't see them, but then there's always a risk this could add issues during combat. Surely it would be better to change or fixing it in code somehow, I'll see how much work is involved.


Re: Vengeance: Reloaded Bugzilla[message #363298 is a reply to message #363292] Sun, 30 May 2021 22:32 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
This one isn't exactly a bug.

There's a GL holster to fit a compact GL (eg. RGM Kastet). Unfortunately it has pocket type 7 for the launcher, which is restricted to type 2 (guns), so you can't put the launcher in it, lol. I added a pocket definition for it to pockets.xml (copied the SMG holster pocket) and modified it for type 16 (launchers) and it seems to work fine.

[Updated on: Sun, 30 May 2021 22:33]

Re: Vengeance: Reloaded Bugzilla[message #363299 is a reply to message #363298] Mon, 31 May 2021 04:18 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
It's an error none the less, so thanks for the heads up. Will fix it up in the SVN soon.

Do you have the item number for the GL holster handy?

[Updated on: Mon, 31 May 2021 04:20]



Re: Vengeance: Reloaded Bugzilla[message #363301 is a reply to message #363299] Tue, 01 June 2021 06:14 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
No problem, Hawkeye.

from Data-AIMv53/tabledata/items.xml:

<uiIndex>907</uiIndex>
<szItemName>RGM</szItemName>

from Data-AIMv53/tabledata/LoadBearingEquipment.xml:
(I replaced <lbePocketIndex5>7</lbePocketIndex5> with <lbePocketIndex5>67</lbePocketIndex5>

<LOADBEARINGEQUIPMENT> <!-- Grenade Launcher Holster -->
<lbeIndex>145</lbeIndex>
<lbeClass>1</lbeClass>
<lbeCombo>0</lbeCombo>
<lbeFilledSize>31</lbeFilledSize>
<lbeAvailableVolume>0</lbeAvailableVolume>
<lbePocketsAvailable>0</lbePocketsAvailable>
<lbePocketIndex1>17</lbePocketIndex1>
<lbePocketIndex2>49</lbePocketIndex2>
<lbePocketIndex3>49</lbePocketIndex3>
<lbePocketIndex4>49</lbePocketIndex4>
<lbePocketIndex5>67</lbePocketIndex5>
<lbePocketIndex6>0</lbePocketIndex6>
<lbePocketIndex7>0</lbePocketIndex7>
<lbePocketIndex8>0</lbePocketIndex8>
<lbePocketIndex9>0</lbePocketIndex9>
<lbePocketIndex10>0</lbePocketIndex10>
<lbePocketIndex11>0</lbePocketIndex11>
<lbePocketIndex12>0</lbePocketIndex12>
</LOADBEARINGEQUIPMENT>

from Data-AIMv53/tabledata/Pockets.xml:
(I added pindex 67 at the end of the file)

<POCKET>
<pIndex>67</pIndex>
<pName>GL Holster</pName>
<pSilhouette>9</pSilhouette>
<pType>2</pType>
<pRestriction>16</pRestriction>
<ItemCapacityPerSize0>1</ItemCapacityPerSize0>
<ItemCapacityPerSize1>1</ItemCapacityPerSize1>
<ItemCapacityPerSize2>1</ItemCapacityPerSize2>
<ItemCapacityPerSize3>1</ItemCapacityPerSize3>
<ItemCapacityPerSize4>1</ItemCapacityPerSize4>
</POCKET>

There's no silhouette for the GL, if I make one I'll post it for you.

[Updated on: Tue, 01 June 2021 06:16]

Re: Vengeance: Reloaded Bugzilla[message #363304 is a reply to message #363301] Tue, 01 June 2021 18:59 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
This is also not a bug and is likely intentional, if a bit immersion-breaking. The clothing items you can apply as a disguise are not waterproof, if you swim with them in your pack they seem to degrade pretty badly. The camo kits are also not waterproof, but that might be a balance issue.

If I recall from when I used the old camo sticks, they needed to be softened a bit with the issue fly dope to make them soft enough to apply.
Re: Vengeance: Reloaded Bugzilla[message #363317 is a reply to message #347852] Thu, 03 June 2021 06:29 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
I found a crepitus bomb thing with the description "AXED!" in one of the Salinas sectors, maybe Rajeev's farm?

In the Drug Lab sector I found a NADA item. I'm not sure if it was in a container or not.
Re: Vengeance: Reloaded Bugzilla[message #363318 is a reply to message #363317] Thu, 03 June 2021 10:15 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
Give me the exact map number ID, ideally a screen shot, and I'll fix them.


Re: Vengeance: Reloaded Bugzilla[message #363319 is a reply to message #363318] Thu, 03 June 2021 17:36 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
Do you mean the map id, like J7? Or something else?

Here's a screenshot of the editor with the container holding the NADA along with some breaklights and another object. I haven't used the editor in a very long time and couldn't figure out how to sort through the items.

I couldn't find the "Creature Cocktail" in any of the maps I thought I found it on, sorry.

/index.php?t=getfile&id=323&private=0
  • Attachment: J7.png
    (Size: 2.72MB, Downloaded 206 times)

[Updated on: Thu, 03 June 2021 17:45]

Re: Vengeance: Reloaded Bugzilla[message #363320 is a reply to message #363319] Fri, 04 June 2021 04:17 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
Thanks, that'll do.


Re: Vengeance: Reloaded Bugzilla[message #363321 is a reply to message #363320] Fri, 04 June 2021 06:23 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
I guess the "Creature Cocktail" is supposed to be in there. I found another one in Tixa Basement.
Re: Vengeance: Reloaded Bugzilla[message #363322 is a reply to message #363321] Fri, 04 June 2021 10:38 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
They're leftover items from the original Vengeance mod if I recall, and shouldn't be showing up unless you're playing Sci-Fi, but shouldn't really be around regardless as they're more of a McGuyver item anyway.


Re: Vengeance: Reloaded Bugzilla[message #363323 is a reply to message #363322] Fri, 04 June 2021 16:20 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
I'm playing "Realistic" (lol) mode.

There were no other prisoners in Tixa basement (except a rando civ or two), is that normal?
Re: Vengeance: Reloaded Bugzilla[message #363324 is a reply to message #363323] Sat, 05 June 2021 07:12 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
Yep, I believe so. The vanilla underground network's are less used in VR, (in Realistic anyway) but expanded elsewhere.

[Updated on: Sat, 05 June 2021 07:31]



Re: Vengeance: Reloaded Bugzilla[message #363327 is a reply to message #363324] Sat, 05 June 2021 21:28 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
I have a recurring issue with ammo crates disappearing from sector inventory. When it happens, all of the crates vanish. I think that this might be related to the exe version, not the mod, though. I think I remember seeing it happen sometimes in the past.
Re: Vengeance: Reloaded Bugzilla[message #363331 is a reply to message #363327] Sun, 06 June 2021 06:15 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
If you can get me a save before it happens I'll try and get someone to have a look.


Re: Vengeance: Reloaded Bugzilla[message #363334 is a reply to message #363331] Mon, 07 June 2021 16:16 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
I'll try to remember to grab a pre-ammo-vanishing save file, but honestly, the last time it happened I didn't notice until later. It happened once in the Alma Military Barracks and I reloaded from a previous save, and once in the Salinas (Cambria) University Ruins, but that one I didn't notice until I had rolled over a couple of save slots.

[Updated on: Mon, 07 June 2021 16:16]

Re: Vengeance: Reloaded Bugzilla[message #363335 is a reply to message #363334] Mon, 07 June 2021 16:20 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
Edit: Nothing to see here...

(I reported a bug that I caused myself. Noticed when I reviewed the files and saw it was due to an xml change I made to the wrong item attribute. :/ )

[Updated on: Mon, 07 June 2021 17:56]

Re: Vengeance: Reloaded Bugzilla[message #363347 is a reply to message #363335] Wed, 09 June 2021 21:35 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
If you escort Dwight (from Doran sector H1) his face graphics when speaking are displaced down and to the right of the face position on the squad bar face location.
Re: Vengeance: Reloaded Bugzilla[message #363354 is a reply to message #363347] Thu, 10 June 2021 14:27 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
Say what? Got a screenie?


Re: Vengeance: Reloaded Bugzilla[message #363357 is a reply to message #363354] Thu, 10 June 2021 16:06 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
Crap, I should have though of that. I think I may have overwritten the savegame from that as well. :/

Dwight McGraw's face graphics for the mouth and the blinking show up below and to the right of the face graphics in the squad bar at the bottom of the screen. It looks to be displaced by a couple hundred pixels to the right and a couple hundred down. About the same displacement diagonally as the squad bar portrait.

This displacement manifests as the "eyes" part of the face showing up in the displaced location at what looks like a blink frequency and the mouth parts show up in that relative location when he's talking.

edit: I have a save from right before I did that sector, I'll retake the sector when I get a chance and post the screens. I may be able to use Hustler to talk to him without having to retake the sector.

Here's a screengrab of the squad bar. You can see the "eyes" and "mouth" sections as they show up when Dwight is blinking or talking.
/index.php?t=getfile&id=324&private=0

[Updated on: Thu, 10 June 2021 17:19]

Re: Vengeance: Reloaded Bugzilla[message #363358 is a reply to message #363357] Thu, 10 June 2021 18:05 Go to previous messageGo to next message
Vritran

 
Messages:188
Registered:February 2020
Location: North East England
Looks like the face co-ordinates are off in MercProfiles.xml

<uiIndex>202</uiIndex>
<Type>4</Type>
<zName>Dwight McGraw</zName>
<zNickname>Dwight</zNickname>
<ubFaceIndex>202</ubFaceIndex>
<usEyesX>27</usEyesX>
<usEyesY>30</usEyesY>
<usMouthX>31</usMouthX>
<usMouthY>60</usMouthY>

These numbers look far too high for the merc window.

If you know your way around MercProfiles.xml try amending the above to

<uiIndex>202</uiIndex>
<Type>4</Type>
<zName>Dwight McGraw</zName>
<zNickname>Dwight</zNickname>
<ubFaceIndex>202</ubFaceIndex>
<usEyesX>10</usEyesX>
<usEyesY>6</usEyesY>
<usMouthX>12</usMouthX>
<usMouthY>26</usMouthY>

These appear to be the co-ordinates via FaceViewer but may be a digit out so will require testing.
Re: Vengeance: Reloaded Bugzilla[message #363359 is a reply to message #363358] Thu, 10 June 2021 20:12 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
I tried modifying them but I think the face values are only read in when the game starts.
Re: Vengeance: Reloaded Bugzilla[message #363362 is a reply to message #363359] Sun, 13 June 2021 09:48 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
As mentioned this will be face co-ordinates playing up but I didn't have this issue with my game. I'll take a look to see if they've somehow got messed up.


Re: Vengeance: Reloaded Bugzilla[message #363366 is a reply to message #347852] Mon, 14 June 2021 01:58 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
When Wildcat's level increases you get a blank message for fee increase. This is the stanza for her in ../Data-Vengeance/TableData/Email/EmailMercLevelup.xml:

<EMAIL>
<uiIndex>206</uiIndex>
<Subject>Subject: None</Subject>
<Message>Message : None</Message>
</EMAIL>


I haven't tested this yet but I've changed the blank stanza to:

<EMAIL>
<uiIndex>206</uiIndex>
<Subject>Notice of Fee Increase</Subject>
<Message>Please note due to Wildcat's outstanding performance in Arulco her experience is now reflected with a salary increase. ± ± Speck T. Kline ± </Message>
</EMAIL>
Re: Vengeance: Reloaded Bugzilla[message #363368 is a reply to message #363366] Mon, 14 June 2021 04:55 Go to previous messageGo to next message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
There's an odd glitch with one of the containers on the Doran oil rig, it pivots instead of showing an opened version when interacted with.
/index.php?t=getfile&id=325&private=0

J14: Inaccessible item (Compound 14) on shelf. Could use explosives to get at it.
O8: Desk in house in walled compound is inaccessible, possibly due to side table in front of it.
/index.php?t=getfile&id=326&private=0
O8: Fridge in top center hut can't be opened, possible due to side table in front of it.
N8: Army jeep parked SW of large truck has no JSD, you can walk through it.
Peninsula gate sector: SW switch is not accessible.
Re: Vengeance: Reloaded Bugzilla[message #363369 is a reply to message #363368] Mon, 14 June 2021 10:07 Go to previous messageGo to next message
Hawkeye

 
Messages:2272
Registered:October 2005
Location: Australia
That's a bizarre one of the glass cabinet in Doran, they shouldn't interact regardless, let alone pivot, will take a look at that and others.


Re: Vengeance: Reloaded Bugzilla[message #363375 is a reply to message #363369] Tue, 15 June 2021 21:16 Go to previous message
gmonk

 
Messages:667
Registered:April 2002
Location: Newfoundland, Canada
Inaccessible container (cabinet) in Malino (L12).
It looks like the dining table is shifted NE (in relation to the rug), preventing access to it. Perhaps it was shifted accidentally during map creation?

Most of those are empty anyway, but since the UI indicates it's openable it's a bit annoying.

/index.php?t=getfile&id=329&private=0

  • Attachment: SCREEN010.png
    (Size: 429.88KB, Downloaded 28 times)

[Updated on: Tue, 15 June 2021 21:27]

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