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Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Usermade Faces Data Bank
Re: Usermade Faces Data Bank[message #356956 is a reply to message #356954] Thu, 14 March 2019 19:11 Go to previous messageGo to next message
Bobby R.

 
Messages:46
Registered:September 2016
Great input. thumbs up

Yeah the blurred areas come from 'warping' the mouth and eyes areas,
so I get the desired mouth and eyebrow movements, because copy / paste
would destroy the light reflections on the skin. It looks good until hit the save button.

Is there another, better way to get the eyebrows and mouth in motion?

I will apply what you pointed out and work on the three camo's and \65's.

Good stuff.
Re: Usermade Faces Data Bank[message #356957 is a reply to message #356956] Thu, 14 March 2019 20:39 Go to previous messageGo to next message
Bobby R.

 
Messages:46
Registered:September 2016
OK, here is the hair smoother and image 3 and 4 updated glasses.
The linked webside has a zooming option.

https://www.bilder-upload.eu/thumb/e9f7bf-1552588638.png

[Updated on: Thu, 14 March 2019 20:40]

Re: Usermade Faces Data Bank[message #356958 is a reply to message #356956] Thu, 14 March 2019 20:42 Go to previous messageGo to next message
townltu

 
Messages:385
Registered:December 2017
Location: here
I also mostly use the Gimps "warp" function to create the eye&mouth movement,
unfortunately it merges some┬┤pixels and changes their color so they may "drop out" of the range present in palette,
and I guess that is what also happens to you.
(the game respectively .sti files appear to tolerate a deviation from an indexed color of up to 03 in one of the 3 values
before the pixels color effectively changes and may appear "wrong" in stiEditor and game, thats valid for my XP system, ymmv)
Therefore I start with pasting what will be the 1st frame of the biggest animated portrait in 90x100
into one template pic of 360x200 so the single pic fits exactly 8 times,
create the variations of the 1st frame in the 7 other parts, save the big pic as 8bit r5g6b5 .bmp and create the portraits palette from that pic,
then use that as template with grid lines placed for eye&mouth parts to copy and paste the 8 frames into stiEditor,
then copy&paste 58x65 cutout of 1st pic into frame#0 of the 90x100 sti and save with adjusted offsets for E&M
(the 90x100 portrait usually has a generous distance from head to pic border and the head should fit well for the 58x65 without scaling;)
Then i use duplicates of the big pic to scale each down to one of the required sizes for animated portraits, and repeart the above process.
For camo I manually select desired areas, create duplicates to place different camo layers over selected areas in each.

Note that some downscales will result in uneven pic height, so that scaling may slightly move the pixel positions in the 2nd line of 4 pics
I use 2 by 4 because 8 in one line gives me bad oversight (still working on a 4:3 sreen :p),
so I prefer to manually set the height to even number in scaling dialogue if required.
And, scaling down also shifts colors unless you select no adaption at all,
so each downscale may require to be saved as .bmp for an individual palette import.
Re: Usermade Faces Data Bank[message #356962 is a reply to message #356958] Fri, 15 March 2019 03:56 Go to previous messageGo to next message
Bobby R.

 
Messages:46
Registered:September 2016
wow, so much to look out for.

I made a texture out of the greens from the wooden camo images of imp 206
and copied snippets of (white to alpha) camo over each other into new image,
to get the random greens texture. Then you can select any shape from that texture
and use it as the shape of the brush tool. Spray speed to 15 or 20.

This way all my characters will have the same color camo, but a template would be
better like you mentioned with the cutouts for the eyes and mouth, but also for the
different camos.

K, here are four Bobby R. Wooden Camo versions with the original picture beside for
better comparison and with numbers for better association.

Click and Zoom
https://www.bilder-upload.eu/thumb/b7ea54-1552614040.png

Re: Usermade Faces Data Bank[message #356963 is a reply to message #356962] Fri, 15 March 2019 05:32 Go to previous messageGo to next message
Bobby R.

 
Messages:46
Registered:September 2016
I am not quite happy with the snow camo but the urban and wooden camo's are looking good.

I think I could get away with the desert one as well ;D


https://www.bilder-upload.eu/upload/6d8cdd-1552620301.png
Re: Usermade Faces Data Bank[message #357014 is a reply to message #356963] Tue, 19 March 2019 06:51 Go to previous messageGo to next message
Bobby R.

 
Messages:46
Registered:September 2016
The name is Ray, Bobby Ray [0.5]

#206.STI

+ 65, normal, potrait, Desert, Urban, & Wood Camo
+ all with eye and mouth movement

- 65's eye & mouth coordination were not tested yet [next version]
- 33's were left out [next version]

[Updated on: Thu, 21 March 2019 19:50]

Re: Usermade Faces Data Bank[message #361499 is a reply to message #215964] Wed, 07 October 2020 21:51 Go to previous messageGo to next message
Moff
Messages:1
Registered:October 2020
I was making a new face for myself to play with, thought that maybe someone else might like it. It's Jill Valentine from Residen Evil 5. Doesn't quite fit the style of the game, but hopefully not too out of place either.
i.ibb.co/qrVG9p5/jBase.gif
i.ibb.co/JF7VV8b/jBig2.png

mediafire.com/file/5s1gl0z9bbh7ylw/FACES.zip/file

[Updated on: Thu, 08 October 2020 08:13]

Re: Usermade Faces Data Bank[message #363355 is a reply to message #361499] Thu, 10 June 2021 14:52 Go to previous messageGo to next message
Vritran

 
Messages:188
Registered:February 2020
Location: North East England
https://zupimages.net/up/21/23/0kom.jpg https://zupimages.net/up/21/23/oh6e.jpg https://zupimages.net/up/21/23/3h0e.jpg
https://zupimages.net/up/21/23/wlvk.jpg https://zupimages.net/up/21/23/ovf6.jpg https://zupimages.net/up/21/23/xsly.jpg
https://zupimages.net/up/21/23/2zeh.jpg https://zupimages.net/up/21/23/guxk.jpg https://zupimages.net/up/21/23/kzn9.jpg
https://zupimages.net/up/21/23/81z3.jpg

https://mega.nz/file/4cZ0CL6Y#1-a-I3pLAu5JGxYo3js9Ff1cc5HlITkrkLu8QWJEuX8

12 Wizardry 8 Portraits for JA2 - with source material.

No camo faces at this stage. Also had a few issues with the 256 colour pallette. Please feel free to use, improve and share.
Re: Usermade Faces Data Bank[message #363356 is a reply to message #363355] Thu, 10 June 2021 14:53 Go to previous message
Vritran

 
Messages:188
Registered:February 2020
Location: North East England
https://zupimages.net/up/21/23/od3q.jpg https://zupimages.net/up/21/23/xmln.jpg

Missed off previous post due to image limitation per post.
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