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Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS » AIMNAS BigMaps Part 12 (Main Discussion Thread for the AIMNAS Bigmaps Project)
Re: AIMNAS BigMaps Part 12[message #359096 is a reply to message #358827] Tue, 25 February 2020 22:15 Go to previous messageGo to next message
GASK3T

 
Messages:174
Registered:March 2011
Location: USA
Sorry - dont yell at me for asking, but is this where i go to DL the latest version of AIMNAS + BigMaps? https://github.com/aimnas/core Or is there another location? Sorry - been a year since ive last been here.
Re: AIMNAS BigMaps Part 12[message #360121 is a reply to message #359096] Fri, 22 May 2020 20:44 Go to previous messageGo to next message
Franimus

 
Messages:55
Registered:June 2015
Location: USA
Yes that's it (though you probably figured that out by now)
The latest posted today has some updates, see my post in bug reports thread for details.
Re: AIMNAS BigMaps Part 12[message #360844 is a reply to message #360121] Wed, 05 August 2020 17:58 Go to previous messageGo to next message
smeagol

 
Messages:2730
Registered:June 2008
Location: Bremen, Germany
Still alive and took up mapping again.


https://i.imgur.com/7YNLFTb.gif



icon14.gif  Re: AIMNAS BigMaps Part 12[message #360854 is a reply to message #360844] Thu, 06 August 2020 18:38 Go to previous messageGo to next message
PET

 
Messages:36
Registered:April 2006
Location: Czech Republic
angel great news!
Re: AIMNAS BigMaps Part 12[message #360855 is a reply to message #360854] Thu, 06 August 2020 20:09 Go to previous messageGo to next message
Radar

 
Messages:21
Registered:August 2016
Location: Czech Republic
Beautiful. Brilliant news. Almost makes me want to live big grin
Re: AIMNAS BigMaps Part 12[message #361090 is a reply to message #340244] Wed, 02 September 2020 10:17 Go to previous messageGo to next message
0-Fenix-0
Messages:2
Registered:September 2020
I haven't played JA2 in probably 5 years. I only ever played 1.13 Vanilla before.
AIMNAS with the BigMaps is a whole new game.
I found myself frustrated with the distances in vanilla (can't hit someone from across the room with an SMG for eg) and finally decided to try this.

The firefights are amazing!! I should be sleeping as I have to work in the morning but here I am. I had to sign up and tell everyone this mod is amazing.

Bursts of fire from reasonable distances can actually hit the enemy, or my mercs!

I found myself confused, liberating Drassen was far too easy. Two sectors of it taken over with nothing but one jeep and one man? What gives. Why are they running away from us. We can't be that scary.

Ahh yes... The mine district was crawling with 64 angry dudes. Very bad dudes. And I found myself on the losing end of a tactical retreat fairly quickly. Most of my group wounded, out of ammo, and exhausted. Our demo specialist used every 40 mike mike she had to hold the enemy at bay while the rest of us retreated. Along with our sniper team on the roof laying down covering fire. I'm sure we killed at least 30 of them. But more just kept coming. Like a plague of angry, armed, locusts.

Time to fall back to the airport, share what little ammo we have and polish up the pistols for an ambush. Or this playthough may be over before it truly began.

Thank you so much for this. I can't wait to see BigMaps finished some day.
Re: AIMNAS BigMaps Part 12[message #361413 is a reply to message #361090] Wed, 30 September 2020 21:59 Go to previous messageGo to next message
Zalpha

 
Messages:32
Registered:July 2009
Location: South Africa
That is looking fantastic and I am really glad you are still alive. I noticed no new posts for months in Builds on OneDrive and I got worried and came here to find out if it is still being worked on. I got worried with the virus removing some many from the world of the living. Keep up the good work.
Re: AIMNAS BigMaps Part 12[message #362279 is a reply to message #340244] Thu, 28 January 2021 11:48 Go to previous messageGo to next message
Sukha

 
Messages:35
Registered:December 2007
Still not loosing hope that this will be finished before I die.
Re: AIMNAS BigMaps Part 12[message #362280 is a reply to message #362279] Thu, 28 January 2021 13:00 Go to previous messageGo to next message
ATigersClaw

 
Messages:210
Registered:October 2014
Location: Braunschweig, Germany
I'm hoping with you!



Jagged Alliance 2 StrongPoint: Website & Thread || 1.13 installation || Mercenary overview
Re: AIMNAS BigMaps Part 12[message #362294 is a reply to message #362280] Sun, 31 January 2021 20:04 Go to previous messageGo to next message
masteyod
Messages:1
Registered:January 2021
Someone knows how to see the higlighted area on entering enemy sectors ?
Re: AIMNAS BigMaps Part 12[message #362862 is a reply to message #340244] Mon, 12 April 2021 21:08 Go to previous messageGo to next message
No-Nothing

 
Messages:73
Registered:March 2013
Hello! I have a pair or questions.
1. What is this feature when a merk vision stops be hindered by semi-transparent obstacles like bush at some range (BASE_SIGHT_RANGE = 50 + ~160%). What is idea behind it? How to turn it off or change to very long distance?
1) bonus = ~160%
https://ibb.co/FH2z4dN
2) bonus = ~140%
https://ibb.co/LQydVNJ
2. At first glance Light Knife is better by ratio "damage-AP cost".
https://ibb.co/Bq2jxzX
But Combat Knife wins by
<ubDeadliness>5</ubDeadliness>+<ubImpact>64</ubImpact>
vs
<ubDeadliness>4</ubDeadliness>+<ubImpact>50</ubImpact>

Can someone explain how Deadliness&Impact benefit a weapon?
Re: AIMNAS BigMaps Part 12[message #363066 is a reply to message #340244] Sat, 01 May 2021 10:01 Go to previous messageGo to next message
Cmepthnk
Messages:1
Registered:May 2021
Hi all
Thank you for this awesome mod, for this excellent game. The big maps are making the game completely a different game, a more challenging and more realistic. The increased items variety is also a excellent addition. Unfortunately items are also missing from the map, at least as far as i see.
But it is very sad that this Mod or project is taking so long to develop. If there any help needed i would really like to give a helping hand.
I hope this awesome mod will be finished, as many people wait for this.
Re: AIMNAS BigMaps Part 12[message #363459 is a reply to message #360844] Sun, 04 July 2021 22:08 Go to previous messageGo to next message
sob1

 
Messages:13
Registered:June 2018
Just coming back to 1.13 bigmaps after a break. Really looking forward to seeing the latest version.

Sob

---------

Dr. Phil as a playable comedy IMP: http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=353751&#msg_353751

Lawrence of Arabia as an IMP:

http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=353801&#msg_353801



Dr. Phil as a playable comedy IMP: http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=353751&#msg_353751

Lawrence of Arabia as an IMP:

http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=353801&#msg_353801
Re: AIMNAS BigMaps Part 12[message #363512 is a reply to message #363066] Tue, 13 July 2021 17:35 Go to previous message
Peal

 
Messages:261
Registered:August 2007
Location: Germany
Cmepthnk wrote on Sat, 01 May 2021 10:01
Hi all
Thank you for this awesome mod, for this excellent game. The big maps are making the game completely a different game, a more challenging and more realistic. The increased items variety is also a excellent addition. Unfortunately items are also missing from the map, at least as far as i see.
But it is very sad that this Mod or project is taking so long to develop. If there any help needed i would really like to give a helping hand.
I hope this awesome mod will be finished, as many people wait for this.
Amen
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