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Re: ArulcoVacations v12 BETA[message #363254 is a reply to message #363178] Sun, 16 May 2021 15:32 Go to previous messageGo to next message
BlueWarrior

 
Messages:99
Registered:May 2019
Also "Screw" M1 doesn't appear either.
Re: ArulcoVacations v12 BETA[message #363507 is a reply to message #363254] Mon, 12 July 2021 19:38 Go to previous messageGo to next message
No-Nothing

 
Messages:73
Registered:March 2013
Hello! Have you anything to share for Fatima (<uiIndex>101</uiIndex>)? Any piece of the asset is welcome, but what I need the most is working "101.npc". Other stuff I can do myself.
Precisely I need her recruited after taking Drassen Food quest so the other rebels are accessed too.
Alternately it may be enough to get me working GUI-Scripter like NPC_Editor_BigMaps. NPC_Editor_BigMaps is nice but it does not support current AV.
Re: ArulcoVacations v12 BETA[message #363508 is a reply to message #363507] Mon, 12 July 2021 20:21 Go to previous messageGo to next message
edmortimer

 
Messages:1496
Registered:January 2015
Location: Home Free
I am not sure what you are asking. The Map Editor for r7609 works for AV. NPC-Scripter works in AV.

You do not need to recruit Fatima to recruit the rebels. I've tried to make Fatima recruitable but she resists, and I haven't found out why. Recruiting the rebels is done the same in AV as in 7609.

Re: ArulcoVacations v12 BETA[message #363509 is a reply to message #363508] Mon, 12 July 2021 21:32 Go to previous messageGo to next message
No-Nothing

 
Messages:73
Registered:March 2013
edmortimer wrote on Mon, 12 July 2021 20:21
NPC-Scripter works in AV.
Can you share the tool you use or give me a link to original distribution package. I'll give it another try!
edmortimer wrote on Mon, 12 July 2021 20:21
I've tried to make Fatima recruitable but she resists, and I haven't found out why.
The reason for this may be your tool still does not have full support for AV/other mods in general! Still I'll give it another try!
I WANT FATIMA first of all! But driving her alone or meshed with some inappropriate people would be such melancholy if not delirium... I could recruit her with Perko-Script (renaming 74.npc to 101.npc) so yes IT IS POSSIBLE!!! BUT... As result I will never get to Drassen Food quest AND will NOT hire the priest - NO WAY!!! Wait... I can do Perko-Trick for him aaarrrggg... nooo... I want full rebel squad! Don't forget! (that's I'm already going crazy & talk to myself...) confused
If your tool will not help and nobody show up with competent assistance I do Perko-Trick for AAAAALLL of them I swear! SO DESPERATE I am now!!! Bang head more

Thank You for Help!!!
Re: ArulcoVacations v12 BETA[message #363520 is a reply to message #363509] Sat, 17 July 2021 11:31 Go to previous messageGo to next message
No-Nothing

 
Messages:73
Registered:March 2013
edmortimer wrote on Mon, 15 February 2021 01:59
I refreshed the full AV-12-BETA with both the Bobby Ray Patch and the Sector N3 Patch. Also included various smaller fixes and a new sector (N2). There were some backup files included by mistake in the first full BETA, and so this refresh is smaller in size. It also does not include Sevenfm's +AI executable, please download the latest version from the link in his forum signature. Here is the May 5th AV-12-BETA-REFRESH.7z (955 MB).
Is that the most updated version? Or it's outdated one? I see Pops's broken inventory. That suggests I got wrong version because you fixed Pops's inventory already, right?
https://freeimage.host/i/TpZlmQ
https://freeimage.host/i/TpZAB9
Ruiz has Barry 4 times buddy & 6 times hated (probably taken from a mod to weird JA2 version).
Pops&Turtle have unbelievable stats. Didn't check how it works yet. I understand it is to keep tradition to JA1, but many things were changed to make JA2 improve over JA1. Personally I like JA1 better for the part that most mercenaries have no godlike physical stats but the case above does just to excess! With so much agility they'd just never catch an aircraft to Arulco without help of a nurse...

edmortimer wrote on Thu, 25 March 2021 15:29
Thanks. I'll fix that . . . again. I wish i knew what resets those teleport grids because I have fixed that multiple times and it reappears.
an excerpt from "JA2 113 EDITOR" manual:
"Before reading further, NOTE, that you must set the tile number in the map you want to
go to BEFORE placing the exit grid (red cross). Place at least TWO of the exit grid
crosses next to each other and make sure that the destination tile (grid number) has at
least 6 FREE tiles around it."

has at least 6 FREE tiles around it... Well I doubt it's that simple, think it's much much complex than this! What is really true setting destination tile is very problematic. So the only way to deal with this is to make a list of sectors with destination tiles and avoid editing them so much as possible. Every time you edit such sectors you risk to reset destination tiles. Heh that's definitely one of the most annoying "features" the EDITOR has!!!
Presumably after making changes to sectors having destination tiles good practice might be to re-launch EDITOR and load&check all sectors that refer to these destination tiles.
These advices can easily be idiotic ideas though. I have no experience at map editing yet...
P.S. You were right this NPC_Editor_BigMaps works and is the only usable tool that exists I suspect. It's just JA2's still too hard-coded and Fatima quest is far from the simple ones I guess...
I couldn't get how the teleport-to-basement tile is created by scripts so I have to do it brute force way (in EDITOR). Surprisingly enough I made Fatima recruitable without ruining related quests. I'll need to do more testing and then give feedback.
Re: ArulcoVacations v12 BETA[message #363521 is a reply to message #363520] Sat, 17 July 2021 13:34 Go to previous messageGo to next message
edmortimer

 
Messages:1496
Registered:January 2015
Location: Home Free
Quote:
I refreshed the full AV-12-BETA with both the Bobby Ray Patch and the Sector N3 Patch. Also included various smaller fixes and a new sector (N2). There were some backup files included by mistake in the first full BETA, and so this refresh is smaller in size. It also does not include Sevenfm's +AI executable, please download the latest version from the link in his forum signature. Here is the May 5th AV-12-BETA-REFRESH.7z (955 MB).

Is that the most updated version? Or it's outdated one? I see Pops's broken inventory. That suggests I got wrong version because you fixed Pops's inventory already, right?

The BETA is finished. You must have missed the release announcement. The most recent version is available here. It is not save game compatible with the BETA.

Regarding the teleport map coordinates - I wish the coordinates could be checked but they can't because the editor doesn't return the values of the grid coordinates when queried. Instead, when queried it writes whatever values (the default 0,0 usually) there are into the grid points. So, there's no way to check except to run the map in-game.

Re: ArulcoVacations v12 BETA[message #363522 is a reply to message #363509] Sat, 17 July 2021 13:42 Go to previous message
edmortimer

 
Messages:1496
Registered:January 2015
Location: Home Free
Quote:
NPC-Scripter works in AV.

Can you share the tool you use or give me a link to original distribution package. I'll give it another try!

You will find a treasure trove of Jagged Alliance stuff here. Go to JA2, then Modding_Tools and scroll down to NPC_Scripter_RU.zip. Yes, it's in Russian - so you will probably understand the tool better than I do! ;-)

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