BP Logo
Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » ArulcoVacations v12 BETA (AV v12 BETA Discussion/Bug Reports)
Re: ArulcoVacations v12 BETA[message #363254 is a reply to message #363178] Sun, 16 May 2021 15:32 Go to previous messageGo to next message
BlueWarrior

 
Messages:99
Registered:May 2019
Also "Screw" M1 doesn't appear either.
Re: ArulcoVacations v12 BETA[message #363507 is a reply to message #363254] Mon, 12 July 2021 19:38 Go to previous messageGo to next message
No-Nothing

 
Messages:75
Registered:March 2013
Hello! Have you anything to share for Fatima (<uiIndex>101</uiIndex>)? Any piece of the asset is welcome, but what I need the most is working "101.npc". Other stuff I can do myself.
Precisely I need her recruited after taking Drassen Food quest so the other rebels are accessed too.
Alternately it may be enough to get me working GUI-Scripter like NPC_Editor_BigMaps. NPC_Editor_BigMaps is nice but it does not support current AV.
Re: ArulcoVacations v12 BETA[message #363508 is a reply to message #363507] Mon, 12 July 2021 20:21 Go to previous messageGo to next message
edmortimer

 
Messages:1499
Registered:January 2015
Location: Home Free
I am not sure what you are asking. The Map Editor for r7609 works for AV. NPC-Scripter works in AV.

You do not need to recruit Fatima to recruit the rebels. I've tried to make Fatima recruitable but she resists, and I haven't found out why. Recruiting the rebels is done the same in AV as in 7609.

Re: ArulcoVacations v12 BETA[message #363509 is a reply to message #363508] Mon, 12 July 2021 21:32 Go to previous messageGo to next message
No-Nothing

 
Messages:75
Registered:March 2013
edmortimer wrote on Mon, 12 July 2021 20:21
NPC-Scripter works in AV.
Can you share the tool you use or give me a link to original distribution package. I'll give it another try!
edmortimer wrote on Mon, 12 July 2021 20:21
I've tried to make Fatima recruitable but she resists, and I haven't found out why.
The reason for this may be your tool still does not have full support for AV/other mods in general! Still I'll give it another try!
I WANT FATIMA first of all! But driving her alone or meshed with some inappropriate people would be such melancholy if not delirium... I could recruit her with Perko-Script (renaming 74.npc to 101.npc) so yes IT IS POSSIBLE!!! BUT... As result I will never get to Drassen Food quest AND will NOT hire the priest - NO WAY!!! Wait... I can do Perko-Trick for him aaarrrggg... nooo... I want full rebel squad! Don't forget! (that's I'm already going crazy & talk to myself...) confused
If your tool will not help and nobody show up with competent assistance I do Perko-Trick for AAAAALLL of them I swear! SO DESPERATE I am now!!! Bang head more

Thank You for Help!!!
Re: ArulcoVacations v12 BETA[message #363520 is a reply to message #363509] Sat, 17 July 2021 11:31 Go to previous messageGo to next message
No-Nothing

 
Messages:75
Registered:March 2013
edmortimer wrote on Mon, 15 February 2021 01:59
I refreshed the full AV-12-BETA with both the Bobby Ray Patch and the Sector N3 Patch. Also included various smaller fixes and a new sector (N2). There were some backup files included by mistake in the first full BETA, and so this refresh is smaller in size. It also does not include Sevenfm's +AI executable, please download the latest version from the link in his forum signature. Here is the May 5th AV-12-BETA-REFRESH.7z (955 MB).
Is that the most updated version? Or it's outdated one? I see Pops's broken inventory. That suggests I got wrong version because you fixed Pops's inventory already, right?
https://freeimage.host/i/TpZlmQ
https://freeimage.host/i/TpZAB9
Ruiz has Barry 4 times buddy & 6 times hated (probably taken from a mod to weird JA2 version).
Pops&Turtle have unbelievable stats. Didn't check how it works yet. I understand it is to keep tradition to JA1, but many things were changed to make JA2 improve over JA1. Personally I like JA1 better for the part that most mercenaries have no godlike physical stats but the case above does just to excess! With so much agility they'd just never catch an aircraft to Arulco without help of a nurse...

edmortimer wrote on Thu, 25 March 2021 15:29
Thanks. I'll fix that . . . again. I wish i knew what resets those teleport grids because I have fixed that multiple times and it reappears.
an excerpt from "JA2 113 EDITOR" manual:
"Before reading further, NOTE, that you must set the tile number in the map you want to
go to BEFORE placing the exit grid (red cross). Place at least TWO of the exit grid
crosses next to each other and make sure that the destination tile (grid number) has at
least 6 FREE tiles around it."

has at least 6 FREE tiles around it... Well I doubt it's that simple, think it's much much complex than this! What is really true setting destination tile is very problematic. So the only way to deal with this is to make a list of sectors with destination tiles and avoid editing them so much as possible. Every time you edit such sectors you risk to reset destination tiles. Heh that's definitely one of the most annoying "features" the EDITOR has!!!
Presumably after making changes to sectors having destination tiles good practice might be to re-launch EDITOR and load&check all sectors that refer to these destination tiles.
These advices can easily be idiotic ideas though. I have no experience at map editing yet...
P.S. You were right this NPC_Editor_BigMaps works and is the only usable tool that exists I suspect. It's just JA2's still too hard-coded and Fatima quest is far from the simple ones I guess...
I couldn't get how the teleport-to-basement tile is created by scripts so I have to do it brute force way (in EDITOR). Surprisingly enough I made Fatima recruitable without ruining related quests. I'll need to do more testing and then give feedback.
Re: ArulcoVacations v12 BETA[message #363521 is a reply to message #363520] Sat, 17 July 2021 13:34 Go to previous messageGo to next message
edmortimer

 
Messages:1499
Registered:January 2015
Location: Home Free
Quote:
I refreshed the full AV-12-BETA with both the Bobby Ray Patch and the Sector N3 Patch. Also included various smaller fixes and a new sector (N2). There were some backup files included by mistake in the first full BETA, and so this refresh is smaller in size. It also does not include Sevenfm's +AI executable, please download the latest version from the link in his forum signature. Here is the May 5th AV-12-BETA-REFRESH.7z (955 MB).

Is that the most updated version? Or it's outdated one? I see Pops's broken inventory. That suggests I got wrong version because you fixed Pops's inventory already, right?

The BETA is finished. You must have missed the release announcement. The most recent version is available here. It is not save game compatible with the BETA.

Regarding the teleport map coordinates - I wish the coordinates could be checked but they can't because the editor doesn't return the values of the grid coordinates when queried. Instead, when queried it writes whatever values (the default 0,0 usually) there are into the grid points. So, there's no way to check except to run the map in-game.

Re: ArulcoVacations v12 BETA[message #363522 is a reply to message #363509] Sat, 17 July 2021 13:42 Go to previous messageGo to next message
edmortimer

 
Messages:1499
Registered:January 2015
Location: Home Free
Quote:
NPC-Scripter works in AV.

Can you share the tool you use or give me a link to original distribution package. I'll give it another try!

You will find a treasure trove of Jagged Alliance stuff here. Go to JA2, then Modding_Tools and scroll down to NPC_Scripter_RU.zip. Yes, it's in Russian - so you will probably understand the tool better than I do! ;-)

Re: ArulcoVacations v12 BETA[message #363575 is a reply to message #363522] Sun, 08 August 2021 15:38 Go to previous messageGo to next message
No-Nothing

 
Messages:75
Registered:March 2013
Didn't notice something you talk about. Can be you omitted something important? Do you realize:
1) If you want to check a destination tile - you right click on them. You can also right click respective button to jump to one of existing ones (" The button that displays the graphic with the red dots").
2) If you want to set a destination tile - you left click on them. I repeat the excerpt once again: " NOTE, that you must set the tile number in the map you want to go to BEFORE placing the exit grid (red cross)."

This question is for Seven most probably. His exe removes Loadscreens, not only external, even vanilla. Right now there are only two: "LS_HELI" for the time when no sector is loaded and "LS_DayGeneric" for all sectors. I wonder what are plans for Loadscreens. I don't like much the way they are set up originally. I'd prefer to have a folder where I batch dump pix and they are chosen randomly for loading without any tie to some particular sector - any pic for any sec.
The other thing welcome is support for jpeg. Even if it is not possible to handle them directly is there a chance to insert some kind of converter? Which converts e.g. above mentioned random jpeg to png inside game-engine. That'd require only one temp png, exactly that png which is always loaded.

Another one for Seven. I tried to add BattleSNDS for 2 IMPs with Martial Arts:
192_CHOP1.wav
192_CHOP2.wav
192_CHOP3.wav
&
194_CHOP1.WAV
194_CHOP2.WAV
194_CHOP3.WAV
They don't want to work! These chops sounds are hardcoded for Dr. Q. Huaong & some other Martial Artists only? Can you implement them for all? Would be funny to have them for enemy too!
Are praises/complains sounds (for added 3-5 buddies/hated) implemented yet? Can you implement them too?
Re: ArulcoVacations v12 BETA[message #363576 is a reply to message #363575] Sun, 08 August 2021 15:58 Go to previous messageGo to next message
No-Nothing

 
Messages:75
Registered:March 2013
OK I now have release version. Where do you want feedback?
https://freeimage.host/i/RzcSzQ

I may be don't understand something... C6 sector seems to have serious design errors around Maria Quest. Gangsters just walk like obsessed through Angel shop and one of them just stand gazing vacantly inside the shop nearly ever! Angel himself rambles near the shop.
Did you test this quest with this map?
Did you force no evading gangsters encounter for Maria Quest on purpose?

<ITEM>
<uiIndex>1116</uiIndex>
<szItemName>kbk Mini-Beryl wz.96</szItemName>
<szLongItemName>kbk Mini-Beryl wz.96</szLongItemName>
<PRONE_MODIFIERS>
<PercentCounterForceAccuracy>*11</PercentCounterForceAccuracy>
</PRONE_MODIFIERS>
</ITEM>

This error prevents XmlEditor from launching. Like many other entries XmlEditor complains about but does not give details so I can't track them. If someone has latest AV-database for XmlEditor clean from these errors please share.

<ITEM>
<uiIndex>1626</uiIndex>
<szItemName>Stun Gun</szItemName>
<szLongItemName>Stun Gun</szLongItemName>
<ItemFlag>16384</ItemFlag>
<ItemFlag>1048576</ItemFlag>

</ITEM>

Stun Gun has 2 ItemFlag entries: "cov ops" & "taser". But that's not working. The game can handle only 1 ItemFlag per item. Still you can have both ItemFlags. It is done by primitive addition 1048576 + 16384 = 1064960. So the entry needed:
<ItemFlag>1064960</ItemFlag>

Somebody has problems with trade to merchants (ALL MERCHANTS)? Only merk inventory pops up like pressing "give".


You should add this line to "Ja2_Settings.INI" and set it to FALSE by default because it is very glitchy. Tactical screen jumps like crazy and gets stuck constantly...
https://freeimage.host/i/RzcUXV

[Updated on: Sun, 08 August 2021 16:02]

Re: ArulcoVacations v12 BETA[message #363577 is a reply to message #363576] Sun, 08 August 2021 17:00 Go to previous messageGo to next message
edmortimer

 
Messages:1499
Registered:January 2015
Location: Home Free
The XML Editor cannot be used for any current mod of JA2.

If at any time it launched successfully it most probably corrupted the files.

Regarding Sector C6 - I don't have any enemy placed in or around Angel's shop. The enemy do walk around, and some have the shop within their range. If I place the enemies so they never come close to the shop then there is no danger in the completing the quest.

Just in case, make sure you are using my Sector C6 map, and the VFS Config file does not have another map folder in higher priority.

Re: ArulcoVacations v12 BETA[message #363578 is a reply to message #363576] Sun, 08 August 2021 17:03 Go to previous message
edmortimer

 
Messages:1499
Registered:January 2015
Location: Home Free
Quote:
Stun Gun has 2 ItemFlag entries: "cov ops" & "taser". But that's not working. The game can handle only 1 ItemFlag per item. Still you can have both ItemFlags. It is done by primitive addition 1048576 + 16384 = 1064960. So the entry needed:
<ItemFlag>1064960</ItemFlag>
Thank you. I'll fix that.

Previous Topic: Arulco Vacations Bug Reports & Fixes
Next Topic: Arulco Vacations
Goto Forum:
  


Current Time: Thu Sep 16 13:50:35 EEST 2021

Total time taken to generate the page: 0.03952 seconds