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Azazel custom maps with Straciatella[message #363259] Mon, 17 May 2021 08:08 Go to next message
az75

 
Messages:95
Registered:June 2012
Location: Romania
Hi everybody, started porting my maps for a minimod on Straciatella.
Went through crazy times like not understanding why Strac doesn't load some maps that were saved by the 1.13 editor in another format than the standard v. 1.12 one, did a thorough play through and found out Strac doesn't like some map edge points from my maps...rectified that.

I have a map that loads perfectly in the editor but doesn't load in the game, resulting in crash to desktop with some error code I don't understand and know nothing about: https://www.mediafire.com/file/fywxtci2c6dxn9c/l10.dat/file Can somebody help?
Re: Azazel custom maps with Straciatella[message #363264 is a reply to message #363259] Tue, 18 May 2021 18:01 Go to previous messageGo to next message
az75

 
Messages:95
Registered:June 2012
Location: Romania
This is the mod I've made for Straciatella: https://www.mediafire.com/file/ew0vh45xmjcmkze/Data.zip/file
Besides the maps (without that L10 that I cannot do anything about), I've made new images for the existing guns and some modifications to mercs (Danny is night ops-ambidextrous, Len learns, Reaper is rooftop specialist, rebels are a bit more useful now).
Have fun!

[Updated on: Thu, 09 September 2021 14:26]

Re: Azazel custom maps with Straciatella[message #363648 is a reply to message #363264] Thu, 02 September 2021 13:04 Go to previous messageGo to next message
DerekC

 
Messages:7
Registered:March 2020
Location: Hong Kong
Your mod sounds fun, and I want to try it out happy

1.13 uses a different map data file format (documented in the link below[1]), and the map items are very different. Maps have to be in vanilla format.

---

[1]: github.com/ja2-stracciatella/ja2-stracciatella/wiki/Map-format-versions

Re: Azazel custom maps with Straciatella[message #363649 is a reply to message #363648] Thu, 02 September 2021 13:29 Go to previous messageGo to next message
DerekC

 
Messages:7
Registered:March 2020
Location: Hong Kong
L10 crashes at processing merc (civilian) schedules. It appears the solider/merc list in the map is corrupt or something?

The crash was a segfault:

Quote:
Thread 1 "ja2" received signal SIGSEGV, Segmentation fault.
0x000055a317e13b4e in RemoveMerc (map_idx=4294967295, s=..., placeholder=false) at ja2-stracciatella/src/game/TileEngine/WorldMan.cc:1195
1195 LEVELNODE* const merc = *anchor;
Maybe try clearing then re-adding all schedules and mercs on that map?
Re: Azazel custom maps with Straciatella[message #363668 is a reply to message #363649] Thu, 09 September 2021 12:59 Go to previous messageGo to next message
az75

 
Messages:95
Registered:June 2012
Location: Romania
Thanks, I'll try deleting schedules and adding them again. I'll let you know if it works.

PS: Glad someone actually had the time to look into that. And to say something here, I mean c'mon over 80 downloads and no word at all...

[Updated on: Thu, 09 September 2021 13:37]

Re: Azazel custom maps with Straciatella[message #363669 is a reply to message #363668] Thu, 09 September 2021 13:33 Go to previous messageGo to next message
az75

 
Messages:95
Registered:June 2012
Location: Romania
Here is a now working L10: https://www.mediafire.com/file/q707g84lemi3x6b/L10strac.zip/file
Re: Azazel custom maps with Straciatella[message #363670 is a reply to message #363669] Thu, 09 September 2021 14:27 Go to previous messageGo to next message
az75

 
Messages:95
Registered:June 2012
Location: Romania
https://www.mediafire.com/file/ew0vh45xmjcmkze/Data.zip/file Updated maps, including an additional d7 and n6.
The link above to the mod has also been updated.

[Updated on: Tue, 14 September 2021 16:39]

Re: Azazel custom maps with Straciatella[message #363678 is a reply to message #363670] Wed, 15 September 2021 01:33 Go to previous message
DerekC

 
Messages:7
Registered:March 2020
Location: Hong Kong
Perfect!

The maps looking great and very enjoyable to play aww
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