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G11 ammo[message #360806] Mon, 03 August 2020 16:17 Go to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
when does bobby's ray start selling g11's ammo? i mean how many days have to pass to get that. btw i've always found mike in chitzena in 1.13 is this true? before 1.13 he was always been in grumm.

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Master Sergeant
Re: G11 ammo[message #360807 is a reply to message #360806] Mon, 03 August 2020 17:10 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Availability of items at BR depends on game progress and the BR setting, which you select at game start. 4.7x33mm ammo is at least coolness 4, so don't expect it to be available at game start, unless you have set BR quality very high.
Mike is available at GAME_PROGRESS_MIKE_AVAILABLE progress value (default 50), not earlier. There is a chance that a regular elite soldier is converted into Mike upon battle setup. That means he can appear anywhere.



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: G11 ammo[message #360809 is a reply to message #360807] Mon, 03 August 2020 20:19 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
"elite soldier converted into mike" yeah 2 times i found mike in the elite squad sent to chitzena after lost to mine.

btw whats your fav. weapon in the game? i couldnt find any weapon closer to g11 in the game. with g11 you dont need to have auto weapons trait to hit enemies with all of your bullets in burst mode right? because in my current playthrough i have imp merc with engineer trait (nothing more) and she is doing amazing job with g11. even from long ranges she mostly hits all of bullets in burst mode. i have another merc with auto weapons trait but she can not do any close to her with famas.

so i find non-burst weapons useless because they dont fire more than one bullet most times and you lose AP if unintentional bullets fire.

we need more weapons with burst mode.

[Updated on: Mon, 03 August 2020 20:22]

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Master Sergeant
Re: G11 ammo[message #360814 is a reply to message #360809] Mon, 03 August 2020 23:41 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Are you actually adding bullets to your salvo or just firing in auto mode and hoping for the best?
There's always been a weird issue with turning resetting the count but otherwise you should get at least as many rounds as you specified (or more if your mercs are inexperienced with poor trigger discipline).



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Captain

Re: G11 ammo[message #360815 is a reply to message #360814] Tue, 04 August 2020 00:40 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
if you mean right clicking (aiming) by saying adding bullets to your salvo no because when i do that cursor only shows 1-2 bullets so i just fire without aiming but this time either shoots 1-2 ammo or shoots to ridiculous places. but i tried to use auto mode max 10 times then stopped using auto mode. so i am no expert at this. just didnt like the way it works.

[Updated on: Tue, 04 August 2020 00:41]

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Master Sergeant
Re: G11 ammo[message #360817 is a reply to message #360809] Tue, 04 August 2020 04:41 Go to previous messageGo to next message
CarsonBlackman is currently offline CarsonBlackman

 
Messages:64
Registered:August 2019
Location: At the beach
"we need more weapons with burst mode."
Equipping a weapon with trigger group gives it burst capability but it takes up the slot for rod & spring. Decisions, decisions...
We used to be able to equip both but somewhere that changed. One of the mods also had adjustable trigger groups where you used a utility knife and selected 2, 3, or 4 round bursts. I miss those.
As for your problems with aiming in auto fire, it may have something to do with how your mouse is set up or how you are using it. Mine works like this; in auto fire mode, each click of RMB adds one round to auto fire. Scroll wheel up or down adds or subtracts aiming clicks. Burst and single shot work the same way minus the round selection option. I always use my scroll wheel to adjust aiming clicks.
Also remember that burst and auto fire accuracy is influenced by foregrips, bipods, and mounting (resting the gun on something), as well as the weapon itself. Posture is a factor too and some of those attachments work much better (or much worse) depending on posture. Also some weapons are harder to control than others (recoil, weapon weight, etc).

[Updated on: Tue, 04 August 2020 04:57]

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Corporal
Re: G11 ammo[message #360829 is a reply to message #360817] Wed, 05 August 2020 00:26 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
trigger group? first time i am hearing this. can you eloborate how to use it? is there an item named trigger group? i have never seen sth like that i guess.

as for auto fire mode is there a picture/graphic that explains ncth cursor for auto mode? because i always thought right clicking increases your aim/hit chance. so in auto mode if each click adds a bullet to your weapon then how can you increase your hit chance?

[Updated on: Wed, 05 August 2020 15:24]

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Master Sergeant
Re: G11 ammo[message #360832 is a reply to message #360829] Wed, 05 August 2020 01:39 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
The Trigger Group (item 1026) is a Scifi item. If you haven't activated Scifi mode, you will not be able to find one. You might as well remove the <SciFi> flag from the item in Items.xml if you want Trigger Groups to be available in a non-Scifi game.


Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

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Lieutenant
Re: G11 ammo[message #360833 is a reply to message #360832] Wed, 05 August 2020 01:59 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
thats why i have never seen it. also i feel like an idiot because just figured it out that right click and mouse wheel are not same thing in auto mode lol

btw badly wounded escaping enemy just said "run to the hills" is it reference to iron maiden song? big grin

who wrote those dialogues? they are real funny thumbs up

[Updated on: Wed, 05 August 2020 15:26]

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Master Sergeant
Re: G11 ammo[message #361350 is a reply to message #360806] Mon, 21 September 2020 20:10 Go to previous messageGo to next message
harveson is currently offline harveson

 
Messages:32
Registered:August 2015
Location: Minnesota
Re: G11 ammo ...
I found this in San Mona, so don't kill Tony or Hans in the northern "safe" sector of San Mona.

If you end up killing the King-Pin (it's hard to get to him without a fight) every REDEMY in San Mona comes at you,
except Tony and Hans.



Murphy was an optimist

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Private 1st Class
Re: G11 ammo[message #362854 is a reply to message #361350] Sun, 11 April 2021 23:57 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
^ yeah Tony sells it in original game (1.12).

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Master Sergeant
Re: G11 ammo[message #363681 is a reply to message #361350] Wed, 15 September 2021 21:07 Go to previous messageGo to next message
harveson is currently offline harveson

 
Messages:32
Registered:August 2015
Location: Minnesota
harveson wrote on Mon, 21 September 2020 12:10
Re: G11 ammo ...
I found this in San Mona, so don't kill Tony or Hans in the northern "safe" sector of San Mona.

If you end up killing the King-Pin (it's hard to get to him without a fight) every REDEMY in San Mona comes at you,
except Tony and Hans.
Mike has the G11, and he may have ammo on him, as well as 4.7x33 mm pistol and ammo;
After taking the SAM site near Tixa there was 4.7x33 mm ammo (as well as 9x39 mm VSS ammo).
Wolf, Hector and Ice (in current game) fought 15 Redemies in B3 near Chitzena and four 4.7x33 mags were found.
I've found in JA2 1.12 (vanilla) AND in JA2 1.13 that if you show up with a weapon (G11, G3A3, VSS, etc.) at Tony's and come back the next day he has the ammo.
He's also gone sometimes, but I found him 'open' at 22.50 hours while other shops were 'closed'.



Murphy was an optimist

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Private 1st Class
Re: G11 ammo[message #364216 is a reply to message #363681] Wed, 19 January 2022 05:39 Go to previous message
Warp_2568 is currently offline Warp_2568

 
Messages:13
Registered:January 2022
Found five G11 ammo mags in C5 San Mona

Found 3 mags in D5 San Mona (I think I had to kill Kingpin and Co.)

Also found 3 G11 mags at Central SAM site

Wherever you kill Mike, he has ammo as well.

Check the black market in C6.

There has to be G11 ammo in Orta, right?

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Private
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