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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364453 is a reply to message #364452] Sun, 13 March 2022 07:03 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:37
Registered:September 2013
Quote:

The above problems are tested in the main body g2641 and exe r9318.

BUG1: drag furniture wooden boxes (wooden boxes that can store items) to a place, re-enter this area, restore the log boxes, and the dragged wooden boxes are still there.
If the restored wooden boxes are dragged away, the wooden boxes dragged away in the original place of re-entry into this area will become another wooden box, and more and more wooden boxes will be dragged away.

For example: test site B13 is a wooden box for storing items purchased online. You drag it away and re-enter the map. The dragged wooden box is restored. And the one who dragged away was there. This becomes two wooden boxes. If you repeat, the wooden boxes will become more and more.

BUG2: the video will be repeated after the game passes the customs.
For example, after killing the queen, start playing the video, and repeat the starting video at the end of the last video. Cannot stop.

Bug3: it will get stuck when playing the queen video.
For example, capturing B13 town or missile base will have an infinite alarm clock when playing video. Only Alt + F4, crash.

[Updated on: Sun, 13 March 2022 10:07]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364500 is a reply to message #364453] Sun, 20 March 2022 19:00 Go to previous messageGo to next message
Foxtrot_Uniform is currently offline Foxtrot_Uniform

 
Messages:8
Registered:July 2020
I got stuck when I descend into San Mona's mine. My merc became invisible, and can't move anywhere (cannot even teleport with cheats). SCI from march 13.

[Updated on: Sun, 20 March 2022 19:00]




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Private
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364502 is a reply to message #364500] Mon, 21 March 2022 05:56 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:95
Registered:April 2009
Location: Czech Republic
Foxtrot_Uniform wrote on Sun, 20 March 2022 19:00
I got stuck when I descend into San Mona's mine. My merc became invisible, and can't move anywhere (cannot even teleport with cheats). SCI from march 13.
This regression has been fixed, try download latest exe from Jenkins.

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364504 is a reply to message #364502] Mon, 21 March 2022 08:11 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:37
Registered:September 2013
https://s1.ax1x.com/2022/03/21/qnm4HO.png
https://s1.ax1x.com/2022/03/21/qnmLvt.png

function of the factory is bug。

This function requires opening the"Ja2_Options.INI"file
Change"FACTORIES = FALSE"to"FACTORIES = TRUE"。

As shown in the above figure;
Factory production occurs in areas that should not appear.
Moreover, production cannot be carried out on the web.

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364508 is a reply to message #364504] Mon, 21 March 2022 22:36 Go to previous messageGo to next message
Kitty

 
Messages:339
Registered:October 2017
Location: Germany
kmoi wrote on Mon, 21 March 2022 08:11
... factories ...
The map doesn't look like standard 1.13

The feature is made for standard 1.13.

You need to adjust the feature to your maps.

Look up the feature description how to do this.



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364510 is a reply to message #364508] Tue, 22 March 2022 05:29 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:37
Registered:September 2013
No, it's standard 1.13.
Just changed "b_map. PCX".

You just turn on this function.
You know this wrong bug when you capture B13 town.

[Updated on: Tue, 22 March 2022 05:33]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364515 is a reply to message #364510] Wed, 23 March 2022 15:52 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
I have found the following two issues with version/build 21.07.13 / 9141:

EDIT: Latest build did fix the mine bug!
- When entering the mine in Drassen, the character(s) cannot move and are invisible. Further progress or leaving the mine is impossible. Have to reload and not enter mine.
- Priest Father John Walker in Drassen is not present at day


See screenshots and savegame for both issues:
https://www.dropbox.com/sh/shxq78ouoq0vawz/AABk18OSOkVz3pwyTpYe3d24a?dl=0


EDIT: One thing I found strange is, that I started the game in non Sci-Fi mode and the when pressing "v" the ingame info shows I play with Sci-Fi. I have made sure in the INI Editor that it is set to "false" (ENABLE_CREPITUS).
I dont see any in-game option and 1.13 setting, where something would indicate that the mode gets overridden.

No mods etc in use.

[Updated on: Wed, 23 March 2022 16:20]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364516 is a reply to message #364515] Thu, 24 March 2022 01:54 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:95
Registered:April 2009
Location: Czech Republic
wickedinsane wrote on Wed, 23 March 2022 15:52
- Priest Father John Walker in Drassen is not present at day
He is in bar in middle Drassen sector. At least in your savegame. And this is quite normal, I mean that he sometimes is there, whether he shouldn't be there in 9AM and should be in church I don't know.
wickedinsane wrote on Wed, 23 March 2022 15:52
One thing I found strange is, that I started the game in non Sci-Fi mode and the when pressing "v" the ingame info shows I play with Sci-Fi. I have made sure in the INI Editor that it is set to "false" (ENABLE_CREPITUS).
I tested it right now, made new game chosen realistic and v key written "realistic". So not sure about this, what it says should be what applies, not sure if it can change in any way during gameplay, are you 100% sure you selected realistic? sci-fi is default.

[Updated on: Thu, 24 March 2022 02:25]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364517 is a reply to message #364516] Thu, 24 March 2022 14:27 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
ShaDoOoW wrote on Thu, 24 March 2022 01:54
wickedinsane wrote on Wed, 23 March 2022 15:52
- Priest Father John Walker in Drassen is not present at day
He is in bar in middle Drassen sector. At least in your savegame. And this is quite normal, I mean that he sometimes is there, whether he shouldn't be there in 9AM and should be in church I don't know.
Thank you very much pointing out - I would have thought it's a bug and ignored him - better not to!
I was sure he is always in the church but since he is a drunkard I should have known better to check out his likely favorite places though!
Cheers!


wickedinsane wrote on Wed, 23 March 2022 15:52
One thing I found strange is, that I started the game in non Sci-Fi mode and the when pressing "v" the ingame info shows I play with Sci-Fi. I have made sure in the INI Editor that it is set to "false" (ENABLE_CREPITUS).
ShaDoOoW wrote on Thu, 24 March 2022 01:54
I tested it right now, made new game chosen realistic and v key written "realistic". So not sure about this, what it says should be what applies, not sure if it can change in any way during gameplay, are you 100% sure you selected realistic? sci-fi is default.
I am (99%) sure that I started in non Sci-Fi Mode but its not a big deal when it is Sci-Fi now. I disabled the setting "ENABLE_CREPITUS" afterwards in config so maybe this helps.
Thanks for your time and help and excellent work on this!

[Updated on: Thu, 24 March 2022 14:30]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364525 is a reply to message #364517] Sun, 27 March 2022 12:16 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:37
Registered:September 2013
Factory production. Don't you have a bug

[Updated on: Sun, 27 March 2022 16:41]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364529 is a reply to message #341931] Sun, 27 March 2022 17:44 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
Just encountered a Runtime Error (before crash, message was something like "Could not place item from one hand into main hand", popping up several times).

Link to Logs/Screenshot:
https://www.dropbox.com/sh/eimukwugiq67qt5/AADNHhyrgeUjS5nNQixnMMo-a

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364531 is a reply to message #364525] Sun, 27 March 2022 23:40 Go to previous messageGo to next message
Kitty

 
Messages:339
Registered:October 2017
Location: Germany
kmoi wrote on Sun, 27 March 2022 12:16
Factory production. Don't you have a bug

I'm not sure if I understand what problem you face. Can you explain more?

Maybe it's because some factories need things done before they work (like, finish Doreen/T-Shirt-Quest first, etc.).

Or that the right items are required to be on map,maybe the items run out?

Have you seen the feature description and the video?

Flugente's Magika Workshop - New feature: factories



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364533 is a reply to message #364531] Tue, 29 March 2022 04:18 Go to previous messageGo to next message
Kitty

 
Messages:339
Registered:October 2017
Location: Germany
For those few that do map-editing, it might be of interest to know that with r9305 the Tileset-ID 23 got hardcoded. It's already reported on Discord as well and I sure hope this decission will be reconsidered.


How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364535 is a reply to message #364533] Tue, 29 March 2022 11:41 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:95
Registered:April 2009
Location: Czech Republic
Kitty wrote on Tue, 29 March 2022 04:18
For those few that do map-editing, it might be of interest to know that with r9305 the Tileset-ID 23 got hardcoded. It's already reported on Discord as well and I sure hope this decission will be reconsidered.
What is this nonsense? First of all, this code was removed long time ago. Second, how does it affect map editor in any way?

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364536 is a reply to message #364535] Tue, 29 March 2022 23:41 Go to previous messageGo to next message
Kitty

 
Messages:339
Registered:October 2017
Location: Germany
ShaDoOoW wrote on Tue, 29 March 2022 11:41
Kitty wrote on Tue, 29 March 2022 04:18
For those few that do map-editing, it might be of interest to know that with r9305 the Tileset-ID 23 got hardcoded. It's already reported on Discord as well and I sure hope this decission will be reconsidered.
What is this nonsense? First of all, this code was removed long time ago. Second, how does it affect map editor in any way?

If it's removed, great. MapEditor uses the tilesets, which should be pretty obvious. If one ID is hardcoded, it can no longer be freely changed or used for other sectors without carrying on the effects hardcoded to it. So what good is a working MapEditor for, if one ID will be bound to these hardcoded effects?
There are multiple threads on Tilesets, Tilesets-Editing, Tileset-Guidelines, etc. around here. There are Guides to MapEditor included in Docs. Read them if you don't get what I'm talking about.

But it's probably the same old discussion we already had multiple times. I complain about options I neeed for modding getting restricted, you complain about too many options being around. In all likelyhood, we will never reach a common ground.

Your bugfixes are needed for development, my modding not. So do whatever you like, I already decided to use an older version for my project. Mainly because I need to focus to get it finished, but partly also because the direction of development has a rather discouraging effect on me. Like I said on discord, this is totally on me, it's about emotions, no way to argue about taste.

But if the Tileset-ID is no longer hardcoded, listen everyone. Scrap what I said about MapEditor. Check the downloadsource at polish forum if you need one.



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364538 is a reply to message #364531] Wed, 30 March 2022 08:15 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:37
Registered:September 2013
Kitty wrote on Sun, 27 March 2022 23:40
kmoi wrote on Sun, 27 March 2022 12:16
Factory production. Don't you have a bug
I'm not sure if I understand what problem you face. Can you explain more?

Maybe it's because some factories need things done before they work (like, finish Doreen/T-Shirt-Quest first, etc.).

Or that the right items are required to be on map,maybe the items run out?

Have you seen the feature description and the video?

Flugente's Magika Workshop - New feature: factories
There are several errors in the image above.
Green is minerals and has nothing to do with factories. (I made a mistake about this)
There are only 5 normal factories, the partitions are (C13, H2, G2, K4, F10)
and the other factories in the red circle should be wrong. For example
(B13, D5, G9, H13, I13, L12) and those missile bases (D2, D15, I8, N4) can also be produced. These missile bases are also wrong factories.
as in picture 2. N4 should not produce items. This is an obvious mistake.
Maybe you can test it. As follows:
As long as the capture of B13 will produce items.
And the B13 doesn't have a factory at all.

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364543 is a reply to message #364538] Thu, 31 March 2022 17:13 Go to previous messageGo to next message
Foxtrot_Uniform is currently offline Foxtrot_Uniform

 
Messages:8
Registered:July 2020
Survival speed bonus does not stack with default value MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES = 2

Steps:
0. Have merc without survival trait, check its traveling speed
1. Have merc with survival trait, check its traveling speed
2. Have 2 mercs with survival traits, check theirs traveling speed

Actual behaviour:
Only 1 bonus to travel speed applied

Expected behaviour:
I expect stackable bonus depending on value of MAX_STACKABLE_LESS_TRAVEL_TIME_BONUSES from ja2_options.ini

Gamedir2644
ja2.exe 9345

[Updated on: Thu, 31 March 2022 17:21]




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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364544 is a reply to message #364536] Thu, 31 March 2022 19:24 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:95
Registered:April 2009
Location: Czech Republic
Kitty wrote on Tue, 29 March 2022 23:41
If it's removed, great. MapEditor uses the tilesets, which should be pretty obvious. If one ID is hardcoded, it can no longer be freely changed or used for other sectors without carrying on the effects hardcoded to it. So what good is a working MapEditor for, if one ID will be bound to these hardcoded effects?
There are multiple threads on Tilesets, Tilesets-Editing, Tileset-Guidelines, etc. around here. There are Guides to MapEditor included in Docs. Read them if you don't get what I'm talking about.

But it's probably the same old discussion we already had multiple times. I complain about options I neeed for modding getting restricted, you complain about too many options being around. In all likelyhood, we will never reach a common ground.

Your bugfixes are needed for development, my modding not. So do whatever you like, I already decided to use an older version for my project. Mainly because I need to focus to get it finished, but partly also because the direction of development has a rather discouraging effect on me. Like I said on discord, this is totally on me, it's about emotions, no way to argue about taste.

But if the Tileset-ID is no longer hardcoded, listen everyone. Scrap what I said about MapEditor. Check the downloadsource at polish forum if you need one.
I haven't read bigger nonsense in years, and your previous paranoia posts on discord in response to my changes/bugfixes were already something. But this is definitely a whole new level.

Why do you even read the SVN log when you have absolutely no idea what the code does and when you are getting a panic attacks afterwards?

[Updated on: Thu, 31 March 2022 19:25]

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Corporal 1st Class
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364546 is a reply to message #364544] Thu, 31 March 2022 22:38 Go to previous messageGo to next message
Kitty

 
Messages:339
Registered:October 2017
Location: Germany
ShaDoOoW wrote on Thu, 31 March 2022 19:24

I haven't read bigger nonsense in years, and your previous paranoia posts on discord in response to my changes/bugfixes were already something. But this is definitely a whole new level.

Why do you even read the SVN log when you have absolutely no idea what the code does and when you are getting a panic attacks afterwards?
Ok, I assume you haven't read the stuff about Tilesets.

And let me be blunt: LEAVE ME ALONE. GO F+++ YOURSELF. I'M OUT.

[Updated on: Thu, 31 March 2022 22:41]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Master Sergeant
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364547 is a reply to message #364546] Fri, 01 April 2022 01:29 Go to previous messageGo to next message
Shadooow is currently offline Shadooow

 
Messages:95
Registered:April 2009
Location: Czech Republic
Kitty wrote on Thu, 31 March 2022 22:38
And let me be blunt: LEAVE ME ALONE. GO F+++ YOURSELF. I'M OUT.
I already left. And as I wrote on discord before I left - all I did for 1.13 is a gift for the players and community. If any of my code is not meeting certain standards, is against rules or is causing issues you can remove it if you like. You can even remove all my additions if you wish, I won't be butthurt if you do. It is in your hands, stop messaging me about me to do anything. Good luck with 1.13 and 1.14 I am out of it.

[Updated on: Fri, 01 April 2022 01:29]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364555 is a reply to message #364547] Wed, 06 April 2022 18:41 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
Bug:
Merc's (Thor) strength resets to 92 rather than increasing to 93 after leveling up.

See the following link with screenshots and two save games, before and after the issue:
https://www.dropbox.com/scl/fo/j56w0mnzq4x7k1hj5jchv/h?dl=0&rlkey=3n2nwng1bw8rvautg4kuccw6q

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364562 is a reply to message #364555] Thu, 07 April 2022 23:25 Go to previous messageGo to next message
wickedinsane is currently offline wickedinsane

 
Messages:32
Registered:March 2010
Location: GERMANY
(Possible) Bug:
"You cannot attach Compound 18 to this slot." goes for leg and chest wear (same applies for "Royal Jelly").
However, both can be applied to helmets... intentionally (?)

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364578 is a reply to message #341931] Fri, 15 April 2022 11:57 Go to previous messageGo to next message
Vixis is currently offline Vixis
Messages:2
Registered:April 2022
A.R.C. cashback:
Go to Arulco Rebel Command site and spend money on improve directive.
Then press on Financial tab - your money are returned to you.
r9362-g2644

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Civilian
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364608 is a reply to message #341931] Tue, 26 April 2022 10:33 Go to previous messageGo to next message
Vixis is currently offline Vixis
Messages:2
Registered:April 2022
Random item inconsistency for "WP assault rifles" in Data-1.13/TableData/Items/RandomItem.xml and Data/TableData/Items/RandomItem.xml:
<uiIndex>16</uiIndex>
<szName>WP assault rifles</szName>
<randomitem4>8</randomitem4>

must be <randomitem4>9</randomitem4> so it will be "other WP ARs" instead of "other NATO ARs 1".

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Civilian
Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364655 is a reply to message #364608] Sun, 22 May 2022 10:48 Go to previous messageGo to next message
kmoi is currently offline kmoi

 
Messages:37
Registered:September 2013
d2649,EXE9385
Save the game and restart the new game.
The original saved items will be left in the new start game.
Watch videos:https://www.mediafire.com/file/3o6llriplooukcp/save-newgameBUG.mp4/file

[Updated on: Sun, 22 May 2022 10:51]

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Re: Bugs: Unofficial releases (SCI's), unstable and DEV builds[message #364656 is a reply to message #364655] Sun, 22 May 2022 11:01 Go to previous message
kmoi is currently offline kmoi

 
Messages:37
Registered:September 2013
BUG2---d2649,EXE9385
After using the "Shift + m" function
Save game 1
LOAD Game 1
Some (all) items move to the middle of the game.
Instead of the original "Shift + m" position.This bug only moves items.No items added.
Watch videos:https://www.mediafire.com/file/msld39fg5sij2e8/shife%252Bm_BUG.mp4/file

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