Home » MODDING HQ 1.13 » v1.13 Idea Incubation Lab  » Logical Bodytypes code added into the trunk (WIP)
Re: Logical Bodytypes code added into the trunk (WIP)[message #364120 is a reply to message #364116] Mon, 03 January 2022 19:59 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Looks like it's time to get back to JA2 again.
Congratulations!
You did a hell of a job!

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Corporal 1st Class
icon14.gif  Re: Logical Bodytypes code added into the trunk (WIP)[message #364122 is a reply to message #364110] Mon, 03 January 2022 22:22 Go to previous messageGo to next message
claustro is currently offline claustro
Messages:2
Registered:December 2018
Thanks! Wonderful piece of work! thumbs up thumbs up thumbs up

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Civilian
Re: Logical Bodytypes code added into the trunk (WIP)[message #364245 is a reply to message #364122] Wed, 26 January 2022 18:27 Go to previous messageGo to next message
Asdow is currently offline Asdow

 
Messages:100
Registered:August 2010
Oh, I've forgotten to mention here that LOBOT functionality has also been added to seven's +AI 7609 builds so all the older mods that work with that version can also show equipment graphics.
The required LOBOT specific files can be downloaded from here: https://github.com/Asdow/LOBOT-xml-definitions

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #364276 is a reply to message #359041] Thu, 03 February 2022 17:41 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Again, fantastic job Asdow! I noticed that there is a custom filter for Fox. Does she have some unique animations now? How do they differ?

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Re: Logical Bodytypes code added into the trunk (WIP)[message #364277 is a reply to message #364276] Thu, 03 February 2022 18:22 Go to previous messageGo to next message
Asdow is currently offline Asdow

 
Messages:100
Registered:August 2010
It's a leftover when I was playing around with making a custom idle animation for her. It very quickly proved to be more trouble than it was worth and dropped it. It'd make better sense to create a new LOBOT bodytype which simply replaces some animations for unique ones

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #364289 is a reply to message #364277] Fri, 04 February 2022 13:35 Go to previous messageGo to next message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Ah, got it.

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Re: Logical Bodytypes code added into the trunk (WIP)[message #364766 is a reply to message #359041] Mon, 01 August 2022 14:45 Go to previous messageGo to next message
Kaje85 is currently offline Kaje85
Messages:1
Registered:October 2010
Sorry to be a newb - but how does one get this mod into the game?

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Civilian
Re: Logical Bodytypes code added into the trunk (WIP)[message #364768 is a reply to message #364766] Mon, 01 August 2022 18:42 Go to previous messageGo to next message
Asdow is currently offline Asdow

 
Messages:100
Registered:August 2010
It's part of current 1.13, you can enable it from the ingame option 'Logical bodytypes'

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #365113 is a reply to message #364768] Fri, 20 January 2023 01:49 Go to previous messageGo to next message
Krzysztof z Bagien is currently offline Krzysztof z Bagien
Messages:3
Registered:January 2023
Yo,
long time reader, first time poster here. I have a question - is it possible to use LoBoT with some older .exe? Namely, I'd like to have it with JA2+AI 1976 from, I belive, march 2021, because later versions contain things I don't like (scopes an binocs behaviour was changed).



Jestem odpadem atomowym.

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Civilian
Re: Logical Bodytypes code added into the trunk (WIP)[message #365114 is a reply to message #365113] Fri, 20 January 2023 18:13 Go to previous messageGo to next message
Asdow is currently offline Asdow

 
Messages:100
Registered:August 2010
Not possible I'm afraid. I merged lobot to +AI in r2324 back when I still had access to its source code. That's the oldest version you can get

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Sergeant
Re: Logical Bodytypes code added into the trunk (WIP)[message #365117 is a reply to message #365114] Fri, 20 January 2023 22:25 Go to previous message
Krzysztof z Bagien is currently offline Krzysztof z Bagien
Messages:3
Registered:January 2023
I thought so, but figured it won't hurt to ask. Thanks for the information.


Jestem odpadem atomowym.

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Civilian
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