Re: Arulco Vacations[message #363218 is a reply to message #363216]
|
Wed, 12 May 2021 14:56 
|
|
BETEP |
 |
Messages:18
Registered:May 2021 |
|
|
sevenfm wrote on Wed, 12 May 2021 06:11BETEP wrote on Wed, 12 May 2021 06:48как сделать что бы фляжка использовалась сразу несколько раз как в версии 1.13
Unless you play with food system enabled, you cannot use canteen more than once per turn.
Quote:И по руссифицированной версии как я понял для этого мода нету ее с описаниями на русском языке. только частичная?
There is no Russian translation for this mod.
система питания выключена все ровно не могу
еще один момент - захватил драссен - почему то с агрился человечек один может взрывом задело его и тд. пришлось его убить . и теперь каждый раз они агрятся инвалиды тоже какие то в колясках. и все что было лояльность ушла в 0 % почему так я ведь их целенаправленно не трогал.
[Updated on: Wed, 12 May 2021 14:59] Report message to a moderator
|
Private
|
|
|
|
Re: Arulco Vacations[message #363253 is a reply to message #363221]
|
Sun, 16 May 2021 15:04 
|
|
BETEP |
 |
Messages:18
Registered:May 2021 |
|
|
Народ подскажите какие файлы отвечают за голоса наемников Женского и Мужского пола где они расположены
Можно ли сделать в данном моде преобладающим количество наемников мужского пола в соотношении 7-М-3-Ж
Я просто поставил пакет наемников и у меня в женских голосах почему то оказались мужские... а также некоторые женские стали немыми без озвучки.
Также в мисси Сан-Мона, нету Мари в Борделе....
[Updated on: Sun, 16 May 2021 15:07] Report message to a moderator
|
Private
|
|
|
|
|
|
|
|
Re: Arulco Vacations[message #363769 is a reply to message #363763]
|
Sun, 26 September 2021 14:39 
|
|
edmortimer |
  |
Messages:1533
Registered:January 2015 Location: Home Free |
|
|
Yes, it is being maintained.
You have found the problem: the values are valid but the game doesn't spawn them in the starting gear. There's nothing you can do once the game is started, but if you know of a problem before you start a game then you can change the weapon to something that will appear - trial and error, must start game, recruit merc, see if weapon is there, if not, try, try again.
I need the merc name, gearkit number, and the weapon that won't appear in order to do the trial and error thing.
There are messages about this in the thread but there's no real answer. Nobody knows why the program is fussy about this (it isn't the weapons because another merc will have the same weapon and it will spawn no problem).
Report message to a moderator
|
|
|
|
|
|
|
Re: Arulco Vacations[message #363775 is a reply to message #363774]
|
Mon, 27 September 2021 07:16 
|
|
Deleted. |
 |
Messages:2676
Registered:December 2012 Location: Russian Federation |
|
|
Can you provide a test scenario for this, so I could track a particular item and try to fix it?
Ok, I checked DistributeInitialGear function, there is no restriction for items to fit in vanilla pockets, instead it first tries to place all LBE items to open all possible pockets, after that it will try to distribute all items, and only if it cannot find suitable pocket, it will try to place item into vanilla pocket as a fallback, but there are no restrictions based on that.
Also, in r2176 I added logging for merc starting gear, you need to create "Logs" folder in your Ja2 game folder, and after you start a game and hire a merc, you can find information about starting gear distribution process in the file StartingGear.txt, also note that this file is deleted every time you start a game, so it shows only results from last game session.
For example, when hiring Grunty in SDO it looks like this
start distributing starting gear for Helmut Grunther
put items into specific pockets
distributed item [161] Flak Jacket (96) to slot 1
distributed item [1086] Ru.106 Vest (98) to slot 7
distributed item [176] Steel Helmet (98) to slot 0
distributed item [761] MPL (89) to slot 5
put anything not attachment
distributed item [72] 9x19mm SMG Mag FMJ (100) to slot 25
put anything that's left
distributed item [214] Canteen (100) to slot 45
distributed item [201] 1st Aid Kit (68) to slot 26
distributed item [1576] Cleaning Kit (84) to slot 27
finished distributing starting gear for Helmut Grunther
If some items could not be distributed, the log will show message "could not distribute item [number]".
Hope it helps.
[Updated on: Mon, 27 September 2021 16:07]
Left this community.Report message to a moderator
|
|
|
|
|
Re: Arulco Vacations[message #363795 is a reply to message #363794]
|
Thu, 30 September 2021 13:09 
|
|
Deleted. |
 |
Messages:2676
Registered:December 2012 Location: Russian Federation |
|
|
007 wrote on Thu, 30 September 2021 15:07Thank you for helping, everyone!
Seven - can I PM you please?
Sure why not? I don't think you need permission to PM someone :-)
You may need more forum posts before you can send messages or post links here, as anti spambot feature.
[Updated on: Thu, 30 September 2021 14:34]
Left this community.Report message to a moderator
|
|
|
|
|
|
|
|
Re: Arulco Vacations[message #363801 is a reply to message #363800]
|
Thu, 30 September 2021 19:48 
|
|
Deleted. |
 |
Messages:2676
Registered:December 2012 Location: Russian Federation |
|
|
edmortimer wrote on Thu, 30 September 2021 21:27Main weapon, for one.
That's really strange, as weapon is the first thing that gets distributed.
Did you change the properties of default gunsling pocket?
Ok, so the log says item 1848 distributed but it doesn't appear in the game, so the problem is not in item distribution code but somewhere else.
Also I can say it's not +AI bug since when tested with stock 1.13 ja2.exe, main weapon is also absent.
I suspect something is wrong with weapon as when you cheat create it it appears with 0 ammo while it should have a full magazine.
From what I see in the code, the game cannot find default magazine for this weapon (and many other weapons which probably prevents their creation for NPCs on the map).
Ok, so what happens here.
Items.xml has items 952 and 2318 missing usItemClass, which means when game searches for default magazine, it will stop on first usItemClass = 0 because of optimization.
Also items 2578 and 2582 are missing completely, which means for the game they have default usItemClass = 0.
As a result, all weapons with default magazine id > 952 will not spawn correctly in the game.
To fix it, set usItemClass for 952 and 2318 in Items.xml, also add correct NADA item for 2578 and 2582:
<ITEM>
<uiIndex>2578</uiIndex>
<szItemName>Nada</szItemName>
<szLongItemName>Nothing</szLongItemName>
<szItemDesc>Index 939</szItemDesc>
<szBRName>Nothing</szBRName>
<szBRDesc>Nothing</szBRDesc>
<usItemClass>1</usItemClass>
<nasLayoutClass>1</nasLayoutClass>
<ItemSize>34</ItemSize>
<NotBuyable>1</NotBuyable>
<BigGunList>1</BigGunList>
<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
<STAND_MODIFIERS />
<CROUCH_MODIFIERS />
<PRONE_MODIFIERS />
</ITEM>
Also Magazines.xml lacks id 744, which means magazine searching code will stop at 744 because it's coded to stop at first magazine with NOAMMO calibre.
As a result, all guns (for example, Arisaka id 989) which use default magazine with id > 743 will not spawn correctly in the game.
To fix, add correct magazine id 744 in Magazines.xml
Also, +AI r2184 disables optimization when searching for magazines, so it should now work better for broken XML data with missing entries in items.xml and magazines.xml
Also, distribute starting gear log will now show message if found item with usItemClass = 0 or if failed to create a gun.
[Updated on: Thu, 30 September 2021 22:17]
Left this community.Report message to a moderator
|
|
|
|
|
|
|
Re: Arulco Vacations[message #363993 is a reply to message #340606]
|
Wed, 24 November 2021 10:58 
|
|
tungsten |
Messages:3
Registered:November 2021 |
|
|
I liked this mod. Great job!
But I have problems.
I wanted to training the militia, but I have message "You cannot train more mobile militia because the maximum is reached (0/0).You have to recruit more rebels first in order to train more."
However, I am not trying to train mobile militia. I am clicking on the Train - Militia. I control Omerta and Drassen (loyalty 100% and 84%, respectively).
I use +AI from Seven ja2_7609en+AI_r2266. Also the original ini-file is Data-AV\Ja2_Options.ini
What could be the problem?
[Updated on: Wed, 24 November 2021 12:29] Report message to a moderator
|
Civilian
|
|
|
Re: Arulco Vacations[message #363994 is a reply to message #363993]
|
Wed, 24 November 2021 12:45 
|
|
Deleted. |
 |
Messages:2676
Registered:December 2012 Location: Russian Federation |
|
|
tungsten wrote on Wed, 24 November 2021 13:58I wanted to training the militia, but I have message "You cannot train more mobile militia because the maximum is reached (0/0).You have to recruit more rebels first in order to train more."
Check the Ja2_Options.ini
;------------------------------------------------------------------------------------------------------------------------------
; These settings determine if training of additional mobile militia is allowed when a certain number is already active.
; You can still train mobiles if you are just below maximum.
; Base modes available:
; 0 = No maximum.
; 2 = Maximum calculated by town sectors you have currently under control.
; 4 = Maximum calculated by town sectors you have liberated at least one time.
; 8 = Maximum calculated by towns under player control.
; 16 = Maximum calculated by current progress.
; 32 = Maximum calculated by best progress.
; 64 = Maximum calculated by number of rebels in your team.
; Any combination of base modes is possible by adding the base modes you want to use (e.g. 8 + 64 = 72).
;
; Advanced modes:
; 0 = If more then one base mode is chosen the lowest one is used.
; 128 = If more then one base mode is chosen the highest one is used.
; For our example above (mode = 72) this means if your town limit dictates 30 militia are allowed and
; rebel limit dictates 60 are allowed the final maximum becomes 30.
; You can also use the highest one by adding 128 to your base mode(s) (e.g. 72 + 128 = 200)
;
; Deserting modes:
; 0 = no deserters
; 1 = deserters are generated when mobile militia is going to attack an enemy and the maximum is reached.
; You can also choose to let some of them desert if they attack an enemy. To do so add +1 to the mode(s) you are going to use.
; The number of deserters is randomly chosen but depends on the ratio active/maximum.
; For example if you want to use modes 8 and 64 and also want deserters your final mode becomes 73 (8 + 64 + 1).
;
; MOBILE_MILITIA_MAX_ACTIVE_MODE 0 .. 255 (default = 0)
; MOBILE_MILITIA_MAX_ACTIVE_MODIFIER 0.01 .. 10.0 (default = 0.5)
;------------------------------------------------------------------------------------------------------------------------------
MOBILE_MILITIA_MAX_ACTIVE_MODE = 83
MOBILE_MILITIA_MAX_ACTIVE_MODIFIER = 0.5
If you don't like militia limits, set MOBILE_MILITIA_MAX_ACTIVE_MODE = 0
[Updated on: Wed, 24 November 2021 12:49]
Left this community.Report message to a moderator
|
|
|
|
|
Re: Arulco Vacations[message #363996 is a reply to message #363994]
|
Wed, 24 November 2021 13:58 
|
|
tungsten |
Messages:3
Registered:November 2021 |
|
|
Seven. wrote on Wed, 24 November 2021 12:45
If you don't like militia limits, set MOBILE_MILITIA_MAX_ACTIVE_MODE = 0
I don't need a mobile militia. I want to start training the "stationary" militia. When I click Train -> Militia, the game tries to train the mobile militia.
This is only available in Arulco Vacations mod. Maybe militia cannot be trained in this mod?
Report message to a moderator
|
Civilian
|
|
|
Re: Arulco Vacations[message #363997 is a reply to message #363995]
|
Wed, 24 November 2021 14:00 
|
|
tungsten |
Messages:3
Registered:November 2021 |
|
|
edmortimer wrote on Wed, 24 November 2021 13:49There is one other trigger - you have to meet the rebels in the basement, and I don't remember if you have to recruit Ira or not.
Thanks. I'll try to hire Ira. I didn't do that.
Report message to a moderator
|
Civilian
|
|
|
|
Re: Arulco Vacations[message #365374 is a reply to message #363998]
|
Mon, 12 June 2023 18:25
|
|
Evmeister1988 |
Messages:1
Registered:June 2023 |
|
|
It doesn't like Mortimer has worked on this for a couple years. I was wondering, is there a way I could update Vacations to use it with the latest V1.13 from Github? I tried installing AV on top of the latest version but the new features weren't available in the options. Not sure how much work or how easy that would be.
Report message to a moderator
|
Civilian
|
|
|