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How to move the starting sector?[message #366067] Sun, 05 May 2024 06:36 Go to next message
Marcus is currently offline Marcus

 
Messages:81
Registered:November 2014
Due to the shape of my strategic map I must move Omerta one sector to the west. I know how to move the rebel hideout but not the starting sector... If It cannot be done I'll simply add a strip of land to keep Omerta in the vanilla sectors. Please let me know.

[Updated on: Sun, 05 May 2024 07:26]

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Corporal 1st Class
Re: How to move the starting sector?[message #366068 is a reply to message #366067] Sun, 05 May 2024 07:12 Go to previous messageGo to next message
Kitty

 
Messages:448
Registered:October 2017
Location: Germany
Marcus wrote on Sun, 05 May 2024 06:36
Due to the shape of my strategic map I must move Omerta one sector to the west. I know how to move the rebel hideout but not the starting sector... If It cannot be done I'll simply add a strip of land to keep Omerta in the vanilla sectors. Please let me know.
-

In ja2options.ini:
-
;------------------------------------------------------------------------------------------------------------------------------
; You can change the arrival sector of your first mercs. The defaults are X=9, Y=1 (for sector Omerta A9).
; Subsequent arrivals will occur as normal (whereever you set the arrival LZ on the map).
; 
; Please note: If you set the arrival sector in enemy SAM-Site controlled area, it will automatically be moved to a safe
; airspace sector immediately after your initial arrival!!
;------------------------------------------------------------------------------------------------------------------------------

DEFAULT_ARRIVAL_SECTOR_X = 9
DEFAULT_ARRIVAL_SECTOR_Y = 1
-
and in Mod_Settings.ini, you need to adjust
INITIAL_MERC_ARRIVAL_LOCATION = 4870
-
and probably you want to adjust these as well
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OMERTA_DROPOFF_X = 9
OMERTA_DROPOFF_Y = 1
OMERTA_DROPOFF_Z = 0
OMERTA_DROPOFF_GRIDNO = 4868
-
keep the name (i.e., OMERTA_DROPOFF_X )  as is, just change the values for X/Y and GridNo's
-
plus:

take a close look at all other things in Mod_Settings.ini,
as I understand, you want to change all maps, so all of those need to be adjusted to your set of maps as well

and:

since you'll end up with different GridNo's than standard, you probably also want to look into various .lua-files (in "Scripts") (adjust GridNo's in those to the ones on your maps)
and also check xml if they deal with GridNo's as well (i.e., ShippingDestinations, InteractiveActions, etc, pp)

[Updated on: Sun, 05 May 2024 07:15]




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Master Sergeant
Re: How to move the starting sector?[message #366069 is a reply to message #366068] Sun, 05 May 2024 07:26 Go to previous message
Marcus is currently offline Marcus

 
Messages:81
Registered:November 2014
Thanks for your answer! I missed it in the file..

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Corporal 1st Class
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