Power-gaming Item Reference Page for 1.13 (updated for build 8891)[message #353267]
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Sun, 22 April 2018 06:20
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FurloSK |
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Messages:9
Registered:April 2018 Location: Slovak Republic |
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Hi guys,
for my own purposes, I have programmed an Item reference list for Jagged Aliance 2 v1.13 (build 7609; latest stable release).
It has helped me a lot during my own gameplay, so I decided I will share it with you
http://ja2.furlo.sk
(sorry, I can not post links yet, so you have to paste it into your address bar manually)
Enjoy, and if you find any problems, or have any suggestions, you can write them here in this topic.
[Updated on: Sun, 20 September 2020 20:45] Report message to a moderator
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Re: Power-gaming Item Reference Page for Jagged Aliance 2 v1.13[message #353275 is a reply to message #353269]
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Sun, 22 April 2018 18:06 
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FurloSK |
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Messages:9
Registered:April 2018 Location: Slovak Republic |
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sevenfm wrote on Sun, 22 April 2018 10:24Looks like a good table. Is it possible to add support for item mods? SDO, AFS, IoV929, Vengeance:Reloaded?
Everything is auto-generated from xml files, so if anyone supplies me with these, I can do exports from other mods.
E.g. for 1.13, the needed files are in Data-1.13/TableData/Items and Data-1.13/TableData/Lookup folders.
(however, images will be a little more problematic, as I needed to extract the items manually from binary files)
[Updated on: Sun, 22 April 2018 18:08] Report message to a moderator
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Re: Power-gaming Item Reference Page for Jagged Aliance 2 v1.13[message #357631 is a reply to message #353267]
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Sat, 06 July 2019 16:07 
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phase_iv |
Messages:4
Registered:June 2019 |
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Just stumbled upon your page, simply awesome and exactly what i was looking for. It looks great, too!
Would it be possible to add a switch between bAccuracy and nAccuracy, depending on the CTH-system one is playing with? Afaik the bAccuracy is not taken into account when one is playing with NCTH.
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Re: Power-gaming Item Reference Page for Jagged Aliance 2 v1.13[message #361339 is a reply to message #353267]
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Sat, 19 September 2020 22:05 
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FurloSK |
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Messages:9
Registered:April 2018 Location: Slovak Republic |
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hi everyone, I have updated the site with tables for latest build 8891 from 20 August 2020 (GameDir 2562; development version):
ja2.furlo.sk
Hope the update of tables with the latest development version will help ;-)
[Updated on: Sun, 20 September 2020 10:25] by Moderator Report message to a moderator
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Re: Power-gaming Item Reference Page for Jagged Aliance 2 v1.13[message #366334 is a reply to message #361341]
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Sat, 21 December 2024 17:54
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Draconis13 |
Messages:1
Registered:December 2024 |
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Wow surprised I didn't have a login I used to come back here decades ago. Anyway I was looking at doing a 1.13 run as the last JA2 I did was ages ago and I noticed the weapon values are perhaps a bit off? Low tier AKM/AK47 rifles have better stats then the modernized versions of 7.62 AK's and 5.45 AK's have wonky discrepancies as well. I know this is going to be super pedantic but I just got off a JA3 kick a few months ago and I went to go mod that and the weapons have some really wonky engine issues, but I wanted to check out the weapon spread beforehand so lets get into things.
So AKM 32 Damage so 2 over C7/M16 long barrel but 33 range under the 37 of the 5.56 rifles as well. That tracks But the AK74 is 30 damage like 5.56 but 33 range just like the AKM. However when we get to the modern AK 100 series the values are all over the place. We have the AK-103 and 104 with the 104 carbine being significantly shorter range even though its a 4 inch barrel difference at 33 vs 27 which is getting into SMG territory but the AK74u with its very short barrel is kicking at 28 range. Now its got a 5.45 going for it so I can see it going from 27->28 over base game. But the carbine 104 is not nearly as short. Similarly the H53 has a respectable 29 range inline with it being a scaled up SMG firing 5.56.
Continuing on the AK 105, 107 and 108 are treated like dressed up AK74s and a subpar 5.56 rifle and I can see them not have 37 range of the m16a2/C7 for obvious reasons of 20 inch barrel length. But the improved modern recoil system shouldn't be given them a Warsaw Pact rifle penalty. The AKS-47 and AKMS however avoid all this previous range penalty by having a smaller shorter rickety stock but have the same range and soft stats as the base AKM with less weight?
As I said before its pedantic but itemization is a core feature of the mod and some of the values just seemed off given they are carbines but not super short like the AKSU while older shorter carbines are treated more like full rifles.
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