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Re: Release Notes[message #57747]
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Tue, 15 August 2006 03:06
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Madd_Mugsy |
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Messages:634
Registered:July 2005 Location: Canada |
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439
-fixed integral bipods not working properly
-changed "bipod" tag in items.xml from a boolean to an integer. It is now the to-hit bonus for the bipod.
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New Items added on SVN on the weekend (apologies for not listing them there -- I was tired ):
.50 Beowulf Magazine, 7
.50 Bewoulf Magazine, 7 HP
.50 Beowulf Magazine, 4
.50 Bewoulf Magazine, 4 HP
12 Gauge Shells, 2 Flechette
12 Gauge Shells, 4 Flechette
12 Gauge Shells, 7 Flechette
12 Gauge Shells, 12 Flechette
12 Gauge Drum, 20 Flechette
12.3x50mm Speedloader, Flechette
Ka-Bar Cutlass
KCB Knife
SOG Seal 2000
INSAS
LAR Grizzly .50 AE
MAB PA-15
.50 Beowulf Rifle
Items changed:
Thermobaric grenades are now Napalm.
Automag III is now .50 Beowulf caliber
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@Shadowarrior and Starwalker: Sorry for deleting your posts, but this thread was intended for Release Notes only. Please start a new topic if you wish to discuss them.
I've left the thread open instead of just closing it so other coders can add release notes too.
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Re: Release Notes[message #57772]
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Wed, 27 September 2006 06:52
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wanne (aka RoWa21) |
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Messages:1961
Registered:October 2005 Location: Austria |
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564
- bugfix: CtH calculation (shows up nearly 0% next to an enemy), when merc spots an enemy after climbing up/down a rooftop
- bugfix: Added Pulmu's weight calculation fix
- intense save/reload fix #1: error checking was added, when the game is saving/loading temp files. This fix protects against corruption of saves, that can occur in temp files section. However, this fix may annoy you by error message-boxes. If you get one, try to reload, re-save your game next X times. If it won't help, your way is to forum.
- fixed: Spelling mistake (GAME_PROGRESS_MIKE_AVALIABLE, GAME_PROGRESS_IGGY_AVALIABLE) in Source code and INI files
- Shortened some weapon types name from the weapon description panel, cause they were too long and were overlapping ammo name (e.g: Machine Pistol -> MP, ...)
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