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Help with weapons[message #77328] Sun, 23 March 2003 14:20 Go to next message
Col Leo Kelly is currently offline Col Leo Kelly

 
Messages:39
Registered:August 2001
Location: Wherever AIM sends me
I have recently acquired a number of PGF-7 anti-tank rockets which, knowing JA games, will likely come in handy at some point. I am now trying to figure out how to use them. Am I correct in assuming that there is a specific launcher I need for these, much like a mortar and mortar rounds like in JA2, and my problem is I just haven't gotten to the right sector yet? If not, how do I fire these babies when the time comes?

BTW, if BecomingX is ready this message, this Mod is excellent. I did not appreciate all the baddies standing around the moment I popped out of one of those tunnels :rifle: , but it is very well done.

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Private 1st Class
Re: Help with weapons[message #77329] Sun, 23 March 2003 20:54 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
Eventually you find one or more launchers. I found my first in the An Loc area of operations.

I understand that you *might* be able to get one sooner if you mug certain elites. You can tell when you are facing a PGF-7...there is a distinctive "crump" and then something like a grenade comes bouncing your way. The explosion is like a molotov.

For best results, try using Taylor to steal the item.

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Sergeant 1st Class
Re: Help with weapons[message #77330] Sun, 23 March 2003 23:55 Go to previous messageGo to next message
Becoming X is currently offline Becoming X

 
Messages:102
Registered:July 2001
Location: Canada
Also I think that most of the guys carrying RPG's are armed with single handed weapons. If you're trying to figure out who's tossing all that HE in your direction.

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Sergeant
Re: Help with weapons[message #77331] Mon, 24 March 2003 10:04 Go to previous messageGo to next message
LordDario is currently offline LordDario

 
Messages:96
Registered:June 2001
Location: Washington, DC
Check out this link Smile

Taylor - Master Thief

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Corporal 1st Class
Re: Help with weapons[message #77332] Mon, 24 March 2003 21:29 Go to previous message
JAT is currently offline JAT

 
Messages:189
Registered:December 2002
Oh yeah, that weapon really sucks. It's like JA2 with unlimited mortars...

One RPG shot makes about 60 damage and armor value drops about 40 percent...

I give myself unlimited airstrikes, then I have something to answer. Enemy just needs to shoot 2 PGF-7 Anti tanks and one of my merc's is dead, no matter what armor he/she has...

Great mod, but this is just like my friends role playing game where you can die blood loss in 5 turns. "There has to be some way to kill players". Oh yeah.

Replace that weapon with LAW or make it less powerful, and you have awesome mod...

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Staff Sergeant
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