Help with weapons[message #77328]
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Sun, 23 March 2003 14:20
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Col Leo Kelly |
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Messages:39
Registered:August 2001 Location: Wherever AIM sends me |
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I have recently acquired a number of PGF-7 anti-tank rockets which, knowing JA games, will likely come in handy at some point. I am now trying to figure out how to use them. Am I correct in assuming that there is a specific launcher I need for these, much like a mortar and mortar rounds like in JA2, and my problem is I just haven't gotten to the right sector yet? If not, how do I fire these babies when the time comes?
BTW, if BecomingX is ready this message, this Mod is excellent. I did not appreciate all the baddies standing around the moment I popped out of one of those tunnels :rifle: , but it is very well done.
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Private 1st Class
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Re: Help with weapons[message #77332]
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Mon, 24 March 2003 21:29
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JAT |
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Messages:189
Registered:December 2002 |
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Oh yeah, that weapon really sucks. It's like JA2 with unlimited mortars...
One RPG shot makes about 60 damage and armor value drops about 40 percent...
I give myself unlimited airstrikes, then I have something to answer. Enemy just needs to shoot 2 PGF-7 Anti tanks and one of my merc's is dead, no matter what armor he/she has...
Great mod, but this is just like my friends role playing game where you can die blood loss in 5 turns. "There has to be some way to kill players". Oh yeah.
Replace that weapon with LAW or make it less powerful, and you have awesome mod...
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Staff Sergeant
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