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Re: voice actor casting: donate your voice [message #127633]
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Thu, 24 August 2006 07:28 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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borut: no text files for this
see the files as above: bad0_curse: a small curseword, preferably in differnet laguages so we can simulate any kind of enemies in various mods (i don't knwo what mauser is up to)
bad0_hit1 and 2 is a sound of pain, when they take bullest or grenades
bad0_die is the sound the enemy makes when dying "aaarrrggghhhh" or "aua mein Leeeeeeben" if you want to mak an RTCW inspired mod" 
bad0_laugh is the what the enemy says when killing a militia, merc, bloodcats or a teammate. It doesn't necessarily have to be a laughing. i coudl also imagine something like "burn in hell" or whatever bruce-wilis-movie like cynic commentary you can come up with
bad0_curse is for instance when the enemy tossed a grenade but it didn't ignite, use some swearwords there
i suggest you use numbers according to the time of your posting, so porcupine floyd would be number 0, boru number 1 mauser number 2
mauser, porcupine floyd: just feel free to experiment with langauges, accents and voicing
the only paramter to be observed very closely is how often could you listen to it. You'll hear those lines every once in a while so they should be generic in a certain way
you don't expect me to write texts for 5 lines, do you?
oh, and you can ingame test your wor simply by pasting the correctly named .wavs into your data/battlesnds folder (or data-1.13/battlesnds)but notice that they are picked at random so it migth take some time until you've heard all your lines in the game
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Sergeant Major
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Re: voice actor casting: donate your voice [message #127653]
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Tue, 29 August 2006 08:21 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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they are nice. you had various records in one file so i remember.
if you have the time, can you make all of them in .wav and name them as outlined above? even if we're not using all of them in the mod, other modmakers might use other records, or you can alternate your custom enemy battlesounds files.
for me it was hard to rule out any of the records... depending on context of a mod and who the enemy is supposed to represent, the sounds may differ
if you have less time, chose the ones you like most yourself, we can still let the community test them and have feedback. Does that sound okay?
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Sergeant Major
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Re: voice actor casting: donate your voice [message #127656]
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Tue, 29 August 2006 20:30 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Kaiden
civ lines are on the way
porcupine floyd
yes i agree, all on the same level is good.
loudness is an important factor. i'll provide you some of the original sounds so you can adjust the volume to them, okay?
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Sergeant Major
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Re: voice actor casting: donate your voice [message #127662]
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Wed, 30 August 2006 18:29 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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sometimes it's just not immediately clear what character to assign. Because kaiden just got the second redneck guy some postings ago
yes, i hear all those voices in my head "hurry up with your goddman mod" and "we shall follow you and curse you in your nightmares if we encounter more than 5 bugs in the entire mooooooodddddddd"
really spooky that is
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Sergeant Major
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Re: voice actor casting: donate your voice [message #127666]
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Fri, 01 September 2006 08:48 
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i'd rather have devs to help me. i even asked other modmakers but currently i have no communicative skills at all.
anyway, we're doing all we can. even if i'm not posting screenies or stuff, we're advancing a lot.
this is thx to the help of you people.
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Sergeant Major
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