Getting the most out of the locals?[message #131767]
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Tue, 06 March 2007 00:26
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foij |
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Messages:227
Registered:February 2007 Location: in a van, down by the riv... |
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In my most recent game of 1.13, I decided to include more locals in my team, other than the usual 'good' ones, like Miguel, Conrad, (wish I could hire Slay full time), etc... and the ones I usually use like Maddog, Ira, Dimitri...
I tried out guys like Vince, Carlos, Hamous, Shank, and Dynamo. Vince and Hamous were ok to work with, but I found myself quickly out of patience with Shank, Dynamo, and Carlos. Does anyone have any tips for getting more out of these characters? Also, is Iggy worth it?
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Sergeant 1st Class
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Re: Getting the most out of the locals?[message #131769]
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Tue, 06 March 2007 00:50
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DudeWheresMyTank |
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Messages:51
Registered:August 2006 Location: Canada |
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Dynamo is great. What problems do you have with him if you are ok with MadDog? He is virtually the same except his aim is better and he requires less sleep!
Miguel and Carlos hates Iggy so you can't have them in the same group. This pretty much means no Iggy for you if you like to take Miguel on your main team.
Carlos is ok if you get his marksmanship up, but at the point of the game where you get him there is really no point to raise his marksmanship as you'll already have a crack team of super mercs.
I find conrad great to have around although I don't really need him on the team and he is quite expensive. I somehow like his arrogant personality. Dr vince's stats didn't impress me and neither did his pay.
There was one game where Maddog, Ira, and Dynamo were my best mercs at level 9 each. Shank was also up there at level 8 but due to poor health stats (hlt, str, dex, agi) he was on my second team. But for this to work I had to attack tixa right at the start of the game (before drassen or any other city conquest). Pretty much just took my IMP and a bunch of the best AIMs I can afford and headed for tixa right away.
I then went after the hummer. Getting the hummer out of balime and into san mona was a real pain in the butt, but once I did it, I could refuel at estoni and used the sell to locals and tony money to pay for gas and shank/dynamo/hamous. Once my AIM contracts expired I let them go home.
I then parked these guys and started to have them practice skills. I had to fire hamous cause he just wouldn't learn (lowest wisdom in the game) and at $250 a day he was getting too expensive to keep around cause I had no cities.
I attacked patrols for money and equipment and I didn't really have a good team for attacking until it was about 120 days or so. By then i was fully decked with twaron armor and had m24s and svds as well as some sa80s and mini-14s. All the patrols I attacked meant I had a huge cache of weapons and ammo in san mona, and I was financially secure the rest of the game as I started liberating cities.
I had also explored all the map sectors except the meduna and defences so I knew where all the troops are and can see all their movement. This gave me great intel as to which city was going to be attacked next
Enrico was pretty pissed off though lol. however, this is probably what would be done in reality. sneak into a country to do intel and get some local support. hide in the wilderness and train the rebels in warfare and then take the fight to the enemy.
In retrospect, I probably should have liberated drassen long enough to get food to omerta so I can get dimitri as well, but i'm not sure I want to spend another game attacking patrols and training for 120 days. If anyone wants to try it you would have one kick ass and cheap ass team of mercs
[Updated on: Tue, 06 March 2007 00:58] by Moderator Report message to a moderator
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Corporal
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Re: Getting the most out of the locals?[message #131785]
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Tue, 06 March 2007 07:07
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DudeWheresMyTank |
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Messages:51
Registered:August 2006 Location: Canada |
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shank's physical stats were a huge limitation. however, by end game his marksmanship was in the high 80s and he was useful to man a weapon. His hth, str, dex and agi all increased 20-30 points through practicing, combat and travelling, so he was a pretty good merc for 20 bucks a day. He never was on my "A" team though, always on the "B"
Yes i played in 1.13 and i didn't explore all the sectors. i didn't go into the ones too close to meduna where there were tanks. I think if you go too close to meduna such that you get the cutscene (where elliot says you were spotted on the outskirts) then the AI changes to a highly defensive posture. maybe this is why you didn't see any patrols
It was exhausting work (literally) to scout those sectors because the patrols would chase you and you couldn't rest. it was quite hairy at times with my mercs nearing zero stamina. Don't bring maddog or shank on your scouting party because they need tons of sleep.
My scouting party was my IMP, Ira, and dynamo. It seems need for sleep decreases as mercs level. i noticed at end game maddog and shank's energy levels didn't fall nearly as far behind everyone elses as in the beginning, but it could probably be because I was travelling mostly by vehicles all the time then.
[Updated on: Tue, 06 March 2007 07:10] by Moderator Report message to a moderator
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Corporal
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Re: Getting the most out of the locals?[message #131795]
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Tue, 06 March 2007 10:52
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Placenik |
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Messages:26
Registered:August 2006 Location: Serbia |
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I posted this before, on other subject. My current and favourite team- IMP, Ira, Maddog, Dynamo, Shank, Dimitri, all by order of recruiting (you need leadership 40 for Dynamo). Cost 20 $.
Little runing in real-time will fix their health/strength and add 1-3 levels, and some mines and TNTs wisdom (after they reach Lvl 4-6, depending on current wisdom and explosives- don't be blown up).
Let Shank train agility when training militia, and of course let him clear Drassen (best equipment you have+ some guards to keep him alive). He 'll have enough APs for one M24 headshot per turn.
Currently they are all LVL 8-9, MRK 90+, I'll keep them until end.
Be prepered to pay lot for heli and gas.
Something about my game setting- I play rebelion game- with volonteers only (no Conrad, Iggy etc), tweaked expirienced (300% garnizones, unlimited queens pool, patrols grace period one day, 75% elites, min group 12, reinforcements off ,drop-all), no mine income, no bounty payments, no bying stuff.
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Private 1st Class
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Re: Getting the most out of the locals?[message #131836]
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Tue, 06 March 2007 17:34
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Lucas |
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Messages:311
Registered:June 2006 Location: Londrina, PR, Brazil |
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There's also another NPC to hire: Madlab's Robot.
To get the robot you must find Madlab, and once you find him use a high leadership merc to talk with him and he'll tell you about the robot and he's willing to give it to you, but first you'll have to bring a good condition rifle (I suggest giving the best rifle you get since the robot will use the weapon you give to Madlab... Forever...) and a video camera (Balime, at the museum or the eletronics shop)
Give these two items to Madlab and he'll give the robot to you, and the remote control for the robot, which needs to be placed on a mercs head, preventing this guy or gal from using any headgear (helmets, goggles...).
The robot stats are not impressive, but it have great Health and a decent Marksmanship. Also it takes a lot less of damage than your mercs, making him a somewhat good "meat shield". If the robot get battered, simply use your mechanic to fix it!
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Master Sergeant
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Re: Getting the most out of the locals?[message #131870]
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Tue, 06 March 2007 23:08
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DudeWheresMyTank |
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Messages:51
Registered:August 2006 Location: Canada |
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i never liked the robot. it's slow, and it doesn't take a lot of damage even though it can take more than a merc. in 1.13 it's worse as enemies that go full auto on it with an assault rifle can kill it in 1 round. it has few aps so it never has enough aps to get to cover when you spot an enemy with it. it's even worse vs tanks as a tank round can kill it in 1 hit and it just can't get away fast enough
it was marginally good as a scout in vanilla as the slow firing rocket rifles don't dent it very much. but vs full auto rifles the robot sucks ass
[Updated on: Tue, 06 March 2007 23:09] by Moderator Report message to a moderator
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Corporal
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Re: Getting the most out of the locals?[message #131898]
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Wed, 07 March 2007 04:42
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DudeWheresMyTank |
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Messages:51
Registered:August 2006 Location: Canada |
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you can almost never get the robot before bugs start appearing. you need to 1) scout the map for madlab's hideout and 2) take balime so you can get a camera. I almost never meet these conditions unless i've spent 100 days scouting the country before drassen.
and you don't need the robot to take bloodcats. they are cake
[Updated on: Wed, 07 March 2007 04:43] by Moderator Report message to a moderator
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Corporal
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Re: Getting the most out of the locals?[message #132049]
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Thu, 08 March 2007 21:29
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i tend to play almost exclusivly with locals. But in vanilla ja2, some of them were really not much use
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Sergeant Major
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Re: Getting the most out of the locals?[message #132050]
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Thu, 08 March 2007 22:01
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DudeWheresMyTank |
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Messages:51
Registered:August 2006 Location: Canada |
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Someone should mod it so that you can recruit the Sergeant in Alma if you save him from the rocket rifle explosion. In 1.13 the rocket rifle isn't much of a reward considering all the trouble you have to go through to get it. I'd also like to be able recruit that butch girl Brenda if you get her some porn
[Updated on: Thu, 08 March 2007 22:01] by Moderator Report message to a moderator
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Corporal
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Re: Getting the most out of the locals?[message #132051]
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Thu, 08 March 2007 22:31
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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that's currently not doable. Only a limited number of character slots can be used as recruitables.
i think it would need code changes
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Sergeant Major
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Re: Getting the most out of the locals?[message #132872]
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Fri, 16 March 2007 01:26
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Gunsgg |
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Messages:57
Registered:September 2004 |
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I used my Imp, Ira, Dimitri, Maddog, Vince, Iggy, Dynamo, Shank, Miguel and Carlos along with Hamous and Conrad. Just make sure you don't camp Iggy with Miguel and Carlos.
Shank is great for running the Robot, and can carry marginal armor and a light rifle. Later, deck the rifle out and his poor marksmanship will not be noticed(except in daylight, and why are you fighting in the daylight?)
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Corporal
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Re: Getting the most out of the locals?[message #143766]
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Sat, 09 June 2007 03:24
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CCKeane |
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Messages:98
Registered:September 2004 Location: Hoboken/Long Island |
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Iggy pisses off Miguel, but I think the effect is negated significantly if you keep Miguel and the rebels together, I've heard complaining from Miguel and Carlos, but no morale drop.
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Corporal 1st Class
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