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Targeting/Hits and the enemy being far better?[message #142851] Mon, 04 June 2007 13:17 Go to next message
Brit is currently offline Brit

 
Messages:7
Registered:June 2007
Hi guys,
Been a fan of JA for years, bought my copy many moons ago. Recently picked it up again and while loving the game as I did the first time, the same old things get on my tits!

First is the fact that the enemy seems a lot better at hitting me then I can them, I understand the targeting system and the right click to spend more time on shots, etc....

However I can't help but feel I am missing something, am I?

Secondly the enemy seems to get far more interruptions then me, it seems if you move into sight of one of the bad guys they get a chance to shoot normally hitting a merc, however I only ever get the odd interruption with the chance of a shot! Is there a trick I am missing?

Guns, Is there a mod to make the weapons in game look like they do in real life so each gun has its own model?

Would like to complete the game then update it what are the best mods and what is the latest version of the game available and a good place to download it?

Many Thanks for you time guys, the forum looks great and it is wicked to find people with the same love of JA.

All the Best, Brit (England)

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Private
Re: Targeting/Hits and the enemy being far better?[message #142896] Mon, 04 June 2007 18:50 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
oopsey

[Updated on: Mon, 04 June 2007 18:54] by Moderator

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First Sergeant

Re: Targeting/Hits and the enemy being far better?[message #142897] Mon, 04 June 2007 18:51 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
for mods..first start here...this is instructions to update to the new version 1.13

http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/56723/page/1#Post56723

try that out..its basically vanilla ja2 with many new features..not so much a mod but a new update to regular ja2

after that..try my favorite which is a massive weapon mod

http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/75166/page/1/gonew/1#UNREAD

the second last post on the bottom of that page has 3 items to download..its the post by bipboy..and says

@Garfgarog
With a clean 113 build (above 113.800) overwrite coresponding folder (data113) with DBB mod files in the following order
7xx v2
hot fix 1
hot fix 2

just download those 3 files..extract them in order overwriting what it tells you

[Updated on: Mon, 04 June 2007 18:53] by Moderator

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First Sergeant

Re: Targeting/Hits and the enemy being far better?[message #142928] Mon, 04 June 2007 21:09 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Brit
First is the fact that the enemy seems a lot better at hitting me then I can them


Q: What

[Updated on: Mon, 04 June 2007 21:10] by Moderator

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Master Sergeant
Re: Targeting/Hits and the enemy being far better?[message #142929] Mon, 04 June 2007 21:19 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
thats a misdirection actually..the guys doing sum coding etc on 1.13 HAVE found quite often the enemy does have an unfair advantage..the've externalized the enemy stuff and found many instances where the enemy gets bonuses etc that explain why you get shot to bits by an enemy with a .38 at long range early on..LOL

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First Sergeant

Re: Targeting/Hits and the enemy being far better?[message #142937] Mon, 04 June 2007 21:57 Go to previous messageGo to next message
Brit is currently offline Brit

 
Messages:7
Registered:June 2007
Wicked nice one guys, so does that mod actually change the model of the guns?I mean what the merc is holding in game?


Will download as soon as I get broadband back, bloody aol.



Thanks again, Brit

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Private
Re: Targeting/Hits and the enemy being far better?[message #142938] Mon, 04 June 2007 22:01 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
the dbb-mod which is the second of the things i posted after the svn 1.13 update is a massive weapon mod and yup..it has all new gun art..armor art..pretty much everything..it will blow your mind..go to this site..and click the labeled headers..handgun,smg,other rifle,,etc etc..and it'll show you the new weapons and items and what they look like ingame before you download it

http://www.gun-world.net/ja2mod/ja2.htm

[Updated on: Mon, 04 June 2007 22:01] by Moderator

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First Sergeant

Re: Targeting/Hits and the enemy being far better?[message #142949] Mon, 04 June 2007 22:29 Go to previous messageGo to next message
Brit is currently offline Brit

 
Messages:7
Registered:June 2007
Rock on, looks wicked. I hope JA keeps me occupied until I get broadband back!



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Private
Re: Targeting/Hits and the enemy being far better?[message #143016] Tue, 05 June 2007 08:49 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
Brit
First is the fact that the enemy seems a lot better at hitting me then I can them, I understand the targeting system and the right click to spend more time on shots, etc....

However I can't help but feel I am missing something, am I?

I recommend going here and downloading the chance to hit patch. Just about every other tactical combat game I've played gives you such information, and I think JA2 is more enjoyable with this addition. While you're there, get the various fixes as well. That stamina bug is a real game-killer if you're trying to use stun grenades or hand-to-hand combat.

Also, since your weapons have such short range in the beginning of the game, you should try to avoid fighting during daylight hours because your enemies will engage you long before you are in a position to fight back effectively (and they often have better guns than you have). Make sure you have at least one person with night-ops skill in your squad.

Quote:
Secondly the enemy seems to get far more interruptions then me, it seems if you move into sight of one of the bad guys they get a chance to shoot normally hitting a merc, however I only ever get the odd interruption with the chance of a shot! Is there a trick I am missing?

It's best to try to make sure you see the enemy before he sees you (then he won't be able to interrupt you). Fighting at night with a night-ops merc is probably the best way to do that. Camouflage is also useful for that when you can get it.

A merc's skill level and agility also seem to make a difference in getting interrupts. In the early part of the game when your skill level is low, you may get interrupted more often. You can hire someone from AIM with a higher skill level to help with this in the early part of the game (Stephen is an excellent choice).

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Staff Sergeant
Re: Targeting/Hits and the enemy being far better?[message #143081] Tue, 05 June 2007 19:05 Go to previous messageGo to next message
Brit is currently offline Brit

 
Messages:7
Registered:June 2007
Thanks mate, top stuff. Really getting into the game again, funny really I have loads of modern games and yet I love JA.

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Re: Targeting/Hits and the enemy being far better?[message #143115] Tue, 05 June 2007 20:53 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
Yup, low level enemies will make impossible shots with pistols in the beginning. Later on, this advantage seems to lessen, as more powerful rifles and such come out. I've had yellow-shirts tag me at 20+ tile ranges with pistols in my 2nd battle. This doesn't ruin the game for me though.

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Sergeant 1st Class
Re: Targeting/Hits and the enemy being far better?[message #143135] Tue, 05 June 2007 22:25 Go to previous messageGo to next message
Brit is currently offline Brit

 
Messages:7
Registered:June 2007
Thanks mate, now a bit of topic but is JA3 really going to look like the screens on the forum?

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Re: Targeting/Hits and the enemy being far better?[message #143136] Tue, 05 June 2007 22:32 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
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I'm staying away from the JA3 forums...I'm not going to comment on the game, screenshots, or demos until the game is released.

As of now, I will say that to me, v1.13 IS JA3.

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Sergeant 1st Class
Re: Targeting/Hits and the enemy being far better?[message #143138] Tue, 05 June 2007 22:34 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Brit
Thanks mate, now a bit of topic but is JA3 really going to look like the screens on the forum?


Uh, they are screenshots from the development, which means that everything on the screens is subjected to changes on future, or not, according to Strategy First work on JA3.

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Master Sergeant
Re: Targeting/Hits and the enemy being far better?[message #143139] Tue, 05 June 2007 22:41 Go to previous messageGo to next message
Brit is currently offline Brit

 
Messages:7
Registered:June 2007
Well, lets hope it is good, be a damn shame to ruin such a great game and such a great bunch of characters.


However wouldn't surprise me, people seem to like fucking things up these days!

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Re: Targeting/Hits and the enemy being far better?[message #143162] Tue, 05 June 2007 23:31 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
foij
Yup, low level enemies will make impossible shots with pistols in the beginning. Later on, this advantage seems to lessen, as more powerful rifles and such come out. I've had yellow-shirts tag me at 20+ tile ranges with pistols in my 2nd battle. This doesn't ruin the game for me though.


I have actually tested this with some logging code turned on and it's not nearly as bad as you make out though it is real. See the discussion here:

http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/140074/page/1#Post140188

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First Sergeant

Re: Targeting/Hits and the enemy being far better?[message #143267] Wed, 06 June 2007 18:16 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
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Location: in a van, down by the riv...
Yup. I've read the thread; I don't mind that the AI has a boost in the beginning, but IMO it would be better if the yellow-shirts moved into closer range before opening fire. That way, the pistol hits would be more believable. Just last night, Blood was running away from a bunch of red-shirts, and he got tagged with a pistol shot in the back at 32 tiles.

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Sergeant 1st Class
Re: Targeting/Hits and the enemy being far better?[message #143604] Fri, 08 June 2007 10:23 Go to previous messageGo to next message
Brit is currently offline Brit

 
Messages:7
Registered:June 2007
You mentioned the gun mod, is that just an inventory art mod?Or an actually graphical one? Just annoys me that whatever gun you have, the merc is holding a M16/M203!

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Re: Targeting/Hits and the enemy being far better?[message #143642] Fri, 08 June 2007 16:05 Go to previous messageGo to next message
Jaws is currently offline Jaws

 
Messages:10
Registered:May 2006
I've found (or feel) that moving during a battle is a strategy that may keep you from getting plugged early on (also throughout the campaign). And it seems (again to me, I have no proof) that it negates those long range pistol hits.

Sitting too long in one spot, even in good cover, makes you easy target and too long is the second turn in combat. Moving during battle, even one square, seems to help me. Also moving at the right time, closer if you have the advantage - further if not. Getting the enemy to have to rotate by coming at him from two angles is even better as he'll waste APs and I try to employ this by running.

JA2 is so deep in strategy it's amazing.

Agree with previous poster on getting a higher level merc for interrupts. Hitman has done OK by me.

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Re: Targeting/Hits and the enemy being far better?[message #143657] Fri, 08 June 2007 17:59 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Higher level mercs definately get more interrupts. Len is always at point for this reason.


Another useful technique is to have your merc in mid running stride at the end of his turn. I believe this definately gives him a greater chance at being missed by anyone but a point blank range shooter.

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Sergeant Major
Re: Targeting/Hits and the enemy being far better?[message #143658] Fri, 08 June 2007 18:05 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
The chances of you being hit is reduced by the distance you moved on your previous (or current if an iterrupt) turn.

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First Sergeant

Re: Targeting/Hits and the enemy being far better?[message #144616] Thu, 14 June 2007 10:19 Go to previous messageGo to next message
Coogan is currently offline Coogan

 
Messages:5
Registered:June 2007
Jaws
Moving during battle, even one square, seems to help me.

Yeah, well, it's that bonus for "re-firing" or how they put it, shooting at a target who hasn't moved since the last turn. So if you go one tile sideways or something, then you've moved and the enemy won't get that bonus.

Until you go lazy and stay in your comfy spot into the following turn of course... Razz

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Re: Targeting/Hits and the enemy being far better?[message #144666] Thu, 14 June 2007 18:40 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
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Jaws
And it seems (again to me, I have no proof) that it negates those long range pistol hits.


Unfortunately, I haven't seen this to be the case. In my earlier example, Blood spend almost 20 APs running from a yellowshirt to lure him into an ambush...He still got shot in the back at 32 tiles with a pistol, that had an effective range of 15 tiles.

In the beginning stages of the game, tactics and cover are paramount to staying alive; I understand this. There are some battles in the beginning though that cover is severely limited, and the weaponry you have at hand simply cannot compensate for this. However, I believe that the enemy has a small advantage with this early weaponry. Again, yellowshirts with crap pistols should not be able to consistently make hits at double the effective weapon range.

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Sergeant 1st Class
Re: Targeting/Hits and the enemy being far better?[message #148029] Wed, 04 July 2007 17:38 Go to previous messageGo to next message
Edvardo

 
Messages:32
Registered:July 2007
Location: Stockholm
After hearing about right-clicking for better aim I actually got some results instead of spectucalar misses all the time.
BTW how to provide with cover fire?

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Private 1st Class
Re: Targeting/Hits and the enemy being far better?[message #165581] Sat, 24 November 2007 13:29 Go to previous message
Vagabond is currently offline Vagabond

 
Messages:12
Registered:June 2007
Location: Sydney, Australia
Yes, thanks for that patch.

Things are going to be much easier.

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