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Sounds in ja2[message #10150] Fri, 15 July 2005 10:37 Go to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
i`ve always wondered about certain sounds in ja2. Many sounds that you can find in sounds.slf are never heard in the game (and it`s not that i played not often enough)
so does anybody know what triggers certain ambient sounds like the night owl or crickets (are they heard ingame? i never seem to hear them)

with "cowmoo" and "birds picking flesh" 1-3 it works so why don`t these other sounds work?

second part: sounds and triggers. does anybody know, which sounds will be triggered by

-klaxon Mine
-Kingpin alert
-local/ global alert
-klaxon sound
-museum alert

these triggers?

and does anybody know, whether some animations in maps have their own sound? Like the rotating radar/ satellite kinds of things

any input is appreciated

thx

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Sergeant Major
Re: Sounds in ja2[message #10151] Fri, 15 July 2005 23:39 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1073
Registered:August 2001
Location: Sydney Australia.
This is an interesting question ....
I hope someone can find where each file is located so we can replace an unused sound linked to a trigger by an ambient sound.

Example .... bird calls, dog barking, car horn.

If for example Museum Alert or something not normally used can be replaced by a bird call wave it's possible to position some level 11 pressure switches among trees to trigger ambient sounds as characters pass by.
A mix of bird calls & crickets would add welcome atmosphere to rural maps & farms or seagulls on coastline maps.

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Sergeant Major
Re: Sounds in ja2[message #10152] Sat, 16 July 2005 00:03 Go to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
exactly that

ja2 has some ambient sounds itself

i think this would add a lot of atmosphere, particuliarly in landscape/ rural maps

but i fear, they use the same or simialr alarm sounds...


i had a look at exe

in exe, there is a list of sounds that should be in "sounds/ssa" folder or archiv

like "sounds/ssa/nightcrickets.wav" or so, apparantly ambient sounds

"rotating radar dish.wav" also reads interesting...

however these files don`t exist, neither does any code to actually make those sounds work...

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Sergeant Major
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