the MFM 1.07 game experience and spoilers thread[message #149202]
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Thu, 12 July 2007 18:05
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Mauser |
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Messages:756
Registered:August 2006 Location: Bavaria - Germany |
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i wanted to poen this thread so that the players of this promising mod can share their discoveries and tactics.
*spoiler*
look closely at the map! if you spot certain sectors with single little square building on it, those are heavily defended strongholds with lots of enemys, a heavily armed civilian faction that might turn hostile on you and the one or other tank. they are primarily in the lower part of the map, allthough one is just below drassen mine.
only attack with at least one full team and as much heavy weapons support as you can get, especially mortars!
on the upside you can expect enough sweet loot to outfit 2 - 3 complete squads and send them packed with guns and ammo to tony!
i don
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First Sergeant
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Re: the MFM 1.07 game experience and spoilers thread[message #155856]
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Wed, 05 September 2007 17:33
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Will Gates |
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Messages:1012
Registered:September 2006 Location: Far far away. |
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Bad Person! lol
Faction members use random clothing sorry. Npc faction members have a uniform of their group or similar. e.g. all SmaCo NPC's should be dressed the same. If an NPC faction member is present in any given map you can bet the armed civs in that map are of the same faction. e.g. Doreen's bodyguards. If there is cows in the map it follows the armed civs are likely to be Hix. etc etc etc.
Bad points of your strategy:
Attacking SmaCo = loyalty drop, most trade not available, loss of four potential RPC's.
Attacking Junkyard = loyalty drop, no vehicles available, loss of four potential RPC's, loss of one mine.
Attacking Rebels = massive loyalty drop, loss of five potential RPC's, loss of three mines.
Attacking Medicine Sans Frontiers = loyalty drop, no hospital treatment, loss of two potential RPC's.
Attacking Hix = loss of one mine (random).
Attacking Kingpin = compulsory & fun.
Attacking Wardens = as above.
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Re: the MFM 1.07 game experience and spoilers thread[message #155951]
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Thu, 06 September 2007 12:12
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spqr |
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Messages:8
Registered:June 2007 Location: Poland |
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"Maybe one, maybe two no kill, but no much !" - Reuban.
Fortunately I am not so far in the game (5th day) and recently took Drassen and Cambria. I was thinking about wiping all armed factions (except friendly militia). After your explanations I've decided to "retard" Kingpin and Wardens so far.
About game flow:
I was lucky enough and got two vehicles now (thx for moving Dave closer to Drassen). In Cambria have stolen nice guns from enemies -including sniper rifles and powerful Avatar. I started to like this mod because of new guns and tweaks like early rebels patch. There was one sniper in Cambria which was really hard to kill because of good positioning (at night).
I've found an exploit (or feature maybe) related to switches - it makes battle really easy and fun, dunno if should post it here.
Cheers
Edit1&2: typos
[Updated on: Thu, 06 September 2007 12:17] by Moderator Report message to a moderator
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