Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Renegade Republik » New beta, known issues!
New beta, known issues![message #162194]
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Sun, 21 October 2007 21:10
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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We have added some more features and data to this version (so far only marlboro man and lockie are testing this, but maybe others want to join) and thus, the list of known issues is quite long
here are some examples (not exhaustive, we know more bugs and issues than those.)
- one NPC has some of his old dialogue shine through when trading with him
- certain quests are not perfectly easy to figure. This is because you're new to ja2 rr and will have to explore certain quests as if it was a new game here, and it is also due to imperfect, yet working scripts (we're not yet fixing stuff that technically isn't really broken. It is intended to make quests smoother later on)
- merc use a comment for hostiles in the sector during npc interaction. This is caused by a code change somewhere back in 1.13 history and will only be fixed in the long run by changing all the (working, otherwise) scripts that are "infected"
*edit* the reason for this is know known.
- custom soldier animations missing/ incomplete
- custom soldier animations not perfectly on the correct offset (we did some improving, yet still...)
- Some custom animations are played forward-back and thus odd
- Crissy, convert, avi's faces not animated
- 3 vehicles at a time crash the game.
- old ja2 or ja2 vengeance maps
- Tony not buying all guns (unclear what causes this)
- vehicle animations: vehicle pointing to the wrong direction
- vehicles sporting a random inventory (at least it seems to be random)
- lack of sound in custom intro outro movies. This has different causes, one should be fixable by reinstalling smacker tools, the other is that i don't have access to voice actors anymore, so the cut-scene like intros most probably remain without sound
- Text in cut-scene like intro's sometimes is visible only for a short moment. This can be improved and the intro redesigned
- sector names not corresponding to strategic map graphic (this needs to be reworked)
- small items use small item pic 0 of their respective smitems file (this will remain like that until the items stuff is finished)
- alternatvie game ending not yet fully implemented/ buggy
- incompatible attachments.xml incomplete. Certain items aren't even listed (e.g. the holosight)
- sheikh Ahmad's script is not really functional
- Kamal's script not really working. He doesn't give the quest to fin the assassins of his father
- Missing battlesnds for certain NPC's, e.g. "Don"
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Sergeant Major
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Re: New beta, know issues![message #162196]
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Sun, 21 October 2007 21:14
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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- also, we have all Bugs that overhaul's beta17 exe has!
this exe is being discussed in the 1.13 bug reports section.
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Sergeant Major
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Re: New beta, know issues![message #162208]
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Sun, 21 October 2007 23:12
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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hmmm yes there'll be some animation additions/ fixes shortly. But i'll do this in form of a patch rather than sending single anims around. they don't matter much anyway as it is only overwriting some anims with other ones and adding more anims, not really a noteworthy impact on gameplay
i think i'm stuck with beta17 for the later revisions have f*** up pathing, to-hit chances, stopwatches... i don't consider them actually playable by the requirements i have.
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Sergeant Major
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Re: New beta, know issues![message #162382]
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Mon, 22 October 2007 21:40
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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here is another version of the readMe
ja2 1.13 RR public beta version
Disclaimer:
This is a version taken out of the development process. There can be no guarantee that it will run flawlessly on your machine..
When you test, please try a test run without changes to options.ini or any xml files first. That way, any balance issues will be representative for the project.
Feel free to send me notes about what's wrong. Of course, many issues are known problems that are on my list of things to do.
Installation guidelines:
As JA2 RR makes use of the 1.13 mod and its multiple custom data folder system Renegade Republik needs v1.13 to run. JA2 v1.13 can be downloaded freely from here: http://ja2v113.pbwiki.com//
If you have other versions of JA2 which you wish to continue playing an easy way to do this is by creating a new install of JA2 using a different install name and file location. This makes a new clean copy of JA2 that shouldn
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Sergeant Major
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Re: New beta, know issues![message #162384]
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Mon, 22 October 2007 21:41
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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matter of fact there's that crap with creating a new install of ja2 that is nonsense.
also stuff fromt he other rea me isn't in there. will have to be merged.
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Sergeant Major
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Re: New beta, know issues![message #162422]
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Tue, 23 October 2007 01:45
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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well i considered an install of ja2 to be kind of evident. but i should better add that too.
maybe i can get some help in terms of installers for later version. Ideally, i'd want to have two versions, a raw data version (just an archive to unpack) and a version with installers where filesize can be further minimized (just for final/ later releases)
what do you think about the dialogue intro's: would some ambient background music help over the fact that there's no actual speech? adding sound to the intro's is kinda screwed currently on my machine but maybe a reinstall of the smacker tools could possibly fix this.
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Sergeant Major
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Re: New beta, know issues![message #162510]
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Tue, 23 October 2007 16:57
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i'm already working over the length of certain frames in the intro. i always forget that i'm the guy who wrote the stuff, so i always have easily enough time to read it (my brain already knows it anyway)
but for the player's sake it must be longer. working on that.
sound/ music however is f*cked up. my smacker tools are on strike and report error messages on the default settings ;-(
so no way for sound in those intros currently.
starwalker
no, i'm not.
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Sergeant Major
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Re: New beta, know issues![message #162928]
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Sun, 28 October 2007 04:23
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grindedstone |
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Messages:88
Registered:August 2004 |
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Tiny typo in the speach.
From Max, the guy at the gun range:
'...when i test shoot the nigh caliber guns. ...'
should read
'...when i test shoot the high caliber guns. ...'
Now for more important stuff:
I am also running it in window mode, i moved from sector 1 to sector 2 not via the arrow on the side of the map but the walkie button up top in the map screen (sorry been over a year since i played JA and get to learn all the terms again). Either way the interactions between the new Fatima and Demetri are bugged.
If i goto Demetri without Fatima (yes its possible) the he will say all his parts to me only. Then if i run across Fatima she will try do her part resulting in a CTD.
If i try to get Fatima to do her part as i want, i still need to talk to Demetri to get him to move.
With Max the gun guy, he said i could have the SKS... so i thought, if i try, i die.
Irina does the old ira speak about aruco's second airstrip and one of the queens goons and how she would love to take him out. Yet the subtitles are what they should be, so maybe disconnect that voice activation
Wheres waldo? seriously
The old speaches from the people in drassen are still there:
"Ya meet my nephew waldo, yet? he's quite the mechanic. ..." and "You'd do this town one big favor if you took care of that doreen. she's got most of drassen's children ..." and i think one about the queen in there too. After these unique lines are said the more in storyline ones appear.
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Corporal 1st Class
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Re: New beta, know issues![message #162941]
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Sun, 28 October 2007 11:06
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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this looks like a seriously bugged installation grindedstone
you're probably lacking vast parts of the NPCdata folder
*edit*
are you sure you run the game with the exe's that came provided in the download archive?
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Sergeant Major
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Re: New beta, know issues![message #163030]
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Mon, 29 October 2007 14:01
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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GrindedstoneNew install
New 1.13 copy into folder
new RR transfer...
And that darnd SKS is still off limit to me, at least this time he gave me a grenade for the 'slient' gun (with no silencer that fits, what gives)
I swear he said i could have that SKS...
you can take the SKS if he doesn't see you/ is not in the room. the same applies to the PBS silencer for the silenced weapon.
normally, he should walk away from the shooting range room and move outside onto the street. Maybe anything obstructs his path to the road?
he sais "i'll walk out and then you can take the SKS, i act as if i don't know it" a bit like that. if he sees you, he has to attack you (his duty) but if he doesn't see you *wink* he won't and you can take the stuff that there is (make sur no othe rguard sees you)
well tony still doesn't buy guns that are in fact listed in tonyinventory.xml
so it has to be an index error or something. Some guns just aren't in yet, that's probably true, but there are some guns that are in tonyinventory.xml and he still doesn't buy them...
those are the actual bug, the others are rather a result of my lazyness
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Sergeant Major
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Re: New beta, know issues![message #163036]
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Mon, 29 October 2007 15:30
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Feo84 |
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Messages:5
Registered:May 2003 Location: Munich, Germany |
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Warning: Spoiler ahead
I cannot complete the quest that Dante in F15 gave me. Once I hand him over the chest, he goes to that crate in the ship, opens it, says "Nothing" and then the game freezes. Is there maybe an item missing in that crate? What is he supposed to find there?
To be sure I didn't mess anything up in my current game, I started a new game, just got the quest, killed the bloodcats and went back (using cheats, to speed it up). The result was the same.
If you want, I can send you a savegame. I have tried Beta 17 and 22, it didn't make a difference.
Maybe I can put some missing item in the crate to be able to continue the game?
So far I didn't have any major gameplay issues or crashes, so I think my installation should be OK.
Anyway, thank you for the great mod! I really like exploring the new game world.
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Private
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Re: New beta, know issues![message #163045]
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Mon, 29 October 2007 16:24
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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so i tested quite a leap of variants but for some weird reason it doesn't let me check for the deed to avoid this crash.
i guess i'll simplify this quest action so strongly that such a crash will be impossible
but i'm still curious how the game managed not to place the deed item in that crate :professor:
i've tested it multiple times on different exes and it was there every time (100 percent, as it should be)
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Sergeant Major
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Re: New beta, know issues![message #163055]
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Mon, 29 October 2007 17:29
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krazydude |
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Messages:8
Registered:October 2007 |
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Hello everyone,
I'm new here, but I've been playing Jagged Alliance for a few years now.
First of all I want to congratulate everyone who worked to make this mod possible, I'm enjoying it a lot, thanks!
I don't know if it is a bug or not, but Ilja told me I could recruit his Spetsnaz at the basement, but he doesn't join me, he just says I'm boring
I thought he would like some vodka, so I gave it to him, but still nothing. I remember that the first time I tried to recruit him he said something like "End fight first", but there is noone at the basement to fight with
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Private
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Re: New beta, know issues![message #163056]
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Mon, 29 October 2007 17:37
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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raptorko
i don't know if this problem is linked to either of the exe's, but maybe it's worth to try out if one exe can do it. Otherwise, as said, maybe on somebody else's machine itwold work without the savegame corruption.
Krazydude
Thanks for the nice words. The spetznas dude, maybe you need to talk to him with a mercenary that has a high leadership rating
SPOILER
the best way is to talk to him using your guide character (irina)
That will have the best result you can achieve.
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Sergeant Major
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Re: New beta, know issues![message #163059]
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Mon, 29 October 2007 18:19
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i see. corrupted savegames are something extremely frustrating. Since frustration so early on is very bad for the fun in the game, let's hope we find a way to go on playing.
i tested your save, everything went fine first, then i got some beta22 typical stopwatches and then the sector was supposed to have 3 enemies left, yet in fact there were only two
my guess is that maybe one of them has retreated and some broken code about 2 or 3 enemies left has corrupted my savegame.
i'll try again and see if by a different coruse of action it would go. If everything fails, i'll test cheat codes to skip the problem.
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Sergeant Major
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Re: New beta, know issues![message #163062]
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Mon, 29 October 2007 18:29
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Feo84 |
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Messages:5
Registered:May 2003 Location: Munich, Germany |
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the scorpion
Yes, the freeze or crash happens because the NPC tries to give you an item he does in fact not possess. however, the item called "claim deed" should be in this crate in 100 percent of the instances. Is it possible that you took that item out of the crate previously? If so, you might be able to fix the problem by just putting it back in and try again.
of course i'll have to fix this in the script, NPC's should always be triple-checked especially when interacting with the player
if you don't have this item (anymore) you may place it in a map file (of a map that you haven't visited yet) and pick it up there first. Completing this quest, or, not completing it can have negative consequences so maybe this will help.
OK, thank you for the advice. I simply used the Alt+W cheat to get the deed, put it in the crate and voil
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Private
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Re: New beta, know issues![message #163063]
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Mon, 29 October 2007 18:51
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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krazydude
she's not in a9 anymore?
Felix
the "raw oil" is supposed to be in the barrell next to the crate. It looks like there's a bug with the map, maybe i released a wrong map there or there was some sort of problem. i'll diff the map that i use with the map that supposedly is in the archive and see what that's all about.
raptorko
i tested your savegame and it seems that at some Point, the AI just totally loses it. I tested retreatinga dn immediately re-entering the sector. this will redistribute the enemies and work for a couple of turns again.
maybe you try this: 1. retreat from the sector before the save is corrupted (i already got a feeling, when you start to get long stopwatches and a 3 second turn now suddenly goes 20 seconds, than the save before this turn is probably the last working one)
2. Re-enter the sector and try again using beta17. beta22 seems a bit too buggy. or maybe switch to b17 already before re-entering the sector.
there's also a civilian who might find herself trapped in a deadlock, maybe she is the source of the trouble, though.
on a sidenote, you've made some modifications to ja2options.ini, which makes it harder to perform any useful support, too.
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Sergeant Major
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