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Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
Re: BUGZILLA report all bugs here![message #262335] Sun, 12 September 2010 14:57 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Someone mentioned that already in this forum but I never experienced it in my games.
If you have a savegame to reproduce the bug you could open a request on JaggZilla and hopefully someone will look into this.

Re: BUGZILLA report all bugs here![message #262337] Sun, 12 September 2010 15:16 Go to previous messageGo to next message
Jolly_Reaper

 
Messages:47
Registered:August 2002
Location: The Netherlands

Unfortunately I don't. :\ I noticed it too late and all my saves were oversaved.

Oh well. I think I'll start a new game, since having Shadow wandering around like some lost soul isn't really amusing. (Well, at first it is, but he's kind of a bullet magnet now, walking into enemies and such. xD)
Re: BUGZILLA report all bugs here![message #262347] Sun, 12 September 2010 18:30 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Did you try to assign him to a different squad? Maybe this fixes him...

Re: BUGZILLA report all bugs here![message #262387] Mon, 13 September 2010 00:06 Go to previous messageGo to next message
Jolly_Reaper

 
Messages:47
Registered:August 2002
Location: The Netherlands

Didn't try that. Would have been nice to try, but I deleted the savegames. >_>
I am past the boxing match again and Shadow still behaves normally. The only difference is that I didn't quicksave between matches this time. Ah well. ^_^'
Re: BUGZILLA report all bugs here![message #262716] Wed, 15 September 2010 22:23 Go to previous messageGo to next message
jasonlips
Messages:4
Registered:September 2005
Location: Omaha, NE
I am getting constant ctd when attacking sector Alma H13, the one with the general and the sergeant. I believe it is tied to the explosion that injures the Sergeant, because I can creep around for a while without a crash, but I crash when my turn triggers just following the explosion. I am playing h the latest version on Ironman Expert.

Has anyone heard of this? Any ideas?
Re: BUGZILLA report all bugs here![message #262740] Thu, 16 September 2010 09:17 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
^^^ And for that reason I stopped playing Iron Man.

At 07:59 (am) my game CTD from the strategic screen (where I can view the laptop, etc.). What can I try to get around this issue please?
Re: BUGZILLA report all bugs here![message #262756] Thu, 16 September 2010 12:06 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Are you expecting a delivery from Bobby Ray? If so and you are below ground - get to the surface as fast as you can and wait past 8 o'clock. This bug is fixed in the latest beta.

Re: BUGZILLA report all bugs here![message #262779] Thu, 16 September 2010 19:22 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
No, in fact BR's hasn't even become available yet. Oh, and I'm using the newest 1.13 with the newest HAM.

Any tips on how I can get past 07:59 am are appreciated!
Re: BUGZILLA report all bugs here![message #262780] Thu, 16 September 2010 19:27 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
fightcancer
No, in fact BR's hasn't even become available yet. Oh, and I'm using the newest 1.13 with the newest HAM.

Any tips on how I can get past 07:59 am are appreciated!


Can you upload the savegame anywhere, I would like to take a look what causes the problem. BTW, which EXE Revision are you using?


Re: BUGZILLA report all bugs here![message #262783] Thu, 16 September 2010 19:58 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
Wow! I was just re-running the particular save in question to make sure it duplicate the CTD I've been having, and it actually went to 08:00 am! That means the issue did NOT occur this time--after 20-30 consecutive crashes last night and yesterday.

BTW, at 08:00 am I got an email from John Kulba (the tourist from Chitzena) thanking me for rescuing him and so on. I may have received the 2 pistols from him in Drassen. I haven't checked yet to make sure.

I'll see if any of my saves can duplicate the crash again. Not sure why it didn't crash this time but did crash the previous couple dozen times.

EDIT: This is so weird! I can't duplicate the CTD on ANY saved game. It's as if a magical fairy came overnight and fixed my setup. Thanks anyway for the prompt responses--and for the excellent game!!

[Updated on: Thu, 16 September 2010 20:06] by Moderator

Re: BUGZILLA report all bugs here![message #262956] Sat, 18 September 2010 15:03 Go to previous messageGo to next message
jasonlips
Messages:4
Registered:September 2005
Location: Omaha, NE
I waited a few days to make sure Bobby Rays orders had cleared and tried again with success. No more CTD. Yay!
Re: BUGZILLA report all bugs here![message #263056] Mon, 20 September 2010 04:18 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
This bug occurs once about every 4-6 turns in Drassen while fighting against the queen's massive counterattack:

Quote:
RUNTIME ERROR -- PRESS TO EXIT
Assertion failure [line 1478 in file .\Queen Command.cpp] Attempting to do a debug save as SaveGame97.sav (this may fail)


It usually happens while enemies are around and I'm in turn-based mode--and when it does, here are some consistencies:
* It's always at the beginning of the opponents' turn.
* It's usually I just killed an enemy.

Also, sometimes it happens when I'm not in turn-based mode (maybe if an enemy just bled to death).

After I hit and JA2 CTD, I can usually reload a few times and get past it either by pure luck or by not killing the enemy. Presently I can't get past this one turn at all. Sad

[Updated on: Mon, 20 September 2010 19:58] by Moderator

Re: BUGZILLA report all bugs here![message #263076] Mon, 20 September 2010 13:57 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
@fightcancer: Looking through the code it seems that the new group does not have a valid insertion (N, E, S, W). I made a fallback (dirty hack) in the code instead of throwing an assertion it picks a random insertion, that should work.


Re: BUGZILLA report all bugs here![message #263078] Mon, 20 September 2010 14:29 Go to previous messageGo to next message
Faithless

 
Messages:441
Registered:October 2009
Location: The safe end of the barre...
Might be a good idea to output some kind of error message, though.
So modders will know that their insertion point is missing.
Re: BUGZILLA report all bugs here![message #263101] Mon, 20 September 2010 19:55 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
Ty for the responses. Anything I can do to get the game working again? Presently I can't get past this turn to save my life. Once I hit End Turn, the game auto saves. Then I hear an enemy grunt like he's bleeding to death. Then the error message appears and CTD.

Also, I've added more info to the problem description above.

[Updated on: Mon, 20 September 2010 20:37] by Moderator

Re: BUGZILLA report all bugs here![message #263104] Mon, 20 September 2010 20:49 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
@fightcancer: What about kiling all enemies in the sector with cheat (ALT + O), so you can continue playing on next sector.


Re: BUGZILLA report all bugs here![message #263112] Mon, 20 September 2010 21:43 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
@RoWa21: I'll try that now.

So I did CTRL + GABBI, then did ALT + O. It immediately causes the same error message and CTD.

I also tried reloading a game from a few turns prior and using ALT+O. Same thing: CTD with the error above. Sad

[Updated on: Mon, 20 September 2010 21:55] by Moderator

Re: BUGZILLA report all bugs here![message #263122] Mon, 20 September 2010 23:01 Go to previous messageGo to next message
Faithless

 
Messages:441
Registered:October 2009
Location: The safe end of the barre...
If you were already using a beta exe, you should use the new exe, I saw in the log rowa has applied the workaround.
Tais SCI's are usually the latest, so try those (you may have to wait a while though).
You need at least revision 3702.

You can also try exiting the sector and coming back later. There are some cheats to move your character around if you need them.
Re: BUGZILLA report all bugs here![message #263145] Tue, 21 September 2010 04:22 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
When I hit "V" I see I have:

Quote:
Version: release v1.13.3356 (build 10.03.07)

Do I need to install the single-click installer from over here which is "JA2 1.13 3111 exe SVN@1194 Full"?
http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=172234

I wasn't using a beta EXE and Idk where to find them. Will I have to start over on a brand new game of JA2? Thanks!

[Updated on: Tue, 21 September 2010 04:40] by Moderator

Re: BUGZILLA report all bugs here![message #263168] Tue, 21 September 2010 13:22 Go to previous messageGo to next message
Faithless

 
Messages:441
Registered:October 2009
Location: The safe end of the barre...
I'm afraid that's not the beta version you're using, so updating will make your savegames useless Sad
Re: BUGZILLA report all bugs here![message #263207] Tue, 21 September 2010 21:32 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
How do I get this newer, fixed version of JA2 1.13? I was previously using the newest SCI available which is from "JA2 1.13 3356 exe SVN@1227 Full.exe". Where do I get the fix please?
Re: BUGZILLA report all bugs here![message #263208] Tue, 21 September 2010 21:34 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Get one of Tais's SCI


Re: BUGZILLA report all bugs here![message #263209] Tue, 21 September 2010 21:56 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
OK, I went there, followed the link and found the newest 1.13 beta: "Uploaded 09/16/2010 | 93.08 MB". If it was uploaded on 9/16 then I don't see how it could address the bug I reported on 9/19.

Any help is appreciated.
Re: BUGZILLA report all bugs here![message #263210] Tue, 21 September 2010 22:01 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Ooops, didn't pay attention to that detail. Get the beta file nevertheless, I'll upload a newer exe for you.

Edit: Here's the link (hope it works)

[Updated on: Tue, 21 September 2010 22:16] by Moderator



Re: BUGZILLA report all bugs here![message #263212] Tue, 21 September 2010 22:22 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
Got it! Thanks! So I'm installing...

1) a fresh copy of 1.12 (JA2 gold),
2) the newest TAIS SCI beta-- "SCI_SVN1238_MPSVN3691_Vanilla113_20100916.7z" --in the root JA2 folder,
3) this newest 3708 beta from the link above in the root JA2 folder.

Thanks again!

EDIT: Can I use my IMPs from my previous saved games?

[Updated on: Tue, 21 September 2010 22:28] by Moderator

Re: BUGZILLA report all bugs here![message #263371] Thu, 23 September 2010 20:24 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
May I ask what the most stable version of 1.13 is? I don't mean to seem ungrateful, but this will be the 5th campaign I've started due to bugs. And when I launched the game with the new EXE above (Ty vm!) I saw a fair amount of new content. I'm concerned about playing the beta software that may have campaign-ending bugs.

Also, is the most stable 1.13 more stable than 1.12? Thank a bunch! Smile
Re: BUGZILLA report all bugs here![message #263377] Thu, 23 September 2010 21:08 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
In my opinion the most stable version is the latest beta code. We got rid of some really nasty bugs there and I wouldn't ever use anything older than that anymore. I might be a little biased as I compile my own code and always read the update notes on SVN. Wink

Re: BUGZILLA report all bugs here![message #263385] Thu, 23 September 2010 21:48 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
Cool. I'll give it a shot--and thanks! Smile
Re: BUGZILLA report all bugs here![message #263387] Thu, 23 September 2010 22:01 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Besides - you won't see any updates for the old public exe anyway. Any bug fixes go to the beta code and will be fixed there. So it's probably the safest option to start using the beta. That way you actually have a chance that your savegames will be compatible with a new exe. But don't rely on that too much. Wink
Sometimes the structure of the savegames has to be changed to make room for a new feature. Luckily this doesn't happen often and I hope it doesn't happen in the near future because I started a new game myself these days...


Re: BUGZILLA report all bugs here![message #263450] Fri, 24 September 2010 09:26 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
That makes sense.

How does one go about JA2 coding? I've done a lot of macros, VB and other coding. I'd like to give back to the community. Is there a post that explains how to get involved? (I'm NOT interested in writing new content, but shoring up the existing.)
Re: BUGZILLA report all bugs here![message #263451] Fri, 24 September 2010 09:54 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
There is a thread about getting the source code and installing a compiler:

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=57280#Post57280

It's rather old and also a bit outdated. Also the link in the first post leads to the public source code for the old exe.

You would rather want the current source code from this branch:

https://81.169.133.124/source/ja2/branches/Wanne/JA2 1.13 MP

This is the latest developer code and if you compile this you get an even newer exe than Tais' SCI has (until Tais uploads an update for the SCI). If you want to submit some change to the code (bugfix, new feature or something else) you would want to talk to RoWa21. He's in charge of managing the code. The best option for submitting code changes is the use of .diff or .patch files which Tortoise SVN can create.
You don't have to be part of the 1.13 team to take part in coding. Smile

You will need Visual Studio. I would recommend VS2010 Express because it freely available from Microsoft. Just install Visual C++ 2010 from the package. Make sure to setup the correct path to your JA2 directory and output file name in the project. Otherwise you will search forever for the exe. Very Happy

Re: BUGZILLA report all bugs here![message #263802] Tue, 28 September 2010 16:24 Go to previous messageGo to next message
reVurt

 
Messages:61
Registered:March 2007
Location: The Great White North, eh...
Possible Save Game/Load Game bug:

I'm playing AIMNAS on the Wildfire Maps, which also gives two extra vehicles in addition to the hummer and icecream truck. Unfortunately, I hadn't changed the ini option to allow more than two vehicles, so when I found a third, I dismissed one of the earlier ones and saved my game.

Reloading the save results in a runtime error, with the message of an Assertion Failure at line 3868 of "Strategic Movement.cpp"

This one is very easy to reproduce using one of Tais' AIMNAS SCIs. Start a new game and move to the rebel hideout sector, A10. There is a jeep there in one of the garages on the lower west side of the map. Get in. Get out. Dismiss the jeep. Save the game and reload.
Re: BUGZILLA report all bugs here![message #264499] Fri, 08 October 2010 09:54 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
San Mona bug during Extreme Fighting:

If there's a civilian standing in the doorway then your merc can move past him by exchanging place with him. However, the mighty Kingpin, don of San Mona, cannot get past him resulting in an infinite hourglass.

Using EXE 3721.

Also, I'm pretty sure CTH has something wrong whenever there's any kind of obstacle between the merc and his target. I'm playing with high-level mercs (7-9) with high wisdom (100), high MRK (88-95) and they miss 80% shots a lot if there's an obstacle. Probably they miss more than they hit.

[Updated on: Mon, 11 October 2010 08:55] by Moderator

Re: BUGZILLA report all bugs here![message #267303] Tue, 23 November 2010 19:05 Go to previous messageGo to next message
fightcancer

 
Messages:211
Registered:February 2005
Location: USA
In build 3924 when I access the AIM list of mercs on the notebook, the entire roster is blank. There are zero players visible regardless of my sorting options.
Re: BUGZILLA report all bugs here![message #267465] Sat, 27 November 2010 14:31 Go to previous messageGo to next message
Toan

 
Messages:47
Registered:February 2006
Location: United Kingdom
Encountered this problem just last night...

Somehow, and I'm not sure how, I seem to have done something that the game didn't like whilst defending the central SAM shortly after liberating Balime. Both my quicksave and my save file won't open.

Any suggestions?
Re: BUGZILLA report all bugs here![message #271561] Fri, 28 January 2011 06:39 Go to previous messageGo to next message
Anonymous
XML editor error.

Using Tais single click installer.

Unhandled Error. Please report this error to Madd Mugsy.
Error:
The string " is not a valid Boolean value.

The last thing it reads is MercStartingGear.XML

What do I need to change in that XML?

Re: BUGZILLA report all bugs here![message #271568] Fri, 28 January 2011 10:25 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
@taoteching:
Which version of the XML Editor are you using? Latest version is 0.46.
The XML Editor from the beta 2011 starts fine. Do you use latest XML files?


Re: BUGZILLA report all bugs here![message #271579] Fri, 28 January 2011 14:08 Go to previous messageGo to next message
Anonymous
I am using 0.44.

Sorry, I did not state it was Tais' Wildfire combination.
Re: BUGZILLA report all bugs here![message #271849] Mon, 31 January 2011 00:44 Go to previous messageGo to next message
usrbid

 
Messages:1522
Registered:December 2008
Yo RoWa, not sure if this is the right place, I am playing UC 1.13 and find occasionally bugs which "feel" more like they are related to 1.13 not UC, where should I post these?

For example one of my observations is that when I carry an ALICE backpack (goes in back slot, at the very bottom) in my ALICE field pack (goes in hip slot, to the middle right) my movement cost seems higher. I even tested that by having the merc drop the backpack (12 AP) after which I could run several more tiles than having the backpack in my side pack. (And just to clarify, I was not carrying the backpack in the backpack slot, I put the backpack into the large item slot of my field pack.)

In case you need this, I am playing Tais' SCI_SVN1241_MPSVN3740_UC113_Hybrid_NAS_v2.75-20101004, slightly older SCI for UC113, maybe one or two versions below the most current, which was released just a day or two ago.


Re: BUGZILLA report all bugs here![message #271864] Mon, 31 January 2011 11:15 Go to previous messageGo to previous message
Starwalker

 
Messages:766
Registered:October 2005
Location: Hannover, Germany
Guys, please, if you commit something to Bugzilla, take a second to think about whom to assign it to.
It is true that I am the items-guy of the 1.13-team, but I cannot solve problems that are code-related (and thus cannot be solved by changing XML-data) like bugs 355, 353, and 349 (which is essentially a duplicate of 353). These should be assigned to a coder, that would be faster than me re-assigning them.


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