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Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
Re: BUGZILLA report all bugs here![message #329622] Tue, 07 January 2014 09:57 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1973
Registered:October 2005
Location: Austria
@hrvg: So it works with English Version of 1.13, but does not work with French Version of 1.13?


Re: BUGZILLA report all bugs here![message #329625] Tue, 07 January 2014 14:43 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi RoWa21,

Quote:
@hrvg: So it works with English Version of 1.13, but does not work with French Version of 1.13?

I don't know, because I play with the French version to check the translations.
I don't want to do new French installation, because there are new files (translated or fixed).
Thank you.
Regards.
Re: BUGZILLA report all bugs here![message #329643] Wed, 08 January 2014 19:02 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1973
Registered:October 2005
Location: Austria
@hrvg: ok, do you have original english or french version of ja2 (yes I mean ja2 and not 1.13)

[Updated on: Wed, 08 January 2014 19:04] by Moderator



Re: BUGZILLA report all bugs here![message #329646] Wed, 08 January 2014 19:58 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi RoWa21,

Quote:
@hrvg: ok, do you have original english or french version of ja2 (yes I mean ja2 and not 1.13)

I have French version of JA2, of course. And English version of JA2 for translation.

I installed French version (JA2).
I downloaded:
The french files to SVN.
And SCI_Unstable_Revision_6708_on_GameDir_1901.7z
I unzipped 'SCI_Unstable_Revision_6708_on_GameDir_1901.7z' in game folder.
I copied all the folders and files (SVN) in game folder.
I copied JA2_FRENCH_6701.exe in game folder.

I installed English version (JA2).
I unzipped 'SCI_Unstable_Revision_6722_on_GameDir_1901.7z' in game folder.
Regards.

[Updated on: Wed, 08 January 2014 19:59] by Moderator

Re: BUGZILLA report all bugs here![message #329652] Thu, 09 January 2014 01:32 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1973
Registered:October 2005
Location: Austria
@hrvg: that all looks ok.
i also have french version (next to english and german) of ja2.
tomorrow i will try to reproduce the map crash on french 1.13 and see if it also happens wih latest version of french exe.


Re: BUGZILLA report all bugs here![message #329663] Thu, 09 January 2014 18:49 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
Bugfixes:
- Dimitri's recruitment,
- proper morale gains/losses (previously reputation settings were used instead, oops).

Toggle Spoiler


Re: BUGZILLA report all bugs here![message #329685] Fri, 10 January 2014 18:44 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1973
Registered:October 2005
Location: Austria
@anv: thanks, committed.


Re: BUGZILLA report all bugs here![message #329726] Sun, 12 January 2014 17:54 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1973
Registered:October 2005
Location: Austria
hrvg
Hi:
I apologize for the inconvenience.
There is an old bug in the version "4870". (English and French version.)
It is impossible to go to case (tile) A1.
French version of JA2:
http://img11.hostingpics.net/thumbs/mini_736388TulleA1a.png
http://img11.hostingpics.net/pics/326766TulleA1.png
Now:
I play with SCI_Unstable_Revision_6708_on_GameDir_1901.7z
English version A1 v1.13:
http://img11.hostingpics.net/pics/280954ErrorA1Englishversion.jpg
French version A1 v1.13:
http://img11.hostingpics.net/pics/997190ErrorA1Frenchversion.jpg
Thanks.
Regards.


Fixed. The French A1 map seemed to be outdated. I replaced it with the English A1 map and it works fine.
You can download it from here:
https://ja2svn.no-ip.org/source/ja2/trunk/GameData/French_Version/Data/Maps/A1.DAT

Just put the map file in your "Data\Maps" folder.


Re: BUGZILLA report all bugs here![message #329727] Sun, 12 January 2014 18:10 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi RoWa21,

Quote:
Fixed. The French A1 map seemed to be outdated. I replaced it with the English A1 map and it works fine.
You can download it from here:
https://ja2svn.no-ip.org/source/ja2/trunk/GameData/French_Version/Data/Maps/A1.DAT

Just put the map file in your "Data\Maps" folder.


It's good.
Thank you very much.
Regards.
Re: BUGZILLA report all bugs here![message #329819] Sat, 18 January 2014 06:12 Go to previous messageGo to next message
guanying12

 
Messages:8
Registered:January 2014
sorry for this

[Updated on: Sat, 18 January 2014 21:22] by Moderator

Re: BUGZILLA report all bugs here![message #329830] Sat, 18 January 2014 17:31 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
Bugfix:
- UB crashing after helicopter crash in new game (junk variables removed)
Toggle Spoiler



Re: BUGZILLA report all bugs here![message #329865] Mon, 20 January 2014 11:21 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1973
Registered:October 2005
Location: Austria
@anv: committed


Re: BUGZILLA report all bugs here![message #329867] Mon, 20 January 2014 11:40 Go to previous messageGo to next message
guanying12

 
Messages:8
Registered:January 2014
HOURS_BETWEEN_STRATEGIC_DECAY of morale setting has no effect ,morale keep increasing until 100 even do nothing.play with SCI_Unstable_Revision_6763_on_GameDir_1919

[Updated on: Mon, 20 January 2014 11:51] by Moderator

Re: BUGZILLA report all bugs here![message #329879] Mon, 20 January 2014 18:10 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
@cod6gui: Because it's never loaded Sad

Bugfix:
- loading HOURS_BETWEEN_STRATEGIC_DECAY from .ini
Toggle Spoiler


Re: BUGZILLA report all bugs here![message #329880] Mon, 20 January 2014 20:07 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Taro
UI bug for latest SVN.

Enchanced description box is glitched for weapons: M1 Carbine, Colt M1911, there may be others. The background is shifted and ammo count in sector inventory has black color.



Fixed in dev revision 6798. Invalid ammo types in guns will now be reset to 0 when their description box is opened for the first time. "Invalid" means at least one of their attributes , or is 0.

[Updated on: Tue, 21 January 2014 10:44] by Moderator


Re: BUGZILLA report all bugs here![message #329943] Wed, 22 January 2014 23:56 Go to previous messageGo to next message
Flugente

 
Messages:3539
Registered:April 2009
Location: Germany
@anv: committed in r6815


Re: BUGZILLA report all bugs here![message #330054] Sun, 26 January 2014 20:19 Go to previous messageGo to next message
Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
Hi there,

i just installed:

- 1.13 SCI 6763
- Flugs increased teamsizes
- AR Mod with Fixpack 1886+
- deleted the ini-files from the AR-folder as it will use the 1.13 files

The fighting in the first Sektor showed up no Problems. But when i try to give the letter to Fatima it
Re: BUGZILLA report all bugs here![message #330055] Sun, 26 January 2014 20:22 Go to previous messageGo to next message
Flugente

 
Messages:3539
Registered:April 2009
Location: Germany
That is an error specific to my exe. Please post those errors in the corresponding thread. I've since fixed the error, the next release will work in that regard.


Re: BUGZILLA report all bugs here![message #330057] Sun, 26 January 2014 21:07 Go to previous messageGo to next message
Nasenbaer

 
Messages:36
Registered:July 2013
Location: Germany
hey Flugente, thanks for the quick answer and sorry for using the wrong thread. I didn
Re: BUGZILLA report all bugs here![message #330363] Thu, 06 February 2014 14:47 Go to previous messageGo to next message
Moerges

 
Messages:7
Registered:June 2004
Location: Munich, Germany
Hey guys,

I'm not quite sure this is the right place to report this, but I hope it is. Please don't slap me if it isn't, I'm not Elliot. Wink

Recently, I got curious as to what exactly the different facilites do that are found in 1.13. When inspecting the FacilityTypes.xml, I noticed the following:

The "Hospital", the proper one found in Cambria, grants a performance boost of 50% to the doctoring rate and reduces the degradation of the medical bag to 40%, while requiring MED 60, WIS 75. So far, so good.

However, the "Combat Support Hospital", the one found in Drassen C13, while also reducing med kit consumption to 40% and only requiring MED 60 and WIS 60, grants a doctoring boost of 100%.

This can't be right, can it? Why would a make-shift infirmary set up in an old sweatshop grant a higher bonus than a well-equipped, proper hospital?

Maybe the performance boosts should be switched? Or the one granted by the Combat Support Hospital lowered to 25%?

I realize this isn't as much a bug as it is a balancing problem, but maybe it can be addressed anyway. Smile

Moerges

Edit: I'm on build 4870, but the numbers in the xml are the same in Depri's most recent unstable package.

[Updated on: Thu, 06 February 2014 16:45] by Moderator

Re: BUGZILLA report all bugs here![message #330375] Thu, 06 February 2014 20:49 Go to previous messageGo to next message
Flugente

 
Messages:3539
Registered:April 2009
Location: Germany
That seems odd indeed. I've switched the performance boni in GameDir r1934.


Re: BUGZILLA report all bugs here![message #330376] Thu, 06 February 2014 20:55 Go to previous messageGo to next message
Moerges

 
Messages:7
Registered:June 2004
Location: Munich, Germany
Thanks, Flugente. Smile
Re: BUGZILLA report all bugs here![message #330395] Fri, 07 February 2014 11:57 Go to previous messageGo to next message
Drakwarg

 
Messages:8
Registered:February 2014
Long time lurker first time poster.

no mods all settings as supplied
Revision/dir 6871/1931

File : skill_setting.ini
Section : [Generic Traits Settings]

MAX_NUMBER_OF_TRAITS = 10 <----- new option to me with no ; explanation...

But what this does atm is allow an IMP created merc to select up to 10 traits (2major,8minor),

tho after finishing IMP creation only the first one of the minor traits e.g. ambidexterity appears on you character sheet, holding true to the MAX_NUMBER_OF_TRAITS_FOR_IMP = 3

doesn't not seem terribly game breaking just have to be careful how many minor traits you select.

p.s. Wonderful work by all modders past and present have enjoyed 1.13 for many years

[Updated on: Fri, 07 February 2014 12:13] by Moderator

Re: BUGZILLA report all bugs here![message #330399] Fri, 07 February 2014 15:03 Go to previous messageGo to next message
anv

 
Messages:251
Registered:March 2013
Drakwar
MAX_NUMBER_OF_TRAITS = 10 <----- new option to me with no ; explanation...

But what this does atm is allow an IMP created merc to select up to 10 traits (2major,8minor),

Bugfix: MAX_NUMBER_OF_TRAITS_FOR_IMP used on IMP creation
Toggle Spoiler




Re: BUGZILLA report all bugs here![message #330402] Fri, 07 February 2014 17:23 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Great, you already have a fix. Smile

Committed in revision 6886.

Re: BUGZILLA report all bugs here![message #330403] Fri, 07 February 2014 19:44 Go to previous messageGo to next message
Drakwarg

 
Messages:8
Registered:February 2014
Regarding JA2 1.13 INI editor
Revision/dir 6871/1931

I have noticed that some entries are MISSING: PROPERTY DESCRIPTION

e.g. Tactical Gameplay Settings/BACKPACKWEIGHT_LOWERS_AP

meaning that they are not editable via the ini editor,

would a list of these be useful?

[Updated on: Fri, 07 February 2014 19:48] by Moderator

Re: BUGZILLA report all bugs here![message #330404] Fri, 07 February 2014 20:10 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
A list is already in the editor itself. Just select the Ini and sort the "Description" column. Looks like most missing entries are from Flugente's new features.
He did a good job documenting them in the forum. Now it's time to add the documentation to INIEditorJA2Options.xml as well. :taskmaster:

Re: BUGZILLA report all bugs here![message #330409] Sat, 08 February 2014 01:40 Go to previous messageGo to next message
Drakwarg

 
Messages:8
Registered:February 2014
save just before delivering skyrider to his helicopter,
deliver him,
listen to speech, go to world map and get his speech about Sam sites,
Sam site Text box is now stuck on all screens until game quit and restart.

fast clicking through his conversations or not the text box sticks

Revision/dir 6871/1931
NO mods
Windows xp SP3
default ini settings except for repair options FULL repair and clean weapons


Could not attach save game as was too large for bugzilla

Saved game 13
worked out how to attach url to my google drive i think
https://drive.google.com/file/d/0Bxe74e0vFiqCQkdHWnhseDRUVjQ/edit?usp=sharing

posting here cos i have no idea if the other thing worked Razz yes me nub cake

Edit : Oh ermm 1024*768 resolution

[Updated on: Sat, 08 February 2014 06:27] by Moderator

Re: BUGZILLA report all bugs here![message #330413] Sat, 08 February 2014 04:19 Go to previous messageGo to next message
Drakwarg

 
Messages:8
Registered:February 2014
Revision/dir 6871/1931
NO mods

No Merc Lights at night ( the glowy area around merc in night ops) works in my "basic" install but not current build.
Re: BUGZILLA report all bugs here![message #330417] Sat, 08 February 2014 06:34 Go to previous messageGo to next message
Drakwarg

 
Messages:8
Registered:February 2014
Revision/dir 6871/1931
no mods
all resolutions
same bug after deleting everything and fresh install(kept save game)

saved game 1
https://drive.google.com/file/d/0Bxe74e0vFiqCN2N0SEtqMnNJdFE/edit?usp=sharing

as soon as you click on sky rider helicopter, you can no longer click on anything else but send him somewhere and redeploy merc to another assignment, lose time save and go to tactical screen buttons.

Moving the mercs in the helicopter via the merc menu on the left works but leaves the skyrider text locked on screen like previous bug.

it is clicking on the helicopter icon in world map that breaks things

let me know if i need to post this somewhere else or send the file a different way.

[Updated on: Sat, 08 February 2014 06:50] by Moderator

Re: BUGZILLA report all bugs here![message #330418] Sat, 08 February 2014 07:02 Go to previous messageGo to next message
Buggler

 
Messages:209
Registered:November 2009
Drakwar, welcome to the pit.

Your easy-to-follow and detailed bug reports are very helpful in reproducing the bugs. Keep it up.

Drakwar
No Merc Lights at night ( the glowy area around merc in night ops) works in my "basic" install but not current build.

Hotkey 'G' should bring the lights back.
(Will add a feedback message as it is intentionally made absent from the option screen)
Re: BUGZILLA report all bugs here![message #330425] Sat, 08 February 2014 12:24 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Drakwar

as soon as you click on sky rider helicopter, you can no longer click on anything else but send him somewhere and redeploy merc to another assignment, lose time save and go to tactical screen buttons.

Moving the mercs in the helicopter via the merc menu on the left works but leaves the skyrider text locked on screen like previous bug.

I found the problem with the sticky text in the code and will fix it. For now you can always quit helicopter command mode by right-clicking. This will not remove the sticky text but you should be able to use the interface normally.

Re: BUGZILLA report all bugs here![message #330461] Sun, 09 February 2014 10:57 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Drakwar

as soon as you click on sky rider helicopter, you can no longer click on anything else but send him somewhere and redeploy merc to another assignment, lose time save and go to tactical screen buttons.

Moving the mercs in the helicopter via the merc menu on the left works but leaves the skyrider text locked on screen like previous bug.

Ok, fixed in revision 6892.

This here is also fixed in that revision:
Drakwar
save just before delivering skyrider to his helicopter,
deliver him,
listen to speech, go to world map and get his speech about Sam sites,
Sam site Text box is now stuck on all screens until game quit and restart.

fast clicking through his conversations or not the text box sticks

Both issues were related to face selection.

[Updated on: Sun, 09 February 2014 11:00] by Moderator


Re: BUGZILLA report all bugs here![message #330501] Mon, 10 February 2014 19:16 Go to previous messageGo to next message
smeagol

 
Messages:2730
Registered:June 2008
Location: Bremen, Germany
Think Rebels recruitment is still broken.

I can't recruit Dimitri, Carlos or Miguel (Ira works fine) with Gus (highest LDR available) even after completing foodquest and having liberated 4 towns and 100% loyalty in Omerta.

updated to newest svn today and using 6871 exe.

I've seen that anv fixed Dimitri recruitment recently, maybe I have still an outdated file in my aimnas install that I need to update?


Re: BUGZILLA report all bugs here![message #330502] Mon, 10 February 2014 19:33 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
I believe that fix was just some change to make the code more readable. There was no change in handling. You should be able to recruit Dimitri after you have done the Drassen food quest. It worked like that last time I played and that was before the change anv made.

You will have to have 5 towns under complete control (all sectors) in order to recruit Miguel with the default setting of EARLY_REBELS_RECRUITMENT = 3.

Re: BUGZILLA report all bugs here![message #330505] Mon, 10 February 2014 20:35 Go to previous messageGo to next message
smeagol

 
Messages:2730
Registered:June 2008
Location: Bremen, Germany
okay, i fixed Dimitris .npc script, somehow something was saved wrong in that file... it's now possible again to recruit Dimitri in AIMNAS bigmaps.


Re: BUGZILLA report all bugs here![message #330932] Sat, 01 March 2014 06:13 Go to previous messageGo to next message
JosephCKohn

 
Messages:40
Registered:February 2014
I have gone a step further to help others find and dissect the bugs found. A tiny Windows 7 VM has been created with a dependent snapshot of the bug in question occurring. The VM for this report has executable 6996, SVN Game Dir 1968.

Game info:
  • Bug occurs on the following versions: r69xx/19xx, no other mods, new games only
  • No special actions needed, simply playing the tactical game for one hour was enough to induce the bug.
  • Game Directory: C:\transfer\Jagged Alliance 2 Gold\, C:\Jagged Alliance 2 Gold\
  • Closest save to bug occurrence for executable 6996, SVN Game Dir 1968
  • Executable, build log, debugging symbols (7zip): 6996

PC info:
  • Operating System(s): Windows 8.1 Professional x64, Tiny7 (Windows 7 Ultimate x86 build 6.1.7600.16385 RTM)


Bug info:
Debug assertion failed, vector subscript out of range. File: c:\program files (x86)\Microsoft visual studio 12.0\vc\include\vector Linen:1201
https://farm8.staticflickr.com/7445/12846452215_b3cdb5b49e_c.jpg

Assertion failure (line 2140 in file C:\users\echo\desktop\ja2\source\build\standard gaming [;atform\buttonsystem.cpp.]
Attempting to CreateAndTextButton with out of range ImageID -1
https://farm8.staticflickr.com/7394/12846537093_7c0487e1b7_b.jpg

DebugMessage.txt
Quote:
[1549.35] : Enemy ambush test mode enabled.
[1549.35] : Enemy ambush test mode enabled.
[1565.23] : A9 ENTER SECTOR TIME: 4.94 seconds.
[1565.23] : See JA2\Data\TimeResults.txt for more detailed timings.
[2024.24] : DEBUG: Enemies on team 1 prompted to go on RED ALERT!
[3159.26] : A9 ENTER SECTOR TIME: 3.40 seconds.
[3159.26] : A9 ENTER SECTOR TIME: 3.40 seconds.
[3159.26] : See JA2\Data\TimeResults.txt for more detailed timings.
[3159.26] : See JA2\Data\TimeResults.txt for more detailed timings.
[3160.4] : SynchronizeItemTempFile() Error! Reported 0, should be 8
[3160.4] : SynchronizeItemTempFile() Error! Reported 0, should be 8
[3211.3] : A9 ENTER SECTOR TIME: 3.40 seconds.
[3211.3] : A9 ENTER SECTOR TIME: 3.40 seconds.
[3211.3] : See JA2\Data\TimeResults.txt for more detailed timings.
[3211.3] : See JA2\Data\TimeResults.txt for more detailed timings.
[3212.44] : SynchronizeItemTempFile() Error! Reported 0, should be 8
[3212.44] : SynchronizeItemTempFile() Error! Reported 0, should be 8
[3328.14] : Invalid Animation File for Body 14, animation END COWER CROUCHED.
[3328.14] : Invalid Animation File for Body 14, animation END COWER CROUCHED.
[3609.3] : Team 3 drops all items for inspection!
[3609.3] : Team 3 drops all items for inspection!
[3611.9] : A10 ENTER SECTOR TIME: 3.57 seconds.
[3611.9] : A10 ENTER SECTOR TIME: 3.57 seconds.
[3611.9] : See JA2\Data\TimeResults.txt for more detailed timings.
[3611.9] : See JA2\Data\TimeResults.txt for more detailed timings.
[3696.86] : Team 3 drops all items for inspection!
[3696.86] : Team 3 drops all items for inspection!
[3700.31] : A10_b1 ENTER SECTOR TIME: 4.71 seconds.
[3700.31] : A10_b1 ENTER SECTOR TIME: 4.71 seconds.
[3700.31] : See JA2\Data\TimeResults.txt for more detailed timings.
[3700.31] : See JA2\Data\TimeResults.txt for more detailed timings.
[3700.32] : Call to UnPauseGame() while Pause State is LOCKED! AM-4
[3700.32] : Call to UnPauseGame() while Pause State is LOCKED! AM-4
[3742.36] : QUEST COMPLETED - Adding to merc records and awarding experiences (300).
[3742.36] : QUEST COMPLETED - Adding to merc records and awarding experiences (300).

[Updated on: Sat, 01 March 2014 19:02] by Moderator

Re: BUGZILLA report all bugs here![message #330933] Sat, 01 March 2014 08:52 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1973
Registered:October 2005
Location: Austria
@josep: thanks for posting the bug report. what actions are needed in the game to reproduce the bug? you have the merc inventory open, so did you do any special action there?

[Updated on: Sat, 01 March 2014 10:05] by Moderator



Re: BUGZILLA report all bugs here![message #330948] Sat, 01 March 2014 18:57 Go to previous messageGo to next message
JosephCKohn

 
Messages:40
Registered:February 2014
Whoops I forgot to include that. The bug occurred after 1 hour of playing the game. No special actions needed. The save file included is the closest chronologically to the bug occurring. Failing that the VM I uploaded has a dependent snapshot of the bug occurring.
Re: BUGZILLA report all bugs here![message #330961] Sun, 02 March 2014 14:04 Go to previous messageGo to previous message
Kriplo

 
Messages:256
Registered:February 2008
Location: Zagreb - Croatia
List of mapeditor fixes in r7004.

- Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them.
- Fix incorrect gridno save in temporary map file for bigmap exit grids.
- Increase maximum number of light sprite from 256 to 4096 per map.
- Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks.
- Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on.
- Add support for undo door locks, also you can now erase them if erase button is on.
- Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too.
- Removing unnecessary tiles during copy building is improved too.
- Fix undo function for light sprites which now will also store all three types and undo them properly.
- Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor.
- Fix spawning of item pool cursors during when adding items.
- Fix text glitches over door locks form.
- Fix sticky tooltip when loadsave screen or door locks form is active.
- High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it.
- Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set.
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