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Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
Re: BUGZILLA report all bugs here![message #336119] Thu, 25 September 2014 01:22 Go to previous messageGo to next message
Flugente

 
Messages:3528
Registered:April 2009
Location: Germany
Hmm. Installed VS2008. Cannot start debug Exe or Release with debug Info, due to weird errors about path variables. Ugh. Why do we even still maintain VS2005 an 2008? Bah.

Until I somehow can get VS08 to work, I can't solve this.

Edit: Fixed in r7530. It is dirty, I don't like it, but it works. I still don't know why the code was okay on some compilers and not on others, but this should do it.

Did not test in VS2005. I have no interest in having a 9-year old compiler when clearly better stuff is already out. Anyone care to clarify why we even still keep that artifact around?

[Updated on: Thu, 25 September 2014 02:27] by Moderator



Re: BUGZILLA report all bugs here![message #336131] Thu, 25 September 2014 11:27 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Thank you very much. The release exe now runs fine.

You want to know why anyone still uses VS2008? Well, VS2013 is for Windows 8.1 which rules out Windows 7 users. I tried to download VS2010 long ago but at that time it required activation through some Microsoft account which I don't have (and don't want btw.). So I just sticked to VS2008.

I'm going to try VS2012 which is supposed to run on Windows 7 and be able to use VS2010 project files. Let's see how this is activated...

edit: Looked at wrong version of VS2013. This one was the Metro version which only runs on Windows 8.1.
VS2012 is a bad idea btw. This would require to upgrade the VS2010 project files. Better use VS2013 instead.

[Updated on: Thu, 25 September 2014 12:30] by Moderator


Re: BUGZILLA report all bugs here![message #336133] Thu, 25 September 2014 12:17 Go to previous messageGo to next message
JMich

 
Messages:549
Registered:January 2011
Location: Greece
silversurfer
Well, VS2013 is for Windows 8.1 which rules out Windows 7 users.

That's weird, I've been using VS2013 for quite some time now, always on Win7. Have they changed that?

Pre-post edit: Notice that there is Express 2013 for Windows and Express 2013 for Windows Desktop. One is the metro app, the other is the desktop app. So 2013 for Win7 is still there.
Re: BUGZILLA report all bugs here![message #336134] Thu, 25 September 2014 12:27 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Oops, then I was looking at the wrong version. Thank you for the hint. Downloading that 4.7GB package now...

Btw. VS2012 is a bad idea because you need to upgrade the VS2010 project to VS2012 in order to compile it. I'll try VS2013 instead.

Re: BUGZILLA report all bugs here![message #336136] Thu, 25 September 2014 13:05 Go to previous messageGo to next message
Parkan

 
Messages:436
Registered:April 2010
Location: Russia,Sevastopol

I want to warn you.I spotted some time freezing and game freezing on strategical map during game when compiled release exe with vs2013.On exe 7526 and 7523.
Re: BUGZILLA report all bugs here![message #336142] Thu, 25 September 2014 16:43 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
I must say that it's not exactly easy to upgrade to a newer version of Visual Studio Express. VS2013 requires Internet access to constantly renew the license, so that version is out of the picture.

So I tried VS2010 and this can't even compile the JA2 source code out of the box.
1>------ Build started: Project: zlib, Configuration: Release Win32 ------
1>LINK : warning LNK4068: /MACHINE not specified; defaulting to X86
1>..\..\..\..\build\VS2010\zlib_Release\zlib1.res : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
2>------ Build started: Project: libpng, Configuration: Release Win32 ------
2>LINK : warning LNK4068: /MACHINE not specified; defaulting to X86
2>..\..\..\..\build\VS2010\libpng_Release\pngw32.res : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
3>------ Skipped Build: Project: ja2export, Configuration: Release Win32 ------
3>Project not selected to build for this solution configuration 
4>------ Build started: Project: ja2, Configuration: Release Win32 ------
4>LINK : fatal error LNK1181: cannot open input file 'libpng.lib'
========== Build: 0 succeeded, 3 failed, 13 up-to-date, 1 skipped ==========

I'm no developer so I don't know how I can fix these errors in VS2010.

edit: Hundreds of MBs of VS2010 updates later it compiles the code. Hurray! Smile

[Updated on: Thu, 25 September 2014 17:48] by Moderator


Re: BUGZILLA report all bugs here![message #336221] Sat, 27 September 2014 00:29 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
Hi guys, this mod is great!

If I play with the original Screen Resolution (1280x800) in the tactical map (soldier view) the main gun is not correct shown. Is this Little bug known?

PS: Great job!
Re: BUGZILLA report all bugs here![message #336223] Sat, 27 September 2014 00:49 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Yes, that is a known bug that is already fixed in development builds.

Re: BUGZILLA report all bugs here![message #336348] Tue, 30 September 2014 20:59 Go to previous messageGo to next message
navaroe

 
Messages:79
Registered:August 2012
Hi, I found a minor bug in militia training.

When you train mobile militia and militia in the same sector and the trainers finish both assignments in same moment, you get prompted only for continuing normal militia training, but both assignments continue. So you get mobile militia squad free Smile

Here is saved game with ini, build 7535. In an hour, the bug will occur.

http://ulozto.net/xFMKa7pk/freemobilemilitia-zip


Re: BUGZILLA report all bugs here![message #336355] Wed, 01 October 2014 01:40 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
another minor bug (newest Version):
- financial money startup setting from the Editor have no effect
- got some emails in the first playing day with Headline/text A/AAA - hope that this effects nothing

Re: BUGZILLA report all bugs here![message #336361] Wed, 01 October 2014 13:09 Go to previous messageGo to next message
wolf00

 
Messages:1147
Registered:September 2006
Location: Czech Republic

working nice like gem ...

http://i1175.photobucket.com/albums/r640/Vaclav_Poncar/ScreenHunter_3_zps9baa85bc.jpg
Re: BUGZILLA report all bugs here![message #336363] Wed, 01 October 2014 14:20 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
HunterHunter
another minor bug (newest Version):
- financial money startup setting from the Editor have no effect

Crap. It would be nice if the person that wanted to move difficulty settings to a new ini file actually removes the old stuff that is replaced. Now we have two identical sets of data and people get confused. Also the old code can be removed as it is useless now. :angry:

@HunterHunter
Please modify Data-1.13\TableData\DifficultySettings.xml for changes to starting cash. The tag is called . Look for it in the corresponding difficulty level.

Re: BUGZILLA report all bugs here![message #336368] Wed, 01 October 2014 17:52 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Nav|Naf
Hi, I found a minor bug in militia training.

When you train mobile militia and militia in the same sector and the trainers finish both assignments in same moment, you get prompted only for continuing normal militia training, but both assignments continue. So you get mobile militia squad free Smile

Here is saved game with ini, build 7535. In an hour, the bug will occur.

http://ulozto.net/xFMKa7pk/freemobilemilitia-zip



Thanks Nav. I fixed this in revision 7538 (dev) and 7539 (stable). It wasn't only the prompt but also the notification that was missing from the second assignment. In the end both had similar reasons.

Re: BUGZILLA report all bugs here![message #336377] Wed, 01 October 2014 22:00 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
silversurfer
HunterHunter
another minor bug (newest Version):
- financial money startup setting from the Editor have no effect

Crap. It would be nice if the person that wanted to move difficulty settings to a new ini file actually removes the old stuff that is replaced. Now we have two identical sets of data and people get confused. Also the old code can be removed as it is useless now. :angry:

@HunterHunter
Please modify Data-1.13\TableData\DifficultySettings.xml for changes to starting cash. The tag is called . Look for it in the corresponding difficulty level.


Will the ini Editor changed too? Embarrassed
My Workaround was starting with the official released version and play with the new one, hope the savegame conversation is working well.

btw: Reattack in Drassen is totally strange: got 75 enemy soldier in one sector.
First I tried the strategy to attack them on the borders but too many and the game crashed at battle Startup. I do not have the savegame or everything else. It seems that too many soldiers are processed at the game time...
The better strategy seems to be: hiding in secure houses without Windows and wait for interrupts.
Re: BUGZILLA report all bugs here![message #336379] Wed, 01 October 2014 22:47 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
No, the Ini Editor still uses the old values as well. Both the game exe and editor have to be fixed and cleaned up.
I'm not the cleaning lady so whoever moved the difficulty settings to another file please clean up the mess you left! :dontlike:

Re: BUGZILLA report all bugs here![message #336383] Thu, 02 October 2014 01:02 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
additonal question: How it works to use a shadow kit? The old method is not more working (soldier comment "What?") and the new one by using it in the Hand creates a info "xx can't be used to soldier_name"
Re: BUGZILLA report all bugs here![message #336386] Thu, 02 October 2014 04:25 Go to previous messageGo to next message
pheloncab

 
Messages:279
Registered:August 2004
Location: So. Cal. or texas
silversurfer
No, the Ini Editor still uses the old values as well. Both the game exe and editor have to be fixed and cleaned up.
I'm not the cleaning lady so whoever moved the difficulty settings to another file please clean up the mess you left! :dontlike:



my 2 cents.. instead of removing anything, I'd recommend just commenting it out with where it moved to so that say... returning players used to the old files would know where it moved to without having to search the files or the forum.



and a big thank you to all the coders and modders that are keeping this game going.
Re: BUGZILLA report all bugs here![message #336390] Thu, 02 October 2014 11:29 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Ja2_Options.ini is already big enough without leaving all that junk in there. Nobody is going to clean that up after some time has passed so better clean it up now while people still remember what has changed.

Re: BUGZILLA report all bugs here![message #336391] Thu, 02 October 2014 16:27 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
silversurfer
Ja2_Options.ini is already big enough without leaving all that junk in there. Nobody is going to clean that up after some time has passed so better clean it up now while people still remember what has changed.


@silversurfer: do you clean it up (source, ja2_options.ini and the inieditor xml) or should I do it?


Re: BUGZILLA report all bugs here![message #336392] Thu, 02 October 2014 17:27 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
How about the person that created this mess does it? Wink

*sigh* I'm gonna do it...

Re: BUGZILLA report all bugs here![message #336393] Thu, 02 October 2014 17:28 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
silversurfer
How about the person that created this mess does it? Wink

*sigh* I'm gonna do it...


cool, thanks


Re: BUGZILLA report all bugs here![message #336394] Thu, 02 October 2014 20:07 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
While on it why don't we roll back the changes from externalized difficulty settings. It's the worst commit ever, with no qc and next to none documentation.
Re: BUGZILLA report all bugs here![message #336395] Thu, 02 October 2014 20:20 Go to previous messageGo to next message
wanne (aka RoWa21)

 
Messages:1974
Registered:October 2005
Location: Austria
Gambigobilla
While on it why don't we roll back the changes from externalized difficulty settings. It's the worst commit ever, with no qc and next to none documentation.


that is a really bad idea.
why should we roll back once it is cleaned up?
the externalization can also be used to define new difficulty levels which can ne interested for modders.


Re: BUGZILLA report all bugs here![message #336396] Thu, 02 October 2014 20:54 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Because nobody knows about it, it's confusing, there was no reason to break the old style and who seriously needs more than 4 difficulty settings for his mod?


Re: BUGZILLA report all bugs here![message #336397] Thu, 02 October 2014 20:59 Go to previous messageGo to next message
smeagol

 
Messages:2730
Registered:June 2008
Location: Bremen, Germany
DepressivesBrot
Because nobody knows about it, it's confusing, there was no reason to break the old style and who seriously needs more than 4 difficulty settings for his mod?


That sums it up quite well, I'd say.


Re: BUGZILLA report all bugs here![message #336399] Thu, 02 October 2014 21:09 Go to previous messageGo to next message
Flugente

 
Messages:3528
Registered:April 2009
Location: Germany
Ahem. I would also like to point out two things:

First of all, there's numerous code instances like this:
if ( pSoldier->bTeam == ENEMY_TEAM )
{
	switch( gGameOptions.ubDifficultyLevel )
	{
	case DIF_LEVEL_EASY:
		sBreathPerAP *= 9/10; // -10%
		break;
	case DIF_LEVEL_MEDIUM:
		sBreathPerAP *= 1; // normal
		break;
	case DIF_LEVEL_HARD:
		sBreathPerAP *= 11/10; // +10%
		break;
	case DIF_LEVEL_INSANE:
		sBreathPerAP *= 6/5; // +20%
		break;
	default:
		sBreathPerAP *= 9/10; // -10%
		break;
	}
}
// SANDRO: this simple thing is the correct calculation
sBreathChange = (sUnusedAPs * sBreathPerAP);
In these instances, the difficulty level is used to determine some modifier. If none of the original levels is used, the game will now use the novice settings.
This makes the entire idea of externalising difficulty levels settings useless. If you define a new difficulty setting and copy its settings over from the INSANE tags, you will get a weird hybrid of INSANE and NOVICE settings.
This isn't strictly speaking a new error - it just wasn't relevant until now. If someone wanted to play with a modified INSANE or NOVICE, he'd likely start with that anyway.
This can be fixed, but this is a design flaw, not an error. Fixing errors is ok as everybody does them, but I don't see why coders should finish features of other people.

Second, several LUA scripts break if one starts the game with number of difficulty levels = 4. This can be fixed, but leads me to seriously doubt whether this was tested.

Also, I ask again: Will there ever be any explanation of this thing? At least a post announcing it to the public?


Re: BUGZILLA report all bugs here![message #336400] Thu, 02 October 2014 21:22 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
.. and INSANE is difficult enough Cool
Re: BUGZILLA report all bugs here![message #336401] Thu, 02 October 2014 21:24 Go to previous messageGo to next message
navaroe

 
Messages:79
Registered:August 2012
Hi again,
One of my mercs just got healed by 43 HPs in 1 hour in Drassen hospital while attended by two doctors doing hospital assignment. Feels a bit buggy to me. Especially as others were not healed that much and this guy has ebola resulting in -4HP/hour regeneration.

If it sounds like bug to you, I'll post savedgame, otherwise sorry.
Re: BUGZILLA report all bugs here![message #336402] Thu, 02 October 2014 21:32 Go to previous messageGo to next message
Flugente

 
Messages:3528
Registered:April 2009
Location: Germany
Nav|Naf
Hi again,
One of my mercs just got healed by 43 HPs in 1 hour in Drassen hospital while attended by two doctors doing hospital assignment. Feels a bit buggy to me. Especially as others were not healed that much and this guy has ebola resulting in -4HP/hour regeneration.

If it sounds like bug to you, I'll post savedgame, otherwise sorry.
Hmm. A savegame would be good, yes.


Re: BUGZILLA report all bugs here![message #336403] Thu, 02 October 2014 21:41 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
RoWa21

why should we roll back once it is cleaned up?

Exactly the same reason why externalized music feature was rolled back, which is a feature coincidentally coded by Jazz.

I seriously wish Jazz continues this project on a different branch like Flugente does with increased team sizes.
Re: BUGZILLA report all bugs here![message #336406] Thu, 02 October 2014 22:01 Go to previous messageGo to next message
navaroe

 
Messages:79
Registered:August 2012
Flugente
Hmm. A savegame would be good, yes.

Here you go, ja2_options.ini included.
http://ulozto.net/x5kY9ZKp/navhealsalot-zip

The merc in question is Nav. On next hour he will be fully healed except for disease. Other mercs heal normal amount.

Thinking about it, I should have posted the save right on - the healed amount is ridiculous ]

Edit: Stupid me - didn't mention the version. Save is for build 7535.
Also, I tried with 7516 and bug is there too. Just noticed that almost dead merc (undiseased this time) complete healt herself in one hour of doctoring.

[Updated on: Fri, 03 October 2014 23:19] by Moderator

Re: BUGZILLA report all bugs here![message #336412] Thu, 02 October 2014 22:34 Go to previous messageGo to next message
silversurfer

 
Messages:2800
Registered:May 2009
Flugente
Ahem. I would also like to point out two things:

First of all, there's numerous code instances like this:
if ( pSoldier->bTeam == ENEMY_TEAM )
{
	switch( gGameOptions.ubDifficultyLevel )
	{
	case DIF_LEVEL_EASY:
		sBreathPerAP *= 9/10; // -10%
		break;
	case DIF_LEVEL_MEDIUM:
		sBreathPerAP *= 1; // normal
		break;
	case DIF_LEVEL_HARD:
		sBreathPerAP *= 11/10; // +10%
		break;
	case DIF_LEVEL_INSANE:
		sBreathPerAP *= 6/5; // +20%
		break;
	default:
		sBreathPerAP *= 9/10; // -10%
		break;
	}
}
// SANDRO: this simple thing is the correct calculation
sBreathChange = (sUnusedAPs * sBreathPerAP);
In these instances, the difficulty level is used to determine some modifier. If none of the original levels is used, the game will now use the novice settings.
This makes the entire idea of externalising difficulty levels settings useless. If you define a new difficulty setting and copy its settings over from the INSANE tags, you will get a weird hybrid of INSANE and NOVICE settings.
This isn't strictly speaking a new error - it just wasn't relevant until now. If someone wanted to play with a modified INSANE or NOVICE, he'd likely start with that anyway.
This can be fixed, but this is a design flaw, not an error. Fixing errors is ok as everybody does them, but I don't see why coders should finish features of other people.

Second, several LUA scripts break if one starts the game with number of difficulty levels = 4. This can be fixed, but leads me to seriously doubt whether this was tested.

Also, I ask again: Will there ever be any explanation of this thing? At least a post announcing it to the public?

Just when I thought I was finished with the cleanup! :angry:
You are absolutely right. Why should we finish the work of someone else.
All of these occurrences of "DIF_LEVEL_EASY" and so on have to be replaced by a modifier that is defined in DifficultySettings.xml but there is tons of locations which means tons of modifiers. This could lead to more externalization of hard coded values which is about the only positive thing I can think of. Still I'm not willing to do all this work that someone else started.

If someone is able to revoke my cleanup and also the implementation of the new difficulty settings I wouldn't mind.

edit: At the moment we are safe if we only use the default 4 difficulty levels. DIF_LEVEL_EASY, DIF_LEVEL_MEDIUM, DIF_LEVEL_HARD and DIF_LEVEL_INSANE correspond to index 1, 2, 3 and 4 in the XML. However I would like to see the issues fixed by Jazz.

[Updated on: Fri, 03 October 2014 00:53] by Moderator


Re: BUGZILLA report all bugs here![message #336469] Sun, 05 October 2014 15:18 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
A have a fuel bug in the latest Version. The helicopter is located at Airport in Drassen and don't have fuel, mainly because of I navigate it manually.
Btw: Does the fuel setting in the ini Editor have an effect after starting a game?

[Updated on: Sun, 05 October 2014 22:26] by Moderator

CTD on end of battle in 7516 (and 7535)[message #336473] Sun, 05 October 2014 22:18 Go to previous messageGo to next message
navaroe

 
Messages:79
Registered:August 2012
Hi,
here I have uploaded savedgame for 7516 where, when the battle ends in next turn by killing that last elite behind the tree, the game will crash to desktop. I had autosave from previous turn and there was no difference whatever I did. Tried to load the game with 7535 with same results.

After finishing the battle via autocombat allowed me to continue as usual.

http://ulozto.net/xt3ecxYX/crashonbattleend-zip

Hope it helps to kill a bug.
Re: BUGZILLA report all bugs here![message #336592] Sun, 12 October 2014 02:05 Go to previous messageGo to next message
navaroe

 
Messages:79
Registered:August 2012
Hi, fancy another CTD bug? Uh Oh

Here is save for build 7535. When you put anyone (say Ira) on repair assignment Drassen mine sector, game just crashes.

If you do that in other sector, no problem. If I transfer the squad from mine to other sector, no problem.

It doesn't matter whether the mine sector is active or not. I also took mercs out, tried on Ira repair assignment (no problem), got them back to mine sector, CTD again.

http://ulozto.cz/xDAviZX8/ctdonreapir-zip

Sorry about that.


BTW, how's Bugzilla? Last year I got this idea you guys prefer forum. If that has changed, just say and I'll enter my finding there myself, no need for JAPH to do that as he says in thread start Smile
Re: BUGZILLA report all bugs here![message #336658] Tue, 14 October 2014 00:50 Go to previous messageGo to next message
Flugente

 
Messages:3528
Registered:April 2009
Location: Germany
Nav|Naf
Hi again,
One of my mercs just got healed by 43 HPs in 1 hour in Drassen hospital while attended by two doctors doing hospital assignment. Feels a bit buggy to me. Especially as others were not healed that much and this guy has ebola resulting in -4HP/hour regeneration.

If it sounds like bug to you, I'll post savedgame, otherwise sorry.
Not related to ebola (which can't be healed anyway), it was an internal overflow that caused abnormal healing speed. Fixed in r7563.


Re: BUGZILLA report all bugs here![message #336661] Tue, 14 October 2014 01:35 Go to previous messageGo to next message
HunterHunter

 
Messages:19
Registered:September 2014
HunterHunter
A have a fuel bug in the latest Version. The helicopter is located at Airport in Drassen and don't have fuel, mainly because of I navigate it manually.
Btw: Does the fuel setting in the ini Editor have an effect after starting a game?


I found out that the fuel bug Comes because I changed the XML-Settings. It seems that the refuel to 25 items is triggered only if the helicopter Comes into the sector. I suggest to refuel it simply after 30 min waiting time.
Re: BUGZILLA report all bugs here![message #336681] Tue, 14 October 2014 21:14 Go to previous messageGo to next message
navaroe

 
Messages:79
Registered:August 2012
Flugente
Not related to ebola (which can't be healed anyway)

Exactly - that coupled with excessive medikit exhaustion, that happened with mercs getting healed, caused my whole stash of medikits to be almost gone :yikes:

Ebola is also not disease to which you want to prolong duration a lot Smile



Assertion failure in 7572[message #336757] Fri, 17 October 2014 17:30 Go to previous messageGo to next message
navaroe

 
Messages:79
Registered:August 2012
Just spotted a bug in 7572 build.

In strategic view, with Show Teams & Enemies active, when you right click on sector with your or enemy's soldiers present, you'll get Assertion Failure and game crashes.

I haven't found any log with textual presentation of the error, so here is screen:
http://tinypic.com/r/ajtp9d/8

which seems hard to read even in zoomed version, but there is original quality copy in zip with saved game and ja2_options.ini:

http://ulozto.net/xy6JwkxF/assertionfailure7572-zip


Long live all bughunters.
Re: BUGZILLA report all bugs here![message #336790] Sat, 18 October 2014 18:51 Go to previous messageGo to previous message
M16AMachinegun

 
Messages:304
Registered:September 2013
7535 + AFS RC8 Patch

Had a strange bug where the .INI editor was allowing me to edit the AFS .ini (As usual), but when I load the game up, none of my edits apply, most notably the starting cash.

For reference, the starting cash level for INSANE difficulty is 15,000. I set it to 500,000. When I load the game, I only have 15,000 starting cash. I can only assume the wrong .ini file is being loaded.

Going to attempt a reinstall.

Edit 1: Noticed there was a new patch, tried again using 7572 + AFS RC8 Patched and I've still got problems with the INI Editor loading the wrong .ini file(s).


Edit 2: @ DepressivesBrot: Thank you for pointing this out to me! And apologies for not checking the blasted thread before hand :headbanger:

Edit 3: Honestly I rather like the idea of externalizing the difficulties so we can add more if we please. For example, if I want to duplicate Novice's settings while having the number of enemies in INSANE, i'd like to make a new difficulty (perhaps call it 'Swarm') instead of editing the base four; that way I have a base to work with!

[Updated on: Sat, 18 October 2014 20:59] by Moderator

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