|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: BUGZILLA report all bugs here![message #247186]
|
Wed, 17 March 2010 01:40
|
|
Sot |
|
Messages:85
Registered:April 2009 |
|
|
to Headrock
Apparently you were right about the sellers. I reduced the count of some items (I previously added to the game) and the game did not crash.
Question. Apparently there is a maximum amount of all items are available from vendors (in particular to Bobby Ray )...? Is it possible to increase it?
[Updated on: Wed, 17 March 2010 18:32] by Moderator Report message to a moderator
|
Corporal 1st Class
|
|
|
Re: BUGZILLA report all bugs here![message #247447]
|
Sun, 21 March 2010 19:05
|
|
pambos |
|
Messages:14
Registered:July 2005 |
|
|
revision 1215
bug one :
\data 1.13 \ja2_options.ini
MELEE_DAMAGE_MODIFIER = 100
for some reason it affect gun damage
bug two:
I recall that when you trained civilians in city and you sleep and wake up the time used to count .it does not anymore
edit : spelling
[Updated on: Sun, 21 March 2010 19:08] by Moderator Report message to a moderator
|
Private
|
|
|
Re: BUGZILLA report all bugs here![message #247527]
|
Mon, 22 March 2010 23:25
|
|
clbg |
|
Messages:35
Registered:February 2007 Location: Moscow, Russia |
|
|
Can somebody confirm that flashbang grenades really work? It seems for me, that they dont work properly (only stun damage, no eye blind). Tried several latest builds.
Edit: Shame to me. Solved.
[Updated on: Tue, 23 March 2010 02:44] by Moderator Report message to a moderator
|
Private 1st Class
|
|
|
|
Re: BUGZILLA report all bugs here![message #247715]
|
Wed, 24 March 2010 22:31
|
|
Faithless |
|
Messages:438
Registered:October 2009 Location: The safe end of the barre... |
|
|
While trying to debug my mod I stumbled into a 1.13 bug.
It has nothing to do with my mod because it also happens with the default 1.13 exe.
Basically that leaves my install at SVN revision 3320, without anything else.
Sequence of events, 100% reproducible :
- Load save.
- Speed up till alma lower left gets invaded.
- Load the map.
- Load the same save again.
- Push the down arrow to zoom in on the map before the invasion.
The game will now CTD because it tries to access an empty ButtonList when trying to update the interface panels.
Can't really find the cause myself, I've never seen this part of the code before.
Savegame and ini's
[Updated on: Wed, 24 March 2010 22:31] by Moderator Report message to a moderator
|
Master Sergeant
|
|
|
|
Re: BUGZILLA report all bugs here![message #248021]
|
Sun, 28 March 2010 21:43
|
|
|
@Buggler
Does it occur every attempt even if the attempt is a failed lock pick?
or
Does it occur after successful lock pick?
Report message to a moderator
|
|
|
|
|
|
Re: BUGZILLA report all bugs here![message #249584]
|
Sat, 17 April 2010 23:06
|
|
genzo |
Messages:2
Registered:April 2010 |
|
|
I installed JA2 v1.13 using the "JA2 1.13 3358 exe SVN@1220 Full.exe" file.
when I try to attack Drassen from the North the game crashes with the following error (I think somebody had a similar issue time ago in a different location)
http://i39.tinypic.com/fa7vx4.jpg
no debug save can be created.
I tried to reload the game from different save files but nothing to do, always the same crash.
is it a bug or something that can be corrected via configuration?
thanks
Report message to a moderator
|
Civilian
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: BUGZILLA report all bugs here![message #254273]
|
Fri, 18 June 2010 21:24
|
|
Airbus |
Messages:4
Registered:June 2010 Location: Russia, Moscow |
|
|
Still playing v.3478. Got two falls of the game.
The first one was during assault on east SAM, and I don't know why it felt. I load quicksave and move one merc to another tile, and then continue playing as if nothing had happened.
The second one was when I came to the north-west sector of Cambria, placed mercs and clicked "Ready". As it was in first time, I load quicksave and do the same, except reloading weapons. This helped me.
Maybe I have crashlogs for this falls, but I don't know where they are, and I am writing from another computer. By the way, where JA2 v1.13 place crashlogs?
Report message to a moderator
|
Civilian
|
|
|
Re: BUGZILLA report all bugs here![message #259705]
|
Tue, 17 August 2010 17:17
|
|
bbm |
Messages:1
Registered:August 2010 |
|
|
Hi,
this has probably been reported already as you have a lively community here indeed but i can't help but vent my frustration over this. I was denfending Drassen mine with my three mercs against some 97 invaders when all of a sudden this bad boy pops up:
This is particulary nasty as I was playing in Iron Man Mode. Can anyone tell me what might be causing this? I'm not an expert on these cryptic messages. Maybe disabling a line in a .ini might help? Here is the savegame:
Link to Savegame 97
I patched the english versio of the game from 1.02 to 1.06 and the applied "JA2 1.13 3356 exe SVN@1227 Full". I'm using XP x86 SP3. Hope someone can shed some light on this issue. Thanks!
Report message to a moderator
|
Civilian
|
|
|
|
Re: BUGZILLA report all bugs here![message #260516]
|
Tue, 24 August 2010 23:15
|
|
Flugente |
|
Messages:3507
Registered:April 2009 Location: Germany |
|
|
Hi, I ran into a bug with the helicopter:
I attack a sector (squad 1), while at the same time a second squad lingers already above the sector in the helicopter.
1. If I unload the heli-squad before the attack begins, they stay in the enemy-occupied sector without starting a fight, which has always been hat way. But if first squad enters the sector, the formerly-airborne squad can not be placed on any edge of the map, therefore the game has to be manually exited. 'Clear' or 'Spread' causes a debug-message.
2. If I proceed with the attack, I can place the second squad on the same edge as the first one, which would be fine. The battle starts, but the second squad is not placed on the map. The sound of people moving is played, even in turn-based mode.
I can go to strategic view, unload squad the heli-squad and enter tactical again. The new squad is placed where it should be, except for one soldier (my Imp 'Shred' in this case) that is placed on another edge of the map (which is where the heli entered the sector from). If she was with the others, I'd be happy with this
I played this with revision 3585 with NAS 0.61b + STOMP 1.20, though I guess it doesn't have to do with the mods 8being a heli/merc-placement-issue and all).
Savegame from before the incident (just continue, skip the waiting for another squad):
http://www.mediafire.com/file/absaajkbvfdat4y/SaveGame18.sav
Report message to a moderator
|
|
|
|
|