Re: BUGZILLA report all bugs here![message #309565]
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Mon, 27 August 2012 22:28
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JamTheDane |
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Messages:9
Registered:August 2012 |
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I talked to JMich on another board, and he told me to go bug report here
I been playing JA2 1.13 for a few days now, and have run into a really irritating bug.
I run the newest version, 4870, with the latest hotfix, no extra mods or changes.
I have tried to make 3 new games now, and I get his by this every time, after cleaning up the start area. Just after clearing the area, I will either get random people dropped from group (had a full group, or a group with 2 out of 5 mercs in it), but the game will crash with a " is not in a valid group. (pSoldier->ubGroupID is 0.", whenever I move the mouse cursor to one of the edges of the map. If i look at the island map, they are all in group 1.
When I get hit by it, it is 100% repeatable.
When affected by this, if I go in the map mode, and try to MOVE my squad, by clicking on the "Dest" field (to easily select all mercs), the game will also crash, but with no error message.
A workaround is to go out in map mode, and reassign all mercs to group 2, this will put them all in a group again, and stop the bug.
I have seen this bug in start area, in airport area of Drassen, and in the south part of Drassen.
Here are screenshots of the error itself, the action view with group, so you can see the full group exist, and one of the tactical view:
http://i.imgur.com/1K09u.jpg
http://i.imgur.com/Ote1e.jpg
http://i.imgur.com/BUsIb.jpg
If you want it, I took a copy of this savegame.
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Private
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Re: BUGZILLA report all bugs here![message #310045]
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Wed, 12 September 2012 19:00
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removed_one |
Messages:4
Registered:April 2010 |
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Hi. I recently just started playing again, but now I'm having problems with opening the XML and ini editors. I keep getting a message saying "A device attached to the system is not functioning." Never had that problem before, so I was wondering if anybody knows a fix.
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Civilian
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Re: BUGZILLA report all bugs here![message #310951]
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Fri, 05 October 2012 19:12
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rtm |
Messages:1
Registered:October 2012 |
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I've found a neat bug in 5412 with wildfire maps.
Mike shows up in Tixa, gets shot IIRC without even a chance to speak.
After I clear out the dungeon there, I go on to clear out the cache at J12.
Can't find last enemy. So, I google the forums, then try the alt-E cheat.
Works. Turns out there's an invisible, dying Mike in the upper right corner of the map. Even though his corpse definitely was at Tixa..
Truly invisible, his only presence is indicated by the square being impossible to move onto. It doesn't show the cross, just the merc won't go there.
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Civilian
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Re: BUGZILLA report all bugs here![message #311713]
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Fri, 02 November 2012 13:14
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Parkan |
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Messages:438
Registered:April 2010 Location: Russia,Sevastopol |
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Ja2+SCi 5645.
If i play with tooltips level 4(debug).The enemy and militia units have wrong description about their traits.For example:Enemy has trait-Athletics-but this is not athletics-it is Bodybuilding.
Plus.If player play with IMP mercs where they have more than 3 traits(major\minor)(for example i play with 4 major\4 minor) the description tooltip in laptop if i want to see More trait-is wrong too.(For example:I created merc with Machinegunner,hand to hand, Deputy,Bodybuilding,Athletics,Night Ops,Ambidex.The laptop menu show-Machinegunner,hand to hand,Deputy,Night ops,More.If i look to More i saw only Athletics,teaching.The teaching i not chose when IMp merc was created.
Such bugs was in previus versions like in 5555 exe.
Cheked with stock 1.13 mod,and with AFS and UC mod separatle.This bugs occur.
http://i.imgur.com/xyj5Y.jpg
[Updated on: Fri, 02 November 2012 13:21] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #312028]
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Tue, 13 November 2012 21:17
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Uriens |
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Messages:345
Registered:July 2006 |
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Some more bugs. Using latest version from SVN 1559 and exe version is 5685.
Using inventory popups bug. If you try to attach something that is forbidden an error will appear as normal but after that any action results in crash.
Latest crash report caused by this:
Toggle SpoilerRelease v1.13.5521 (Development Build): Build 12.08.24. Z
File:
E:\Games\Ja2\ja2.exe
8 type 586 processor.
Total Physical Memory: 4095 Megs.
Segment( CS:EIP ): 0023:006497a9.
Exception occurred at address: 0x006497a9
Write Access Violation at: 0x00000000
Exact Error Message
"The thread tried to read from or write to a virtual address for which it does not have the appropriate access."
The game 'CAN' continue
Registers:
EAX=00000000 CS=0023 EIP=006497a9 EFLGS=00010206
EBX=00000008 SS=002b ESP=1385fd50 EBP=1385fd50
ECX=1385fcf0 DS=002b ESI=1385fcf0 FS=0053
EDX=00000000 ES=002b EDI=00000000 GS=002b
Stack Walk:
FramePtr ReturnAd Param#1 Param#2 Param#3 Param#4 Function Name
1385fd50 006bf6a1 00000000 00000000 00000017 1385fda0 ja2!
1385fd64 0054f4a3 1385fcf0 02893b10 b8982333 00000000 ja2!
1385fda0 004f84ca 07fd84a8 00000008 ffff002e 000001c5 ja2!
1385fdc8 004093c1 00000010 0000002e 000001c5 00000000 ja2!
1385fe08 00505d2d b8982043 ffffffff 12882528 00000000 ja2!
1385fed0 00505f64 b8982193 ffffffff 12882528 74a4199e ja2!
1385ff00 00505ff9 00000000 00795f46 ffffffff 00360dd0 ja2!
1385ff38 00795fc2 b89821fb 74a41725 00000010 74a4199e ja2!
1385ff68 007961af ffffffff 00000000 00000000 00000000 ja2!
1385ff88 74a433aa 00000000 1385ffd4 77279ef2 00000000 ja2!
1385ff94 77279ef2 00000000 41cef4fa 00000000 00000000 kernel32!BaseThreadInitThunk [omap]
1385ffd4 77279ec5 00796010 00000000 00000000 00000000 ntdll!RtlInitializeExceptionChain [omap]
1385ffec 00000000 00796010 00000000 00000000 43534552 ntdll!RtlInitializeExceptionChain [omap]
Stack dump:
1385fd50: 1385fd64 006bf6a1 00000000 00000000 00000017 1385fda0 0054f4a3 1385fcf0
1385fd70: 02893b10 b8982333 00000000 00000008 00000001 00b44b24 1385fdac 02893b10
1385fd90: 0085fdf4 1385fec4 0084d078 ffffffff 1385fdc8 004f84ca 07fd84a8 00000008
1385fdb0: ffff002e 000001c5 00000000 004f8977 ffffffff 00000009 1385fe08 004093c1
1385fdd0: 00000010 0000002e 000001c5 00000000 00000000 12882528 1385fff0 0000002e
1385fdf0: 000001c5 258b7e96 00100000 00000000 01c5002e b898209b 1385fed0 00505d2d
1385fe10: b8982043 ffffffff 12882528 00000000 00000000 00000000 00000000 00000000
1385fe30: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
1385fe50: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
1385fe70: 00000000 7726013d 754115e9 00000002 1385fec4 00000001 00000000 75411654
1385fe90: bb0f036d 00000002 1385ff3c 1385ff38 00000024 00000001 00000000 00000000
1385feb0: 00000000 00000000 00000000 b8982043 1385fe10 1385fef0 0084b8e6 00000000
1385fed0: 1385ff00 00505f64 b8982193 ffffffff 12882528 74a4199e 1385fed8 1385f914
1385fef0: 1385ff2c 008251f0 ab921fe3 00000001 1385ff38 00505ff9 00000000 00795f46
1385ff10: ffffffff 00360dd0 b89821ab 74a41725 00000000 74a4199e 1385ff18 1385ff58
1385ff30: 00851f80 00000000 1385ff68 00795fc2 b89821fb 74a41725 00000010 74a4199e
1385ff50: 1385ff40 74a4199e 1385ffc4 008251f0 ab8df21b 00000001 1385ff88 007961af
1385ff70: ffffffff 00000000 00000000 00000000 000001f8 000001f4 1385ff94 74a433aa
1385ff90: 00000000 1385ffd4 77279ef2 00000000 41cef4fa 00000000 00000000 00000000
1385ffb0: 00000000 00000000 00000000 1385ffa0 00000000 ffffffff 772b71d5 256dce1e
1385ffd0: 00000000 1385ffec 77279ec5 00796010 00000000 00000000 00000000 00000000
1385fff0: 00000000 00796010 00000000 00000000
(00400000 - 0F9A5000) E:\Games\Ja2\ja2.exe 1.0.0.1 1.0.0.1 - file date is 11/12/2012 22:33:04
(77240000 - 773C0000) C:\Windows\SysWOW64
tdll.dll 6.1.7601.17725 6.1.7601.17725 - file date is 11/17/2011 06:38:40
(74A30000 - 74B40000) C:\Windows\syswow64\kernel32.dll 6.1.7601.17932 6.1.7601.17932 - file date is 08/20/2012 18:37:20
(75400000 - 75447000) C:\Windows\syswow64\KERNELBASE.dll 6.1.7601.17932 6.1.7601.17932 - file date is 08/20/2012 18:37:20
(75520000 - 75555000) C:\Windows\syswow64\WS2_32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:21:40
(74FF0000 - 7509C000) C:\Windows\syswow64\msvcrt.dll 7.0.7601.17744 6.1.8638.17744 - file date is 12/16/2011 08:53:00
(76510000 - 76600000) C:\Windows\syswow64\RPCRT4.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:08:58
(74920000 - 74980000) C:\Windows\syswow64\SspiCli.dll 6.1.7601.17856 6.1.7601.17856 - file date is 06/02/2012 05:34:10
(74910000 - 7491C000) C:\Windows\syswow64\CRYPTBASE.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:08
(75560000 - 75579000) C:\Windows\SysWOW64\sechost.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:14
(74C60000 - 74C66000) C:\Windows\syswow64\NSI.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:12
(10000000 - 10022000) E:\Games\Ja2\smackw32.dll 3.0.0.0 3.0.0.0 - file date is 10/31/2012 06:36:56
(750A0000 - 751A0000) C:\Windows\syswow64\USER32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:08:58
(75370000 - 75400000) C:\Windows\syswow64\GDI32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:08:52
(77210000 - 7721A000) C:\Windows\syswow64\LPK.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:11:24
(74980000 - 74A1D000) C:\Windows\syswow64\USP10.dll 1.626.7601.17514 1.626.7601.17514 - file date is 11/20/2010 13:21:34
(74E00000 - 74EA0000) C:\Windows\syswow64\ADVAPI32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:18:04
(74730000 - 74762000) C:\Windows\system32\WINMM.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:21:38
(30000000 - 3006D000) E:\Games\Ja2\binkw32.dll 1.5.10.0 1.5.10.0 - file date is 10/31/2012 06:36:56
(00240000 - 002CF000) E:\Games\Ja2\fmod.dll 3.7.3.0 3.7.3.0 - file date is 10/31/2012 06:36:56
(755B0000 - 7570C000) C:\Windows\syswow64\ole32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:20:50
(6C3A0000 - 6C3B4000) C:\Windows\system32\MSACM32.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:44
(744E0000 - 744E7000) C:\Windows\system32\WSOCK32.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:22
(69810000 - 698F7000) C:\Windows\system32\DDRAW.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:12
(709C0000 - 709C6000) C:\Windows\system32\DCIMAN32.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:10
(751A0000 - 7533D000) C:\Windows\syswow64\SETUPAPI.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:21:16
(75580000 - 755A7000) C:\Windows\syswow64\CFGMGR32.dll 6.1.7601.17621 6.1.7601.17621 - file date is 05/24/2011 11:39:40
(76860000 - 768EF000) C:\Windows\syswow64\OLEAUT32.dll 6.1.7601.17676 6.1.7601.17676 - file date is 08/27/2011 05:26:28
(75710000 - 75722000) C:\Windows\syswow64\DEVOBJ.dll 6.1.7601.17621 6.1.7601.17621 - file date is 05/24/2011 11:40:06
(742D0000 - 742E3000) C:\Windows\system32\dwmapi.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:14
(69DE0000 - 69ECB000) C:\Windows\system32\dbghelp.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:18:28
(6D130000 - 6D17C000) C:\Windows\system32\apphelp.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:18:04
(68540000 - 68758000) C:\Windows\AppPatch\AcGenral.DLL 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:18:02
(75740000 - 75797000) C:\Windows\syswow64\SHLWAPI.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:21:20
(74370000 - 743F0000) C:\Windows\system32\UxTheme.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:11:26
(72F90000 - 72F9F000) C:\Windows\system32\samcli.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:21:06
(74630000 - 74639000) C:\Windows\system32\VERSION.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:18
(758C0000 - 7650A000) C:\Windows\syswow64\SHELL32.dll 6.1.7601.17755 6.1.7601.17755 - file date is 01/04/2012 09:59:40
(73260000 - 73263000) C:\Windows\system32\sfc.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:10:24
(6F3E0000 - 6F3ED000) C:\Windows\system32\sfc_os.DLL 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:16
(72380000 - 72397000) C:\Windows\system32\USERENV.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:21:34
(72770000 - 7277B000) C:\Windows\system32\profapi.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:14
(74ED0000 - 74FE1000) C:\Windows\syswow64\urlmon.dll 9.0.8112.16450 9.0.8112.16450 - file date is 08/24/2012 07:51:52
(76610000 - 767C8000) C:\Windows\syswow64\iertutil.dll 9.0.8112.16450 9.0.8112.16450 - file date is 08/24/2012 07:44:36
(757A0000 - 758BB000) C:\Windows\syswow64\WININET.dll 9.0.8112.16450 9.0.8112.16450 - file date is 08/24/2012 07:51:28
(75730000 - 75733000) C:\Windows\syswow64\Normaliz.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:09:02
(72340000 - 72352000) C:\Windows\system32\MPR.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:42
(74D50000 - 74DB0000) C:\Windows\system32\IMM32.DLL 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:08:52
(75450000 - 7551C000) C:\Windows\syswow64\MSCTF.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:44
(20CB0000 - 20D4D000) C:\Program Files\CheckPoint\ZAForceField\WOW64\Plugins\ISWSHEX.dll 1.5.350.0 1.5.350.0 - file date is 11/03/2011 15:44:32
(724C0000 - 7255B000) C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a\MSVCR80.dll 8.0.50727.6195 8.0.50727.6195 - file date is 07/27/2012 03:28:40
(74EA0000 - 74ECD000) C:\Windows\syswow64\WINTRUST.dll 6.1.7601.17940 6.1.7601.17940 - file date is 08/24/2012 17:57:50
(74B40000 - 74C5E000) C:\Windows\syswow64\CRYPT32.dll 6.1.7601.17856 6.1.7601.17856 - file date is 06/02/2012 05:36:30
(74A20000 - 74A2C000) C:\Windows\syswow64\MSASN1.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:19:46
(72560000 - 725E7000) C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d09154e044272b9a\MSVCP80.dll 8.0.50727.6195 8.0.50727.6195 - file date is 07/27/2012 03:28:40
(72F60000 - 72F81000) C:\Windows\system32
tmarta.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:12
(74DB0000 - 74DF5000) C:\Windows\syswow64\WLDAP32.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:21:38
(20000000 - 2008A000) C:\Program Files\CheckPoint\ZAForceField\WOW64\AK\icsak.dll 1.5.350.0 1.5.350.0 - file date is 11/03/2011 15:44:22
(76600000 - 76605000) C:\Windows\syswow64\PSAPI.DLL 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:14
(64620000 - 64714000) C:\Program Files (x86)\RadeonPro\AppProfiles.dll 1.0.4.9 1.0.4.9 - file date is 02/04/2011 23:35:22
(6DB70000 - 6DD00000) C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17825_none_72d273598668a06b\gdiplus.dll 6.1.7601.17825 6.1.7601.17825 - file date is 04/21/2012 05:21:02
(744F0000 - 74593000) C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll 9.0.30729.6161 9.0.30729.6161 - file date is 08/21/2012 02:31:16
(645B0000 - 64620000) C:\Windows\system32\D3DX10_42.dll 9.27.952.3001 9.27.952.3001 - file date is 09/04/2009 16:29:34
(64570000 - 645AB000) C:\Windows\system32\D3DX11_42.dll 9.27.952.3022 9.27.952.3022 - file date is 09/04/2009 16:29:34
(13560000 - 13627000) C:\Program Files (x86)\Stardock\ObjectDock Plus\DockShellHook.dll 9.27.952.3022 9.27.952.3022 - file date is 11/12/2011 00:49:56
(6B820000 - 6B908000) C:\Windows\system32\aticfx32.dll 8.17.10.1140 8.17.10.1140 - file date is 07/28/2012 03:15:42
(6D4D0000 - 6D4E9000) C:\Windows\system32\atiu9pag.dll 8.14.1.6268 8.14.1.6268 - file date is 07/28/2012 02:13:32
(618A0000 - 61DEF000) C:\Windows\system32\atiumdag.dll 9.14.10.924 9.14.10.924 - file date is 07/28/2012 05:09:20
(63780000 - 63C14000) C:\Windows\system32\atiumdva.dll 8.14.10.363 8.14.10.363 - file date is 07/28/2012 02:32:32
(74770000 - 747E2000) C:\Windows\system32\dsound.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:14
(74700000 - 74725000) C:\Windows\system32\POWRPROF.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:16:14
(768F0000 - 76973000) C:\Windows\syswow64\CLBCatQ.DLL 2001.12.8530.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:04
(6E8A0000 - 6E8D9000) C:\Windows\System32\MMDevApi.dll 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:19:40
(6E6E0000 - 6E7D5000) C:\Windows\System32\PROPSYS.dll 7.0.7601.17514 7.0.7601.17514 - file date is 11/20/2010 13:20:58
(6E7F0000 - 6E826000) C:\Windows\system32\AUDIOSES.DLL 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:18:06
(6C1C0000 - 6C1F0000) C:\Windows\system32\wdmaud.drv 6.1.7601.17514 6.1.7601.17514 - file date is 11/20/2010 13:16:52
(70980000 - 70984000) C:\Windows\system32\ksuser.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:36
(6CA50000 - 6CA57000) C:\Windows\system32\AVRT.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:00
(6E7E0000 - 6E7E8000) C:\Windows\system32\msacm32.drv 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:14:10
(6C390000 - 6C397000) C:\Windows\system32\midimap.dll 6.1.7600.16385 6.1.7600.16385 - file date is 07/14/2009 02:15:42
Cowers in fear prone animations seems to be bugged sometimes. Enemy can become unhittable by any attacks (ranged, melee, explosives) until he recovers and gets out of that stance. Doesn't happen all the time but it's frequent enough to be a problem. This seems to most often happen to enemies that got suppressed by grenades, like stun grenade.
Cowers in fear crouch animations can also become bugged but in different way. This seems to happen when militia kills an enemy - he will instead of becoming a corpse just remain there in 'cowers in fear' stance with dying status. Militia will ignore him and move on while mercs can see him AND they can target/shoot him to finish him off. If not finished enemy can stay like this forever. Reminds me a lot on that falling from rooftop animation bug except that you can't target or kill enemy there (I think).
[Updated on: Tue, 13 November 2012 21:25] by Moderator Report message to a moderator
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #312096]
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Thu, 15 November 2012 14:59
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Uriens |
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Messages:345
Registered:July 2006 |
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Ok, here is an update:
Quote:Cowers in fear crouch animations can also become bugged but in different way. This seems to happen when militia kills an enemy - he will instead of becoming a corpse just remain there in 'cowers in fear' stance with dying status. Militia will ignore him and move on while mercs can see him AND they can target/shoot him to finish him off. If not finished enemy can stay like this forever.
I ran into this again - twice. It was on an enemy with normal male body, but I don't think it's really important. I think I figured out what may cause this.
Both times it happened during militia turn. It may be possible for this to happen on enemy turn against militia (or even your mercs), but I didn't see it yet. The first time it happened when a militia was shooting at the enemy and, while the animation of cover in fear was still playing for that enemy, another militia came to turn and shot that enemy (would probably killed him). However, that made enemy status stuck in dying state.
Second time it happened when ambidextrous militia with 2 pistols was shooting at the enemy that already had 'cower in fear' stance. Both shots were hits, first one started animation of being hit while cowered in fear and before that animation ended, another shot landed and send him to this frozen dying state.
It would seem that problem appears when a killing shot lands while the animation is playing. In both cases hits happened shortly after first move before animations finished. I'm guessing that in code, at the end of animation, game calls for something that causes this.
All this happened only on crouched cower in fear animations. Never saw this on any other stance.
I also ran into another bug. If your merc is positioned behind the door that blocks view of him, when he tries to apply first aid on him you will get a stopwatch and action wont happen. I do recall that this specific action (first aid) had problems before in much older versions if there were objects (not only doors) in the way when you clicked on your merc. This bug is still here.
I think this one should be easy to reproduce, just have your merc stand behind an object like door and try to make him apply first aid on himself. You may have to hit him with something first so that he actually has something to heal.
Also, stand up bug appears to happen on prone enemies/militia/mercs when they are prone and under suppression fire. On first shot/burst they stand up and on next (assuming they live) they go to crouched 'cower in fear' stance. I'm not sure if the problem is that game decides to send prone targets to crouched cower in fear stance (which is wrong stance for prone targets), or the prone 'cower in fear' animation fails to start and the game then sends them to standing stance as a backup. I must mention that I really don't remember seeing enemy going to prone 'cower in fear' stance from prone position under suppression fire. Only times I saw enemy go to prone 'cower in fear' was because of grenade explosion.
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Master Sergeant
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Re: BUGZILLA report all bugs here![message #312260]
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Mon, 19 November 2012 20:43
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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Testing that one with r5693. It crashes because of something happening in ClassifyEdgepoints() in Map Edgepoints.cpp:787... something about isolated gridno handling, whatever that is.
So far, I feel pretty innocent about it, as I didn't do anything there...
Update: This is somehow connected to map entry points, and the fact that this map in particular has fences that limit the possible merc entrypoints from north and east. If you tell the game that the map has no gMapInformation.sNorthGridNo and gMapInformation.sEastGridNo, everything works, one can save this... ideas, anyone? Has anyone observed similar behaviour in other maps?
Update 2: That definetly is the problem. If I remove a tiny section of the fence, the map can properly be saved. I conclude that the game tries to check wether the map edgepoints are connected to... some other region. If the fence is closed, this isnt possible... and the code cannot handle that. Atm no idea how to fix that. Putting a whole in your fence will solve this issue, but is kinda against the concept of fences, isn't it?
Update 3: If the fence is there, we try ClassifyEdgepoints() (isn't it wonderful if a code section begins with Quote: There is a flaw in the design of this system. ? On checking the northern gridno, we try InternallyClassifyEdgepoints(). Stuff happens, dunno if good or bad , but in the end a MemReallocReal() fails because of HeapValidate()-error... ehem. Ideas? Anyone?
[Updated on: Mon, 19 November 2012 23:15] by Moderator Report message to a moderator
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Re: BUGZILLA report all bugs here![message #312299]
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Tue, 20 November 2012 21:05
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Flugente |
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Messages:3507
Registered:April 2009 Location: Germany |
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I14 does not have a closed fence, thus the difference. Closed fences are a no-no, it seems.
Hmm... dunno. Must be because the enclose part is smaller, thus something does not happen here...
Update: I've checked I14. Funny thing: I can save it once without any problems... but if I save that map again, I get the same crash. What happens is that on the first saving, gus2ndNorthEdgepointArraySize has size 82, but on the second saving, it has size 121. when trying to allocate memory, this immediately fails.
This is all very odd. As I'm pretty saved we do not do randomized saving :headbanger:, this means that either
- some code section gets overwritten somewhere :roulette:
- or those arrays (or their sizes) are not cleaned properly... which is very odd, considering the fact that saving a map is a very basic thing we do since ages. I know of no changes to entry points whatsoever... :dontknow2:
Update2: The funniest thing ever happened: When we do our little... whatever, we call a function that has this little gem:
if( gWorldSectorX == 14 && gWorldSectorY == 9 && !gbWorldSectorZ )
{ //BRUTAL CODE -- special case map.
iSearchRange = 250;
}
else
{
iSearchRange = EDGE_OF_MAP_SEARCH;
}
:computer2:
Update3: If I remove that special case thing for I14, the map saving crashes the first time, reproducable. So the above is good for something... but there is no comment on what that might be. :wb:
[Updated on: Wed, 21 November 2012 03:05] by Moderator Report message to a moderator
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Re: BUGZILLA report all bugs here![message #312348]
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Fri, 23 November 2012 00:38
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pyg |
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Messages:42
Registered:August 2007 |
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I've been getting a consistent crash removing an attachment from an item (like nvg from helmet, scope from rifle) from 5520/recent svn to DepressivesBrot 5699/1562 sci. It doesn't happen at first but by the time I get to Drassen at some point I go to change something and I get a assertion error crash. I would do the bugzilla thing but I couldn't find a .sav (they didn't move recently right?). Also, the Shift-n goggle swap doesn't work then... usually how I crash it is by trying to manually change eye gear.
[Updated on: Fri, 23 November 2012 00:38] by Moderator Report message to a moderator
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Corporal
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