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Re: BUGZILLA report all bugs here![message #316882] Mon, 01 April 2013 15:47 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
@weidox

12. Hover mouse over civilian and press "x"
21. It a legacy feature for old inventory system

Base 1.13 has some balance issues, much of a showcase for new features, if you check changelogs you can't see new xml edits other than items required for new features. Also with Headrock gone, nobody here truly understands NCTH. Use at your own risk.
Re: BUGZILLA report all bugs here![message #316884] Mon, 01 April 2013 16:01 Go to previous messageGo to next message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
12. there even is an ini setting to toggle this.
Re: BUGZILLA report all bugs here![message #316903] Tue, 02 April 2013 02:02 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
Really sad to hear NCTH being kind of dead. I liked it to some part - at least the idea that better scope isn't always better in targeting. Don't know how this actually works now in OCTH - but I guess it's still the same "the more the better".
I'm writing tens of bugs here in forum - is there a better place so someone would be tracking and taking action?

And another bug.
26. Weapon details popup (the one with a lot of stats) seems to show all values adjusted (via attachments or inherent) except accuracy. Accuracy seems to be always shown unadjusted.
Re: BUGZILLA report all bugs here![message #316905] Tue, 02 April 2013 03:08 Go to previous messageGo to next message
LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
@weidox

14. Negative APs are intended, they get subtracted from next round's AP pool. This doesn't only happen after actions but mostly when you get hit or suppressed, even leading to your character still having negative APs during his turn after having received unwanted attention.

16. This is a bug that is related to the option of illuminating the ground near mercs. Default hotkey was "G" I think. Turn it off and scrolling works fine.

17. Yes. But guns in JA2 are never entirely balanced. Considering bolt-action rifles have only minor advantages over semi-automatic ones in reality while being slow, this isn't really far off.

21. As Gambigobilla stated, this is a feature from the OIV (Old Inventory System), the attachment slots represent pockets. So you could stash your sunglasses in your vest's pockets, shove a gas mask into a trouser pocket and put camo kits there, too. Still existing in NIV.

23. You cannot put a filled backpack into a combat pack, only a half-empty one. The container's item size increases with the amount and size of items stored in it, so it will grow too large to be contained itself. I agree though, it would be better if both could be carried with severe penalties to doing so.

24. Taking my time here, except that my mercs need food to survive. Other than that, no consequences. Only Enrico Chivaldori getting impatient.

25. Isn't that the Iron Man mode?

Also, I believe that only few bugs can be fixed given the complicated nature of the JA2 engine but you're pretty much in the right place. Just don't expect people to outright love the hunt for bugs.

[Updated on: Tue, 02 April 2013 03:11] by Moderator

Re: BUGZILLA report all bugs here![message #316911] Tue, 02 April 2013 08:23 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
@LootFragg

14. Negative APs (suppression, being hit, not sure anything else) in general are right, and I stated that sometimes after action it's possible to get into negative AP.

17. Agree that bolt action rifles are realistic. But then having them useless isn't good for game. Maybe lower their prices considerably or make sure they enter game earlier that better sniper rifles?

21. I found that it's very useful that helmets have places to attach sun glasses/NVG, as NVG takes a lot of inventory space (and inconvenient to exchange with sun glasses which takes less space). Doubt how much realistic, but good for game.

25. Iron Man doesn't allow to save while there's enemies in sector. "Bronze Man" would allow to save when there's no enemies in sight and game reverts from turn based to realtime. Though I start to doubt how much useful it would be. This worked very well in Silent Storm but in JA2 1.13 enemies tend to rush massively to attack once they find you so once good combat started there may be no peace until (almost) everyone is dead.
Re: BUGZILLA report all bugs here![message #316918] Tue, 02 April 2013 11:44 Go to previous messageGo to next message
LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Guns aren't balanced in JA2. Submachineguns are too clumsy, shotguns too weak, you name it. If you want balance, you have to settle with a mod like Buns' improved item progression or his WWII mod (which basically starts with bolt action rifles) or check out Smeagol's AIMNAS. Except if you want to change values by yourself which is possible after all. Lower the overall coolness and costs of bolt action rifles and they will appear earlier and cost less. It's a shit ton of work though and everybody who wanted to change default values has ended up making his own item mod slash conversion.

Helmet attachments aren't uncommon. Especially NVGs have headstraps and helmet mounts so they should just be wearable on the head even without a helmet.

PM Buns or Smeagol or visit their threads to find out more about the item mods. They might have what you need.

Edit: Well, fuck me bollocks, check out ClarkeW's Item Balance Mod.

[Updated on: Tue, 02 April 2013 11:49] by Moderator

Re: BUGZILLA report all bugs here![message #316920] Tue, 02 April 2013 12:49 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
When I finish current game probably I will try some mod. Really wanted to try AIMNAS but it's not working properly since some version (when bigmaps were started). And no guarantees that last good version works well with 1.13 SVN release.
And another bug (really annoying):
26. Not possible to copy game directory and play without having game installation in that directory. This worked with vanilla, wildfire and 1.13 build 4870. But somewhere between 4870 and 5951 some dependency was added so I cannot anymore simply copy game directory to another computer and play it. By copying till now I was able to have several different JA2 games in progress.
Re: BUGZILLA report all bugs here![message #316921] Tue, 02 April 2013 13:33 Go to previous messageGo to next message
Hazapuza

 
Messages:263
Registered:February 2009
Location: Finland
Check out wil473's Arulco Folding Stock mod(s). He's done rather nice work with NCTH, among other things.

26. Can't confirm myself, but I find it extremely unlikely that this would be the case...
Re: BUGZILLA report all bugs here![message #316923] Tue, 02 April 2013 13:52 Go to previous messageGo to next message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
14. It's still intended, though. So you can accomplish certain actions with just a very few APs missing by "borrowing" from next turn. Somehow complementary to "take over some unused APs to next turn".

17. there are plenty of useless guns in the games; amount differs from personal PoV concerning "Usefulness". Shotguns? Big Handguns? WW2 guns? Most of them are mostly used just until something better can be looted/bought.

21. As Gambi said, they are relict from the time before NIV; they were first attempt to simulate pouches and alter inventory on the way to NIV.

25. work around would be an selfimpossed "Bronze Man". Razz
I could imagine that coding this could lead into collisions with "force turnbased" and "real time sneaking". But I would even prefer an autosave on start and end of turnbased. Smile
Re: BUGZILLA report all bugs here![message #316924] Tue, 02 April 2013 14:03 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
14. It's different. It's like my merc has 15 AP left. I try to drop something for 12AP cost. And then merc drops to some -7 AP or even >-10 AP. Also remember that at least once in similar cases I saw some strange merc animation when doing such action.

Of all the issues, I miss a way to turn back OCTH cause NCTH is too much buggy no matter how nice it is and nicely it looks. And camo stuff - I loved using camo in vanilla/wildfire, and 1.13 camo is over complicated and there's just not enough camo available to even use it, not talking about changing on demand. 5 mercenaries, some half thousand enemies killed and only ~10 packs of camo collected in total. That's having in mind that I stunned and robbed some 100 elites. 10 camo packs is barely enough for single use to cycle all camo types on all mercs. Feeling miserable.
Re: BUGZILLA report all bugs here![message #316925] Tue, 02 April 2013 14:07 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
26. More details what I did - clean install JA 1.12 gold. Copy to another place, uninstall JA 1.12. Copy 1.13 over 1.12. Try to start exe, few seconds and crash. Don't remember if there was any error message.
Now I'm using just 1.12 gold with 1.13 over it, no uninstall or moving or whatever, it works then. But I don't like that, on another computer then I need again to install. And I fear how I'll manage when I'll try to have some mod over 1.13 SVN. We'll see..
Re: BUGZILLA report all bugs here![message #316926] Tue, 02 April 2013 14:46 Go to previous messageGo to next message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
Choose OCTH on game start to get rid of NCTH.
Re: BUGZILLA report all bugs here![message #316927] Tue, 02 April 2013 14:58 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
As of mods, I find that Arulco Folding Stock is for UB which I don't want to play for the moment. At the same time I found Arulco Revisited which with it's less empty overland map sounds appealing, and it's fresh meaning compatible with more or less recent 1.13 - but it's only maps, not weapon etc balance.
AIMNAS is focusing on bigmaps and I don't even find a working link to download separate AIMNAS >v17 (only SCI with v20 which has a pretty old 1.13 v4561 inside - and I love 10 mercs per squad which appeared somewhere >v4870).
ClarkeW item mod seems to be up to date - but then it's only price balance mod, nothing with weapon balance itself - should not hurt to use but also bolt action rifles weren't major issue.
Re: BUGZILLA report all bugs here![message #316928] Tue, 02 April 2013 15:00 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
@Sam_Hotte

Choosing OCTH for new game will change setting for old games?
Strangely, if that's true, wonder why there's no option in .ini file. Maybe there's some savegame compatibility issues?
Re: BUGZILLA report all bugs here![message #316931] Tue, 02 April 2013 15:21 Go to previous messageGo to next message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
weidox
Choosing OCTH for new game will change setting for old games?

No, of course not. The way to revert back to OCTH is to start a game with this setting.
Or revert back to v4870 (or not much newer) where CTH system can be toggled in game preferences
(But this would also require a new game start).
Re: BUGZILLA report all bugs here![message #316937] Tue, 02 April 2013 16:10 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
I just found a page where all mods with download links are collected. Wonderful:)
Re: BUGZILLA report all bugs here![message #317017] Thu, 04 April 2013 01:12 Go to previous messageGo to next message
Hazapuza

 
Messages:263
Registered:February 2009
Location: Finland
weidox
As of mods, I find that Arulco Folding Stock is for UB which I don't want to play for the moment.

Unfinished Business (if that's what you mean by UB) has nothing to do with Arulco Folding Stock; it's an item mod with the standard JA2 campaign.
Re: BUGZILLA report all bugs here![message #317029] Thu, 04 April 2013 10:16 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
Seems I missed UB (unfinished business) with UC (urban chaos). I find now in notes that Arulco Folding Stock is available for original campaign. And I hope it's compatible with Arulco Revisited which seems to be very attractive on paper.
Re: BUGZILLA report all bugs here![message #317031] Thu, 04 April 2013 11:24 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
It will have some problems with preplaced items, because base 1.13 items.xml and AFS items.xml don't match. Instead of finding a 9mm glaser ammo you'll find a AWM or instead of a shotgun you'll find a nada item. If you can look past it, it's completely playable.
Re: BUGZILLA report all bugs here![message #317058] Thu, 04 April 2013 22:36 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
A question if anyone knows answer on such mixing.. Let's say I add Arulco Revisited which modifies maps (and guess also modifies stuff found in maps), and then add AFS which also modifies items. Can it happen that AFS items get in unreachable spaces etc like in walls (in case AFS put an item in a place where vanilla had some container and AR made a wall)?
Re: BUGZILLA report all bugs here![message #317059] Thu, 04 April 2013 22:40 Go to previous messageGo to next message
Flugente

 
Messages:3538
Registered:April 2009
Location: Germany
No.


Re: BUGZILLA report all bugs here![message #317060] Thu, 04 April 2013 22:46 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
To elaborate:
Item placement is saved by the map. What an item IS depends on the XMLs. So if the AR maps say there's an item in that cupboard and it's supposed to be a shotgun under 1.13, in AFS it might be a med kit ... or a jar ... or an AWM or a NADA item (most likely) - but something will be there.


Re: BUGZILLA report all bugs here![message #317171] Sun, 07 April 2013 17:28 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
Bugs further.
27. San Mona fighting seems to be buggy. First time I came it locked with clock cursor while waiting forever for Kingpin to come. Another try went well, but then when I hit with bare hands in ring I got disqualified and game locked with clock cursor again forever. Then tried again, dropped off any guns and armor, and it passed successfully.

Also on 19., it's a bit different - I had all cleaning kits on 1 merc, and I found now that Clean Guns (Team) is working, but Clean Guns (Merc) cleans only a single gun for current merc.
Re: BUGZILLA report all bugs here![message #317179] Sun, 07 April 2013 22:49 Go to previous messageGo to next message
grim

 
Messages:349
Registered:July 2006
Location: France
Bug report:

JA2 1.13 version: 5962 on 1631

Description: I had some misfortune shooting with RPG weapons. Sometimes, the rocket/grenade hits, but do not explode at all. It happens very randomly. It seems to happen mostly with fragmentation rocket, and while i was testing this with Iggy (Screenshot below), it happened every time at the first shot: reloading the RPG with another rocket and shooting worked properly every time after the first.

I managed to catch the exact moment the rocket hits a tank (and doesn't explode):
http://i50.tinypic.com/bhyd0n.jpg

On the screenshot, you can see the rocket is in perfect condition, so i don't think it's some kind of missfire. Iggy's RPG isn't in perfect condition though, but this malfunction occured with 100% condition RPGs before that.
Re: BUGZILLA report all bugs here![message #317196] Mon, 08 April 2013 08:36 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
27. San Mona fighting seems to be buggy. First time I came it locked with clock cursor while waiting forever for Kingpin to come. Another try went well, but then when I hit with bare hands in ring I got disqualified and game locked with clock cursor again forever. Then tried again, dropped off any guns and armor, and it passed successfully.

Also on 19., it's a bit different - in earlier try I had all cleaning kits on 1 merc so results were half wrong. Now I found that Clean Guns (Team) is working as written, but Clean Guns (Merc) cleans only a single gun for current merc. Not that bad, changing button name to Clean Guns (Merc) would solve all issues.
Re: BUGZILLA report all bugs here![message #317199] Mon, 08 April 2013 12:04 Go to previous messageGo to next message
grim

 
Messages:349
Registered:July 2006
Location: France
I had some issues with San Mona fighting too. Getting payed for your bid is quite teddious, if you are too far from the guy, ie exiting the combat on the other side of the ring, he cannot deliver the payment, so i end up entering the ring very close to him and it works.

Re: BUGZILLA report all bugs here![message #317260] Wed, 10 April 2013 01:24 Go to previous messageGo to next message
LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
The San Mona boxing issue is very old and very known, it has been around since the beginning of JA2. Scripting in general is messy if it includes pathfinding. It's easy to get stuck in the very beginning, for instance, when not following Fatima the way it is intended.

That means you will have to save a lot (to various savegames). When boxing, try to keep everything as clean as possible to avoid bugs. Clear the paths, only enter the ring when you are expected to, never pay in advance, keep it step by step and quicksave a lot. This cannot be easily fixed despite being known, so try to work around the issue.

If you want to talk to people directly, use the IRC chat. Don't expect immediate answers, most people will be lurking. But it might help in case you have trouble with known issues.

P.S.: Small exploit if you want to get the quest without having to box. Crack a window to Kingpin's mansion and jump through it, he will talk to you as if you were an expected guest. Only works with jumping through windows enabled.
Re: BUGZILLA report all bugs here![message #317262] Wed, 10 April 2013 01:50 Go to previous messageGo to next message
Sam Hotte

 
Messages:1995
Registered:March 2009
Location: Middle of Germany
My experience is, that (quick-)loading during one of the fights instantly breaks the quest; you usually are disqualified (for using a gun or so) continuing a loaded game having been saved during the fight.
Rather save every time before entering the ring.
And - this is rather a feeling than I could prove it - don't interrupt neither Darren nor Kingpin in their speech (by clicking/escape) let them deliver their speech even if you knew them by heart now.

Edit: the exploit Flug mentioned also works, if lock picking the backdoor without being seen doing so by his henchmen.

[Updated on: Wed, 10 April 2013 01:54] by Moderator

Re: BUGZILLA report all bugs here![message #317268] Wed, 10 April 2013 07:30 Go to previous messageGo to next message
LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Got a runtime error, guess it's an old one, to do with the ice cream truck.

Version: 5930 standard
Savegame: http://www.sendspace.com/file/ewcl5b

Other shit: Modified vehicles.xml to fit more passengers into the ice cream truck (12 or so).
Playing with pretty much everything enabled. No zombies though.

How to crash the game:
Enter the ice cream truck in tactical mode (100% crash probability for me regardless of merc).

Also, I guess it crashes when arriving in a sector as well but I haven't confirmed that.

Since it only shows an unhandled exception and the game being unable to recover the loop, I have no idea what this is about.
Re: BUGZILLA report all bugs here![message #317272] Wed, 10 April 2013 11:49 Go to previous messageGo to next message
Gambigobilla

 
Messages:700
Registered:July 2008
Probably it's because you pushed passenger capacity above the team limit. It can be maximum 9 because the maximum team limit is 10 and icecream truck itself is a merc. Lower it and start a new game. Or use debugger if you know how it works.
Re: BUGZILLA report all bugs here![message #317297] Wed, 10 April 2013 20:46 Go to previous messageGo to next message
LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Wait, if it can only be maximum team size minus one, how did the vanilla ice cream truck (lol) fit 6 passengers with maximum team size being 6 also? Going by that logic, it would have been capped at 5 slots.
Re: BUGZILLA report all bugs here![message #317298] Wed, 10 April 2013 20:48 Go to previous messageGo to next message
weidox

 
Messages:45
Registered:March 2013
28. Leon Roachburn (MERC) isn't improving any his stats - no matter that I used him for a bit of shooting and killing so he had at least to improve his markmanship and level, but everything is at zero progress.
Re: BUGZILLA report all bugs here![message #317299] Wed, 10 April 2013 20:52 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
If there's exactly one merc who doesn't evolve, it's likely to be intended.


Re: BUGZILLA report all bugs here![message #317418] Sun, 14 April 2013 15:42 Go to previous messageGo to next message
Flugente

 
Messages:3538
Registered:April 2009
Location: Germany
LootFragg
Got a runtime error, guess it's an old one, to do with the ice cream truck.

Version: 5930 standard
Savegame: http://www.sendspace.com/file/ewcl5b

Other shit: Modified vehicles.xml to fit more passengers into the ice cream truck (12 or so).
Playing with pretty much everything enabled. No zombies though.

How to crash the game:
Enter the ice cream truck in tactical mode (100% crash probability for me regardless of merc).

Also, I guess it crashes when arriving in a sector as well but I haven't confirmed that.

Since it only shows an unhandled exception and the game being unable to recover the loop, I have no idea what this is about.
The solution is easy: A vehicle can have up to MAXPASSENGERS slots, and
#define MAXPASSENGERS 10
So you can define a vehicle to have any number of slots, as long as its <= 10. :goodnews:


Re: BUGZILLA report all bugs here![message #317421] Sun, 14 April 2013 15:55 Go to previous messageGo to next message
Flugente

 
Messages:3538
Registered:April 2009
Location: Germany
Grim
Bug report:

JA2 1.13 version: 5962 on 1631

Description: I had some misfortune shooting with RPG weapons. Sometimes, the rocket/grenade hits, but do not explode at all. It happens very randomly. It seems to happen mostly with fragmentation rocket, and while i was testing this with Iggy (Screenshot below), it happened every time at the first shot: reloading the RPG with another rocket and shooting worked properly every time after the first.

I managed to catch the exact moment the rocket hits a tank (and doesn't explode):
http://i50.tinypic.com/bhyd0n.jpg

On the screenshot, you can see the rocket is in perfect condition, so i don't think it's some kind of missfire. Iggy's RPG isn't in perfect condition though, but this malfunction occured with 100% condition RPGs before that.
Could not reproduce on 5997. Do you play with ENEMY_HIT_COUNT set to 2? When a rocket hits it damages the tank, but if the damage isn't enough to kill it, no explosion will show. So the only indication you've hit is the 'plink' sound and the damage indicator...

This would also explain why your rockets always 'work' on the second hit, as the tank is then already damaged from the first.


Re: BUGZILLA report all bugs here![message #317423] Sun, 14 April 2013 16:45 Go to previous messageGo to next message
grim

 
Messages:349
Registered:July 2006
Location: France
From Ja2_Options.ini:
Quote:
ENEMY_HIT_COUNT = 0


Another test with Iggy, RPG-7 loaded with PG-7VM HEAT rocket.
First shot on a tank doesn't explode (as on above screenshot), doesn't "plink", and doesn't affect its "health bar", as shown below:
http://img838.imageshack.us/img838/6134/rocketbug01.png
(the "32" is the AP cost for reloading on cursor)

If i reload the save before shooting, and change the rocket in the RPG-7, eather with another HEAT or any other rocket type, or shoot with a LAW, the rocket explodes on hit as intended. A floating damage number appears, and The tank health bar shows the "wound".

The problem seems to be in the first shot of a loaded rocket launcher.
Re: BUGZILLA report all bugs here![message #317431] Sun, 14 April 2013 22:06 Go to previous messageGo to next message
LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
Flugente
#define MAXPASSENGERS 10
The fact that there is a definite limit probably indicates that there is a huge bunch of code behind it and each slot has to be declared individually and it is not a mere question of flagging someone as being on a vehicle and boom goes the dynamite. Crap. Would have loved larger troop transportation and at least driver + squad. But thanks for clarifying this for me, Flugente.
Re: BUGZILLA report all bugs here![message #317432] Sun, 14 April 2013 22:14 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3698
Registered:July 2009
Go the way of the mech inf, use smaller squads.


Re: BUGZILLA report all bugs here![message #317449] Mon, 15 April 2013 11:12 Go to previous messageGo to next message
grim

 
Messages:349
Registered:July 2006
Location: France
About the first RPG shot bug, i tested r5997 and didn't have the problem. I guess this closes the case!
Re: BUGZILLA report all bugs here![message #317451] Mon, 15 April 2013 11:58 Go to previous messageGo to previous message
LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
DepressivesBrot
Go the way of the mech inf, use smaller squads.
Well, the mechanized infantry does have tanks. ^^

I'll stick with larger squads. That way I won't have to specialize everyone. But I will leave out the designated driver for transportation. *sigh*
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